Difference between revisions of "CounterAttack"

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[[File:Template_Logo.png|center]]
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[[File:Uprisingbanner.png|CounterAttack: Uprising Banner small|center]]
  
 
{{GameInfobox
 
{{GameInfobox
 
|bordercolor = black
 
|bordercolor = black
|title = Game Title
+
|title = CounterAttack
 
|background = #f8f8f8
 
|background = #f8f8f8
|image = Template_Title.png
+
|image = CounterAttack Box Art.jpg
 
|width = 324px;
 
|width = 324px;
 
|imagecaption = Title screen
 
|imagecaption = Title screen
 
|imagescalepx = 180px
 
|imagescalepx = 180px
  
|developer = Dev here
+
|developer = Relative Games
 
|
 
|
|music = Person A
+
|music = Bryan "Clearside" Dych, McAvidity, Rxzy Donaldson, Denny Schneidemesser, p0ss, yd
 
|
 
|
|program = Person B
+
|programing = Never.
 
|
 
|
|art = Person C
+
|3D art = Dmitry Kuznetsov, AngryFly, never.
 
|
 
|
|releasedate = Release Date
+
|2D art = Rodolpho Langhi, PinkPlum, never.
 +
|
 +
|releasedate = 11 Mar, 2019  (Steam)
  
|previousgame = Previous game of the developer
 
|nextgame = Next game of the developer
 
 
}}
 
}}
  
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== ( Insert Game Title Here ) ==
+
== CounterAttack: Uprising  ==
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
+
'''CounterAttack: Uprising''' is an arcade scrolling space shooter with deep weapon customization, 4 player local CO-OP, 8 player online CO-OP, 32 level branching campaign, and a level+campaign editor.
  
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
+
On September 28th, 2023 CounterAttack: Uprising launched on Nintendo Switch while simultaneously updated Xbox One and Steam versions to CounterAttack: Uprising. The Uprising update brought two new levels and 25 new attachments, as well as interface improvements and optimizations.
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
+
The official page is https://www.CounterAttackUprising.com
  
 +
It is available on [https://www.nintendo.com/store/products/counterattack-uprising-switch/ Nintendo Switch], [https://www.xbox.com/en-US/games/store/counterattack/9nd0qv2nqrm0?cid=CounterAttackUprising Xbox One], and [https://store.steampowered.com/app/451600/CounterAttack?utm_source=playcounterattack.com&utm_campaign=playcounterattack Steam (Windows, Linux, Mac)].
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
+
Most CounterAttack levels follow a horizontal scrolling SHMUP style. You progress through a branching campaign until you arrive at one of two possible ending levels. There are 3 special levels that break this mold: the submarine level, tank level, and vertical scrolling level.
  
 
=== Controls ===
 
=== Controls ===
 
----
 
----
* '''A:''' Description
+
 
* '''A (Press):''' Description
+
CounterAttack has several control schemes. It supports Keyboard, Keyboard+Mouse, Mouse, and Gamepad.
* '''A (Hold):''' Description
+
 
* '''B:''' Description
+
'''Keyboard Controls'''
 +
 
 +
* '''LeftCtrl (Press or Hold):''' Fire Main Gun
 +
* '''Space (Press):''' Use speak ability
 +
* '''Left Alt:''' Use Powerup
 +
* '''WASD or ArrowKeys''' Movement
 +
* '''Left Shift''' Space Breaks (Half movement speed)
 +
* '''ESC''' Pause
 +
* '''Q or ]''' Action Button 1
 +
* '''E or [''' Action Button 2
 +
 
 +
'''Gamepad Controls'''
 +
 
 +
[[File:XboxOneContol-halfsize.png|Default Gamepad Controls]]
 +
 
 +
'''Mouse Controls'''
 +
* '''LMB''' Fire Main Gun
 +
* '''RMB''' Use Special
 +
* '''MMB''' Use Powerup
 +
* '''MB4''' Action Button 1
 +
* '''MB5''' Action Button 2
 +
* '''Mouse Axis''' Movement
  
 
=== Unlockable Secrets ===
 
=== Unlockable Secrets ===
 
----
 
----
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
+
Entering the Kunomi Code on the difficulty select screen unlocks Impossible difficulty
 +
 
 +
Entering the Kunomi Code on the Survival level select screen unlocks StarCat survival
 +
 
 +
On Xbox One there are a few "secret" durable / DLCs you can find. For example, here's "secret" link for [https://www.microsoft.com/store/r/9n1w7nnhdp9v Fighter Squadron].
  
