Difference between revisions of "DoDonPachi DaiFukkatsu/Strategy (Survival)"
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72.8% Water (talk | contribs) (Created page with "== Basic Strategy == * Include some good "starter advice" for a player interested in playing this game. * It's probably not a bad idea to explain good "times" to take advanta...") |
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Revision as of 21:44, 1 February 2021
Contents
Basic Strategy
- Include some good "starter advice" for a player interested in playing this game.
- It's probably not a bad idea to explain good "times" to take advantage of certain mechanics (such as, "leave lots of bullets on screen and then do a big cancel for big points").
- Let the player know of some techniques in shmups that the player might have to apply, such as macro-dodging / micro/tap-dodging, how to maximize damage, etc.
Advanced Strategy
- This section would contain particularly advanced gameplay techniques and more scoring information.
- Ideally, this is information that you probably wouldn't tell someone who just picked up the game. Players looking at this section are typically aiming to reach the next level of play.
Individual Stage Breakdown
Differences between game modes and between loop 1 and 2 will be noted within each stage section.
Stage 1
Midboss: Tulip
Ura Midboss: Suzaku
Boss: Element Daughter A.I
Stage 2
Midboss: Pine
Ura Midboss: Senko
Boss: Element Daughter NextExy
Stage 3
Midboss: Kuura
Ura Midboss: Kakou
Boss: Element Daughter Perfect
Stage 4
Midboss: A.I. Fake
Ura Midboss: Raiko
Boss: Element Daughter Ray'n
Stage 5
Midboss 1: Perfect Shadow A
Ura Midboss 1: Rankou
Midboss 2: Perfect Shadow G
Ura Midboss 2: Ryuukou
Boss: Element Daughter Shooty
Enemy Overview
In this section, detailed information (if available) about all enemies, mid-bosses and bosses would be included on this page. Each enemy would be accompanied with a graphic, a score value (if available), and description of its behavior. For bonus points, include some clickable diagrams that showcase the behavior of the enemy! For games that have disassemblies and debug modes available, this would potentially be an interesting way to isolate enemy behavior and really show how it works!
- ↑ slateman.net/beestorm/database/bosses/