Difference between revisions of "Choujikuu Yousai Macross II/Strategy"

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
m (Resized some sprites)
m (Made tables collapsible)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
This page is a work in progress. Please wait warmly.
 
This page is a work in progress. Please wait warmly.
  
The maximum score gain for each stage is provided, with the following assumptions and caveats:
+
__TOC__
 +
{{clear}}
 +
 
 +
== General Information ==
 +
 
 +
=== How Enemies Spawn ===
 +
 
 +
Enemies are grouped into 2 categories, based on how their spawning mechanic work:
 +
# Time-based
 +
# Wave-based
 +
 
 +
Time-based enemies only spawn when the stage scrolls to a specific part. These enemies will always spawn, regardless of whether there are any enemies still on-screen.
 +
 
 +
Wave-based enemies only spawn when there are no enemies on-screen. However, if a time-based enemy is going to spawn at the same time, priority will be given to the time-based enemy, effectively "blocking" the next wave from spawning until that enemy is also removed.
 +
 
 +
It should be noted that while time-based enemies may be grouped up in a single row on this page, it may be possible to spawn an enemy wave in between 2 time-based enemies if the 1st one is killed sufficiently quickly.
 +
 
 +
Finally, some stages have autoscroller sections, where only time-based enemies are allowed to spawn, while wave-based enemies will be delayed until the end of the autoscroller section.
 +
 
 +
=== Tick Points ===
 +
 
 +
Tick points are acquired when the player's shot hits an enemy or an obstacle.
 +
 
 +
Before the boss battle, the player gets 10 tick points per hit.
 +
 
 +
Once the boss battle has started, the player gets 100 tick points per hit until the end of the stage.
 +
 
 +
=== Maximum Score Gain Per Stage ===
 +
 
 +
The maximum score gain for each stage is provided, with the following assumptions and caveats unless specified otherwise:
 
# Tick points are not included.
 
# Tick points are not included.
 
# Every enemy listed here is killed, except for destructible missiles.
 
# Every enemy listed here is killed, except for destructible missiles.
Line 7: Line 36:
 
# No miss, no bomb.
 
# No miss, no bomb.
  
__TOC__
+
Additional assumptions, if required, are stated in the respective stage's section.
{{clear}}
+
 
 +
=== Limitations ===
 +
 
 +
The list of enemy waves listed on this page may be non-exhaustive, as this information is pieced together from high scoring replays. Reverse engineering will be required to determine the full list of enemy waves.
 +
 
 +
While the utmost effort has been taken to ensure the data presented on this page is accurate, trying to extract the data from watching replays is a method that is prone to human error. Reverse engineering will also be beneficial in this regard, as it can be used to validate the data on this page.
  
 
== Beginner Course ==
 
== Beginner Course ==
  
=== Stage 1 ===
+
=== Stage 1: Minmay Attack ===
 
----
 
----
  
=== Stage 2 ===
+
=== Stage 2: Moon Festival ===
 
----
 
----
  
=== Stage 3 ===
+
=== Stage 3: Pursuit ===
 
----
 
----
  
 
== Medium Course ==
 
== Medium Course ==
  
=== Stage 1 ===
+
=== Stage 1: Great Wall of China ===
 
----
 
----
  
=== Stage 2 ===
+
=== Stage 2: Leaning Tower of Pisa ===
 
----
 
----
  
=== Stage 3 ===
+
=== Stage 3: Ship of Alus ===
 
----
 
----
  
Line 42: Line 76:
  
 
==== Wave-based Enemies ====
 
==== Wave-based Enemies ====
{| class="wikitable" style="margin-left: 10px; text-align:center"
+
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 10px; text-align:center"
 
|-
 
|-
| style="width:10%" | <big><b>Wave</b></big>
+
| <big><b>Wave</b></big>
| style="width:25%" | <big><b>Enemy</b></big>
+
| <big><b>Enemy</b></big>
| style="width:15%" | <big><b>Drop</b></big>
+
| <big><b>Drop</b></big>
| style="width:50%" | <big><b>Notes</b></big>
+
| <big><b>Notes</b></big>
 
|-
 
|-
 
| 1
 
| 1
Line 174: Line 208:
 
|-
 
|-
 
| 25
 
| 25
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
| style="text-align:left" | Fires four destructible missiles worth 500 points each
+
| style="text-align:left" | Fires 4 destructible missiles worth 500 points each
 
|-
 
|-
 
| 26
 
| 26
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
| style="text-align:left" | Fires four destructible missiles worth 500 points each
+
| style="text-align:left" | Fires 4 destructible missiles worth 500 points each
 
|-
 
|-
 
| 27
 
| 27
Line 211: Line 245:
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x14
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x14
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 33
 
| 33
Line 231: Line 265:
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
| style="text-align:left" | Appears from above and below <br> Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Appears from above and below <br> Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 37
 
| 37
Line 280: Line 314:
 
| 46
 
| 46
 
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2
 
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
+
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 
 +
[[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 
|
 
|
 
|-
 
|-
Line 295: Line 331:
 
| 49
 
| 49
 
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2
 
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
+
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 
 +
[[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 
|
 
|
 
|-
 
|-
Line 325: Line 363:
 
| 55
 
| 55
 
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2
 
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
+
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 
 +
[[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 
|
 
|
 
|-
 
|-
Line 355: Line 395:
 
| 61
 
| 61
 
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2
 
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
+
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 
 +
[[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 
|
 
|
 
|-
 
|-
Line 371: Line 413:
 
