Difference between revisions of "Gradius II: Gofer no Yabou/Guides"

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(Created page with "This page aims to offer general gameplay tips and individual stage descriptions with a '''survival''' focus, for a description of scoring tricks visit the '''Gradius II/Scor...")
 
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A new addition to Gradius II is the Option Hunter. This enemy is '''indestructible''' and can steal any Options you have if it comes in contact with one of them. How many Options are lost depends on which one was taken: if it touches the one that is furthest away from your ship you will only lose your 4th Option and keep the rest, while if it touches the closest one to your ship you will '''lose all of them'''. The Option Hunter has a unique alarm sound when it first appears and always aims at '''your ship''' with a horizontal trajectory. This means by fully moving up or down to get your Options out of your way it's possible to easily bait the Option Hunter.
 
A new addition to Gradius II is the Option Hunter. This enemy is '''indestructible''' and can steal any Options you have if it comes in contact with one of them. How many Options are lost depends on which one was taken: if it touches the one that is furthest away from your ship you will only lose your 4th Option and keep the rest, while if it touches the closest one to your ship you will '''lose all of them'''. The Option Hunter has a unique alarm sound when it first appears and always aims at '''your ship''' with a horizontal trajectory. This means by fully moving up or down to get your Options out of your way it's possible to easily bait the Option Hunter.
  
{| class="wikitable mw-collapsible mw-collapsed"
+
[[File: GII_option_hunter_dodge.png|thumb|left|Smart and simple way to make the Option Hunter miss]]
|+ class="nowrap" | Screenshot
 
|-
 
| [[File:GII option hunter dodge.png]]
 
|}
 
  
'''Smart and simple way to make the Option Hunter miss'''
+
{{clear}}
  
However, this won't always work. Especially in more hectic situations like the Boss Rush and the Base stage where the Option Hunter can absolutely kill runs if it appears at the wrong time. Therefore a good solution to '''never''' have to deal with the Option Hunter is playing with 3 Options. This slight firepower isn't that important and 2-3 Speed Ups will still give you plenty of coverage.
+
However, this won't always work. Especially in more hectic situations like the Boss Rush and the Base stage where the Option Hunter can absolutely kill runs if it appears at the wrong time. Therefore a good solution to '''never''' have to deal with the Option Hunter is playing with 3 Options. This slight firepower decrease isn't that important and 2-3 Speed Ups will still give you plenty of coverage.
 +
 
 +
==Goal==
  
 
<tabber>
 
<tabber>
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==Stage 1==
 
==Stage 1==
  
TBD
+
The intro section has 8 Power Capsules which is enough to get Missile, one Option and 2 or 3 Speed Ups. The fire dragons' fireballs drop Power Capsule so leave them alive for a bit to equip everything you need.
  
 
==Stage 1 BOSS: Phoenix==
 
==Stage 1 BOSS: Phoenix==
  
TBD
+
Phoenix's attacks are blue lasers and spitting fireballs. Because the blue lasers are [[Help:Dodging_strategy#Static_bullet_patterns|static]] you can line up with the boss' chest and they will always miss. You can place your Options below the "HI" text and this is usually enough to speedkill the boss.
  
 
==Stage 2==
 
==Stage 2==
  
TBD
+
It's important to choose a path during the vines section, try to stay at the middle-bottom and avoid going too close to the top of the screen, because this will leave you with very little room to maneuver and the game's scrolling is reset back to a single screen later on. For the tentacle arms the solution is to just keep shooting and they won't be a threat.
  
