Difference between revisions of "Raiden IV"

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'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
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Raiden IV, the seventh full game in the Raiden franchise, was developed by [[MOSS]] and was first released on June 7, 2007 in arcades.
  
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
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Raiden IV is considered to show a refinement of the ideas that [[Raiden III]] introduced to the series. Raiden III used 3D graphics instead of sprites; the ship had smaller hitbox; and the bomb deployed instantly instead of after a delay. All these changes were carried over to Raiden IV.
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
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Two significant updates were made to the game in later releases. The Xbox 360 port, released in Japan on October 2, 2008, added two additional stages playable in the “Xbox 360 Mode”. This was renamed '''Additional Mode''' in later releases, distinct from the '''Arcade Mode''' in which only the original five stages are played.
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In April/May 2014, Raiden IV: Overkill was released worldwide for the PS3, which featured '''Overkill Mode'''. This mode featured an entirely new scoring system and added two new bonus stages, bringing the total stage count to nine. Enemy patterns were also adjusted.
  
  
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== Gameplay Overview ==
 
== Gameplay Overview ==
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Raiden IV’s gameplay is characterized by medium quantities of bullets, fast bullet-speeds, an absence of static obstacles, and a multiple-weapon power-up system. This puts it in line with the style of previous game in the series as well as traditional vertical arcade shmups of the early 90s, where the Raiden series originated.
  
 
=== Controls ===
 
=== Controls ===
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ship Name !! Image !! Description
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! Ship Name !! Image !! Speed !! Max Weapon Level !! Max Damage !! Bomb Effect !! Notes
 
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|-
| Fighting Thunder ME-02 || Example || Example
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| Fighting Thunder ME-02 || Example || Example || Example || Example || Example || Example
 
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| Raiden MK-II || Example || Example
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| Raiden MK-II || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Fairy || Example || Example
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| Fairy || Example || Example || Example || Example || Example || Example
 
|}
 
|}
  

Revision as of 19:59, 27 January 2021

Raiden IV Logo.png
Raiden IV Overkill Logo Medium.png

Raiden IV, the seventh full game in the Raiden franchise, was developed by MOSS and was first released on June 7, 2007 in arcades.

Raiden IV is considered to show a refinement of the ideas that Raiden III introduced to the series. Raiden III used 3D graphics instead of sprites; the ship had smaller hitbox; and the bomb deployed instantly instead of after a delay. All these changes were carried over to Raiden IV.

Two significant updates were made to the game in later releases. The Xbox 360 port, released in Japan on October 2, 2008, added two additional stages playable in the “Xbox 360 Mode”. This was renamed Additional Mode in later releases, distinct from the Arcade Mode in which only the original five stages are played.

In April/May 2014, Raiden IV: Overkill was released worldwide for the PS3, which featured Overkill Mode. This mode featured an entirely new scoring system and added two new bonus stages, bringing the total stage count to nine. Enemy patterns were also adjusted.


Raiden IV
Raiden IV Title Screen.png

Title screen

Developer: MOSS
Music: Go Sato
Program: Person B
Art: Person C
Release date: June 7, 2007
Next game: Raiden V



Gameplay Overview

Raiden IV’s gameplay is characterized by medium quantities of bullets, fast bullet-speeds, an absence of static obstacles, and a multiple-weapon power-up system. This puts it in line with the style of previous game in the series as well as traditional vertical arcade shmups of the early 90s, where the Raiden series originated.

Controls


Joystick (Two Buttons).png

Raiden IV has two-button controls with autofire by default.

  • A: Fire
  • B: Bomb

Sub Weapon Charge Shot: After a sub weapon (ie. missile) has been obtained, releasing the fire button will charge your ship. Firing after a few seconds will release a larger barrage of your missiles. Each missile that hits will score additional points.

Ships


The arcade release had only one playable ship (Fighting Thunder ME-02).

For the Xbox 360 release, two additional characters were made available as DLC. Raiden MK-II is the ship from Raiden II; Fairy was first seen in the original Raiden as a point-scoring item first, now turned into a playable character.

Later releases, for PS3 and PC, made all three ships available in the base game.

Ship Name Image Speed Max Weapon Level Max Damage Bomb Effect Notes
Fighting Thunder ME-02 Example Example Example Example Example Example
Raiden MK-II Example Example Example Example Example Example
Fairy Example Example Example Example Example Example

Weapons


This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

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  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.