Difference between revisions of "Noisz"

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|title = NOISZ
 
|title = NOISZ
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|image = NOISZ library portrait.jpg
 
|image = NOISZ library portrait.jpg
 
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[[{{FULLPAGENAME}}|NOISZ]] is a vertical hybrid between shoot-em-up, rhythm and visual novel genres developed by Anarch Entertainment in 2018 for Windows and Mac. It plays like a boss rush game, with individual battles featuring as stages, bridged by story sections. It has plenty of accesibility on its difficulty for first-time bullet hell players, as well as unmerciful challenges for skilled wizards.
+
[[{{FULLPAGENAME}}|NOISZ]] is a vertical hybrid between shoot-em-up, rhythm and visual novel genres developed by Anarch Entertainment in 2018 for Windows and Mac. It plays like a boss rush game, with individual battles timed to the music featuring as stages, bridged by story sections. It has plenty of accesibility on its difficulty for first-time bullet hell players, as well as unmerciful challenges for skilled wizards.
 +
 
 +
The base game is considered '''NOISZ Ignition''', and it also has a DLC called '''NOISZ re:||VERSE''' which released on 2020.
  
 
__TOC__
 
__TOC__
  
  
== NOISZ ==
+
== Gameplay Overview ==
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
+
'''NOISZ''' is a three-button game where the player is controllable around a 2D axis on any direction and they get to fight bosses on an average length of 3 to 4 minutes per battle. Both the player and the boss are timed to the song playing during the battle, and must attack following the beats; as thus, battles are usually referenced as "songs" for the sake of simplicity.
  
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
+
The game currently has 4 difficulties per song: Easy, Normal, Hard and Overload. The former 3 share the same rules for survival and scoring, while Overload is the most difficult of them and has different conditions to win.
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
+
{|
 +
|-
 +
| [[File:Normal songofthewolf.png|200px|thumb|A usual song on normal difficulty.]] || [[File:Overload songofthewolf.png|200px|thumb|A usual song on Overload difficulty. Quite dangerous.]]
 +
|}
  
  
== Gameplay Overview ==
+
There are up to 7 possible styles to use, and those are further modified by any of the 7 modules available, which brings the total to 49 possible shot types to use. There are also special, song-unique styles.
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
 
  
 
=== Controls ===
 
=== Controls ===
----
+
 
The game defaults to keyboard and an usual set of keys for its gameplay with no option to change ingame, although those are editable on its Local AppData folder.
+
The game defaults to keyboard and a usual set of keys for its gameplay with no option to change ingame, although those are editable on its Local AppData folder.
 +
 
 +
''Note that the keys do not have any hold function outside of exiting to menus;'' the game must be played by pressing. There also is no pause button.
 +
 
 
* '''Z:''' Shoot
 
* '''Z:''' Shoot
 
* '''X:''' Shield
 
* '''X:''' Shield
 
* '''C:''' Special
 
* '''C:''' Special
 
* '''Enter:''' Select (menus)
 
