Difference between revisions of "User:1ccsDontMatter/cleo"
		
		
		
		
		
		
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| Line 10: | Line 10: | ||
| 4109ED - 32 - score (not BCD) | 4109ED - 32 - score (not BCD) | ||
| + | |||
| + | 410A00 - 32 - "blocks" | ||
| + | |||
| + | 410A16 - 16 - current block X index (visual only?) | ||
| + | |||
| + | 410A18 - 16 - current block Y index (visual only?) | ||
| + | |||
| + | 410A1A - 16 - timer, dec until block pushed down at 0 | ||
| + | |||
| + | 410ACB - arr - current game board state | ||
| + | |||
| + | 410F8E - arr - elements of current selected block (9 16-bit values) | ||
| + | |||
| + | 410FDD - arr - elements of NEXT block  (9 16-bit values) | ||
Revision as of 07:18, 29 January 2021
RAM
410988 - 16 - game state var?
41098A - 16 - game state var?
410996 - 16 - demo move timer (does the next move at 0)
410998 - 16 - demo move instruction index (points to table of demo moves)
4109ED - 32 - score (not BCD)
410A00 - 32 - "blocks"
410A16 - 16 - current block X index (visual only?)
410A18 - 16 - current block Y index (visual only?)
410A1A - 16 - timer, dec until block pushed down at 0
410ACB - arr - current game board state
410F8E - arr - elements of current selected block (9 16-bit values)
410FDD - arr - elements of NEXT block (9 16-bit values)