 
=== Characters / Ships / Styles ===
 
=== Characters / Ships / Styles ===
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.
+
There are 8 playable ships/characters:
 +
 
 +
[[File:The Pilots.png|thumb|The Pilots - Marcus, Ayumi, Sloan, Biff, Joe, Sarah, Jynx, Carl]]
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
'''Marcus'''
 +
Marcus was institutionalized prior to the invasion. He escaped and stole an experimental fighter with a new type of meson shockwave weapon. With this ship he entered the fray and destroyed countless automaton attack drones. While he isn't officially sanctioned and did technically steal a classified craft, it has been determined that he does more good than harm as he carves a path of destruction towards the automaton AI.
  
=== Weapons ===
+
Special: Meson Shockwave
----
+
 
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
+
Passive: Twitchshot
 +
 
 +
'''Colonel Sloane'''
 +
Sloane is the top Air Force pilot and the natural choice to lead the defence of Earth.
 +
She’s been honored with the Air Force Cross, Air Force Distinguished Service Medal, Air Force Combat Action Medal, Aerial Achievement Medal, and many more. A natural leader and skilled warrior, Earth's defence couldn’t be in better hands. She can summon her squadron during battle.
 +
Special: Support Squadron
 +
Passive: Sloan Aura
 +
 
 +
'''Biff'''
 +
Biff began weight training at the age of 15. He won Mr Universe at the age of 20 and continued to amaze the world again and again. He personally developed various systems in the X-101 program and knows the fighters as well as anybody. His popularity and skill made him impossible to reject as a candidate for the advanced fighter program. His ship has the B.F.B. installed.
 +
 
 +
Special: B.F.B.
 +
 
 +
Passive: Bigboy
 +
 
 +
'''Ayumi'''
 +
The inventor of the meson blaster technology used in only the most advanced weapons today. One of the most intelligent people alive with a remarkable reaction time. Truly an asset on the front lines. Her ship carries a tactical nuclear missile launcher. Her knowledge of both the experimental fighters and Automatons is invaluable on the front lines.
 +
Special: Tactical Nuke
 +
Passive: Analysis
 +
 
 +
'''Major Joe'''
 +
Joe loved flying since as early as he can remember. He spent a short time as a commercial test pilot before his talents were noticed by the military. They were quick to tap his expertise, and since then Joe has mostly worked on top-secret projects. He is more than a qualified technician and familiar with most operational aspects of the X-101s. He was one of the first pilots selected for the advanced fighter program.
 +
 
 +
Special: Turbocharge Gun
 +
 
 +
Passive: Action Joe
 +
 
 +
'''Lt. Col. Carl'''
 +
Lt. Col. Carl Peterson was flying since a young age. After joining the airforce, he was quickly promoted following his exemplary performance during several top secret missions. When fighting first broke out with the Automatons Lt. Col. Carl was the test pilot in one of the predecessors of the X-101's. He is credited with being the first human to destroy a wave of Automaton attack drones by using a gravity slingshot to redirect some asteroids.
 +
Special: Plasma Strike
 +
Passive: Rocker
 +
 
 +
'''Sarah'''
 +
Sarah is one of the brightest minds alive today. She played a large role in the discovery of Quantium, the rare material allowing the warping of space-time to generate enormous amounts of energy and achieve FTL. Sarah developed the Quantium systems used to power the upgradeable weapon systems on the X-101 fighters.
 +
 
 +
Special: Shield
 +
 
 +
Passive: Survivor
 +
 
 +
'''Jinx'''
 +
Jinx was fascinated by computers, games, and software from an early age. Most of her life has been spent tinkering and manipulating information systems across the globe. While not the best pilot her understanding of computer systems is surpassed by no one. She is able to take over and control Automaton ships during combat.
 +
 
