Difference between revisions of "Danmaku Unlimited 3"
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+ | [[File:Danmaku Unlimited 3 title.jpg|frameless|center]] | ||
+ | |||
+ | {{GameInfobox | ||
+ | |bordercolor = black | ||
+ | |title = Danmaku Unlimited 3 | ||
+ | |background = #f8f8f8 | ||
+ | |image = Danmaku Unlimited 3 vertical.jpg | ||
+ | |width = 324px; | ||
+ | |imagecaption = Title screen | ||
+ | |imagescalepx = 180px | ||
+ | |||
+ | |developer = [[Doragon Games]] | ||
+ | |officialsite = [https://doragongames.com/ Doragon Games] | ||
+ | |music = warinside (BLANKFIELD) | ||
+ | |program = Sunny Tam | ||
+ | |art = Sunny Tam | ||
+ | |releasedate = '''Windows''': 2017-03-09</br> '''Mobile''': 2017-08-09</br> '''Nintendo Switch''': 2018-03-13 | ||
+ | |previousgame = [[Danmaku Unlimited 2]] | ||
+ | |nextgame = Wyver Ultra | ||
+ | }} | ||
+ | |||
+ | [[Danmaku Unlimited 3]] is a vertically scrolling [[shoot'em up]] game developed and published by [[Doragon Games]] in 2017. It has a detailed but very purple graphics design, a metal soundtrack, and impressive bullet patterns. The mood seems inspired by [[Ikaruga]], with interstitial philosophical questions evoking lore. | ||
+ | |||
{{VideoIndex}} | {{VideoIndex}} | ||
+ | |||
+ | == Gameplay Overview == | ||
+ | |||
+ | ''Danmaku Unlimited 3'' features 5 stages to play, each one having a mid-level boss and ending with a boss, plus a "true last boss". | ||
+ | |||
+ | The game features five difficulty levels, a standard arcade mode, a "free play" mode allowing to start from the beginning of any level, a boss rush mode, and a "boss free play" allowing to pick any boss to play against, including the "true last boss". Each of these modes is available in "Spirit mode" and "Graze mode": in the first one, killing an enemy makes his shots disappears, while in the second mode, the bullets stay. | ||
+ | |||
+ | Like in most Cave games, the ship has a regular rapid fire wide shot ; a focus shot, more powerful but narrower ; and a bomb that clears enemy bullets. | ||
+ | |||
+ | There is only one ship, but the player can pick different shots types: 5 regular shots types, and 5 focus shot types, some of them being locked behind requirements. | ||
+ | |||
+ | Like most modern bullet hell games, the hitbox at the center of the ship is brightly lit to be very visible and well-defined. | ||
+ | |||
+ | The gameplay is based on bullet grazing: the ship is surrounded by two circles, and bullets that enter the inner one generate a spark and increase the graze gauge. When the gauge is full, the player can trigger the "trance" mode: the shot is much more powerful, and generates score bonus items when killing enemies. | ||
+ | |||
+ | === Controls === | ||
+ | |||
+ | '''On Switch''' | ||
+ | * '''A''': shot | ||
+ | * '''X''': beam (focus shot) | ||
+ | * '''B''': trance | ||
+ | |||
+ | == Scoring == | ||
+ | |||
+ | TBD |
Revision as of 14:55, 16 February 2025
Title screen
Developer: | Doragon Games |
---|---|
Official site: | Doragon Games |
Music: | warinside (BLANKFIELD) |
Program: | Sunny Tam |
Art: | Sunny Tam |
Release date: | Windows: 2017-03-09 Mobile: 2017-08-09 Nintendo Switch: 2018-03-13 |
Previous game: | Danmaku Unlimited 2 |
Next game: | Wyver Ultra |
Danmaku Unlimited 3 is a vertically scrolling shoot'em up game developed and published by Doragon Games in 2017. It has a detailed but very purple graphics design, a metal soundtrack, and impressive bullet patterns. The mood seems inspired by Ikaruga, with interstitial philosophical questions evoking lore.
For replay videos, visit the Video Index.
Gameplay Overview
Danmaku Unlimited 3 features 5 stages to play, each one having a mid-level boss and ending with a boss, plus a "true last boss".
The game features five difficulty levels, a standard arcade mode, a "free play" mode allowing to start from the beginning of any level, a boss rush mode, and a "boss free play" allowing to pick any boss to play against, including the "true last boss". Each of these modes is available in "Spirit mode" and "Graze mode": in the first one, killing an enemy makes his shots disappears, while in the second mode, the bullets stay.
Like in most Cave games, the ship has a regular rapid fire wide shot ; a focus shot, more powerful but narrower ; and a bomb that clears enemy bullets.
There is only one ship, but the player can pick different shots types: 5 regular shots types, and 5 focus shot types, some of them being locked behind requirements.
Like most modern bullet hell games, the hitbox at the center of the ship is brightly lit to be very visible and well-defined.
The gameplay is based on bullet grazing: the ship is surrounded by two circles, and bullets that enter the inner one generate a spark and increase the graze gauge. When the gauge is full, the player can trigger the "trance" mode: the shot is much more powerful, and generates score bonus items when killing enemies.
Controls
On Switch
- A: shot
- X: beam (focus shot)
- B: trance
Scoring
TBD