Difference between revisions of "Infinos Exa"

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|art = Highma Fuyuno
 
|art = Highma Fuyuno
 
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|releasedate = 2019
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|releasedate = Spring 2020
  
 
|previousgame = Infinos Gaiden
 
|previousgame = Infinos Gaiden
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== ( Insert Game Title Here ) ==
 
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.
 
  
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
+
'''Infinos EXA''' is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of '''Infinos Gaiden'''. It has numerous new features for the EXA Mode such as new ships, new enemy designs, some boss swap, different colour palette for bosses, different colour palette for some levels, new bullet patterns and an arrange soundtrack.
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
+
== Gameplay Overview ==
 +
The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you '''bits''' (the word used for '''options''' in this game. There are also speed items and barrier items (the word used for '''shield''' is this game).
  
 +
'''Original Mode''' : You start the game with two (2) extra lives. There are three (3) levels of power-up. Collecting any coloured power-up item will raise the level by one (1). The ship can get a 3-hits shield when a barrier item is collected. Bits can be used to do damage.
  
== Gameplay Overview ==
+
'''Exa Mode''' : You don't have any extra life. Your ship is fully powered-up and has a full 5-hits shield from the beginning. You can replenish your shield units by collecting a barrier item and by having a full barrier gauge that fills up as you destroy ennemies. The gauge will fill up faster when you have a lower count of shield units remaining. If your shield has all its 5 units and the barrier gauge gets full, it will stay like that until your ship gets hit. The gauge will be emptied and you'll gain one (1) unit of shield right away. Bits can be used to do damage.
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
 
  
 
=== Controls ===
 
=== Controls ===
 
----
 
----
* '''A:''' Description
+
* '''A:''' Shoot
* '''A (Press):''' Description
+
* '''B:''' Change bits position
* '''A (Hold):''' Description
 
* '''B:''' Description
 
  
=== Unlockable Secrets ===
+
=== Ships ===
 
----
 
----
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
+
* '''Type-A - Foria mp-Failnaught:''' Standard high firepower.
 +
Power:2/3
 +
 
 +
Firing Rate:2/3
  
=== Characters / Ships / Styles ===
+
Speed:2/3
 +
 
 +
* '''Type-B - Foria dp-Caduceus:''' Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.
 +
Power:1/3
 +
 
 +
Firing Rate:3/3
 +
 
 +
Speed:3/3
 +
 
 +
* '''Type-C - Foria mp-TYPE0:''' Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in '''Infinos Gaiden''' Legend Mode.
 +
Power:3/3
 +
 
 +
Firing Rate:1/3
 +
 
 +
Speed: 2/3
 +
 
 +
=== Weapons Items===
 +
----
 +
* '''Green:''' Plasma Laser. High firepower and penetration power.
 +
* '''Blue:''' Blast Laser. Explodes when the shot hits and enemy or object.
 +
* '''Red:''' Wave Laser. Goes through the ground, objects and structures.
 +
 
 +
=== Items ===
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
+
* '''B - Barrier:''' Gives a shield your ship.
 +
 
 +
In '''Original Mode''' : Gives your ship a 3-hits shield.
 +
 
 +
In '''Exa Mode''' : Replenishes two (2) units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
* '''S - Speed:''' Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.
  
=== Weapons ===
+
=== Extra life ===
 
----
 
----
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
+
There are no extra life in both modes.
  
=== Items ===
+
=== Path ===
 
----
 
----
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
+
 
 +
There are two (2) possible paths to choose after beating the Stage 6 boss.
 +
 
 +
After the boss explodes, a pulsing portal remains on screen for a few seconds.
 +
 
 +
 
 +
'''Stage 7'''
 +
 
 +
If you stay away from the portal, it will collapse on itself after a few seconds and you will advance to the last stage, Stage 7.
 +
 
 +
 
 +
'''EX Stage'''
 +
 
 +
If you put your ship directly on the portal, you'll be transported to the EX Stage instead of the Stage 7. The game will end after completing the EX Stage.
 +
 
 +
The EX Stage is the hardest of all the stages. It contains many ennemies and a boss rush with modified versions of the bosses of the Special Challenges of the original PC game.
 +
 
 +
The third and last boss of the EX Stage has four (4) forms.
 +
 
 +
There is an alternate ending when beating the EX Stage.
  
 
=== Rank ===
 
=== Rank ===
 
----
 
----
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
+
There is no rank system for this game.
  
 
=== Loops ===
 
=== Loops ===
 
----
 
----
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
+
There is no loop for this game.
  
 
=== Scoring ===
 
=== Scoring ===
----
 
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
 
 
== Strategy ==
 
<div style='text-align: center;'>
 
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>
 
 
----
 
----
  
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
+
You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies.  
 
