Difference between revisions of "Eschatos"
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# Starting lives can be increased to 99 | # Starting lives can be increased to 99 | ||
− | === | + | === Ship Types === |
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− | There is initially one ship, three other | + | There is initially one ship type (color), with three other variants being unlocked through the Option Level mechanic. Type A is red, Type B is blue, Type C is green, and Type D is purple. Each ship type is purely cosmetic in nature. |
=== Weapons === | === Weapons === |
Revision as of 20:18, 8 September 2023
Cover Art (Steam / Nintendo Switch / PS4)
Developer: | Qute |
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Music: | Yousuke Yasui |
Program: | M-KAI |
Art: | Hiroshi-iro-enpitu, Kunio Jyoduka |
Release date: | 2011 |
Previous game: | Judgement Silversword/Cardinal Sins |
Next game: | Ginga Force |
Eschatos is a vertical 2.5D shooter, developed by Qute. It features 2D control, with fully rendered 3D objects and backgrounds which occasionally change perspective. It has several modes and difficulty levels. There is a Time Attack mode, Original mode, and Advanced mode. Also, features online leaderboards for each.
Contents
Story
While there is no in-game dialogue or exposition, the Steam page offers some clues about the lore:
The year is 21XX. A mysterious alien force, known only as "Purple Erosion", has taken over the Moon! From the captured lunar base, alien UFOs begin their invasion of Earth! Using your advanced space fighter, you must repel the alien invasion, beat them back through space, and finally recapture the Moon to end the alien menace once and for all[1]
Gameplay Overview
Eschatos has three modes :
Original
The Player will be able to switch between 3 shot types: "Frontal Shot", "Wide Shot", and "Shield." Control your ship and defeat enemies that appear in the area. Different shot types cannot be used at the same time. When you lose all lives, then it is game over. Eliminate all the enemies in the area or stay alive for a certain time to move to the next area. Defeat the final boss to complete a game. Choose the most effective shot type for each situation to eliminate the enemies.
Advanced
ADVANCED mode is based on ORIGINAL, but is more complex with 7 different shot power levels and Bonus Point Items. It's a more challenging mode.
Time Attack
TIME ATTACK mode is based on ORIGINAL mode, except players compete to finish the game in the shortest time. The Player is given a 90 second time limit initially, and keeps extending the time through time bonuses awarded for finishing each area. If time reaches 0, it's game over. When the player loses a life, 5 seconds is deducted as a penalty. The quicker the game is completed, the higher the score on Rankings. If the player does not finish a complete game, players that have survived longer will be listed on the Rankings. Results for TIME ATTACK will not be added to the TOTAL SCORE within the player Report submenu
Controls
- Directional pad, Left stick: Move ship
- START: Open pause menu
- A: Frontal Shot. Autofire when held.
- X: Wide Shot. Autofire when held.
- A + X (Hold): Shield
- RT: Shield
- RB: Change speed
Unlockable Secrets
Option Levels
As you score in Original or Advanced mode, the total of all scores is added up to determine what is called an Option Level. Your current Option Level corresponds to various new features, some more useful than others, up to the maximum level of 50. The following is a list of every unlock provided by this system:
- (default)
- Continue count is increased to 1
- Wallpaper brightness
- Wallpaper number 4
- Player stock / starting lives unlocked in the "game settings" menu
- Continue count is increased to 2
- Demo sound can be toggled on or off
- Continue count is increased to 3
- Starting lives can be increased to 4
- Stage select unlocks, accessible in the "game settings" menu (only stages 1 and 2 are available initially)
- Fragment is unlocked in the "effect settings" menu
- Continue count is increased to 4
- Smoke is unlocked in the "effect settings" menu
- Wallpaper number 5
- Type C ship type (green) unlocked in the "game settings" menu
- Enemy alt. display is unlocked in the "effect settings" menu
- Original Hardest
- Starting lives can be increased to 5
- Continue count is increased to 5
- Leaderboard replays can now be viewed
- Continue count is increased to 6
- Stage 3 is unlocked for stage select in the "game settings" menu
- Spark is unlocked in the "effect settings" menu
- Continue count is increased to 7
- Advanced Hardest
- Wallpaper number 6
- Starting lives can be increased to 6
- Continue count is increased to 8
- Stage 4 is unlocked for stage select in the "game settings" menu
- Continue count is increased to 9
- Wallpaper number 7
- Starting lives can be increased to 7
- "Special settings" unlocked in the options menu
- Collision display is unlocked in the "special settings" menu
- Starting lives can be increased to 8
- Stage 5 is unlocked for stage select in the "game settings" menu
- Bullet bloom is unlocked in the "effect settings" menu
- Type D ship type (purple) unlocked in the "game settings" menu
- Starting lives can be increased to 9
- Infinite continues
- Starting lives can be increased to 10
- Explosion is unlocked in the "effect settings" menu
- God mode is unlocked in the "game settings" menu
- Shadow mapping is unlocked in the "effect settings" menu
- Wallpaper number 8
- Super shot is unlocked in the "special settings" menu
- Wallpaper number 9
- Bloom effect is unlocked in the "effect settings" menu
- Wallpaper 10
- Starting lives can be increased to 99
Ship Types
There is initially one ship type (color), with three other variants being unlocked through the Option Level mechanic. Type A is red, Type B is blue, Type C is green, and Type D is purple. Each ship type is purely cosmetic in nature.
