Difference between revisions of "Battle Garegga/Bosses"
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Nose Laughin= | Nose Laughin= | ||
The first boss, Nose Laughin, consists of many parts that can be optionally destroyed for points or to disable attacks. This boss presents a training opportunity for players to become familiar with how to use the game's various option formations since many parts need to be destroyed with the trace formation in order to award maximum points. | The first boss, Nose Laughin, consists of many parts that can be optionally destroyed for points or to disable attacks. This boss presents a training opportunity for players to become familiar with how to use the game's various option formations since many parts need to be destroyed with the trace formation in order to award maximum points. | ||
+ | |||
+ | ==Score Breakdown== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Part !! Shot/Option !! Weapon/Penetrating | ||
+ | |- | ||
+ | | Tail Cover || 4,000 || 4,000 | ||
+ | |- | ||
+ | | Tail Turret || 50,000 || 5,000 | ||
+ | |- | ||
+ | | Tail 1 || 3,000 || 3,000 | ||
+ | |- | ||
+ | | Tail 2 || 2,000 || 2,000 | ||
+ | |- | ||
+ | | Tail 3 || 1,000 || 1,000 | ||
+ | |- | ||
+ | | Spinning Turret || 5,000 (x2) || 5,000 (x2) | ||
+ | |- | ||
+ | | Mini Turret || 3,000 (x2) || 3,000 (x2) | ||
+ | |- | ||
+ | | Wing Turret || 10,000 (x4) || 10,000 (x4) | ||
+ | |- | ||
+ | | Propeller Turret || 50,000 (x2) || 5,000 (x2) | ||
+ | |- | ||
+ | | Front Propeller || 50,000 || 5,000 | ||
+ | |- | ||
+ | | Missile Launcher Turret || 1,000 (x2) || 1,000 (x2) | ||
+ | |- | ||
+ | | Missile Launcher Body || 50,000 || 5,000 | ||
+ | |- | ||
+ | | Wing Panel (six total) || 1,000x8 (x6) || 1,000x8 (x6) | ||
+ | |- | ||
+ | | Boss Core || 100,000 || 100,000 | ||
+ | |} | ||
==Parts & Attacks== | ==Parts & Attacks== | ||
Note that many of the individual parts will attack the player in a staggered fashion, with one part activating to attack after another. If it is a part's "turn" to attack but it has been destroyed, the player will get a short break while the other parts lay dormant. | Note that many of the individual parts will attack the player in a staggered fashion, with one part activating to attack after another. If it is a part's "turn" to attack but it has been destroyed, the player will get a short break while the other parts lay dormant. | ||
+ | |||
+ | ===Tail=== | ||
+ | The tail consists of four destructible parts, the rudder and three spines which are worth 4,000, 3,000, 2,000, and 1,000 points. Destroying one of the further tail spines will also destroy the closer spines, but not award points for the closer spines. | ||
+ | |||
+ | ===Tail Turret=== | ||
+ | The tail turret is on the very tip of the tail, revealed only after destroying the rudder. It is 50,000 points when destroyed, but will also be destroyed with no point gain if one of the tail spines is destroyed first. It fires a single aimed bullet. | ||
===Spinning Turrets=== | ===Spinning Turrets=== | ||
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===Wing Turrets=== | ===Wing Turrets=== | ||
The wing turrets will fire aimed lines of twin-needle bullets. | The wing turrets will fire aimed lines of twin-needle bullets. | ||
− | |||
− | |||
− | |||
===Propeller Turrets=== | ===Propeller Turrets=== | ||
The propeller turrets will only activate after the two wing turrets on the same wing have been destroyed, and cannot be damaged before they activate. They are worth 50,000 points each when destroyed by a non-penetrating shot. They may be damaged from the front after completely destroying the wing panels in front of them or at any time from the side using the trace option formation. The propeller turrets shoot destructible bullets in two alternating patterns, twin shots straight down and spread shots. | The propeller turrets will only activate after the two wing turrets on the same wing have been destroyed, and cannot be damaged before they activate. They are worth 50,000 points each when destroyed by a non-penetrating shot. They may be damaged from the front after completely destroying the wing panels in front of them or at any time from the side using the trace option formation. The propeller turrets shoot destructible bullets in two alternating patterns, twin shots straight down and spread shots. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Front Propeller=== | ===Front Propeller=== | ||