 
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
 
  
 +
There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies, such as missiles, does not give points either.
  
 
== Story ==
 
== Story ==
Basic story breakdowns, plot information, and endings are included here.
 
 
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
 
 
----
 
----
 +
Many decades had passed since the war with the Argus Forces…
 +
 +
The founding of the Infinos Federation helped expedite the healing of the lands once ravaged by war, and the forces of Infinos established a defensive network to counter any potential alien threats. All was well until a scouting ship came across something peculiar…
 +
 +
As the scout cruised through space near the planet Gralia, the ship transmitted a report back to headquarters regarding a previously unknown dimensional wormhole; it would be the ship’s last transmission.
  
 
== Development History ==
 
== Development History ==
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
 
 
----
 
----
 +
Infinos EXA was announced during JAEPO 2018. First location test was held at the Takadanobaba Mikado game center in July 2018. At first, the power up and barrier systems were the same for both modes. Only ennemies and bosses patterns were harder for the EXA Mode. To have a more unique and balanced experience, changes were made to the power up and barrier systems that are present in the final EXA mode. Type-B and Type-C ships were also added after the first location test. The last location test was held again at the Takadanobaba Mikado game center in December 2019.
  
 
== Version Differences ==
 
== Version Differences ==
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
 
 
----
 
----
 +
'''Version 1.0.8T'''
 +
 +
Input Lag: 1 Frame
 +
 +
Reduced input lag from 2 frames to 1 frame
 +
 +
 +
'''Version 1.1.0'''
 +
 +
Input Lag: 1 Frame
 +
 +
JVS’ Compatible: Yes
 +
 +
Updated wallpaper
 +
 +
Updated attract video in the game selection menu
 +
 +
Improved scanlines display
 +
 +
Improved overall audio volume output
 +
 +
Added music and sound effects volume adjustment options to the Test Menu
 +
 +
Added wallpaper setting to the Test Menu
 +
 +
Reduced Free Play manual quit timer from 15 seconds to 3 seconds
 +
 +
Compatible with the APM2/3 cabinets’ Home button
 +
 +
Compatible with DIP 1 vertical orientation mode
 +
 +
DIP 3 now rotates the screen orientation 180 degrees
 +
 +
Compatible with the JVS’ standard
  
 
== Trivia ==
 
== Trivia ==
* Cool facts and random tidbits go here!
 
 
----
 
----
 +
Infinos EXA started to be sold to private individual in Japan in July 2020. Prior, it was sold exclusively to game centers in Japan and to anyone oversea.
  
 
== Gallery ==
 
== Gallery ==
<div style='text-align: center;'>
 
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
 
</div>
 
 
----
 
----
 
+
http://picorinnesoft.web.fc2.com/infinos_exa_screen_en.html
== Other ==
 
 
 
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
 
 
 
{| class="wikitable" style="float: right; margin-left: 10px;"
 
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
 
== References & Contributors ==
 
== References & Contributors ==
 
<small>
 
<small>
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
+
# Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com), exA Arcadia's website (https://exa.ac/) and from the game itself by [[User:Liquidus0|Liquidus0]]
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
 
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
 
  
  
 
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
 
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>

Latest revision as of 17:30, 26 July 2025

Infinos Exa
Infinos Exa title screen.jpeg

Title screen

Developer: Picorinne Soft
Music: Hyakutaro Tsukumo
Program: RYO
Art: Highma Fuyuno
Release date: Spring 2020
Previous game: Infinos Gaiden
Next game: Andro Dunos 2


Infinos EXA is a horizontal-scrolling shoot-em-up released on exA Arcadia in 2020. It is an enhanced version of Infinos Gaiden. It has numerous new features for the EXA Mode such as new ships, new enemy designs, some boss swap, different colour palette for bosses, different colour palette for some levels, new bullet patterns and an arrange soundtrack.

Gameplay Overview

The game plays like a simple classic from the early 1990s. Your ship has a main shot and you can collect different coloured power-up that gives you bits (the word used for options in this game. There are also speed items and barrier items (the word used for shield is this game).

Original Mode : You start the game with two (2) extra lives. There are three (3) levels of power-up. Collecting any coloured power-up item will raise the level by one (1). The ship can get a 3-hits shield when a barrier item is collected. Bits can be used to do damage.

Exa Mode : You don't have any extra life. Your ship is fully powered-up and has a full 5-hits shield from the beginning. You can replenish your shield units by collecting a barrier item and by having a full barrier gauge that fills up as you destroy ennemies. The gauge will fill up faster when you have a lower count of shield units remaining. If your shield has all its 5 units and the barrier gauge gets full, it will stay like that until your ship gets hit. The gauge will be emptied and you'll gain one (1) unit of shield right away. Bits can be used to do damage.