==== Time-based Events ====
 
==== Time-based Events ====
  
{| class="wikitable" style="margin-left: 10px; text-align:center"
+
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 10px; text-align:center"
 
|-
 
|-
| style="width:10%" | <big><b>Time</b></big>
+
| <big><b>Time</b></big>
| style="width:25%" | <big><b>Enemy</b></big>
+
| <big><b>Enemy</b></big>
| style="width:15%" | <big><b>Item</b></big>
+
| <big><b>Item</b></big>
| style="width:50%" | <big><b>Notes</b></big>
+
| <big><b>Notes</b></big>
 
|-
 
|-
 
| 1:46
 
| 1:46
Line 394: Line 436:
 
| style="text-align:left" | Medals are hidden around the door frame <br> Emblems are hidden at where the doors are <br> Minmay dolls are hidden behind the doors, at the top and bottom
 
| style="text-align:left" | Medals are hidden around the door frame <br> Emblems are hidden at where the doors are <br> Minmay dolls are hidden behind the doors, at the top and bottom
 
|-
 
|-
| 1:30 - 1:16
+
| 1:30 - 1:29
| [[File:MacrossII_HMechGreen.png | 62px | Zentradi Powered Suit]] x6
+
| [[File:MacrossII_HMechGreen.png | 62px | Zentradi Powered Suit]]
 +
 
 +
[[File:MacrossII_HMechPurple.png | 112px | Meltrandi Powered Suit]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 +
|
 +
|-
 +
| 1:28 - 1:20
 +
|
 +
| [[File:MacrossII_MedalBig.png | 80px | Big medal]] x8
 +
| style="text-align:left" | Hidden along the top
 +
|-
 +
| 1:26 - 1:24
 +
| [[File:MacrossII_HMechGreen.png | 62px | Zentradi Powered Suit]] x3
  
[[File:MacrossII_HMechPurple.png | 112px | Meltrandi Powered Suit]] x3
+
[[File:MacrossII_HMechPurple.png | 112px | Meltrandi Powered Suit]]
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x9
+
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x4
 +
|
 +
|-
 +
| 1:19 - 1:17
 +
| [[File:MacrossII_HMechGreen.png | 62px | Zentradi Powered Suit]] x2
  
[[File:MacrossII_MedalBig.png | 80px | Big medal]] x8
+
[[File:MacrossII_HMechPurple.png | 112px | Meltrandi Powered Suit]]
| style="text-align:left" | Coins are dropped by the enemies <br> Medals are hidden at the top
+
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x3
 +
|
 
|-
 
|-
 
| 1:09
 
| 1:09
Line 414: Line 473:
 
| style="text-align:left" | Medals are hidden around the door frame <br> Emblems are hidden at where the doors are <br> Minmay dolls are hidden behind the doors, at the top and bottom
 
| style="text-align:left" | Medals are hidden around the door frame <br> Emblems are hidden at where the doors are <br> Minmay dolls are hidden behind the doors, at the top and bottom
 
|-
 
|-
| 0:51 - 0:47
+
| 0:51 - 0:52
| [[File:MacrossII_RedShip.png | 118px | Red ship]] x4
+
| [[File:MacrossII_RedShip.png | 118px | Red ship]] x2
 +
|
 +
| style="text-align:left" | <b>BONUS</b>: Destroy (20,000 points each) <br><br> This enemy will not collide with the player ship
 +
|-
 +
| 0:48 - 0:47
 +
| [[File:MacrossII_RedShip.png | 118px | Red ship]] x2
 
|  
 
|  
 
| style="text-align:left" | <b>BONUS</b>: Destroy (20,000 points each) <br><br> This enemy will not collide with the player ship
 
| style="text-align:left" | <b>BONUS</b>: Destroy (20,000 points each) <br><br> This enemy will not collide with the player ship
Line 428: Line 492:
 
| 0:29
 
| 0:29
 
|  
 
|  
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]]
+
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 
 +
[[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]]
 
|
 
|
 
|-
 
|-
 
| 0:15
 
| 0:15
 
|  
 
|  
| [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] [[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]]
+
| [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 +
 
 +
[[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]]
 
|
 
|
 
|}
 
|}
Line 441: Line 509:
  
 
Maximum score gain (up to and including wave 25):
 
Maximum score gain (up to and including wave 25):
# Without bomb bonus: 934,500
+
# Without bomb bonus: 918,600
# With bomb bonus (5 bombs): 984,500
+
# With bomb bonus (6 bombs): 978,600
  
 
This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation.
 
This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation.
Line 450: Line 518:
 
==== Time-based Events ====
 
==== Time-based Events ====
  
{| class="wikitable" style="margin-left: 10px; text-align:center"
+
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 10px; text-align:center"
 
|-
 
|-
| style="width:10%" | <big><b>Time</b></big>
+
| <big><b>Time</b></big>
| style="width:25%" | <big><b>Enemy</b></big>
+
| <big><b>Enemy</b></big>
| style="width:15%" | <big><b>Item</b></big>
+
| <big><b>Item</b></big>
| style="width:50%" | <big><b>Notes</b></big>
+
| <big><b>Notes</b></big>
 
|-
 
|-
 
| 1:56
 
| 1:56
 
|
 
|
 
| [[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2
 
| [[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2
| style="text-align:left" | Minmay dolls are hidden at the top and bottom, before entering the passageway
+
| style="text-align:left" | Hidden at the top and bottom, before entering the passageway
 
|-
 
|-
 
| 1:53 - 1:48
 
| 1:53 - 1:48
Line 518: Line 586:
  
 
[[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2
 
[[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2
| style="text-align:left" | One Minmay doll on each path, already revealed
+
| style="text-align:left" | 1 Minmay doll on each path, already revealed
 
|-
 
|-
 
| 1:37
 
| 1:37
Line 610: Line 678:
 
|-
 
|-
 
| 0:53 - 0:45
 
| 0:53 - 0:45
| [[File:MacrossII_MechFormation.png | 118px | Eight Zentradi Powered Suits arranged in a circle, with the rightmost one coloured red]] x5
+
| [[File:MacrossII_MechFormation.png | 118px | 8 Zentradi Powered Suits arranged in a circle, with the rightmost one coloured red]] x5
 
|
 
|
 
| style="text-align:left" | <b>BONUS</b>: Destroy the red mech (30,000 points each) <br><br> The green mechs cannot be destroyed <br> Order of appearance: right, up, left, down, center
 
| style="text-align:left" | <b>BONUS</b>: Destroy the red mech (30,000 points each) <br><br> The green mechs cannot be destroyed <br> Order of appearance: right, up, left, down, center
Line 619: Line 687:
  