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The missile launcher will rotate to aim at the player, firing when the player crosses its line of sight. If one of the cannons has been destroyed, only one missile will be fired. | The missile launcher will rotate to aim at the player, firing when the player crosses its line of sight. If one of the cannons has been destroyed, only one missile will be fired. | ||
+ | |||
+ | ===Wing Panels=== | ||
+ | Each wing has three panels that do not flash like other parts when taking damage, but will leave a visual effect as they are destroyed, making it look like the wing has taken increasingly more damage over the course of the fight. Each wing panel has eight stages of disintegration, and each stage awards 1,000 points. | ||
===Core=== | ===Core=== | ||
The core of the boss is the main body of the plane, beneath the missile launcher. It is easiest to damage after both cannons of the missile launcher have been destroyed, but it is possible to damage it earlier under the following circumstances: | The core of the boss is the main body of the plane, beneath the missile launcher. It is easiest to damage after both cannons of the missile launcher have been destroyed, but it is possible to damage it earlier under the following circumstances: | ||
− | * If the spinning turret and mini turret on one side have been destroyed, options in the spread formation can point-blank the core from the | + | * If the spinning turret and mini turret on one side have been destroyed, options in the spread formation can point-blank the core from the diagonal before the missile launcher is revealed. |
* It is possible to damage the core while the missile launcher is appearing if it is triggered by destroying both spinning turrets. | * It is possible to damage the core while the missile launcher is appearing if it is triggered by destroying both spinning turrets. | ||
* If one of the missile launcher cannons has been destroyed, it is possible to briefly damage the core after misdirecting the missile launcher to one side. | * If one of the missile launcher cannons has been destroyed, it is possible to briefly damage the core after misdirecting the missile launcher to one side. | ||
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</tabber> | </tabber> | ||
+ | |||
+ | == References & Contributors == | ||
+ | <small> | ||
+ | # Icarus, ST: Battle Garegga, https://shmups.system11.org/viewtopic.php?f=5&t=351 | ||
+ | # ボスパーツ点数表, http://mtlayk.web.fc2.com/Game/Garegga/Gare_BScore.htm | ||
+ | </small> |
Revision as of 05:48, 30 March 2021
The first boss, Nose Laughin, consists of many parts that can be optionally destroyed for points or to disable attacks. This boss presents a training opportunity for players to become familiar with how to use the game's various option formations since many parts need to be destroyed with the trace formation in order to award maximum points.
Score Breakdown
Part | Shot/Option | Weapon/Penetrating |
---|---|---|
Tail Cover | 4,000 | 4,000 |
Tail Turret | 50,000 | 5,000 |
Tail 1 | 3,000 | 3,000 |
Tail 2 | 2,000 | 2,000 |
Tail 3 | 1,000 | 1,000 |
Spinning Turret | 5,000 (x2) | 5,000 (x2) |
Mini Turret | 3,000 (x2) | 3,000 (x2) |
Wing Turret | 10,000 (x4) | 10,000 (x4) |
Propeller Turret | 50,000 (x2) | 5,000 (x2) |
Front Propeller | 50,000 | 5,000 |
Missile Launcher Turret | 1,000 (x2) | 1,000 (x2) |
Missile Launcher Body | 50,000 | 5,000 |
Wing Panel (six total) | 1,000x8 (x6) | 1,000x8 (x6) |
Boss Core | 100,000 | 100,000 |
Parts & Attacks
Note that many of the individual parts will attack the player in a staggered fashion, with one part activating to attack after another. If it is a part's "turn" to attack but it has been destroyed, the player will get a short break while the other parts lay dormant.
