Difference between revisions of "User:1ccsDontMatter/test2"
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|v3 = {{LetterGrade | D}} | |v3 = {{LetterGrade | D}} | ||
|p4 = Accel. | |p4 = Accel. | ||
− | |v4 = {{LetterGrade | | + | |v4 = {{LetterGrade | A}} |
|p5 = Booster | |p5 = Booster | ||
|v5 = {{LetterGrade | D}} | |v5 = {{LetterGrade | D}} | ||
Line 85: | Line 85: | ||
<small>'''Strengths:''' | <small>'''Strengths:''' | ||
* Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls. | * Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls. | ||
− | * | + | * Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target. |
+ | * Very high acceleration. | ||
'''Weaknesses:''' | '''Weaknesses:''' | ||
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either. | * Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either. | ||
Line 92: | Line 93: | ||
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | * Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | ||
}} | }} | ||
− | + | {{KGPCharInfo | |
+ | |headcolor = #7b00ce | ||
+ | |backcolor = #f3effe | ||
+ | |bordercolor = #444444 | ||
+ | |fontcolor = #fefefe | ||
+ | |charname = Miyamoto | ||
+ | |shipimage = [[Image:Bornnam-160px.png|90px]] | ||
+ | |p1 = [[File:Homingshot-s.png]] | ||
+ | |v1 = {{LetterGrade | D}} | ||
+ | |p2 = [[File:Frontalshot-s.png]] | ||
+ | |v2 = {{LetterGrade | A}} | ||
+ | |p3 = Speed | ||
+ | |v3 = {{LetterGrade | C}} | ||
+ | |p4 = Accel. | ||
+ | |v4 = {{LetterGrade | A}} | ||
+ | |p5 = Booster | ||
+ | |v5 = {{LetterGrade | S}} | ||
+ | |p6 = Bomb | ||
+ | |v6 = {{LetterGrade | B}} | ||
+ | |p7 = Weight | ||
+ | |v7 = {{LetterGrade | A}} | ||
+ | |p8 = Back brake | ||
+ | |v8 = {{LetterGrade | S}} | ||
+ | |p9 = Wall brake | ||
+ | |v9 = {{LetterGrade | A}} | ||
+ | |p10 = Control | ||
+ | |v10 = {{LetterGrade | S}} | ||
+ | |p11 = - | ||
+ | |caption = Ship: none -- ''"Samurai Doragon from the north searches for potion for mentor's daughter"'' | ||
+ | |content = '''Class: Samurai''' | ||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly wider per level | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Drops a big bomb ahead of the player with a skull face inside it | ||
+ | <hr/> | ||
+ | <small>'''Strengths:''' | ||
+ | * Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere. | ||
+ | * Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage discontinued when boss health is low enough for a spin kill. | ||
+ | * Forward shot has a massive spread but still deals great damage. It's very useful for scoring in certain sections. | ||
+ | * One of the few characters with two viable weapons. | ||
+ | * His bomb is very powerful for racing as it can easily and quickly knock enemy racers out. | ||
+ | * Good stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time. Even his spin rams are among the best. | ||
+ | '''Weaknesses:''' | ||
+ | * Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb. | ||
+ | * High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible. | ||
+ | * High wall / collision braking could be considered a weakness, but it rarely ever is as boosters can cancel speed loss when desired. | ||
+ | }} | ||
{{KGPCharInfo | {{KGPCharInfo | ||
|headcolor = #427373 | |headcolor = #427373 | ||
Line 103: | Line 150: | ||
|v1 = {{LetterGrade | S}} | |v1 = {{LetterGrade | S}} | ||
|p2 = [[File:Frontalshot-s.png]] | |p2 = [[File:Frontalshot-s.png]] | ||
− | |v2 = {{LetterGrade | | + | |v2 = {{LetterGrade | B}} |
|p3 = Speed | |p3 = Speed | ||
|v3 = {{LetterGrade | A}} | |v3 = {{LetterGrade | A}} |
Revision as of 01:03, 6 July 2020
Miyamoto | ![]() |
![]() |
Speed | Accel. | Booster | Bomb | Weight | Back brake | Wall brake | Control | - | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
90px | D | A | C | A | S | B | A | S | A | S | - | |
Ship: none -- "Samurai Doragon from the north searches for potion for mentor's daughter" | ||||||||||||
Class: Samurai
Strengths:
Weaknesses:
|