 
==Stage 2 BOSS: Big Eye==
 
==Stage 2 BOSS: Big Eye==
  
TBD
+
Big Eye fires destructible orbs with both of its arms that stick to the scenery, slightly reducing the arena, while the eye itself periodically throws a large indestructible rock. With '''Type 3''' and '''Type 4''' placing yourself at the top or bottom with your Options in a vertical line then the Ripple Laser will take care of all the orbs, go the opposite way when Big Eye fires the rock. '''Type 1''' and '''Type 2''' need more movement because the regular Laser doesn't have as much coverage. If Big Eye happens to timeout it will move to the left before crashing and dying, when this happens you can either destroy it or go to the left and let the boss suicide. Be careful because Big Eye fires it rock one last time as it's coming towards you.
 +
 
 +
===KEY CHECKPOINT RECOVERY===
 +
 
 +
If you died in this last checkpoint and didn't just reset to recover here you need to destroy the two red turrets at the top to get a Speed Up and Missile then quickly speedkill the enemy spawners. For Big Eye try to stay at either the lower half of the screen or the upper one, but don't move wildly trying to actually kill Big Eye because it's not gonna work. If the screen looks too flooded with orbs to go left when Big Eye times out you can fly below it.
 +
 
 +
[[File: GII_big_eye_timeout.png]]
  
 
==Stage 3==
 
==Stage 3==
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In classic Gradius tradition, Gofer doesn't do anything. You can destroy the tissue over his head to end the fight quickly or just wait.
 
In classic Gradius tradition, Gofer doesn't do anything. You can destroy the tissue over his head to end the fight quickly or just wait.
 
<big>TBD</big>
 
  
 
</tabber>
 
</tabber>

Revision as of 03:43, 12 December 2022

This page aims to offer general gameplay tips and individual stage descriptions with a survival focus, for a description of scoring tricks visit the scoring sections page.

Weapon configurations

The most important part for anyone who wants to clear Gradius II is figuring out what weapon setup feels the most comfortable and provides consistent results. A popular choice is Type 4 thanks to its 2-Way Missile that makes it easy to learn stages, but generally speaking all the weapon configurations excel at different things and will work out with enough effort, such as Type 1's piercing laser during the moai stage, Type 2's spread bomb, or maybe you just really like the blue Ripple Laser and decide to stick with Type 3. A general ranking from easiest to hardest is probably like this:

  1. Type 4
  2. Type 3
  3. Type 1
  4. Type 2

Along with this, it is heavily recommended you pick Force Field as your shield. The regular Shield being able to take more damage isn't useful when it's easily taken out by terrain, large size makes it hard to avoid hits and it only protects the front of your ship. It's much easier to maintain the Force Field for long periods of time and protection from all sides is more important.

Get used to higher speed levels

Just like most of the Gradius series there are multiple speed levels to choose from by equipping the Speed Up slot, in this case 5 Speed Ups is the max. While playing with a single Speed Up can be easy it is extremely important to get used to 2 or even 3 Speed Ups early on, as the High Speed stage pretty much demands it, otherwise you will take at least a single death there. Moreover, there's extra benefits besides just moving faster, as higher speed levels make your Options more spread out giving greater coverage, especially if playing with Type 3 or Type 4 that have the Ripple Laser. Anything higher than 3 Speed Ups is not needed at all unless you really like it.

Avoid the Option Hunter

A new addition to Gradius II is the Option Hunter. This enemy is indestructible and can steal any Options you have if it comes in contact with one of them. How many Options are lost depends on which one was taken: if it touches the one that is furthest away from your ship you will only lose your 4th Option and keep the rest, while if it touches the closest one to your ship you will lose all of them. The Option Hunter has a unique alarm sound when it first appears and always aims at your ship with a horizontal trajectory. This means by fully moving up or down to get your Options out of your way it's possible to easily bait the Option Hunter.

Smart and simple way to make the Option Hunter miss

However, this won't always work. Especially in more hectic situations like the Boss Rush and the Base stage where the Option Hunter can absolutely kill runs if it appears at the wrong time. Therefore a good solution to never have to deal with the Option Hunter is playing with 3 Options. This slight firepower decrease isn't that important and 2-3 Speed Ups will still give you plenty of coverage.

Goal

Stage 1

The intro section has 8 Power Capsules which is enough to get Missile, one Option and 2 or 3 Speed Ups. The fire dragons' fireballs drop Power Capsule so leave them alive for a bit to equip everything you need.