* '''Enter:''' Select (menus)
 +
* '''Esc (hold):''' Leave menu/battle
  
=== Unlockable Secrets ===
+
 
----
+
=== Song list ===
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
+
 
 +
A boss only appears in its correspondent song, and those can be played either in a particular order depending on the story route the player is currently on, or freely on the Free Play Mode.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Song Pack !! Song Name !! Artist !! BPM !! Easy !! Normal !! Hard !! Overload
 +
|-
 +
| Base || Song of the Wolf || Destre || 128 || 1.0 || 3.0 || 4.0 || 7.5
 +
|-
 +
| Base || Need It || Astra || 100 || 2.0 || 3.0 || 4.0 || 6.0
 +
|-
 +
| Base || Odyssey (Highway Superstar Remix) || Televisor (ft. Danyka Nadeau) || 105 || 1.0 || 3.0 || 5.0 || 8.5
 +
|-
 +
| Base || Rave Until The Night is Over || DM Ashura (ft. MC Jay & Veronica) || 148 || 2.0 || 4.0 || 5.5 || 8.0
 +
|-
 +
| Base || Robot Rhinos || Allorium || 128 || 2.0 || 6.0 || 8.0 || 9.0
 +
|-
 +
| Base || Destroy || /DJS\ || 183 || 3.0 || 6.0 || 7.0 || 8.0
 +
|-
 +
| Base || Hardcore Maniac || M-Project || 178 || 4.0 || 5.0 || 8.5 || 9.5
 +
|-
 +
| Base || Save Yourself (Cod3c Remix) || Alarmin (ft. Sidekicks) || 140 || 3.0 || 5.0 || 8.5 || 9.5
 +
|-
 +
| Base || Blood || MonstDeath || 180 || 4.0 || 7.0 || 8.0 || 10.0
 +
|-
 +
| Base || NIGHTWING STIMUL8R '17 || fractilx vs アイスベア || 174 || 4.0 || 6.0 || 9.0 || 10.0
 +
|-
 +
| Base || Kill the Deadline || Hommarju || 170 || 5.0 || 8.0 || 10.0 || 11.0
 +
|-
 +
| Base || Tengu || m1dy || 175 || 5.0 || 8.0 || 10.0 || 10.5
 +
|-
 +
| Base || Not The Last || SIHanatsuka || 186 || 4.0 || 7.0 || 9.5 || 10.5
 +
|-
 +
| Base || Insomnia || Mitomoro (ft. Skizzo) || 180 || 4.0 || 8.0 || 10.0 || 11.0
 +
|-
 +
| Base || Beyond the Noise || Mitomoro (ft. Mayumi Morinaga) || 180 || 2.0 || 3.0 || 5.0 || 6.0
 +
|-
 +
| Base || Beyond the NOISZ || Neutral Moon (ft. Mayumi Morinaga) || 190 || 5.0 || 9.0 || 11.0 || 12.0
 +
|-
 +
| Artist Pack 1 || π•ρ•maniac || DM Ashura || 148 || 4.0 || 6.0 || 9.5 || 10.5
 +
|-
 +
| Artist Pack 1 || Violet || DM Ashura || 147 || 2.0 || 4.0 || 7.0 || 8.0
 +
|-
 +
| Artist Pack 1 || Allegro con Fuoco || DM Ashura || 156 || 3.0 || 6.0 || 9.0 || 10.0
 +
|-
 +
| Artist Pack 2 || Fallen Angel || HyuN || 160 || 3.0 || 6.0 || 9.0 || 10.0
 +
|-
 +
| Artist Pack 2 || Girl Embracing the Dark for Light 2 || HyuN || 135 || 3.0 || 7.0 || 9.0 || 10.5
 +
|-
 +
| Artist Pack 2 || Inferno Force || HyuN || 160 || 3.0 || 5.0 || 8.0 || 9.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || Step by Step || Tanchiky || 174 || 3.0 || 6.0 || 9.0 || 10.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || Entrance (SOTUI Re-rEmix) || Ice || 180 || 5.0 || 7.5 || 10.0 || 11.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || YOKKORASHOW-TIME || MYUKKE. || 128 || 4.0 || 7.0 || 10.0 || 11.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || Toybox Madness || Mitomoro & M-Project || 180 || 5.0 || 8.5 || 10.5 || 11.5
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || Starlight D-termination || fractilx underground || 175 || 4.0 || 8.0 || 10.5 || 11.5
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || Empathic Outcry || MegaSphere || 148 || 5.0 || 9.0 || 11.0 || 12.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || D.C al coda || M-Project (ft. Mayumi Morinaga) || 170 || 3.0 || 6.0 || 8.0 || 9.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || Quicksilver || HyuN || 195 || 4.0 || 7.0 || 10.0 ||11.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || multiVerse || MonstDeath vs. Neutral Moon || 177 || 7.0 || 10.0 || 12.0 || 13.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || re:<nowiki>||</nowiki>BIRTH || Camellia (ft. Mayumi Morinaga) || 160 || 6.0 || 9.0 || 11.5 || 13.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || re:<nowiki>||</nowiki>VERSE || Camellia (ft. chiisana) || 160 || 6.0 || 9.0 || 11.5 || 13.0
 +
|-
 +
| re:<nowiki>||</nowiki>VERSE || D.S al fine || kors k & Camellia || 160 || 7.0 || 10.0 || 12.0 || 13.0
 +
|}
  
 
=== Characters / Ships / Styles ===
 
=== Characters / Ships / Styles ===
----
 
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.
 
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
(pending)
 +
<tabber>
 +
Table test
 +
|-|
 +
</tabber>
  
=== Weapons ===
+
=== Scoring ===
----
 
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
 
  
=== Scoring ===
 
----
 
 
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
 
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
  
Line 67: Line 147:
 
----
 
----
  
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.  
+
This section details some particular strategic information about the game and its gameplay, such as some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.  
  
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
+
== Story ==
 +
----
  
 +
[[File:Wolfgirl.png|180px|thumb|right|A VN section with dialogue choices shown.]]
  