 
[[File:MacrossII_CoinBig.png | 54px | Green large coin]] x8
 
[[File:MacrossII_CoinBig.png | 54px | Green large coin]] x8
| style="text-align:left" | Power up spawns at the start of the boss fight <br> Five destructible parts, each worth 10,000 points <br> Boss itself is worth 50,000 points
+
| style="text-align:left" | Power up spawns at the start of the boss fight <br><br> 5 destructible parts, each worth 10,000 points <br> Boss itself is worth 50,000 points
 
|-
 
|-
 
| 0:38
 
| 0:38
Line 653: Line 721:
  
 
==== Wave-based Enemies ====
 
==== Wave-based Enemies ====
{| class="wikitable" style="margin-left: 10px; text-align:center"
+
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 10px; text-align:center"
 
|-
 
|-
| style="width:10%" | <big><b>Wave</b></big>
+
| <big><b>Wave</b></big>
| style="width:25%" | <big><b>Enemy</b></big>
+
| <big><b>Enemy</b></big>
| style="width:15%" | <big><b>Drop</b></big>
+
| <big><b>Drop</b></big>
| style="width:50%" | <big><b>Notes</b></big>
+
| <big><b>Notes</b></big>
 
|-
 
|-
 
| 1
 
| 1
Line 683: Line 751:
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 6
 
| 6
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 7
 
| 7
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 8
 
| 8
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 9
 
| 9
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 10
 
| 10
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 
| [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x2
 
| [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x2
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 11
 
| 11
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
| style="text-align:left" | Fires two destructible missiles worth 500 points each
+
| style="text-align:left" | Fires 2 destructible missiles worth 500 points each
 
|-
 
|-
 
| 12
 
| 12
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
| style="text-align:left" | Fires two destructible missiles worth 500 points each
+
| style="text-align:left" | Fires 2 destructible missiles worth 500 points each
 
|-
 
|-
 
| 13
 
| 13
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
| style="text-align:left" | Fires two destructible missiles worth 500 points each
+
| style="text-align:left" | Fires 2 destructible missiles worth 500 points each
 
|-
 
|-
 
| 14
 
| 14
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
+
| style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated
 
|-
 
|-
 
| 15
 
| 15
Line 736: Line 804:
 
|-
 
|-
 
| 16
 
| 16
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
|
 
|
 
|-
 
|-
 
| 17
 
| 17
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]] x2
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] x2
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 
|
 
|
 
|-
 
|-
 
| 18
 
| 18
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
|
 
|
 
|-
 
|-
 
| 19
 
| 19
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]] x2
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] x2
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 
|
 
|
 
|-
 
|-
 
| 20
 
| 20
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
|
 
|
 
|-
 
|-
 
| 21
 
| 21
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]] x3
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] x3
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x3
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x3
 
|
 
|
Line 771: Line 839:
 
|-
 
|-
 
| 23
 
| 23
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
| style="text-align:left" | Fires two destructible missiles worth 500 points each
+
| style="text-align:left" | Fires 2 destructible missiles worth 500 points each
 
|-
 
|-
 
| 24
 
| 24
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
| style="text-align:left" | Fires two destructible missiles worth 500 points each
+
| style="text-align:left" | Fires 2 destructible missiles worth 500 points each
 
|-
 
|-
 
| 25
 
| 25
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with two thrusters and no spines]]
+
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
| style="text-align:left" | Fires two destructible missiles worth 500 points each
+
| style="text-align:left" | Fires 2 destructible missiles worth 500 points each
 
