Difference between revisions of "Metal Torrent"

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== General remarks ==
 
 
=== Creating a new page ===
 
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
 
=== Writing etiquette ===
 
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
 
 
 
 
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|developer = Arika
 
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|releasedate = 2010
  
 
|previousgame = Previous game of the developer
 
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|nextgame = Next game of the developer
 
|nextgame = Next game of the developer
 
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'''Metal Torrent''', also known as '''Aa! Mujou! Setsuna!''' in Japan, is a vertical STG shooter with 3D graphics, published by Nintendo and released on their DSiWare platform for the Nintendo DSi. There does not appear to have ever been a physical release, and as such, this game may no longer be available once the Nintendo eShop for 3DS closes.
  
 
__TOC__
 
__TOC__
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{{clear}}
  
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== Gameplay Overview ==
  
== ( Insert Game Title Here ) ==
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The game is a vertical scrolling shooter featuring a chain mechanic, a cube collect mechanic, and eight stages, called '''phases''', that can be either patterned or random. Difficulty can be controlled by this method, as well as by the ship selected at the beginning of each session.
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
 
  
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
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=== Controls ===
 +
----
 +
* '''Y:''' Fire special weapon
 +
* '''X:''' Fire blaster
 +
* '''A:''' Fire special weapon, and confirm menu selections
 +
* '''B:''' Fire blaster, and go back one menu screen
 +
* '''+Control Pad:''' Control ship movement, change menu pages, navigate menus
 +
* '''L,R:''' Change menu pages, not used during gameplay
 +
* '''START:''' Pause the game
 +
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
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=== Characters / Ships / Styles ===
 +
----
 +
There are two ships to choose from:
  
 +
*'''Accipiter:''' Also known as Tyoe A in the Cave STG forums, this ship is recommended for beginners by the in-game manual, as this ship has an "automated last stand defense system" which seems to work like an autobomb. It is red in colour.
 +
*'''Bateluer:''' Also known as TYpe B in the Cave STG forums, this ship is considered the expert ship, and does not autobomb. It is blue in colour. It has a slightly narrower fire pattern as well.
  
== Gameplay Overview ==
 
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
 
  
=== Controls ===
 
----
 
* '''A:''' Description
 
* '''A (Press):''' Description
 
* '''A (Hold):''' Description
 
* '''B:''' Description
 
  
=== Unlockable Secrets ===
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=== Weapons ===
 
----
 
----
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
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While there are no pickup items that can change the weapons for the ship, each ship does contain its own loadout:
  
=== Characters / Ships / Styles ===
+
*'''Accipiter:''' Wide shot pattern for Fire, and a pulse weapon for Special. The pulse weapon acts as a rechargeable bomb, and can also be manually triggered as long as the Special gauge is at least one-third full. Otherwise, it will not discharge, and if there is not enough energy to discharge the pulse weapon, the ship will be destroyed when hit.
----
 
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
 
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
*'''Bateleur:''' Narrow spread pattern for Fire, and a narrow beam laser for Special. While you will always be able to fire either weapon, the Special gauge tracks the usage of the jamming field. Enemy bullets that enter the field slow considerably, making for easier evasion. Additionally, bullets fired by enemies destroyed with the beam laser will turn into cubes.
  
=== Weapons ===
 
----
 
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
 
  
 
=== Items ===
 
=== Items ===
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This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
 
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
  
=== Rank ===
 
----
 
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
 
 
=== Loops ===
 
----
 
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
 
  
 
=== Scoring ===
 
=== Scoring ===
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This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
 
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
  
== Strategy ==
 
<div style='text-align: center;'>
 
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>
 
----
 
 
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
 
 
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
 
 
 
== Story ==
 
Basic story breakdowns, plot information, and endings are included here.
 
 
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
 
----
 
  
 
== Development History ==
 
== Development History ==
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== Version Differences ==
 
== Version Differences ==
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
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* In Japan, this game was released as '''Aa! Mujou! Setsuna!'''. There are no other known differences apparent, besides language.
 
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</div>
 
</div>
 
----
 
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== Video References ==
 
 
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
 
 
  
 
== Other ==
 
== Other ==

Latest revision as of 09:45, 21 November 2023

Template Logo.png
Game Title
Template Title.png

Title screen

Developer: Arika
Music: Person A
Program: Person B
Art: Person C
Release date: 2010
Previous game: Previous game of the developer
Next game: Next game of the developer

Metal Torrent, also known as Aa! Mujou! Setsuna! in Japan, is a vertical STG shooter with 3D graphics, published by Nintendo and released on their DSiWare platform for the Nintendo DSi. There does not appear to have ever been a physical release, and as such, this game may no longer be available once the Nintendo eShop for 3DS closes.

Gameplay Overview

The game is a vertical scrolling shooter featuring a chain mechanic, a cube collect mechanic, and eight stages, called phases, that can be either patterned or random. Difficulty can be controlled by this method, as well as by the ship selected at the beginning of each session.

Controls


  • Y: Fire special weapon
  • X: Fire blaster
  • A: Fire special weapon, and confirm menu selections
  • B: Fire blaster, and go back one menu screen
  • +Control Pad: Control ship movement, change menu pages, navigate menus
  • L,R: Change menu pages, not used during gameplay
  • START: Pause the game


Characters / Ships / Styles


There are two ships to choose from:

  • Accipiter: Also known as Tyoe A in the Cave STG forums, this ship is recommended for beginners by the in-game manual, as this ship has an "automated last stand defense system" which seems to work like an autobomb. It is red in colour.
  • Bateluer: Also known as TYpe B in the Cave STG forums, this ship is considered the expert ship, and does not autobomb. It is blue in colour. It has a slightly narrower fire pattern as well.


Weapons


While there are no pickup items that can change the weapons for the ship, each ship does contain its own loadout:

  • Accipiter: Wide shot pattern for Fire, and a pulse weapon for Special. The pulse weapon acts as a rechargeable bomb, and can also be manually triggered as long as the Special gauge is at least one-third full. Otherwise, it will not discharge, and if there is not enough energy to discharge the pulse weapon, the ship will be destroyed when hit.
  • Bateleur: Narrow spread pattern for Fire, and a narrow beam laser for Special. While you will always be able to fire either weapon, the Special gauge tracks the usage of the jamming field. Enemy bullets that enter the field slow considerably, making for easier evasion. Additionally, bullets fired by enemies destroyed with the beam laser will turn into cubes.


Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.


Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • In Japan, this game was released as Aa! Mujou! Setsuna!. There are no other known differences apparent, besides language.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.