Weapons
Original
- Frontal Shot - Concentrated fire in front of the ship with long range and fire power.
- Wide Shot - Fan-shaped spread fire. Short range but wide area.
- Shield - A defensive weapon that appears at the nose of the ship. It cannot block attacks from the side or the rear. The shield can also damage enemies that come in contact with it. The Shield will gradually deplete the Shield Meter while it is deployed. The Shield Meter will decrease faster when it blocks an enemy bullet, when it's switched off, and when changing speed.
When the Shield Meter is almost empty, the shield will turn red. When the Meter is completely empty, the shield will be turned off and cannot be used for a while. The Shield Meter will replenish with time. Shield Meter will replenish with time.
Advanced
ADVANCED mode uses a power up system for the shots. Collecting each Power Up Item will upgrade the shots by 1 level each. However, each shot power up will make the shield meter smaller. Shot power can be upgraded to a maximum of level 7. Adjust the amount of power according to the need for shields.
Time Attack
In Time Attack mode, the weapons behave the same as they do in Original Mode.
Items
This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.
Scoring
Original
Scoring is relatively straightforward - each wave of enemies, as well as the bosses have timers that give a bonus once complete. For each wave where all the enemies are completely destroyed, the multiplier increases from one to a maximum of five. Dying will reduce the multiplier, as will failing to destroy an enemy. Using the flash item to accomplish this is possible, as well.
Advanced
While Advanced mode uses a multiplier similarly to Original mode, there are some important differences. (dumping all of this here for now, some of it belongs in another section most likely)
- Your shield is weakened to these values with each respective powerup: 90, 80, 70, 60, 50, 30.
- Shielding bullets will create purple gems that act as an offensive barrier around your ship.
- Each powerup will increase your multiplier by 1, up to a max of 7x multiplier which will never drop unless you die or collect an F-bomb.
- Unlike Original mode which will drop your multiplier by 1 if you die (not taking into account enemies that might escape during the respawn time), Advanced mode punishes each death the same way: let's assume you are at 26x multiplier during a boss and you die. Instead of dropping to 25x multiplier, you will drop to 6x multiplier. For this reason, and this is merely opinion, I don't think picking up F-bombs in Advanced mode should be stigmatized. It's obviously preferable to yo-yo between 26x and 25x, if you think you're in danger, instead of taking a hit due to your pride and receiving a 6x multiplier as a reward.
- There is no time bonus in Advanced mode, which means speed killing isn't prioritized. There are two ways you can abuse this: waiting for item carriers to give you powerups/F-bombs at a safer time or waiting for a more lucrative bullet cancel. I've provided a list below for when you might want to stall a bit for bullet cancels.
- Yellow F-bombs appear only during the stage, while blue F-bombs appear only during the boss. I might be wrong here, but it seems likely enough from what I've seen.
- Wonder witches cancel bullets into purple gems, just like yellow F-bombs - however they do NOT power you down like yellow F-bombs. Good luck finding any decent opportunities to cancel with witches, though.
Time Attack
In Time Attack mode, there is no score, only the total time used for the game session. Dying removes five seconds from the clock, but there are items that add to the available time. The clock will also stop if you eliminate waves quickly enough.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
While the sparks when grinding bullets look like they indicate a bullet-grinding mechanic, it is just there for visual flair.
Gallery
Official Digital Game Manual
Eschatos Game Manual made by Qute Corporation in digital format, bundled with the purchase of the game vía Steam (PC), Nintendo eShop or PSN.
Contains a brief explanation of the Controls and the Game System.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Information about the Option Level unlocks provided by Emuser: https://shmups.system11.org/viewtopic.php?t=69338