|}
 
|}
  
 
=== Stage 3: Feff ===
 
=== Stage 3: Feff ===
 
----
 
----
 +
 +
Maximum score gain (up to and including wave 10):
 +
# Without bomb bonus: 1,147,600
 +
# With bomb bonus (7 bombs): 1,217,600
 +
 +
Additional assumptions:
 +
# For the 3 mechs that leave trails of big coins, 31 big coins are collected.
 +
# Only 10 enemy waves are included, in favour of getting the bonus from the boss. Items and enemies after wave 10 are ignored.
 +
 +
As the stage is mainly an autoscroller, the time-based events will be listed first.
 +
 +
==== Time-based Events ====
 +
 +
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 10px; text-align:center"
 +
|-
 +
| <big><b>Time</b></big>
 +
| <big><b>Enemy</b></big>
 +
| <big><b>Item</b></big>
 +
| <big><b>Notes</b></big>
 +
|-
 +
| 2:00 - 1:58
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x8
 +
|
 +
|-
 +
| 1:57
 +
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]]
 +
 +
[[File:MacrossII_MissileCarrier.png | 60px | Blue-coloured missile item carrier]]
 +
| [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 +
 +
[[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]]
 +
|
 +
|-
 +
| 1:55 - 1:50
 +
| [[File:MacrossII_RedShip.png | 118px | Red ship]] x4
 +
 +
[[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 +
|
 +
| style="text-align:left" | <b>BONUS</b>: Destroy the red ship (20,000 points each) <br><br> Red ships will not collide with the player ship
 +
|-
 +
| 1:50 - 1:47
 +
| [[File:MacrossII_RedTurret.png | 60px | Red turret]] x3
 +
 +
[[File:MacrossII_PowerUpPod.png | 33px | A red floating pod (power up item carrier)]]
 +
 +
[[File:MacrossII_MissilePod.png | 33px | A blue floating pod (missile item carrier)]]
 +
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 +
[[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]]
 +
| style="text-align:left" | <b>BONUS</b>: Destroy the leftmost red turret (10,000 points)
 +
|-
 +
| 1:46
 +
|
 +
| [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x8
 +
| style="text-align:left" | Hidden at where the doors will be
 +
|-
 +
| 1:43 - 1:30
 +
| [[File:MacrossII_PodBlue.png | 26px | A blue spherical pod floating above its stand]] x7
 +
|
 +
| style="text-align:left" | Does not prevent wave-based enemies from spawning <br> Order of appearance: both sides, bottom, top, bottom, both sides
 +
|-
 +
| 1:42 - 1:15
 +
|
 +
|
 +
| style="text-align:left" | Wave-based enemies are able to spawn
 +
|-
 +
| 1:15
 +
| [[File:MacrossII_SnailShip.png | 109px | A ship shaped like a snail, with spots of red on its surface]]
 +
 +
[[File:MacrossII_SnailClone.png | 109px | A ship shaped like a snail]] x8
 +
|
 +
| style="text-align:left" | Spawns a clone when shot, up to 8 times <br><br> <b>BONUS</b>: Destroy the main ship and all 8 clones (50,000 points)
 +
|-
 +
| 1:15 - 1:06
 +
| [[File:MacrossII_RedTurret.png | 60px | Red turret]] x12
 +
| [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x20
 +
| style="text-align:left" | Medals are hidden at where the doors will be, except the 2nd door
 +
|-
 +
| 1:02 - 0:56
 +
| [[File:MacrossII_RedTurret.png | 60px | Red turret]] x11
 +
 +
[[File:MacrossII_PowerUpPod.png | 33px | A red floating pod (power up item carrier)]] x2
 +
 +
[[File:MacrossII_MissilePod.png | 33px | A blue floating pod (missile item carrier)]] x2
 +
| [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 +
 +
[[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]]
 +
 +
[[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 +
[[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]]
 +
| style="text-align:left" | <b>BONUS</b>: Destroy specific red turrets (10,000 points each) <br><br> The turrets that give the bonus are:
 +
# The 6 turrets on the left side
 +
# The rightmost turret in the small passageway on the right
 +
|-
 +
| 0:51
 +
| [[File:MacrossII_Block.png | 120px | Silver and brown block]]
 +
| [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x4
 +
 +
[[File:MacrossII_Emblem.png | 58px | Emblem]] x5
 +
| style="text-align:left" | Enemy is invincible, moves in a rectangle, counter-clockwise <br><br> Medals are located at the top and bottom <br> Emblems are located at the right side of the enemy's path
 +
|-
 +
| 0:49
 +
| [[File:MacrossII_RedTurret.png | 60px | Red turret]] x2
 +
|
 +
|
 +
|-
 +
| 0:48
 +
| [[File:MacrossII_Block.png | 120px | Silver and brown block]]
 +
| [[File:MacrossII_Emblem.png | 58px | Emblem]] x3
 +
| style="text-align:left" | Enemy is invincible, moves up and down <br><br> Emblems are located on the enemy's path
 +
|-
 +
| 0:46
 +
| [[File:MacrossII_RedTurret.png | 60px | Red turret]] x2
 +
|
 +
|
 +
|-
 +
| 0:45
 +
| [[File:MacrossII_Block.png | 120px | Silver and brown block]]
 +
| [[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2
 +
| style="text-align:left" | Enemy is invincible, moves left and right <br><br> Minmay dolls are located on the enemy's path, already revealed
 +
|-
 +
| 0:43
 +
| [[File:MacrossII_Block.png | 120px | Silver and brown block]]
 +
| [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x7
 +
| style="text-align:left" | Enemy is invincible, moves left and right <br><br> 3 medals are located at the top, before a pillar <br> 4 medals are located at the bottom, below the enemy's path
 +
|-
 +
| 0:39
 +
| [[File:MacrossII_Block.png | 120px | Silver and brown block]] x4
 +
| [[File:MacrossII_Emblem.png | 58px | Emblem]] x6
 +
 +
[[File:MacrossII_Minmay.png | 25px | Minmay doll]]
 +
| style="text-align:left" | Enemy is invincible, moves straight down <br><br> Emblems are located on the enemy's path <br> Minmay doll is located at the very bottom, already revealed
 +
|-
 +
| 0:38
 +
| [[File:MacrossII_RedTurret.png | 60px | Red turret]] x2
 +
|
 +
| style="text-align:left" | <b>BONUS</b>: Destroy all 32 red turrets (60,000 points)
 +
|-
 +
| 0:32
 +
| [[File:MacrossII_BossEX3.png | 154px | Feff's Gigamesh]]
 +
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] x4
 +
 +
[[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] x4
 +
 +
[[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]] x4
 +
 +
[[File:MacrossII_CoinBig.png | 54px | Green large coin]] x8
 +
| style="text-align:left" | Boss itself is worth 80,000 points <br><br> Fires 9 destructible bullets every 3rd attack <br> Power up and missile items are dropped by destructible bullets <br> (2 of each per attack) <br><br> <b>BONUS</b>: Destroy 18 destructible bullets (80,000 points)
 +
|}
 +
 +
==== Wave-based Enemies ====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 10px; text-align:center"
 +
|-
 +
| <big><b>Wave</b></big>
 +
| <big><b>Enemy</b></big>
 +
| <big><b>Drop</b></big>
 +
| <big><b>Notes</b></big>
 +
|-
 +
| 1
 +
| [[File:MacrossII_MMechRed.png | 82px | Red version of Marduk Battle Pod (Commander Type)]] x3
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x29+
 +
| style="text-align:left" | Cannot be destroyed, flees to the right after being shot <br> Spawns items as it is fleeing <br><br> There appears to be a limit of 29 items on-screen{{unconfirmed}}
 +
|-
 +
| 2
 +
| [[File:MacrossII_RedShip.png | 118px | Red ship]] x2
 +
 +
[[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 +
| [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x8
 +
| style="text-align:left" | <b>BONUS</b>: Destroy the red ship (20,000 points each) <br><br> Red ships will not collide with the player ship
 +
|-
 +
| 3
 +
| [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] x5
 +
 +
[[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]]
 +
 +
[[File:MacrossII_MissileCarrier.png | 60px | Blue-coloured missile item carrier]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x5
 +
 +
[[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 +
 +
[[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]]
 +
|
 +
|-
 +
| 4
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x32
 +
 +
[[File:MacrossII_MMechRed.png | 82px | Red version of Marduk Battle Pod (Commander Type)]]
 +
|
 +
| style="text-align:left" | <b>BONUS</b>: Destroy the red mech (30,000 points)
 +
|-
 +
| 5
 +
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]]
 +
 +
[[File:MacrossII_MissileCarrier.png | 60px | Blue-coloured missile item carrier]]
 +
 +
[[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 +
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 +
[[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]]
 +
 +
[[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x8
 +
|
 +
|-
 +
| 6
 +
| [[File:MacrossII_MMechRed.png | 82px | Red version of Marduk Battle Pod (Commander Type)]] x2
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 +
| style="text-align:left" | Fires 10 destructible missiles worth 300 points each <br><br> <b>BONUS</b>: Destroy all 10 missiles, then destroy the mech (40,000 points each)
 +
|-
 +
| 7
 +
| [[File:MacrossII_RedShip.png | 118px | Red ship]] x2
 +
 +
[[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
| style="text-align:left" | <b>BONUS</b>: Destroy the red ship (20,000 points each) <br><br> Red ships will not collide with the player ship <br> The first red ship appears from below, the second appears from above <br><br> Zako are split into 2 groups <br> Drops item for each group defeated
 +
|-
 +
| 8
 +
| [[File:MacrossII_MMechRed.png | 82px | Red version of Marduk Battle Pod (Commander Type)]] x3
 +
|
 +
| style="text-align:left" | <b>BONUS</b>: Destroy (10,000 points each) <br><br> <b>BONUS</b>: Destroy all 3 mechs (30,000 points)
 +
|-
 +
| 9
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 +
| [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x8
 +
|
 +
|-
 +
| 10
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 +
|
 +
| style="text-align:left" | <b>BONUS</b>: Destroy the entire group (20,000 points)
 +
|-
 +
| 11
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x10
 +
 +
[[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]]
 +
 +
[[File:MacrossII_MissileCarrier.png | 60px | Blue-coloured missile item carrier]]
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
 +
[[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 +
[[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]]
 +
| style="text-align:left" | Zako are split into 2 groups <br> Drops a coin for each group defeated
 +
|-
 +
| 12
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]]
 +
| style="text-align:left" | Drops item only when the whole group is defeated
 +
|-
 +
| 13
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
| style="text-align:left" | Split into 2 groups <br> Drops a coin for each group defeated
 +
|-
 +
| 14
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]]
 +
| style="text-align:left" | Drops item only when the whole group is defeated
 +
|-
 +
| 15
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]]
 +
| style="text-align:left" | Drops item only when the whole group is defeated
 +
|}
  