== Story ==
+
The story is divided on two major storylines: '''Ignition''', which has stories A, B and C, and '''re:||VERSE''', which has story D (with two endings).
Basic story breakdowns, plot information, and endings are included here.  
+
 
 +
The stories themselves are the song battles with VN sections in-between, which show the events unfolding and, via dialogue choices and flag triggers, guide the player to a particular route/ending. Specific dialogue choices can also trigger "extra stages", which act as a ''what-if?'' of the story, and usually present battles with particular restrictions.
 +
 
 +
When the three routes of '''Ignition''' and/or the two endings of '''re:||VERSE''' are finished, a chapter select mode will be available for the storyline the completion was from. 
 +
 
 +
 
 +
'''Ignition'''
 +
 
 +
The storyline consists on what's called a "common route", with 3 main stages which are always the same, and depending on the dialogue choices used, the story will diverge into either route A, B or C.
 +
*Route A is the "normal" route, generally accessed being somewhat dubious but lending a hand.
 +
*Route B is the "douche" route, accessed by being awfully negative towards everything happening.
 +
*Route C is the "true" route, '''locked until you clear both route A and B''', and requires being friendly and cooperative.
 +
 
 +
A [[Media:Ignition_flowchart.jpg|spoiler-free flowchart]] is included with the general idea of the routes' length, as well as the location of extra stages.
 +
 
 +
 
 +
'''re:||VERSE (storyline)'''
 +
 
 +
(pending)
  
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
 
----
 
  
 
== Development History ==
 
== Development History ==
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== Gallery ==
 
== Gallery ==
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
+
''See [[Noisz/Gallery|Gallery]] for the collection of images and scans for the game.''
 
</div>
 
</div>
 
----
 
----
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== Other ==
 
== Other ==
 
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
 
 
{| class="wikitable" style="float: right; margin-left: 10px;"
 
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
 
== References & Contributors ==
 
== References & Contributors ==
 
<small>
 
<small>
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
+
* Information provided mostly by people outside the site, such as chaotic_iak
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
+
* Site guide organized by [[User:Folkius|Folkius]]
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
 
 
 
 
 
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
 

Latest revision as of 04:28, 16 March 2022

NOISZ logo.png
NOISZ
NOISZ library portrait.jpg

Box art

Developer: Anarch Entertainment
Release date: August 31, 2018
Previous game: None
Next game: NOISZ STΔRLIVHT


NOISZ is a vertical hybrid between shoot-em-up, rhythm and visual novel genres developed by Anarch Entertainment in 2018 for Windows and Mac. It plays like a boss rush game, with individual battles timed to the music featuring as stages, bridged by story sections. It has plenty of accesibility on its difficulty for first-time bullet hell players, as well as unmerciful challenges for skilled wizards.

The base game is considered NOISZ Ignition, and it also has a DLC called NOISZ re:||VERSE which released on 2020.


Gameplay Overview

NOISZ is a three-button game where the player is controllable around a 2D axis on any direction and they get to fight bosses on an average length of 3 to 4 minutes per battle. Both the player and the boss are timed to the song playing during the battle, and must attack following the beats; as thus, battles are usually referenced as "songs" for the sake of simplicity.

The game currently has 4 difficulties per song: Easy, Normal, Hard and Overload. The former 3 share the same rules for survival and scoring, while Overload is the most difficult of them and has different conditions to win.

A usual song on normal difficulty.
A usual song on Overload difficulty. Quite dangerous.


There are up to 7 possible styles to use, and those are further modified by any of the 7 modules available, which brings the total to 49 possible shot types to use. There are also special, song-unique styles.

Controls

The game defaults to keyboard and a usual set of keys for its gameplay with no option to change ingame, although those are editable on its Local AppData folder.

Note that the keys do not have any hold function outside of exiting to menus; the game must be played by pressing. There also is no pause button.

  • Z: Shoot
  • X: Shield
  • C: Special
  • Enter: Select (menus)
  • Esc (hold): Leave menu/battle


Song list

A boss only appears in its correspondent song, and those can be played either in a particular order depending on the story route the player is currently on, or freely on the Free Play Mode.

