Difference between revisions of "ZeroRanger"

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(Created page with "== ZeroRanger == '''''ZeroRanger''''' is a vertical scrolling shoot'em up developed and published by SystemErasure, released on Steam and ichi.io in 2018. A new game...")
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Revision as of 14:11, 19 August 2020

ZeroRanger

ZeroRanger is a vertical scrolling shoot'em up developed and published by SystemErasure, released on Steam and ichi.io in 2018. A new game mode called White Vanilla was added in 2020, along with the official soundtrack. The game is notable for its unique color pallet, and for being densely packed with references to other shooters and anime. A demo that serves as a prologue to the story can be found on the developer's website.

Controls

ZeroRanger uses 3 buttons by default. An optional Slow and Autofire 3 can be set in the options menu if the player wishes.

  • A: Fires the main weapon.
  • B: Fires the secondary weapon.
  • C: Fires the tertiary weapon.
  • A+B+C: Alternates between Fighter and ZeroRanger Mode.

Weapons

Both playable crafts in ZeroRagner share the same weaponry, but with unique properties depending on the chosen ship. After the first three bosses, the player can choose which weapon they wish to collect. It's possible to collect none at all by destroying the Power-Up or simply letting the time run out. However, doing so with the ZeroRagner Power-Up will lock you into the Fake Ending.

Type-B Type-C
Main Shot Wide forward shot. Must point-blank for maximum damage. Narrow forward shot. Always does full damage but requires precise aiming. Resembles the main shot in Ikaruga.
Back Shot A flamethrower that pierces targets. Sticks to the borders of the screen for just a second before disappearing. Fires a stream of bullets backwards, with powerful afterburners to the sides. A weak forward fire is also included. Point-blank for maximum damage. Resembles the back shot in Radiant Silvergun.
Side Shot A lightning pillar fired directly to the side and at a 45-degree angle on both sides of the ship. Does continuous damage. Shoots bullets at the same angle as Type-B's. They are slower but much more powerful.
Lock-on Creates a lock-on reticule around the ship that can lock up to 8 targets. Release the button to fire. If tapped, it will quickly lock and fire at the nearest enemy. Can hit background enemies. Same as Type-B, but the reticle appears a set distance in front of the ship.
Charge Shot Example Example
Drill Example Example
Sword Example Example

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Type-B

  • Main Shot: Wide forward shot. Must point-blank for maximum damage.
  • Back Shot: A flamethrower that pierces targets. Sticks to the borders of the screen for just a second before disappearing.