Stage 1 BOSS: Phoenix

Phoenix's attacks are blue lasers and spitting fireballs. Because the blue lasers are static you can line up with the boss' chest and they will always miss. You can place your Options below the "HI" text and this is usually enough to speedkill the boss.

Stage 2

It's important to choose a path during the vines section, try to stay at the middle-bottom and avoid going too close to the top of the screen, because this will leave you with very little room to maneuver and the game's scrolling is reset back to a single screen later on. For the tentacle arms the solution is to just keep shooting and they won't be a threat.

Stage 2 BOSS: Big Eye

Big Eye fires destructible orbs with both of its arms that stick to the scenery, slightly reducing the arena, while the eye itself periodically throws a large indestructible rock. With Type 3 and Type 4 placing yourself at the top or bottom with your Options in a vertical line then the Ripple Laser will take care of all the orbs, go the opposite way when Big Eye fires the rock. Type 1 and Type 2 need more movement because the regular Laser doesn't have as much coverage. If Big Eye happens to timeout it will move to the left before crashing and dying, when this happens you can either destroy it or go to the left and let the boss suicide. Be careful because Big Eye fires it rock one last time as it's coming towards you.

KEY CHECKPOINT RECOVERY

If you died in this last checkpoint and didn't just reset to recover here you need to destroy the two red turrets at the top to get a Speed Up and Missile then quickly speedkill the enemy spawners. For Big Eye try to stay at either the lower half of the screen or the upper one, but don't move wildly trying to actually kill Big Eye because it's not gonna work. If the screen looks too flooded with orbs to go left when Big Eye times out you can fly below it.

GII big eye timeout.png

Stage 3

TBD

Stage 3 BOSS: Crystal Core

TBD

Stage 4

TBD

Stage 4 BOSS: Death MK. II

TBD

Stage 5

TBD

Stage 5 MIDBOSS: Jumping Moai

TBD

Stage 5 BOSS: Big Moai

TBD

Stage 6

TBD

Stage 6 BOSS: Big Core MK. II

TBD

Stage 7

TBD

Stage 7 MIDBOSS: Big Core

TBD

Stage 7 MIDBOSS: Brain Golem

TBD

Stage 7 MIDBOSS: Tetran

TBD

Stage 7 MIDBOSS: Gaw

TBD

Stage 7 MIDBOSS: Intruder

TBD

Stage 7 BOSS: Covered Core

TBD

Stage 8 MIDBOSS: Demos

TBD

Stage 8 MIDBOSS: Crab

TBD

Stage 8 BOSS: Gofer

In classic Gradius tradition, Gofer doesn't do anything. You can destroy the tissue over his head to end the fight quickly or just wait.

Stage 1

TBD

Stage 1 BOSS: Phoenix

TBD

Stage 2

TBD

Stage 2 BOSS: Big Eye

TBD

Stage 3

TBD

Stage 3 BOSS: Crystal Core

TBD

Stage 4

TBD

Stage 4 BOSS: Death MK. II

TBD

Stage 5

TBD

Stage 5 MIDBOSS: Jumping Moai

TBD

Stage 5 BOSS: Big Moai

TBD

Stage 6

TBD

Stage 6 BOSS: Big Core MK. II

TBD

Stage 7

TBD

Stage 7 MIDBOSS: Big Core

TBD

Stage 7 MIDBOSS: Brain Golem

TBD

Stage 7 MIDBOSS: Tetran

TBD

Stage 7 MIDBOSS: Gaw

TBD

Stage 7 MIDBOSS: Intruder

TBD

Stage 7 BOSS: Covered Core

TBD

Stage 8 MIDBOSS: Demos

TBD

Stage 8 MIDBOSS: Crab

TBD

Stage 8 BOSS: Gofer

In classic Gradius tradition, Gofer doesn't do anything. You can destroy the tissue over his head to end the fight quickly or just wait.