 
== All Courses ==
 
== All Courses ==
  
 
=== Stage 4: Ingues ===
 
=== Stage 4: Ingues ===

Latest revision as of 13:56, 5 November 2023

This page is a work in progress. Please wait warmly.

General Information

How Enemies Spawn

Enemies are grouped into 2 categories, based on how their spawning mechanic work:

  1. Time-based
  2. Wave-based

Time-based enemies only spawn when the stage scrolls to a specific part. These enemies will always spawn, regardless of whether there are any enemies still on-screen.

Wave-based enemies only spawn when there are no enemies on-screen. However, if a time-based enemy is going to spawn at the same time, priority will be given to the time-based enemy, effectively "blocking" the next wave from spawning until that enemy is also removed.

It should be noted that while time-based enemies may be grouped up in a single row on this page, it may be possible to spawn an enemy wave in between 2 time-based enemies if the 1st one is killed sufficiently quickly.

Finally, some stages have autoscroller sections, where only time-based enemies are allowed to spawn, while wave-based enemies will be delayed until the end of the autoscroller section.

Tick Points

Tick points are acquired when the player's shot hits an enemy or an obstacle.

Before the boss battle, the player gets 10 tick points per hit.

Once the boss battle has started, the player gets 100 tick points per hit until the end of the stage.

Maximum Score Gain Per Stage

The maximum score gain for each stage is provided, with the following assumptions and caveats unless specified otherwise:

  1. Tick points are not included.
  2. Every enemy listed here is killed, except for destructible missiles.
  3. Every item listed here is collected, as well as bombs.
  4. No miss, no bomb.

Additional assumptions, if required, are stated in the respective stage's section.

Limitations

The list of enemy waves listed on this page may be non-exhaustive, as this information is pieced together from high scoring replays. Reverse engineering will be required to determine the full list of enemy waves.

While the utmost effort has been taken to ensure the data presented on this page is accurate, trying to extract the data from watching replays is a method that is prone to human error. Reverse engineering will also be beneficial in this regard, as it can be used to validate the data on this page.