Controls


  • A: Shoot
  • B: Change bits position

Ships


  • Type-A - Foria mp-Failnaught: Standard high firepower.

Power:2/3

Firing Rate:2/3

Speed:2/3

  • Type-B - Foria dp-Caduceus: Easy to use. Rapid firing rate, but low power. New ship exclusive to the exA Arcadia release.

Power:1/3

Firing Rate:3/3

Speed:3/3

  • Type-C - Foria mp-TYPE0: Expert ship. Powerful shot, especially at point blank, but low firing rate. This ship used be to available only in Infinos Gaiden Legend Mode.

Power:3/3

Firing Rate:1/3

Speed: 2/3

Weapons Items


  • Green: Plasma Laser. High firepower and penetration power.
  • Blue: Blast Laser. Explodes when the shot hits and enemy or object.
  • Red: Wave Laser. Goes through the ground, objects and structures.

Items


  • B - Barrier: Gives a shield your ship.

In Original Mode : Gives your ship a 3-hits shield.

In Exa Mode : Replenishes two (2) units of your 5-hits shield. If your ship does not have a shield, it will replenish 3 units.

  • S - Speed: Increases the speed level of a ship by one (1) level. It increases up to three (3) levels.

Extra life


There are no extra life in both modes.

Path


There are two (2) possible paths to choose after beating the Stage 6 boss.

After the boss explodes, a pulsing portal remains on screen for a few seconds.


Stage 7

If you stay away from the portal, it will collapse on itself after a few seconds and you will advance to the last stage, Stage 7.


EX Stage

If you put your ship directly on the portal, you'll be transported to the EX Stage instead of the Stage 7. The game will end after completing the EX Stage.

The EX Stage is the hardest of all the stages. It contains many ennemies and a boss rush with modified versions of the bosses of the Special Challenges of the original PC game.

The third and last boss of the EX Stage has four (4) forms.

There is an alternate ending when beating the EX Stage.

Rank


There is no rank system for this game.

Loops


There is no loop for this game.

Scoring


You score points by destroying enemies and destructible elements. Some larger enemies and bosses have destructible parts. These parts have to be destroyed prior to the destruction of the enemy to get points from them. Some bosses are also spawning zako enemies.

There is no other scoring system or extra points to get from items and remaining lives. Destructible weaponry from enemies, such as missiles, does not give points either.

Story


Many decades had passed since the war with the Argus Forces…

The founding of the Infinos Federation helped expedite the healing of the lands once ravaged by war, and the forces of Infinos established a defensive network to counter any potential alien threats. All was well until a scouting ship came across something peculiar…

As the scout cruised through space near the planet Gralia, the ship transmitted a report back to headquarters regarding a previously unknown dimensional wormhole; it would be the ship’s last transmission.

Development History


Infinos EXA was announced during JAEPO 2018. First location test was held at the Takadanobaba Mikado game center in July 2018. At first, the power up and barrier systems were the same for both modes. Only ennemies and bosses patterns were harder for the EXA Mode. To have a more unique and balanced experience, changes were made to the power up and barrier systems that are present in the final EXA mode. Type-B and Type-C ships were also added after the first location test. The last location test was held again at the Takadanobaba Mikado game center in December 2019.

Version Differences


Version 1.0.8T

Input Lag: 1 Frame

Reduced input lag from 2 frames to 1 frame


Version 1.1.0

Input Lag: 1 Frame

JVS’ Compatible: Yes

Updated wallpaper

Updated attract video in the game selection menu

Improved scanlines display

Improved overall audio volume output

Added music and sound effects volume adjustment options to the Test Menu

Added wallpaper setting to the Test Menu

Reduced Free Play manual quit timer from 15 seconds to 3 seconds

Compatible with the APM2/3 cabinets’ Home button

Compatible with DIP 1 vertical orientation mode

DIP 3 now rotates the screen orientation 180 degrees

Compatible with the JVS’ standard

Trivia


Infinos EXA started to be sold to private individual in Japan in July 2020. Prior, it was sold exclusively to game centers in Japan and to anyone oversea.

Gallery


http://picorinnesoft.web.fc2.com/infinos_exa_screen_en.html

References & Contributors

  1. Informations gathering from Infinos EXA's official website (http://picorinnesoft.web.fc2.com/infinos_exa_en.html), Picorinne Soft's blog (http://picorinnesoft.game-ss.com), exA Arcadia's website (https://exa.ac/) and from the game itself by Liquidus0