Tail
The tail consists of four destructible parts, the rudder and three spines which are worth 4,000, 3,000, 2,000, and 1,000 points. Destroying one of the further tail spines will also destroy the closer spines, but not award points for the closer spines.
Tail Turret
The tail turret is on the very tip of the tail, revealed only after destroying the rudder. It is 50,000 points when destroyed, but will also be destroyed with no point gain if one of the tail spines is destroyed first. It fires a single aimed bullet.
Spinning Turrets
The two turrets beneath the main body of the plane will spin in opposite directions while shooting rapid-fire twin-needle bullets.
Mini Turrets
The two mini turrets behind the spinning turrets will fire single aimed bullets.
Wing Turrets
The wing turrets will fire aimed lines of twin-needle bullets.
Propeller Turrets
The propeller turrets will only activate after the two wing turrets on the same wing have been destroyed, and cannot be damaged before they activate. They are worth 50,000 points each when destroyed by a non-penetrating shot. They may be damaged from the front after completely destroying the wing panels in front of them or at any time from the side using the trace option formation. The propeller turrets shoot destructible bullets in two alternating patterns, twin shots straight down and spread shots.
Front Propeller
The front propeller is worth 50,000 points, but only when destroyed with a non-penetrating shot or option bullets.
Missile Launcher
The missile launcher will appear from the main body of the plane after both spinning turrets have been destroyed or shortly after the third attack by the spinning turrets. The missile launcher consists of three parts, two cannons and a base. The cannons are worth 1,000 points each and the base is worth 50,000 points when destroyed by a non-penetrating shot.
The missile launcher will rotate to aim at the player, firing when the player crosses its line of sight. If one of the cannons has been destroyed, only one missile will be fired.
Wing Panels
Each wing has three panels that do not flash like other parts when taking damage, but will leave a visual effect as they are destroyed, making it look like the wing has taken increasingly more damage over the course of the fight. Each wing panel has eight stages of disintegration, and each stage awards 1,000 points.
Core
The core of the boss is the main body of the plane, beneath the missile launcher. It is easiest to damage after both cannons of the missile launcher have been destroyed, but it is possible to damage it earlier under the following circumstances:
- If the spinning turret and mini turret on one side have been destroyed, options in the spread formation can point-blank the core from the diagonal before the missile launcher is revealed.
- It is possible to damage the core while the missile launcher is appearing if it is triggered by destroying both spinning turrets.
- If one of the missile launcher cannons has been destroyed, it is possible to briefly damage the core after misdirecting the missile launcher to one side.
The core will start firing an aimed spread shot after both cannons of the missile launcher have been destroyed. The density, frequency, and bullet speed of this spread shot depend on the number of boss parts destroyed, with the attack becoming incredibly difficult to dodge once all the boss parts have been destroyed.
Strategies
Quick Kill
The easiest (although low-scoring) way to dispatch Nose Laughin is to simply reveal and destroy the core as quickly as possible while paying heed to none of the other parts. In this case the final spread shot by the core will be sparse, slow and easy to dodge, even more so if the two inner wing turrets have been destroyed as well while dodging some of the boss's attacks. Doing this this also quickly destroys the spinning turrets and missile launcher cannons while revealing the core, so you don't have to worry about dodging too many of those attacks. Wild snail in particular can destroy the boss shockingly fast with its penetrating bullets, even at shot level 1.
Partial Dismantle
Full Dismantle
Parts & Attacks
Strategies
Parts & Attacks
Strategies
Parts & Attacks
Strategies
Parts & Attacks
Strategies
Parts & Attacks
Strategies
Attacks
Strategies
Parts & Attacks
Strategies
Attacks
Strategies
Attacks
Strategies
References & Contributors
- Icarus, ST: Battle Garegga, https://shmups.system11.org/viewtopic.php?f=5&t=351
- ボスパーツ点数表, http://mtlayk.web.fc2.com/Game/Garegga/Gare_BScore.htm