Difference between revisions of "User:1ccsDontMatter/test2"
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|fontcolor = #fefefe | |fontcolor = #fefefe | ||
|charname = Gain | |charname = Gain | ||
− | |shipimage = [[Image:Gain-160px.png| | + | |shipimage = [[Image:Gain-160px.png|90px]] |
|p1 = [[File:Homingshot-s.png]] | |p1 = [[File:Homingshot-s.png]] | ||
|v1 = {{LetterGrade | D}} | |v1 = {{LetterGrade | D}} | ||
Line 27: | Line 27: | ||
|v10 = {{LetterGrade | B}} | |v10 = {{LetterGrade | B}} | ||
|p11 = - | |p11 = - | ||
− | |caption = ''Wandering soldier of unrivaled expertise, in search of the ultimate weapon | + | |caption = Ship: VALLHALLYZER -- ''"Wandering soldier of unrivaled expertise, in search of the ultimate weapon"'' |
− | |content = '''Class: Fighter''' | + | |content = |
+ | '''Class: Fighter''' | ||
* '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot | * '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot | ||
* '''<span style="color:#79C0eb">Frontal Shot:</span>''' Shoots two swords upwards, but only two can be on screen at the same time | * '''<span style="color:#79C0eb">Frontal Shot:</span>''' Shoots two swords upwards, but only two can be on screen at the same time | ||
Line 38: | Line 39: | ||
* Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation. | * Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation. | ||
* Homing can hit behind Gain and to the sides with decent damage. | * Homing can hit behind Gain and to the sides with decent damage. | ||
− | * Forward | + | * Forward can pierce walls. |
* His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon. | * His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon. | ||
'''Weaknesses:''' | '''Weaknesses:''' | ||
Line 45: | Line 46: | ||
* Very weak back braking makes it just a little harder for him to control enemy spawns and the flow of the level. | * Very weak back braking makes it just a little harder for him to control enemy spawns and the flow of the level. | ||
* He doesn't excel noticeably in any area, and there are other characters who simply outclass him in every way.</small> | * He doesn't excel noticeably in any area, and there are other characters who simply outclass him in every way.</small> | ||
+ | }} | ||
+ | |||
+ | {{KGPCharInfo | ||
+ | |headcolor = #0073CE | ||
+ | |backcolor = #eff3fe | ||
+ | |bordercolor = #444444 | ||
+ | |fontcolor = #fefefe | ||
+ | |charname = Chitta | ||
+ | |shipimage = [[Image:Chitta-160px.png|90px]] | ||
+ | |p1 = [[File:Homingshot-s.png]] | ||
+ | |v1 = {{LetterGrade | C}} | ||
+ | |p2 = [[File:Frontalshot-s.png]] | ||
+ | |v2 = {{LetterGrade | A}} | ||
+ | |p3 = Speed | ||
+ | |v3 = {{LetterGrade | D}} | ||
+ | |p4 = Accel. | ||
+ | |v4 = {{LetterGrade | S}} | ||
+ | |p5 = Booster | ||
+ | |v5 = {{LetterGrade | D}} | ||
+ | |p6 = Bomb | ||
+ | |v6 = {{LetterGrade | C}} | ||
+ | |p7 = Weight | ||
+ | |v7 = {{LetterGrade | F}} | ||
+ | |p8 = Back brake | ||
+ | |v8 = {{LetterGrade | F}} | ||
+ | |p9 = Wall brake | ||
+ | |v9 = {{LetterGrade | C}} | ||
+ | |p10 = Control | ||
+ | |v10 = {{LetterGrade | D}} | ||
+ | |p11 = - | ||
+ | |caption = Ship: GUN-DALF -- ''"Local magician capable strong magical spells in contrary to appearance"'' | ||
+ | |content = '''Class: Witch''' | ||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots large electrical waves forward | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots flames that fly towards enemies | ||
+ | * '''<span style="color:#BA55D3">Bomb:</span>''' Two large genies merge and deal heavy damage to nearby enemies | ||
+ | <hr/> | ||
+ | <small>'''Strengths:''' | ||
+ | * Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls. | ||
+ | * Fastest acceleration in the game. | ||
+ | '''Weaknesses:''' | ||
+ | * Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either. | ||
+ | * Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage. | ||
+ | * Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away. | ||
+ | * Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | ||
}} | }} |