Difference between revisions of "User:1ccsDontMatter/test2"

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(Replaced content with "{| class="wikitable sortable" ! colspan="9" | Raw data |- ! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Boost Rate !! Back brake !! Wall brake !! Speed !! Fra...")
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! colspan="9" | Raw data
 
! colspan="9" | Raw data
 
|-
 
|-
! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Boost Rate !! Back brake !! Wall brake !! Speed !! Frailty
+
! Ship !! Bomb Dmg. !! Accel. per frame !! Boost Accel. !! Frames until boost !! Back brake speed !! Wall brake speed !! Movement speed !! Fragility
 
|-
 
|-
| '''Gain''' || 21 || 4 || || || || || ||
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| '''Gain''' || 21 || 4 || 6 || 90 || -5 || -2 || 18 || 8
 
|-
 
|-
| '''Chitta''' || 18 || 7 || || || || || ||
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| '''Chitta''' || 18 || 7 || 8 || 100 || -1 || -3 || 16 || 11
 
|-
 
|-
| '''Miyamoto''' || 18 || 6 || || || || || ||
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| '''Miyamoto''' || 18 || 6 || 6 || 80 || -4 || -7 || 20 || 9
 
|-
 
|-
| '''Bornham''' || 18 || 2 || || || || || ||
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| '''Bornham''' || 18 || 2 || 4 || 60 || -8 || -6 || 14 || 10
 
|-
 
|-
| '''Nirvana''' || 6 || 8 || || || || || ||
+
| '''Nirvana''' || 6 || 8 || 8 || 70 || -2 || -8 || 21 || 12
 
|-
 
|-
| '''K & L''' || 9 || 5 || || || || || ||
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| '''K & L''' || 9 || 5 || 6 || 120 || -6 || -5 || 19 || 7
 
|-
 
|-
| '''Honest John''' || 18 || 3 || || || || || ||
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| '''Honest John''' || 18 || 3 || 5 || 110 || -7 || -4 || 17 || 6
 
|-
 
|-
| '''Bul-Gin''' || 21 || 1 || || || || || ||
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| '''Bul-Gin''' || 21 || 1 || 4 || 151 || -3 || -1 || 15 || 5
 
|}
 
|}
 +
*<small> ''Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.''</small>

Revision as of 08:38, 6 July 2020

Raw data
Ship Bomb Dmg. Accel. per frame Boost Accel. Frames until boost Back brake speed Wall brake speed Movement speed Fragility
Gain 21 4 6 90 -5 -2 18 8
Chitta 18 7 8 100 -1 -3 16 11
Miyamoto 18 6 6 80 -4 -7 20 9
Bornham 18 2 4 60 -8 -6 14 10
Nirvana 6 8 8 70 -2 -8 21 12
K & L 9 5 6 120 -6 -5 19 7
Honest John 18 3 5 110 -7 -4 17 6
Bul-Gin 21 1 4 151 -3 -1 15 5
  • Note: Fragility is the opposite measure of weight and is how the game calculates bump displacement.