Difference between revisions of "Illvelo Swamp"
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Also, a '''shield''' appears in front of the ship and Doll if the shot button is not pressed for a short time. The shield remains in front of the ship and Doll and absorbs bullets until either the shot button is pressed again. | Also, a '''shield''' appears in front of the ship and Doll if the shot button is not pressed for a short time. The shield remains in front of the ship and Doll and absorbs bullets until either the shot button is pressed again. | ||
− | === Doll and Megalodoll === | + | === Doll === |
+ | Your ship is a modified TRAX called Xenostrepsi. It has a pair of circular modules called Doll. Doll are very useful for defense as Doll delete most hazards upon contact. | ||
+ | |||
+ | [[File:Normal Doll (Illvelo Swamp).gif | 410px]] | ||
+ | |||
+ | You can detach Doll from the ship by pressing Doll button. After being detached, Doll launch in the direction the ship is moving or to the front if the ship is not moving. Doll shoot normal shots even when separated from the ship. To move the detached Doll, simply use your right stick. In this way, you can move Doll more freely than the traditional method, which is to hold Doll button and move the ship. Also you can move Doll faster if you use your right stick. The speed at which Doll move can be configured in the Doll settings menu. | ||
+ | |||
+ | ===Attribute=== | ||
+ | There are three attributes of attack you can perform in this game: shot, shuriken, shield. | ||
+ | Normal shots the ship and Doll fire has the shot attribute. | ||
+ | The shuriken attribute attack occurs when you are holding the Shot button and detached Doll are on a enemy. When that happens, Doll turn green and start to deal contact damage. At the same time, they shoot a spiraling wave of shuriken. | ||
+ | When not firing the ship deploys a shield in front of itself and Doll also obtain shield attribute. You can deal damage by hitting enemies with shield (you do not take damage when the ship touch an enemy), but with enough leveling you can reflect enemy bullets and shoot "ref-shots," another shield attribute attack. | ||
+ | |||
+ | |||
+ | ===Level-up Mechanics=== | ||
+ | |||
+ | |||
+ | ===Megalodoll and Megalophaz=== | ||
=== Items === | === Items === |
Revision as of 13:30, 1 September 2025
Nintendo Switch game logo
Developer: | RS34 |
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Music: | Daisuke Nagata |
Program: | Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe |
Art: | Daisuke Nagata |
Release date: | November 1, 2021 |
Illvelo Swamp is a vertically scrolling shoot-em-up developed and published by RS34 for Nintendo Switch in 2021. Like Radirgy Swag, it plays in horizontal orientation, with a slightly angled perspective.
The game's title and general aesthetics draw from the original Illvelo, though this game introduces new mechanics and has a radically different stage structure. There are 100 stages in total (as a reference to the 100 bonus stages in the original Illvelo)
Contents
Gameplay Overview
Illvelo Swamp is a twin-stick, four-button game with one playable ship. The left analog stick is used to control the ship (with uniform speed) in any direction, or with the directional pad in a total of eight directions. The right analog stick can be used to control the detachable Doll (modules) independently from the ship.
Controls
Buttons are configurable in the options menu.
- Shot: Shoots a forward-facing shot
- Doll: Various Doll-related features
- If Doll are docked to the ship : Launches Doll/Activates Megalodoll
- If Doll are detached : (Hold) Moves the Doll in the same direction the ship is moving/(Double tap) Returns Doll to the ship
- If Megalodoll is activated : (Double tap) Deactivates Megalodoll and returns Doll to the ship
- Megalophaz: Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.
- A. Shot: A toggle to turn continuous shot on or off. With this toggle enabled, the ship (and Doll) will continuously shoot as if the shot button is pressed down. This can reduce finger strain for the player.
Also, a shield appears in front of the ship and Doll if the shot button is not pressed for a short time. The shield remains in front of the ship and Doll and absorbs bullets until either the shot button is pressed again.
Doll
Your ship is a modified TRAX called Xenostrepsi. It has a pair of circular modules called Doll. Doll are very useful for defense as Doll delete most hazards upon contact.
You can detach Doll from the ship by pressing Doll button. After being detached, Doll launch in the direction the ship is moving or to the front if the ship is not moving. Doll shoot normal shots even when separated from the ship. To move the detached Doll, simply use your right stick. In this way, you can move Doll more freely than the traditional method, which is to hold Doll button and move the ship. Also you can move Doll faster if you use your right stick. The speed at which Doll move can be configured in the Doll settings menu.
Attribute
There are three attributes of attack you can perform in this game: shot, shuriken, shield. Normal shots the ship and Doll fire has the shot attribute. The shuriken attribute attack occurs when you are holding the Shot button and detached Doll are on a enemy. When that happens, Doll turn green and start to deal contact damage. At the same time, they shoot a spiraling wave of shuriken. When not firing the ship deploys a shield in front of itself and Doll also obtain shield attribute. You can deal damage by hitting enemies with shield (you do not take damage when the ship touch an enemy), but with enough leveling you can reflect enemy bullets and shoot "ref-shots," another shield attribute attack.
Level-up Mechanics
Megalodoll and Megalophaz
Items
An item spawns when a leader is defeated, or all enemies in a formation of flying enemies are killed, or a middle-sized enemy is destroyed. Items are attracted towards the ship if it is close to them. Item names below are based on ones shown in the logs of the DEV mode in Illvelo Swamp Happy Together.
Level-up mechanic
Unlocking Stage Branches
Map Orders
Each stage has a total of 9 map orders: 3 key orders and 6 sub orders. You have to pause the game to see the detailed explanation and the current progress of the orders but you can get what they require based on the icons. These icons also have functions as the progress bars for their respective orders. There are orders that require defeating enemies and ones that don't.
Defeat Enemies
Others
There are orders that don't require killing enemies.
Advanced Strategies
Story
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Information on gameplay mechanics gained by mojilove through playing the game.