Difference between revisions of "BroodStar"
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=== SubWeapons === | === SubWeapons === | ||
---- | ---- | ||
− | * '''Missile:''' | + | |
− | * '''Homing Missile:''' | + | SubWeapons are additional weapons that can be obtained through Modules. They are fired alongside your Main Weapon, but they do not inherit any weapon modifiers. |
− | * '''Bomb:''' | + | Most SubWeapons also have a second upgrade level, that causes them to fire two projectiles instead of one. |
− | * '''Mine:''' | + | |
− | * '''EMP Bomb:''' | + | * '''Missile:''' A standard missile launcher. |
− | * '''Shield:''' | + | * '''Homing Missile:''' A missile launcher that shoots homing missiles. |
+ | * '''Bomb:''' Shoots slow moving explosive bombs. | ||
+ | * '''Mine:''' Shoots slow moving explosive bombs that home in on nearby enemies. | ||
+ | * '''EMP Bomb:''' Shoots slow moving EMP bombs that cover a large area. | ||
+ | * '''Shield:''' A defensive SubWeapon that blocks a single projectile or enemy collision when it's active. | ||
+ | |||
+ | === Modules === | ||
+ | ---- | ||
+ | '''Modules''' are the upgrades to your ship in BroodStar and they can bestow a wide variety of effects. | ||
+ | |||
+ | The main Module categories are: | ||
+ | * '''Weapon:''' Changes your Ship's Main Weapons. | ||
+ | * '''SubWeapon:''' Changes your Ship's SubWeapons. | ||
+ | * '''Bullet Modifier:''' Modifies how the projectiles fired by your Main Weapon behave. The modifier can cause your projectiles to move differently, alter their basic properties such as damage, apply effects on enemies, spawn additional projectiles and more. | ||
+ | * '''Pattern Modifier:''' Changes your Main Weapon's shot pattern. | ||
+ | * '''Drone:''' These Modules can either grant your Ship a Drone - a companion that can assist the player in various ways, or they can enhance your existing drones. | ||
+ | * '''Passive:''' These Modules grant different passive effects that activate or apply under certain circumstances. | ||
+ | * '''Active:''' These are activatable items that the player can use on demand. Most of them can be used as many times as the player wants, but they usually have a moderately long cooldown or other requirements. | ||
+ | |||
=== Items === | === Items === | ||
---- | ---- | ||
− | + | * '''Coins:''' Coins are the currency of the game and can drop from every enemy. Bosses, Midbosses and some events are guaranteed to give coins to the player. The player can use these coins to purchase Modules from shops and from events. Some Modules can also utilize the player's coins. | |
+ | * '''Shield Pickups:''' Restores some of the Ship's shields when picked up. | ||
+ | * '''Fuel Pickups:''' Restores some of the Ship's fuel when picked up. | ||
=== Rank === | === Rank === |
Revision as of 20:10, 3 February 2021
Cover art
Music: | LeissMusic, SFX: umellu |
---|---|
Program: | Razeal |
Art: | Mnots |
Release date: | Early Access on 2020 October 1st |
Contents
BroodStar
BroodStar is an arcade roguelite shmup with stages that have randomly generated aspects. These aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.
Gameplay Overview
To be added
Controls
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.
- A: Fires your Main Weapon and SubWeapon if you have one.
- X: Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.
- Y: Uses your Active Item Module if you have one.
- RB: Focus
These inputs can be remapped to any key.
Characters / Ships / Styles
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's item system.
Weapons
- Standard: The starting weapon type with no special properties.
- EMP: Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.
- Lazer: Replaces the Standard weapon with a screen length lazer shooting one.
- Plasma: Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.
- Arc: Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.
- Flamethrower: Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient ammount. Its projectile pierces enemies and applies a Burning debuff on them.
- Sword: Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around.
SubWeapons
SubWeapons are additional weapons that can be obtained through Modules. They are fired alongside your Main Weapon, but they do not inherit any weapon modifiers. Most SubWeapons also have a second upgrade level, that causes them to fire two projectiles instead of one.
- Missile: A standard missile launcher.
- Homing Missile: A missile launcher that shoots homing missiles.
- Bomb: Shoots slow moving explosive bombs.
- Mine: Shoots slow moving explosive bombs that home in on nearby enemies.
- EMP Bomb: Shoots slow moving EMP bombs that cover a large area.
- Shield: A defensive SubWeapon that blocks a single projectile or enemy collision when it's active.
Modules
Modules are the upgrades to your ship in BroodStar and they can bestow a wide variety of effects.
The main Module categories are:
- Weapon: Changes your Ship's Main Weapons.
- SubWeapon: Changes your Ship's SubWeapons.
- Bullet Modifier: Modifies how the projectiles fired by your Main Weapon behave. The modifier can cause your projectiles to move differently, alter their basic properties such as damage, apply effects on enemies, spawn additional projectiles and more.
- Pattern Modifier: Changes your Main Weapon's shot pattern.
- Drone: These Modules can either grant your Ship a Drone - a companion that can assist the player in various ways, or they can enhance your existing drones.
- Passive: These Modules grant different passive effects that activate or apply under certain circumstances.
- Active: These are activatable items that the player can use on demand. Most of them can be used as many times as the player wants, but they usually have a moderately long cooldown or other requirements.
Items
- Coins: Coins are the currency of the game and can drop from every enemy. Bosses, Midbosses and some events are guaranteed to give coins to the player. The player can use these coins to purchase Modules from shops and from events. Some Modules can also utilize the player's coins.
- Shield Pickups: Restores some of the Ship's shields when picked up.
- Fuel Pickups: Restores some of the Ship's fuel when picked up.
Rank
There is currently no ranking system in the game.
Scoring
To be added
Story
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.
Development History
To be added
Version Differences
To be added
Trivia
To be added
References & Contributors
To be added