Beginner Course

Stage 1: Minmay Attack


Stage 2: Moon Festival


Stage 3: Pursuit


Medium Course

Stage 1: Great Wall of China


Stage 2: Leaning Tower of Pisa


Stage 3: Ship of Alus


Expert Course

Stage 1: Disorder


Maximum score gain (up to and including wave 63):

  1. Without bomb bonus: 554,900
  2. With bomb bonus (4 bombs): 594,900

Wave-based Enemies

Wave Enemy Drop Notes
1 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated
2 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated
3 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated
4 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated
5 Red-coloured power up item carrier Power up item showing a blue F
6 Marduk Battle Pod (zako) x6 Orange medium coin Drops item only when the whole group is defeated
7 Marduk Battle Pod (zako) x6 Orange medium coin Drops item only when the whole group is defeated
8 Marduk Battle Pod (zako) x6 Orange medium coin Drops item only when the whole group is defeated
9 Marduk Battle Pod (zako) x6 Orange medium coin Drops item only when the whole group is defeated
10 Red-coloured power up item carrier Power up item showing an orange G
11 Blue version of Marduk Battle Pod (Commander Type) Missile item showing a green M Appears from above
12 Blue version of Marduk Battle Pod (Commander Type) Missile item showing a red H Appears from below
13 Marduk Battle Pod (zako) x4 Blue small coin Drops item only when the whole group is defeated
14 Marduk Battle Pod (zako) x4 Blue small coin Drops item only when the whole group is defeated
15 Red-coloured power up item carrier Power up item showing a blue F
16 Marduk Battle Pod (zako) x4 Blue small coin Drops item only when the whole group is defeated
17 Marduk Battle Pod (zako) x4 Blue small coin Drops item only when the whole group is defeated
18 Red-coloured power up item carrier Power up item showing an orange G
19 Marduk Battle Pod (zako) x4 Blue small coin Drops item only when the whole group is defeated
20 Marduk Battle Pod (zako) x4 Blue small coin Drops item only when the whole group is defeated
21 A purple mech in Battroid form

The same mech in Fighter form and coloured red

BONUS: Destroy after it transforms (30,000 points)
22 A purple mech in Battroid form

The same mech in Fighter form and coloured red

BONUS: Destroy after it transforms (30,000 points)
23 Marduk Battle Pod (zako) x4 Blue small coin Drops item only when the whole group is defeated
24 Marduk Battle Pod (zako) x4 Blue small coin Drops item only when the whole group is defeated
25 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin Fires 4 destructible missiles worth 500 points each
26 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin Fires 4 destructible missiles worth 500 points each
27 Red-coloured power up item carrier Power up item showing a blue F
28 Marduk Battle Pod (zako) x7 Orange medium coin Drops item only when the whole group is defeated
29 Marduk Battle Pod (zako) x7 Orange medium coin Drops item only when the whole group is defeated
30 Blue version of Marduk Battle Pod (Commander Type) Missile item showing a green M Appears from above
31 Blue version of Marduk Battle Pod (Commander Type) Missile item showing a red H Appears from below
32 Marduk Battle Pod (zako) x14 Orange medium coin x2 Split into 2 groups
Drops item for each group defeated
33 Red-coloured power up item carrier Power up item showing an orange G
34 Marduk Battle Pod (zako) x8 Orange medium coin Appears from above
Drops item only when the whole group is defeated
35 Marduk Battle Pod (zako) x8 Orange medium coin Appears from below
Drops item only when the whole group is defeated
36 Marduk Battle Pod (zako) x16 Orange medium coin x2 Appears from above and below
Split into 2 groups
Drops item for each group defeated
37 Marduk Battle Pod (Commander Type) Green large coin Appears from the left side
38 Marduk Battle Pod (Commander Type) Green large coin Appears from the left side
39 Blue version of Marduk Battle Pod x12 Blue small coin x12
40 Purple version of Marduk Battle Pod, with a laser cannon mounted underneath x12 Blue small coin x12
41 Purple version of Marduk Battle Pod, with a laser cannon mounted underneath x8 Blue small coin x8 Appears from above
42 Purple version of Marduk Battle Pod, with a laser cannon mounted underneath x8 Blue small coin x8 Appears from below
43 Purple version of Marduk Battle Pod, with a laser cannon mounted underneath x16 Blue small coin x16 Appears from above and below
44 Marduk Battle Pod (zako) x8
45 Marduk Battle Pod (zako) x8
46 Red-coloured power up item carrier x2 Power up item showing a blue F

Power up item showing an orange G

47 Marduk Battle Pod (zako) x8
48 Marduk Battle Pod (zako) x8
49 Red-coloured power up item carrier x2 Power up item showing a blue F

Power up item showing an orange G

50 Marduk Battle Pod (zako) x16
51 Blue version of Marduk Battle Pod (Commander Type) Missile item showing a green M Appears from above
52 Blue version of Marduk Battle Pod (Commander Type) Missile item showing a red H Appears from below
53 Marduk Battle Pod (zako) x8 Appears from the left side
54 Marduk Battle Pod (zako) x8 Appears from the left side
55 Red-coloured power up item carrier x2 Power up item showing a blue F

Power up item showing an orange G

56 Marduk Battle Pod (zako) x16 Appears from the left side
57 Marduk Battle Pod (Commander Type) Green large coin Appears from the left side
58 Marduk Battle Pod (Commander Type) Green large coin Appears from the left side
59 Marduk Battle Pod (zako) x8
60 Marduk Battle Pod (zako) x8
61 Red-coloured power up item carrier x2 Power up item showing a blue F

Power up item showing an orange G

62 Marduk Battle Pod (zako) x16
63 Marduk Battle Pod (Commander Type) x2 Green large coin x2 Appears from the left side

Time-based Events

Time Enemy Item Notes
1:46 Emblem x8 Hidden at where the explosion happens
1:36 A thick gate x2 Small medal x4

Big medal x2

Emblem x2

Minmay doll x2

Medals are hidden around the door frame
Emblems are hidden at where the doors are
Minmay dolls are hidden behind the doors, at the top and bottom
1:30 - 1:29 Zentradi Powered Suit

Meltrandi Powered Suit

Green large coin x2
1:28 - 1:20 Big medal x8 Hidden along the top
1:26 - 1:24 Zentradi Powered Suit x3