 +
Special: Hackwave
  
=== Items ===
+
Passive: Autorekt
----
 
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
 
  
=== Rank ===
+
=== Attachments: Weapons and Modules ===
 
----
 
----
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
+
CounterAttack as an attachment system that's split into two categories: Weapons and Modules. Weapons change how a specific weapon works, for example Gauss Cannon replaces the standard spread with a penetrating, single high powered shot. Modules are any attachment that doesn't directly change or replace a weapon, such as shields and powerup magnets.  
  
=== Loops ===
+
There are over 540 attachments in total.
----
 
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
 
  
 
=== Scoring ===
 
=== Scoring ===
 
----
 
----
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
+
Scoring in CounterAttack: Uprising is done per level and per player, then added together after the game is won or lost and submitted to high scores. All players will share the same final high score. The Nintendo Switch, Xbox One, and Steam versions all have separate high score boards.
 +
 
 +
Score is granted (or taken!) by the following attributes:
 +
DamageDone, PlayerDeaths, PowerupsTotalPickupUp, PowerupsTotalUsed, SpecialsTotalPickupUp, SpecialsTotalUsed, TotalKills, BonusPoints (Awarded by picking up yellow diamond quantium, having bonus point modules, spin bonus, killstreaks, and killing bosses), Killstreak
 +
 
 +
(used for accuracy calculation)
 +
TotalShotsFired, TotalShotsHit
 +
 
 +
Cleared Bonus = A curved calculation: at 90% you get 0 points, at 99.9% you get 10,000 points at 100% you get 50,000 points
 +
DeathPenalty = Deaths * 4000
 +
 
 +
Score = 30.25 * TotalKills + 500 * (PowerupsPickupUp + SpecialsPickedUp) + DamageDone * 3.60 + BonusPoints + (Kills * 0.6 * Accuracy) + ClearedBonus
 +
TotalScore = Score - DeathPenalty
 +
 
 +
Scores cannot go negative, so the lowest score a player can get is 0.
  
 
== Strategy ==
 
== Strategy ==
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</div>  
 
</div>  
 
----
 
----
 
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
 
 
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
 
 
  
 
== Story ==
 
== Story ==
Basic story breakdowns, plot information, and endings are included here.  
+
''Earth is under attack! The Automations, humanity's own creation, have rebelled. They will stop at nothing short of the complete destruction of their former masters. There is but one hope, the Experimental Space Fighter program.'' - From [https://store.steampowered.com/app/451600/CounterAttack/ the Steam Store page description].
 
 
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
 
 
----
 
----
  
== Development History ==
+
== Trivia ==
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
+
The character, General Weise, is based off of one of the first beta testers [https://twitter.com/GamesRelative/status/697649786627846146 @WeiseGamer].
----
 
  
== Version Differences ==
+
The playable character, Carl, is based off of the devs brother
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
 
----
 
 
 
== Trivia ==
 
* Cool facts and random tidbits go here!
 
 
----
 
----
  
 
== Gallery ==
 
== Gallery ==
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
+
[[File:10.jpg|right|thumb|(x)px|Player with a powerful beam smashing a boss]]
 +
[[File:23.jpg|right|thumb|(x)px|A player tank surviving on by jumping from platforms while avoiding enemy fire]]
 +
[[File:24.jpg|right|thumb|(x)px|Heavily upgraded player destroying Automatons]]
 +
[[File:22.jpg|right|thumb|(x)px|Dodging enemy fire on the a starting level]]
 +
[[File:1.jpg|right|thumb|(x)px|Navigating a large structure]]
 +
[[File:17.jpg|right|thumb|(x)px|Fighting Automatons in the cxlouds]]
 
</div>
 
</div>
 
----
 
----
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== Video References ==
 
== Video References ==
  
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
+
[https://youtu.be/AGzeeGN7Wa0 Gameplay Trailer]
  
 +
[https://www.youtube.com/watch?v=hvA8caQOyg8 Game Intro]
  
