Difference between revisions of "User:1ccsDontMatter/test2"

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{KGPCharInfo
+
{| class="wikitable sortable"
|headcolor = #de231f
+
! colspan="9" | Raw data
|backcolor = #fef8f8
+
|-
|bordercolor = #ffffff
+
! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Frames until boost !! Back brake speed !! Wall brake speed !! Movement speed !! Fragility
|fontcolor = #fefefe
+
|-
|charname = Gain
+
| '''Gain''' || 21 || 4 || 6 || 90 || -5 || -2 || 18 || 8
|shipimage = [[Image:Gain-160px.png|99px]]
+
|-
|p1 = [[File:Homingshot-s.png]]
+
| '''Chitta''' || 18 || 7 || 8 || 100 || -1 || -3 || 16 || 11
|v1 = D
+
|-
|p2 = [[File:Frontalshot-s.png]]
+
| '''Miyamoto''' || 18 || 6 || 6 || 80 || -4 || -7 || 20 || 9
|v2 = C
+
|-
|p3 = Speed
+
| '''Bornham''' || 18 || 2 || 4 || 60 || -8 || -6 || 14 || 10
|v3 = B
+
|-
|p4 = Accel.
+
| '''Nirvana''' || 6 || 8 || 8 || 70 || -2 || -8 || 21 || 12
|v4 = B
+
|-
|p5 = Booster
+
| '''K & L''' || 9 || 5 || 6 || 120 || -6 || -5 || 19 || 7
|v5 = C
+
|-
|p6 = Bomb
+
| '''Honest John''' || 18 || 3 || 5 || 110 || -7 || -4 || 17 || 6
|v6 = B
+
|-
|p7 = Weight
+
| '''Bul-Gin''' || 21 || 1 || 4 || 151 || -3 || -1 || 15 || 5
|v7 = B
+
|}
|p8 = Back brake
+
*<small> ''Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.''</small>
|v8 = D
 
|p9 = Wall brake
 
|v9 = B
 
|p10 = Control
 
|v10 = B
 
|p11 = -
 
|caption =  ''Wandering soldier of unrivaled expertise, in search of the ultimate weapon.''
 
|content = '''Class: Fighter'''
 
* '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot
 
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots two swords upwards, but only two can be on screen at the same time
 
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Releases small daggers with homing properties
 
* '''<span style="color:#BA55D3">Bomb:</span>''' Throws a big destructive sphere ahead of Gain
 
  
}}
+
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
 
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
a
 +
 
 +
{{Anchor|blah}}
 +
b

Latest revision as of 08:18, 20 July 2020

Raw data
Ship Bomb Dmg. Accel. per frame Boost Accel. Frames until boost Back brake speed Wall brake speed Movement speed Fragility
Gain 21 4 6 90 -5 -2 18 8
Chitta 18 7 8 100 -1 -3 16 11
Miyamoto 18 6 6 80 -4 -7 20 9
Bornham 18 2 4 60 -8 -6 14 10
Nirvana 6 8 8 70 -2 -8 21 12
K & L 9 5 6 120 -6 -5 19 7
Honest John 18 3 5 110 -7 -4 17 6
Bul-Gin 21 1 4 151 -3 -1 15 5
  • Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.

a

a

a

a

a

a

a

a

a

a

a

a

a

a

a

a

a

a

a

a


a

a

a

a

a

a

b