Meltrandi Powered Suit

Green large coin x4
1:19 - 1:17 Zentradi Powered Suit x2

Meltrandi Powered Suit

Green large coin x3
1:09 A thick gate x2 Small medal x4

Big medal x2

Emblem x2

Minmay doll x2

Medals are hidden around the door frame
Emblems are hidden at where the doors are
Minmay dolls are hidden behind the doors, at the top and bottom
0:51 - 0:52 Red ship x2 BONUS: Destroy (20,000 points each)

This enemy will not collide with the player ship
0:48 - 0:47 Red ship x2 BONUS: Destroy (20,000 points each)

This enemy will not collide with the player ship
0:42 Marduk Variable Armour in Fighter mode

Marduk Variable Armour in Armour mode

Green large coin x8 Boss itself is worth 50,000 points
0:29 Power up item showing a blue F

Missile item showing a red H

0:15 Power up item showing an orange G

Missile item showing a green M

Stage 2: Ishtar


Maximum score gain (up to and including wave 25):

  1. Without bomb bonus: 918,600
  2. With bomb bonus (6 bombs): 978,600

This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation.

As the stage is an autoscroller until the boss is defeated, the time-based events will be listed first.

Time-based Events

Time Enemy Item Notes
1:56 Minmay doll x2 Hidden at the top and bottom, before entering the passageway
1:53 - 1:48 Red-coloured power up item carrier

Marduk Battle Pod (zako) x15

Power up item showing a blue F

Blue small coin x15

1:48 Emblem x6
1:47 - 1:43 Red-coloured power up item carrier

Marduk Battle Pod (zako) x10

Power up item showing a blue F

Blue small coin x10

Upper path
1:47 - 1:43 Red-coloured power up item carrier Power up item showing a blue F

Small medal x23

Lower path
1:43 Emblem x3
1:42 - 1:38 Red-coloured power up item carrier Power up item showing a blue F

Small medal x20

Upper path
1:42 - 1:38 Red-coloured power up item carrier

Marduk Battle Pod (zako) x12

Power up item showing a blue F

Blue small coin x12

Lower path
1:38 Emblem x3

Minmay doll x2

1 Minmay doll on each path, already revealed
1:37 Emblem x3
1:37 - 1:34 Zentradi Powered Suit x16 Green large coin x16 Upper path
1:37 - 1:34 Red-coloured power up item carrier Power up item showing a blue F

Small medal x17

Lower path
1:34 - 1:32 Small medal x4

Big medal x2

Emblem x2

Upper path (continues from the previous section)
Big medals and emblems are hidden on the topmost path
1:34 - 1:32 Small medal x4 Lower path (continues from the previous section)
1:30 Blue-coloured missile item carrier x3 Missile item showing a red H

Missile item showing a green M x2

1:30 - 1:27 Zentradi Powered Suit x5 Green large coin x5
1:24 - 1:23 A spherical pod floating above its stand x4
1:23 Zentradi Powered Suit x2 Green large coin x2
1:21 A spherical pod floating above its stand x6
1:20 Red-coloured power up item carrier x2

Zentradi Powered Suit x2

Power up item showing a blue F x2

Green large coin x2

1:18 - 1:09 A spherical pod floating above its stand x36
1:08 Meltrandi Powered Suit Green large coin
1:06 Minmay doll x2

Emblem x6

Items are hidden around the entrance of the passageway
1:06 - 0:56 A large ship with huge blue flames emitting from it BONUS: Deal damage to it before it self-destructs
(10,000 to 100,000 points, in increments of 10,000 points)

Value of the bonus depends on how much damage is dealt to it
0:53 - 0:45 8 Zentradi Powered Suits arranged in a circle, with the rightmost one coloured red x5 BONUS: Destroy the red mech (30,000 points each)

The green mechs cannot be destroyed
Order of appearance: right, up, left, down, center
0:42 Marduk Medium-sized Battleship Power up item showing a blue F

Green large coin x8

Power up spawns at the start of the boss fight

5 destructible parts, each worth 10,000 points
Boss itself is worth 50,000 points
0:38 Missile item showing a green M
0:29 Power up item showing an orange G
0:24 Missile item showing a red H
0:15 Power up item showing a blue F
0:11 Missile item showing a green M
0:01 Power up item showing an orange G

Wave-based Enemies

Wave Enemy Drop Notes
1 Marduk Battle Pod (zako) x6 Blue small coin x6 Spawns only after boss is defeated
2 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated
3 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated
4 Red-coloured power up item carrier Power up item showing an orange G
5 Marduk Battle Pod (zako) x16 Orange medium coin x2 Split into 2 groups
Drops item for each group defeated
6 Marduk Battle Pod (zako) x8 Orange medium coin x2 Split into 2 groups
Drops item for each group defeated
7 Marduk Battle Pod (zako) x16 Orange medium coin x2 Split into 2 groups
Drops item for each group defeated
8 Marduk Battle Pod (zako) x8 Orange medium coin x2 Split into 2 groups
Drops item for each group defeated
9 Marduk Battle Pod (zako) x16 Orange medium coin x2 Split into 2 groups
Drops item for each group defeated
10 Marduk Battle Pod (zako) x8 Blue small coin x2 Split into 2 groups
Drops item for each group defeated
11 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin Fires 2 destructible missiles worth 500 points each
12 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin Fires 2 destructible missiles worth 500 points each
13 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin Fires 2 destructible missiles worth 500 points each
14 Marduk Battle Pod (zako) x16 Orange medium coin x2 Split into 2 groups
Drops item for each group defeated
15 Marduk Battle Pod (zako) x6 Green large coin x6
16 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin
17 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines x2 Green large coin x2
18 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin
19 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines x2 Green large coin x2
20 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin
21 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines x3 Green large coin x3
22 Marduk Battle Pod (zako) x6 Green large coin x6
23 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin Fires 2 destructible missiles worth 500 points each
24 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin Fires 2 destructible missiles worth 500 points each
25 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines Green large coin Fires 2 destructible missiles worth 500 points each

Stage 3: Feff


Maximum score gain (up to and including wave 10):

  1. Without bomb bonus: 1,147,600
  2. With bomb bonus (7 bombs): 1,217,600

Additional assumptions:

  1. For the 3 mechs that leave trails of big coins, 31 big coins are collected.
  2. Only 10 enemy waves are included, in favour of getting the bonus from the boss. Items and enemies after wave 10 are ignored.