== Other ==
 
 
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
 
 
{| class="wikitable" style="float: right; margin-left: 10px;"
 
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
 
== References & Contributors ==
 
== References & Contributors ==
 
<small>
 
<small>
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
+
[https://counterattack.fandom.com/wiki/CounterAttack_Wiki Game Wiki]
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
 
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
 
 
 
  
 
* This page was assembled by [[User:Never.|Never.]].</small>
 
* This page was assembled by [[User:Never.|Never.]].</small>

Latest revision as of 08:38, 22 August 2024

CounterAttack: Uprising Banner small
CounterAttack
CounterAttack Box Art.jpg

Title screen

Developer: Relative Games
Music: Bryan "Clearside" Dych, McAvidity, Rxzy Donaldson, Denny Schneidemesser, p0ss, yd
Release date: 11 Mar, 2019 (Steam)


CounterAttack: Uprising

CounterAttack: Uprising is an arcade scrolling space shooter with deep weapon customization, 4 player local CO-OP, 8 player online CO-OP, 32 level branching campaign, and a level+campaign editor.

On September 28th, 2023 CounterAttack: Uprising launched on Nintendo Switch while simultaneously updated Xbox One and Steam versions to CounterAttack: Uprising. The Uprising update brought two new levels and 25 new attachments, as well as interface improvements and optimizations.

The official page is https://www.CounterAttackUprising.com

It is available on Nintendo Switch, Xbox One, and Steam (Windows, Linux, Mac).

Gameplay Overview

Most CounterAttack levels follow a horizontal scrolling SHMUP style. You progress through a branching campaign until you arrive at one of two possible ending levels. There are 3 special levels that break this mold: the submarine level, tank level, and vertical scrolling level.

Controls


CounterAttack has several control schemes. It supports Keyboard, Keyboard+Mouse, Mouse, and Gamepad.

Keyboard Controls

  • LeftCtrl (Press or Hold): Fire Main Gun
  • Space (Press): Use speak ability
  • Left Alt: Use Powerup
  • WASD or ArrowKeys Movement
  • Left Shift Space Breaks (Half movement speed)
  • ESC Pause
  • Q or ] Action Button 1
  • E or [ Action Button 2

Gamepad Controls

Default Gamepad Controls

Mouse Controls

  • LMB Fire Main Gun
  • RMB Use Special
  • MMB Use Powerup
  • MB4 Action Button 1
  • MB5 Action Button 2
  • Mouse Axis Movement

Unlockable Secrets


Entering the Kunomi Code on the difficulty select screen unlocks Impossible difficulty

Entering the Kunomi Code on the Survival level select screen unlocks StarCat survival

On Xbox One there are a few "secret" durable / DLCs you can find. For example, here's "secret" link for Fighter Squadron.

Characters / Ships / Styles


There are 8 playable ships/characters:

The Pilots - Marcus, Ayumi, Sloan, Biff, Joe, Sarah, Jynx, Carl

Marcus Marcus was institutionalized prior to the invasion. He escaped and stole an experimental fighter with a new type of meson shockwave weapon. With this ship he entered the fray and destroyed countless automaton attack drones. While he isn't officially sanctioned and did technically steal a classified craft, it has been determined that he does more good than harm as he carves a path of destruction towards the automaton AI.

Special: Meson Shockwave

Passive: Twitchshot

Colonel Sloane Sloane is the top Air Force pilot and the natural choice to lead the defence of Earth. She’s been honored with the Air Force Cross, Air Force Distinguished Service Medal, Air Force Combat Action Medal, Aerial Achievement Medal, and many more. A natural leader and skilled warrior, Earth's defence couldn’t be in better hands. She can summon her squadron during battle. Special: Support Squadron Passive: Sloan Aura

Biff Biff began weight training at the age of 15. He won Mr Universe at the age of 20 and continued to amaze the world again and again. He personally developed various systems in the X-101 program and knows the fighters as well as anybody. His popularity and skill made him impossible to reject as a candidate for the advanced fighter program. His ship has the B.F.B. installed.

