Difference between revisions of "Psikyo"
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(Created page with "== Psikyo == '''Psikyo''' was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-Video System sta...") |
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== Psikyo == | == Psikyo == | ||
− | '''Psikyo''' was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-[[Video System]] staff who had previously worked on the [[Aero Fighters]] series of games. Psikyo games are noted for their fast enemy bullet patterns and highly challenging second loops. | + | '''Psikyo''' was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-[[Video System]] staff who had previously worked on the ''[[Aero Fighters]]'' series of games. Psikyo games are noted for their fast enemy bullet patterns and highly challenging second loops. |
===== Shooting games developed by Psikyo ===== | ===== Shooting games developed by Psikyo ===== |
Revision as of 19:06, 28 May 2020
Psikyo
Psikyo was a Japanese game developer and publisher that developed a number of shooting games between 1992 and 2003. It was formed by ex-Video System staff who had previously worked on the Aero Fighters series of games. Psikyo games are noted for their fast enemy bullet patterns and highly challenging second loops.
Shooting games developed by Psikyo
Game | Year |
---|---|
Sengoku Ace / Samurai Aces | 1993 |
Gunbird | 1994 |
Strikers 1945 | 1995 |
Sengoku Blade / Tengai | 1996 |
Sol Divide | 1997 |
Strikers 1945 II | 1997 |
Zero Gunner | 1997 |
Gunbird 2 | 1998 |
Strikers 1945 III / Strikers 1999 | 1999 |
Cannon Spike | 1999 |
Dragon Blaze | 2000 |
Zero Gunner 2 | 2001 |
Cho Aniki: Seinaru Protein Densetsu | 2003 |