As the stage is mainly an autoscroller, the time-based events will be listed first.

Time-based Events

Time Enemy Item Notes
2:00 - 1:58 Marduk Battle Pod (zako) x8 Orange medium coin x8
1:57 Red-coloured power up item carrier

Blue-coloured missile item carrier

Power up item showing an orange G

Missile item showing a red H

1:55 - 1:50 Red ship x4

Marduk Battle Pod (zako) x16

BONUS: Destroy the red ship (20,000 points each)

Red ships will not collide with the player ship
1:50 - 1:47 Red turret x3

A red floating pod (power up item carrier)

A blue floating pod (missile item carrier)

Power up item showing a blue F

Missile item showing a green M

BONUS: Destroy the leftmost red turret (10,000 points)
1:46 Small medal x8 Hidden at where the doors will be
1:43 - 1:30 A blue spherical pod floating above its stand x7 Does not prevent wave-based enemies from spawning
Order of appearance: both sides, bottom, top, bottom, both sides
1:42 - 1:15 Wave-based enemies are able to spawn
1:15 A ship shaped like a snail, with spots of red on its surface

A ship shaped like a snail x8

Spawns a clone when shot, up to 8 times

BONUS: Destroy the main ship and all 8 clones (50,000 points)
1:15 - 1:06 Red turret x12 Small medal x20 Medals are hidden at where the doors will be, except the 2nd door
1:02 - 0:56 Red turret x11

A red floating pod (power up item carrier) x2

A blue floating pod (missile item carrier) x2

Power up item showing an orange G

Missile item showing a red H

Power up item showing a blue F

Missile item showing a green M

BONUS: Destroy specific red turrets (10,000 points each)

The turrets that give the bonus are:
  1. The 6 turrets on the left side
  2. The rightmost turret in the small passageway on the right
0:51 Silver and brown block Small medal x4

Emblem x5

Enemy is invincible, moves in a rectangle, counter-clockwise

Medals are located at the top and bottom
Emblems are located at the right side of the enemy's path
0:49 Red turret x2
0:48 Silver and brown block Emblem x3 Enemy is invincible, moves up and down

Emblems are located on the enemy's path
0:46 Red turret x2
0:45 Silver and brown block Minmay doll x2 Enemy is invincible, moves left and right

Minmay dolls are located on the enemy's path, already revealed
0:43 Silver and brown block Small medal x7 Enemy is invincible, moves left and right

3 medals are located at the top, before a pillar
4 medals are located at the bottom, below the enemy's path
0:39 Silver and brown block x4 Emblem x6

Minmay doll

Enemy is invincible, moves straight down

Emblems are located on the enemy's path
Minmay doll is located at the very bottom, already revealed
0:38 Red turret x2 BONUS: Destroy all 32 red turrets (60,000 points)
0:32 Feff's Gigamesh Power up item showing a blue F x4

Power up item showing an orange G x4

Missile item showing a red H x4

Green large coin x8

Boss itself is worth 80,000 points

Fires 9 destructible bullets every 3rd attack
Power up and missile items are dropped by destructible bullets
(2 of each per attack)

BONUS: Destroy 18 destructible bullets (80,000 points)

Wave-based Enemies

Wave Enemy Drop Notes
1 Red version of Marduk Battle Pod (Commander Type) x3 Green large coin x29+ Cannot be destroyed, flees to the right after being shot
Spawns items as it is fleeing

There appears to be a limit of 29 items on-screen?
2 Red ship x2

Marduk Battle Pod (zako) x8

Blue small coin x8 BONUS: Destroy the red ship (20,000 points each)

Red ships will not collide with the player ship
3 Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines x5

Red-coloured power up item carrier

Blue-coloured missile item carrier

Green large coin x5

Power up item showing an orange G

Missile item showing a green M

4 Marduk Battle Pod (zako) x32

Red version of Marduk Battle Pod (Commander Type)

BONUS: Destroy the red mech (30,000 points)
5 Red-coloured power up item carrier

Blue-coloured missile item carrier

Marduk Battle Pod (zako) x8

Power up item showing a blue F

Missile item showing a red H

Blue small coin x8

6 Red version of Marduk Battle Pod (Commander Type) x2 Green large coin x2 Fires 10 destructible missiles worth 300 points each

BONUS: Destroy all 10 missiles, then destroy the mech (40,000 points each)
7 Red ship x2

Marduk Battle Pod (zako) x16

Orange medium coin x2 BONUS: Destroy the red ship (20,000 points each)

Red ships will not collide with the player ship
The first red ship appears from below, the second appears from above

Zako are split into 2 groups
Drops item for each group defeated
8 Red version of Marduk Battle Pod (Commander Type) x3 BONUS: Destroy (10,000 points each)

BONUS: Destroy all 3 mechs (30,000 points)
9 Marduk Battle Pod (zako) x8 Blue small coin x8
10 Marduk Battle Pod (zako) x8 BONUS: Destroy the entire group (20,000 points)
11 Marduk Battle Pod (zako) x10

Red-coloured power up item carrier

Blue-coloured missile item carrier

Orange medium coin x2

Power up item showing a blue F

Missile item showing a red H

Zako are split into 2 groups
Drops a coin for each group defeated
12 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated
13 Marduk Battle Pod (zako) x16 Orange medium coin x2 Split into 2 groups
Drops a coin for each group defeated
14 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated
15 Marduk Battle Pod (zako) x8 Orange medium coin Drops item only when the whole group is defeated

All Courses

Stage 4: Ingues