Difference between revisions of "Strikers 1945 II/Notable Scoring Sections"

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(Created page with "This page includes scoring sections that are worth noting or might not be as obvious to new players of the games. The value of these tricks is not very consistent, but the goa...")
 
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This page includes scoring sections that are worth noting or might not be as obvious to new players of the games. The value of these tricks is not very consistent, but the goal here is to teach people where extra points can be gained besides the obvious tricks, like picking up medals and killing as many [[zako]] enemies during bosses.
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This page includes scoring sections that are worth noting or might not be as obvious to new players of the games. The value of these tricks is not always consistent, but the goal here is to teach people where extra points can be gained besides the obvious tricks, like picking up medals and killing as many [[zako]] enemies during bosses.
 
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== Notable Scoring Sections ==
 
== Notable Scoring Sections ==
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Most will try to get rid of the other destroyable parts that Rommel has, so you don't have to worry about those while you are attacking the turrets. Or they try to do this after killing the first wave of turrets. Using the time it costs for them to respawn to kill the other parts.
 
Most will try to get rid of the other destroyable parts that Rommel has, so you don't have to worry about those while you are attacking the turrets. Or they try to do this after killing the first wave of turrets. Using the time it costs for them to respawn to kill the other parts.
  
Getting 12 turret kills (worth 48,000) is considered extremely good. Some ships have a much easier time with this trick then others. <br>  
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Getting 12 turret kills (worth 48,000) is considered really good. Some ships have a much easier time with this trick than others. <br>  
Hayate can position their charges at the right place to weaken the turrets.
 
  
 
|examples =  
 
|examples =  
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* https://youtu.be/VoqUeiqmj1s?t=1808 (loop 2)
 
* https://youtu.be/VoqUeiqmj1s?t=1808 (loop 2)
 
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[[Category: Strategy]]

Latest revision as of 23:24, 12 December 2022

This page includes scoring sections that are worth noting or might not be as obvious to new players of the games. The value of these tricks is not always consistent, but the goal here is to teach people where extra points can be gained besides the obvious tricks, like picking up medals and killing as many zako enemies during bosses.

Notable Scoring Sections

Rommel turrets

Important section: Respawning turrets in Rommel fight (Stage 5)
S1945ii-stage5-turrets.gif

Rommel's first phase has turrets on either side that keep respawning once they have been killed. They are worth 4,000 points. This is by far the most lucrative boss milk in the game.

Most will try to get rid of the other destroyable parts that Rommel has, so you don't have to worry about those while you are attacking the turrets. Or they try to do this after killing the first wave of turrets. Using the time it costs for them to respawn to kill the other parts.

Getting 12 turret kills (worth 48,000) is considered really good. Some ships have a much easier time with this trick than others.

Examples