Difference between revisions of "User:1ccsDontMatter/test2"
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<hr/> | <hr/> | ||
<small>'''Strengths:''' | <small>'''Strengths:''' | ||
− | * | + | * has one of the best homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from. |
* Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game. | * Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game. | ||
* Second best booster in the game. | * Second best booster in the game. | ||
'''Weaknesses:''' | '''Weaknesses:''' | ||
− | * Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. | + | * Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. However, unlike Chitta who is in a similar situation, Nirvana's great movement speed will normally allow her to recover more easily. |
* The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills. | * The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills. | ||
* Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have. | * Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have. | ||
* The Forward weapon basically doesn't exist. | * The Forward weapon basically doesn't exist. | ||
* Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions. | * Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions. | ||
+ | * Only has good brakes if there is a wall or bumpable enemy nearby. | ||
+ | }} | ||
+ | |||
+ | {{KGPCharInfo | ||
+ | |headcolor = #008CEF | ||
+ | |backcolor = #eeF4FF | ||
+ | |bordercolor = #444444 | ||
+ | |fontcolor = #fefefe | ||
+ | |charname = Kickle & Laycle | ||
+ | |shipimage = [[Image:Kickleandlaycle-160px.png|90px]] | ||
+ | |p1 = [[File:Homingshot-s.png]] | ||
+ | |v1 = {{LetterGrade | C}} | ||
+ | |||
+ | |p2 = [[File:Frontalshot-s.png]] | ||
+ | |v2 = {{LetterGrade | B}} | ||
+ | |||
+ | |p3 = Speed | ||
+ | |v3 = {{LetterGrade | B}} | ||
+ | |||
+ | |p4 = Accel. | ||
+ | |v4 = {{LetterGrade | C}} | ||
+ | |||
+ | |p5 = Booster | ||
+ | |v5 = {{LetterGrade | D}} | ||
+ | |||
+ | |p6 = Bomb | ||
+ | |v6 = {{LetterGrade | D}} | ||
+ | |||
+ | |p7 = Weight | ||
+ | |v7 = {{LetterGrade | B}} | ||
+ | |||
+ | |p8 = Back brake | ||
+ | |v8 = {{LetterGrade | B}} | ||
+ | |||
+ | |p9 = Wall brake | ||
+ | |v9 = {{LetterGrade | B}} | ||
+ | |||
+ | |p10 = Control | ||
+ | |v10 = {{LetterGrade | B}} | ||
+ | |||
+ | |p11 = - | ||
+ | |||
+ | |caption = Ship: SORCER STRIKER -- ''"Leader of huge fairies driven out of homeland is in search of a new mystical forest."'' | ||
+ | |content = '''Class: none''' | ||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly much wider per level | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots a constant stream of bullets forward | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Launches large missiles that target enemies | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Releases an airstrike that targets enemies | ||
+ | <hr/> | ||
+ | <small>'''Strengths:''' | ||
+ | * Good weight and speed makes them excel at bumping / spin attacks. | ||
+ | * Difficult to knock around and quick to recover. | ||
+ | * Forward weapon does passable damage, although it does not pierce. | ||
+ | * Normal shots are a very wide fan. | ||
+ | * Poor racing stats are tolerable during score runs where accelerating and booster charging are of minimal importance. | ||
+ | '''Weaknesses:''' | ||
+ | * Awful bomb that deals little damage. It's particularly bad at hitting other racers as well. | ||
+ | * Slightly more difficult to win races / reach the 2nd loop due to poor racing stats and bad bomb that's ineffective at slowing other racers. | ||
+ | * It's extremely tricky to do good damage with the homing shot. | ||
+ | * Doesn't have any particularly great strengths. | ||
+ | }} | ||
+ | |||
+ | {{KGPCharInfo | ||
+ | |headcolor = #DE8C00 | ||
+ | |backcolor = #FFFDeF | ||
+ | |bordercolor = #444444 | ||
+ | |fontcolor = #fefefe | ||
+ | |charname = Honest John | ||
+ | |shipimage = [[Image:Honestjohn-160px.png|90px]] | ||
+ | |p1 = [[File:Homingshot-s.png]] | ||
+ | |v1 = {{LetterGrade | D}} | ||
+ | |||
+ | |p2 = [[File:Frontalshot-s.png]] | ||
+ | |v2 = {{LetterGrade | B}} | ||
+ | |||
+ | |p3 = Speed | ||
+ | |v3 = {{LetterGrade | D}} | ||
+ | |||
+ | |p4 = Accel. | ||
+ | |v4 = {{LetterGrade | D}} | ||
+ | |||
+ | |p5 = Booster | ||
+ | |v5 = {{LetterGrade | D}} | ||
+ | |||
+ | |p6 = Bomb | ||
+ | |v6 = {{LetterGrade | A}} | ||
+ | |||
+ | |p7 = Weight | ||
+ | |v7 = {{LetterGrade | A}} | ||
+ | |||
+ | |p8 = Back brake | ||
+ | |v8 = {{LetterGrade | A}} | ||
+ | |||
+ | |p9 = Wall brake | ||
+ | |v9 = {{LetterGrade | C}} | ||
+ | |||
+ | |p10 = Control | ||
+ | |v10 = {{LetterGrade | C}} | ||
+ | |||
+ | |p11 = - | ||
+ | |||
+ | |caption = Ship: none -- ''"Leader of huge fairies driven out of homeland is in search of a new mystical forest."'' | ||
+ | |content = '''Class: AUTOMATIC ARMOR''' | ||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots nuts across the top of the screen | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots slow beams with strong homing properties | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Hits his hammer multiple times and releases high damage waves within the area | ||
+ | <hr/> | ||
+ | <small>'''Strengths:''' | ||
+ | * Forward Weapon deals more damage than it would seem to. One of the strongest "wide area" sub weapons. | ||
+ | * The best bump attacker in the game, since Bul-Gin (who has better weight) is unable to activate the spin glitch. | ||
+ | * Good bomb damage, great bomb spread, and the lengthiest bomb animation. | ||
+ | * Sub-par speed can sometimes be a blessing (easier manual spin attacks, more precise movements), especially with Honest John's extreme weight behind it. | ||
+ | * Mostly excels in score runs due to his strong bump attacks and good bomb. | ||
+ | '''Weaknesses:''' | ||
+ | * Homing isn't useful, even in the first loop. | ||
+ | * Very bad acceleration and boosting means tighter racing is required to reach the second loop. | ||
+ | * Forward weapon needs the right angles to deal more than minimal damage. | ||
+ | * Normal shot is extremely thin. | ||
}} | }} |