Difference between revisions of "Illvelo Swamp"
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=== Items === | === Items === | ||
+ | An item spawns when a leader is defeated, or all enemies in a formation of flying enemies are killed, or a middle-sized enemy is destroyed. Items are attracted towards the ship if it is close to them. | ||
+ | Item names below are based on ones shown in the logs of the DEV mode in Illvelo Swamp Happy Together. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | [[File:Score_item_(Illvelo_Swamp).jpg|78px]][[File:Hi-Score_item_(Illvelo_Swamp).jpg|78px]][[File:Sp-Score_item_(Illvelo_Swamp).jpg|78px]] ||| '''Score item/Hi-Score item/Sp-Score item:''' Worth 1000/10000/100000 points respectively. <br> | ||
+ | Point values are tripled in blue stages. | ||
+ | |- | ||
+ | | [[File:Unfortunate item (Illvelo Swamp).jpg|78px]]|| '''Unfortunate item:''' Nothing happens when collected. | ||
+ | |- | ||
+ | | [[File:Shot level up half item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up half item (Illvelo Swamp).jpg|78px]][[File:Shield level up half item (Illvelo Swamp).jpg|78px]] | ||
+ | || '''Level up half item:''' Unlike what their name and the appearance suggests, it gives a quarter of the EXP gauge of the attribute with the lowest level. | ||
+ | |- | ||
+ | | [[File:Shot level up item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up item (Illvelo Swamp).jpg|78px]][[File:Shield level up item (Illvelo Swamp).jpg|78px]] | ||
+ | || '''Level up item:''' Unlike what the name and the appearance suggests, it fills up a half of the EXP gauge of the attribute with the lowest level. | ||
+ | |- | ||
+ | | [[File:Shot level up double item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up double item (Illvelo Swamp).jpg|78px]][[File:Shield level up double item (Illvelo Swamp).jpg|78px]] | ||
+ | || '''Level up double item:''' Unlike what the name and the appearance suggests, it gives you 1 level for the attribute with the lowest level and keeps the EXP gauge. | ||
+ | |- | ||
+ | | [[File:Mail item (Illvelo Swamp).jpg|78px]]|| '''Mail item:''' Generates a random email at the bottom of the screen. | ||
+ | |- | ||
+ | | [[File:Shot erase item (Illvelo Swamp).jpg|78px]]||| '''Shot erase item:''' Erases all enemy bullets on the screen. | ||
+ | |- | ||
+ | | [[File:Shield deploy item (Illvelo Swamp).jpg|78px]]||| '''Shield deploy item:''' The ship deploys shield even if it is currently shooting. This effect lasts for 10 seconds. | ||
+ | |- | ||
+ | | [[File:Invinsible item (Illvelo Swamp).jpg|78px]]||| '''Invincible item:''' Gives the ship temporal invincibility for 10 seconds. | ||
+ | |- | ||
+ | | [[File:Megalomajill item (Illvelo Swamp).jpg|78px]]||| '''Megalomajill item:''' Instantly fully recharges megalomajill gauge, enabling Megalodoll or Megalophaz. | ||
+ | |- | ||
+ | | [[File:Extend item (Illvelo Swamp).jpg|78px]]||| '''Extend item:''' Increases your life count by 1 (up to 5 lives). | ||
+ | |- | ||
+ | | [[File:Random item (Illvelo Swamp).jpg|78px]]||| '''Random item:''' Gives you the effect of randomly chosen one of the 19 items described above. | ||
+ | |- | ||
+ | | [[File:Bronze key (Illvelo Swamp).jpg|78px]][[File:Silver key (Illvelo Swamp).jpg|78px]][[File:Gold key (Illvelo Swamp).jpg|78px]] | ||
+ | || '''Key(bronze/silver/gold):''' Spawns at the top of the screen when a key order is cleared. Required for unlocking the stage branches.<br> | ||
+ | Comes in three valiants: the standard bronze one, the silver one worth 5 keys, and the gold one worth 10 keys.<br> | ||
+ | Even if you fail to touch and collect a spawned key, it is considered collected when it disappears to the bottom of the screen. | ||
+ | |} | ||
=== Level-up mechanic === | === Level-up mechanic === |
Revision as of 18:43, 29 August 2025
Nintendo Switch game logo
Developer: | RS34 |
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Music: | Daisuke Nagata |
Program: | Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe |
Art: | Daisuke Nagata |
Release date: | November 1, 2021 |
Illvelo Swamp is a vertically scrolling shoot-em-up developed and published by RS34 for Nintendo Switch in 2021. Like Radirgy Swag, it plays in horizontal orientation, with a slightly angled perspective.
The game's title and general aesthetics draw from the original Illvelo, though this game introduces new mechanics and has a radically different stage structure. There are 100 stages in total (as a reference to the 100 bonus stages in the original Illvelo)
Contents
Gameplay Overview
Illvelo Swamp is a twin-stick, four-button game with one playable ship. The left analog stick is used to control the ship (with uniform speed) in any direction, or with the directional pad in a total of eight directions. The right analog stick can be used to control the detachable Doll (modules) independently from the ship.
Controls
Buttons are configurable in the options menu.
- Shot: Shoots a forward-facing shot
- Doll: Various Doll-related features
- If Doll are docked to the ship : Launches Doll/Activates Megalodoll
- If Doll are detached : (Hold) Moves the Doll in the same direction the ship is moving/(Double tap) Returns Doll to the ship
- If Megalodoll is activated : (Double tap) Deactivates Megalodoll and returns Doll to the ship
- Megalophaz: Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.
- A. Shot: A toggle to turn continuous shot on or off. With this toggle enabled, the ship (and Doll) will continuously shoot as if the shot button is pressed down. This can reduce finger strain for the player.
Also, a shield appears in front of the ship and Doll if the shot button is not pressed for a short time. The shield remains in front of the ship and Doll and absorbs bullets until either the shot button is pressed again.
Doll and Megalodoll
Items
An item spawns when a leader is defeated, or all enemies in a formation of flying enemies are killed, or a middle-sized enemy is destroyed. Items are attracted towards the ship if it is close to them. Item names below are based on ones shown in the logs of the DEV mode in Illvelo Swamp Happy Together.
Level-up mechanic
Unlocking Stage Branches
Map Orders
Advanced Strategies
Story
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Information on gameplay mechanics gained by mojilove through playing the game.