Song Pack Song Name Artist BPM Easy Normal Hard Overload
Base Song of the Wolf Destre 128 1.0 3.0 4.0 7.5
Base Need It Astra 100 2.0 3.0 4.0 6.0
Base Odyssey (Highway Superstar Remix) Televisor (ft. Danyka Nadeau) 105 1.0 3.0 5.0 8.5
Base Rave Until The Night is Over DM Ashura (ft. MC Jay & Veronica) 148 2.0 4.0 5.5 8.0
Base Robot Rhinos Allorium 128 2.0 6.0 8.0 9.0
Base Destroy /DJS\ 183 3.0 6.0 7.0 8.0
Base Hardcore Maniac M-Project 178 4.0 5.0 8.5 9.5
Base Save Yourself (Cod3c Remix) Alarmin (ft. Sidekicks) 140 3.0 5.0 8.5 9.5
Base Blood MonstDeath 180 4.0 7.0 8.0 10.0
Base NIGHTWING STIMUL8R '17 fractilx vs アイスベア 174 4.0 6.0 9.0 10.0
Base Kill the Deadline Hommarju 170 5.0 8.0 10.0 11.0
Base Tengu m1dy 175 5.0 8.0 10.0 10.5
Base Not The Last SIHanatsuka 186 4.0 7.0 9.5 10.5
Base Insomnia Mitomoro (ft. Skizzo) 180 4.0 8.0 10.0 11.0
Base Beyond the Noise Mitomoro (ft. Mayumi Morinaga) 180 2.0 3.0 5.0 6.0
Base Beyond the NOISZ Neutral Moon (ft. Mayumi Morinaga) 190 5.0 9.0 11.0 12.0
Artist Pack 1 π•ρ•maniac DM Ashura 148 4.0 6.0 9.5 10.5
Artist Pack 1 Violet DM Ashura 147 2.0 4.0 7.0 8.0
Artist Pack 1 Allegro con Fuoco DM Ashura 156 3.0 6.0 9.0 10.0
Artist Pack 2 Fallen Angel HyuN 160 3.0 6.0 9.0 10.0
Artist Pack 2 Girl Embracing the Dark for Light 2 HyuN 135 3.0 7.0 9.0 10.5
Artist Pack 2 Inferno Force HyuN 160 3.0 5.0 8.0 9.0
re:||VERSE Step by Step Tanchiky 174 3.0 6.0 9.0 10.0
re:||VERSE Entrance (SOTUI Re-rEmix) Ice 180 5.0 7.5 10.0 11.0
re:||VERSE YOKKORASHOW-TIME MYUKKE. 128 4.0 7.0 10.0 11.0
re:||VERSE Toybox Madness Mitomoro & M-Project 180 5.0 8.5 10.5 11.5
re:||VERSE Starlight D-termination fractilx underground 175 4.0 8.0 10.5 11.5
re:||VERSE Empathic Outcry MegaSphere 148 5.0 9.0 11.0 12.0
re:||VERSE D.C al coda M-Project (ft. Mayumi Morinaga) 170 3.0 6.0 8.0 9.0
re:||VERSE Quicksilver HyuN 195 4.0 7.0 10.0 11.0
re:||VERSE multiVerse MonstDeath vs. Neutral Moon 177 7.0 10.0 12.0 13.0
re:||VERSE re:||BIRTH Camellia (ft. Mayumi Morinaga) 160 6.0 9.0 11.5 13.0
re:||VERSE re:||VERSE Camellia (ft. chiisana) 160 6.0 9.0 11.5 13.0
re:||VERSE D.S al fine kors k & Camellia 160 7.0 10.0 12.0 13.0

Characters / Ships / Styles

(pending)

Scoring

This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

Story


A VN section with dialogue choices shown.

The story is divided on two major storylines: Ignition, which has stories A, B and C, and re:||VERSE, which has story D (with two endings).

The stories themselves are the song battles with VN sections in-between, which show the events unfolding and, via dialogue choices and flag triggers, guide the player to a particular route/ending. Specific dialogue choices can also trigger "extra stages", which act as a what-if? of the story, and usually present battles with particular restrictions.

When the three routes of Ignition and/or the two endings of re:||VERSE are finished, a chapter select mode will be available for the storyline the completion was from.


Ignition

The storyline consists on what's called a "common route", with 3 main stages which are always the same, and depending on the dialogue choices used, the story will diverge into either route A, B or C.

  • Route A is the "normal" route, generally accessed being somewhat dubious but lending a hand.
  • Route B is the "douche" route, accessed by being awfully negative towards everything happening.
  • Route C is the "true" route, locked until you clear both route A and B, and requires being friendly and cooperative.

A spoiler-free flowchart is included with the general idea of the routes' length, as well as the location of extra stages.


re:||VERSE (storyline)

(pending)


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See Gallery for the collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

References & Contributors

  • Information provided mostly by people outside the site, such as chaotic_iak
  • Site guide organized by Folkius