Difference between revisions of "User:NElectron256"

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
Line 20: Line 20:
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
Mecha Ritz is a simple two button game with '''12 playable mechas''' (4 available from the start, 2 are unlockable and 6 unlockable extra variants of each ship)
+
Mecha Ritz: Steel Rondo is a simple two button game (with some additional function buttons) with '''12 playable mechas''' (4 are available from the start, 2 new mechas are unlockable and 6 extra variants are also unlockable).
 +
 
 +
New to Steel Rondo are branching stages, where after each stage's cutscene (as long as the timer requirement is met and the player has already cleared the game), the player is presented with two choices. The top choice will lead the player to stages from the original Mecha Ritz while the bottom choice will bring the player to new and harder stages (with more scoring potential).
 +
 
 +
From now on, top choice stages will be referred to as '''A variant''' and bottom choice stages as '''B variant'''.
  
 
=== Controls ===
 
=== Controls ===
 
----
 
----
* '''A:''' Description
+
* '''A (Tap):''' Fires the mecha's standard shot
* '''A (Press):''' Description
+
* '''A (Hold):''' Fires the mecha's focused shot
* '''A (Hold):''' Description
+
* '''B:''' Activates the mecha's bomb
* '''B:''' Description
+
* '''C:''' Skips cutscenes (Unused in-game except for self-destruct)
 +
* '''A+B+C (Hold):''' Self-destructs your mecha and instantly game over (Can be used to restart the game)
 +
* '''V:''' Pauses the game ('''NOTE:''' You cannot self-destruct while game is paused)
 +
* '''Esc:''' Exits the game
  
=== Unlockable Secrets ===
+
=== HUD ===
 
----
 
----
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
 
  
=== Characters / Ships / Styles ===
+
 
 +
=== Stage Branches ===
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
+
Stage branches must be unlocked by beating the game's TLB, Veloce. Veloce can only be reached if the player can reach the final stage without having the timer drop to 0. If the timer ever drops to 0, the game will lock the player into A variant stages and the last stage will have a fake TLB which kills off the player's mecha upon death, giving the player a bad ending.
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
When unlocked, the stage branches will allow players to pick stage variants in whatever order they prefer as long as they still have time left in the timer
  
=== Weapons ===
+
=== Mechas ===
 
----
 
----
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
+
TBA
  
 
=== Items ===
 
=== Items ===

Revision as of 16:31, 30 July 2020

Yes, I made another account because I lost the password to my previous one

i actually play DFK 1.51


Currently working on Mecha Ritz Page:

Mecha Ritz: Steel Rondo

(Images TBA) Mecha Ritz: Steel Rondo is the upgraded commercial version of the freeware doujin game Mecha Ritz developed by HEY. Like its original freeware version, Mecha Ritz: Steel Rondo has a heavy emphasis on rank and encourages the player to raise it as high as they can possibly handle it, while also providing the player with tons of resources to ensure they survive the ever increasing difficulty. As a result, this creates a highly dynamic game where each playthrough differs from the last.

Mecha Ritz: Steel Rondo also introduces new stages, music, story, mechanics and more.


Gameplay Overview

Mecha Ritz: Steel Rondo is a simple two button game (with some additional function buttons) with 12 playable mechas (4 are available from the start, 2 new mechas are unlockable and 6 extra variants are also unlockable).

New to Steel Rondo are branching stages, where after each stage's cutscene (as long as the timer requirement is met and the player has already cleared the game), the player is presented with two choices. The top choice will lead the player to stages from the original Mecha Ritz while the bottom choice will bring the player to new and harder stages (with more scoring potential).

From now on, top choice stages will be referred to as A variant and bottom choice stages as B variant.

Controls


  • A (Tap): Fires the mecha's standard shot
  • A (Hold): Fires the mecha's focused shot
  • B: Activates the mecha's bomb
  • C: Skips cutscenes (Unused in-game except for self-destruct)
  • A+B+C (Hold): Self-destructs your mecha and instantly game over (Can be used to restart the game)
  • V: Pauses the game (NOTE: You cannot self-destruct while game is paused)
  • Esc: Exits the game

HUD



Stage Branches


Stage branches must be unlocked by beating the game's TLB, Veloce. Veloce can only be reached if the player can reach the final stage without having the timer drop to 0. If the timer ever drops to 0, the game will lock the player into A variant stages and the last stage will have a fake TLB which kills off the player's mecha upon death, giving the player a bad ending.

When unlocked, the stage branches will allow players to pick stage variants in whatever order they prefer as long as they still have time left in the timer

Mechas


TBA

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Creating a new page

There are two ways to create a new entry in the wiki:

  1. Reference the new page that you would like to make on a page somewhere ( [[Your Page Name Here]] ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
  2. In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.

Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.