Difference between revisions of "User:1ccsDontMatter/test2"

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|fontcolor = #fefefe
 
|fontcolor = #fefefe
 
|charname = Gain
 
|charname = Gain
|shipimage = [[Image:Gain-160px.png|99px]]
+
|shipimage = [[Image:Gain-160px.png|90px]]
 
|p1 = [[File:Homingshot-s.png]]
 
|p1 = [[File:Homingshot-s.png]]
 
|v1 = {{LetterGrade | D}}
 
|v1 = {{LetterGrade | D}}
Line 27: Line 27:
 
|v10 = {{LetterGrade | B}}
 
|v10 = {{LetterGrade | B}}
 
|p11 = -
 
|p11 = -
|caption =  ''Wandering soldier of unrivaled expertise, in search of the ultimate weapon.''
+
|caption =  Ship: VALLHALLYZER -- ''"Wandering soldier of unrivaled expertise, in search of the ultimate weapon"''
|content = '''Class: Fighter'''
+
|content =
 +
'''Class: Fighter'''
 
* '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot
 
* '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot
 
* '''<span style="color:#79C0eb">Frontal Shot:</span>''' Shoots two swords upwards, but only two can be on screen at the same time
 
* '''<span style="color:#79C0eb">Frontal Shot:</span>''' Shoots two swords upwards, but only two can be on screen at the same time
Line 38: Line 39:
 
* Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.
 
* Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.
 
* Homing can hit behind Gain and to the sides with decent damage.
 
* Homing can hit behind Gain and to the sides with decent damage.
* Forward is one of the few weapons which can pierce walls.
+
* Forward can pierce walls.
 
* His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.
 
* His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.
 
'''Weaknesses:'''
 
'''Weaknesses:'''
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* Very weak back braking makes it just a little harder for him to control enemy spawns and the flow of the level.
 
* Very weak back braking makes it just a little harder for him to control enemy spawns and the flow of the level.
 
* He doesn't excel noticeably in any area, and there are other characters who simply outclass him in every way.</small>
 
* He doesn't excel noticeably in any area, and there are other characters who simply outclass him in every way.</small>
 +
}}
 +
 +
{{KGPCharInfo
 +
|headcolor = #0073CE
 +
|backcolor = #eff3fe
 +
|bordercolor = #444444
 +
|fontcolor = #fefefe
 +
|charname = Chitta
 +
|shipimage = [[Image:Chitta-160px.png|90px]]
 +
|p1 = [[File:Homingshot-s.png]]
 +
|v1 = {{LetterGrade | C}}
 +
|p2 = [[File:Frontalshot-s.png]]
 +
|v2 = {{LetterGrade | A}}
 +
|p3 = Speed
 +
|v3 = {{LetterGrade | D}}
 +
|p4 = Accel.
 +
|v4 = {{LetterGrade | S}}
 +
|p5 = Booster
 +
|v5 = {{LetterGrade | D}}
 +
|p6 = Bomb
 +
|v6 = {{LetterGrade | C}}
 +
|p7 = Weight
 +
|v7 = {{LetterGrade | F}}
 +
|p8 = Back brake
 +
|v8 = {{LetterGrade | F}}
 +
|p9 = Wall brake
 +
|v9 = {{LetterGrade | C}}
 +
|p10 = Control
 +
|v10 = {{LetterGrade | D}}
 +
|p11 = -
 +
|caption =  Ship: GUN-DALF -- ''"Local magician capable strong magical spells in contrary to appearance"''
 +
|content = '''Class: Witch'''
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots large electrical waves forward
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots flames that fly towards enemies
 +
* '''<span style="color:#BA55D3">Bomb:</span>''' Two large genies merge and deal heavy damage to nearby enemies
 +
<hr/>
 +
<small>'''Strengths:'''
 +
* Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.
 +
* Fastest acceleration in the game.
 +
'''Weaknesses:'''
 +
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.
 +
* Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.
 +
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.
 +
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.
 
}}
 
}}

Revision as of 12:20, 5 July 2020

Gain Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Gain-160px.png D C B B C A B D B B -
Ship: VALLHALLYZER -- "Wandering soldier of unrivaled expertise, in search of the ultimate weapon"
Class: Fighter
  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots two swords upwards, but only two can be on screen at the same time
  • Homing Shot: Releases small daggers with homing properties
  • Bomb: Throws a big destructive sphere ahead of Gain

Strengths:

  • Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board.
  • Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.
  • Homing can hit behind Gain and to the sides with decent damage.
  • Forward can pierce walls.
  • His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.

Weaknesses:

  • The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Forward is extremely narrow, and not very powerful, especially against horizontally thin enemies.
  • He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes.
  • Very weak back braking makes it just a little harder for him to control enemy spawns and the flow of the level.
  • He doesn't excel noticeably in any area, and there are other characters who simply outclass him in every way.
Chitta Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Chitta-160px.png C A D S D C F F C D -
Ship: GUN-DALF -- "Local magician capable strong magical spells in contrary to appearance"
Class: Witch
  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots large electrical waves forward
  • Homing Shot: Shoots flames that fly towards enemies
  • Bomb: Two large genies merge and deal heavy damage to nearby enemies

Strengths:

  • Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.
  • Fastest acceleration in the game.

Weaknesses:

  • Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.
  • Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.
  • Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.
  • Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.