Special: B.F.B.

Passive: Bigboy

Ayumi The inventor of the meson blaster technology used in only the most advanced weapons today. One of the most intelligent people alive with a remarkable reaction time. Truly an asset on the front lines. Her ship carries a tactical nuclear missile launcher. Her knowledge of both the experimental fighters and Automatons is invaluable on the front lines. Special: Tactical Nuke Passive: Analysis

Major Joe Joe loved flying since as early as he can remember. He spent a short time as a commercial test pilot before his talents were noticed by the military. They were quick to tap his expertise, and since then Joe has mostly worked on top-secret projects. He is more than a qualified technician and familiar with most operational aspects of the X-101s. He was one of the first pilots selected for the advanced fighter program.

Special: Turbocharge Gun

Passive: Action Joe

Lt. Col. Carl Lt. Col. Carl Peterson was flying since a young age. After joining the airforce, he was quickly promoted following his exemplary performance during several top secret missions. When fighting first broke out with the Automatons Lt. Col. Carl was the test pilot in one of the predecessors of the X-101's. He is credited with being the first human to destroy a wave of Automaton attack drones by using a gravity slingshot to redirect some asteroids. Special: Plasma Strike Passive: Rocker

Sarah Sarah is one of the brightest minds alive today. She played a large role in the discovery of Quantium, the rare material allowing the warping of space-time to generate enormous amounts of energy and achieve FTL. Sarah developed the Quantium systems used to power the upgradeable weapon systems on the X-101 fighters.

Special: Shield

Passive: Survivor

Jinx Jinx was fascinated by computers, games, and software from an early age. Most of her life has been spent tinkering and manipulating information systems across the globe. While not the best pilot her understanding of computer systems is surpassed by no one. She is able to take over and control Automaton ships during combat.

Special: Hackwave

Passive: Autorekt

Attachments: Weapons and Modules


CounterAttack as an attachment system that's split into two categories: Weapons and Modules. Weapons change how a specific weapon works, for example Gauss Cannon replaces the standard spread with a penetrating, single high powered shot. Modules are any attachment that doesn't directly change or replace a weapon, such as shields and powerup magnets.

There are over 540 attachments in total.

Scoring


Scoring in CounterAttack: Uprising is done per level and per player, then added together after the game is won or lost and submitted to high scores. All players will share the same final high score. The Nintendo Switch, Xbox One, and Steam versions all have separate high score boards.

Score is granted (or taken!) by the following attributes: DamageDone, PlayerDeaths, PowerupsTotalPickupUp, PowerupsTotalUsed, SpecialsTotalPickupUp, SpecialsTotalUsed, TotalKills, BonusPoints (Awarded by picking up yellow diamond quantium, having bonus point modules, spin bonus, killstreaks, and killing bosses), Killstreak

(used for accuracy calculation) TotalShotsFired, TotalShotsHit

Cleared Bonus = A curved calculation: at 90% you get 0 points, at 99.9% you get 10,000 points at 100% you get 50,000 points DeathPenalty = Deaths * 4000

Score = 30.25 * TotalKills + 500 * (PowerupsPickupUp + SpecialsPickedUp) + DamageDone * 3.60 + BonusPoints + (Kills * 0.6 * Accuracy) + ClearedBonus TotalScore = Score - DeathPenalty

Scores cannot go negative, so the lowest score a player can get is 0.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


Story

Earth is under attack! The Automations, humanity's own creation, have rebelled. They will stop at nothing short of the complete destruction of their former masters. There is but one hope, the Experimental Space Fighter program. - From the Steam Store page description.


Trivia

The character, General Weise, is based off of one of the first beta testers @WeiseGamer.

The playable character, Carl, is based off of the devs brother


Gallery

Player with a powerful beam smashing a boss
A player tank surviving on by jumping from platforms while avoiding enemy fire
Heavily upgraded player destroying Automatons
Dodging enemy fire on the a starting level
Navigating a large structure
Fighting Automatons in the cxlouds

Video References

Gameplay Trailer

Game Intro


References & Contributors

Game Wiki

  • This page was assembled by Never..