Difference between revisions of "User:1ccsDontMatter/notes"
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== chitta == | == chitta == | ||
− | red wep: You want to be far away and central to the target so the streams can converge on it. | + | red wep: You want to be far away and central to the target so the streams can converge on it. Bad in tight areas. |
==Ice corridor== | ==Ice corridor== | ||
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l1 score: 55k | l1 score: 55k | ||
+ | |||
+ | ==crossfire== | ||
+ | |||
+ | l2 canonns: rank rolls over due to speed and enemies fire slower | ||
+ | |||
+ | ==strato sphere== | ||
+ | |||
+ | knight enemies: dont stay at the bottom of the screen or you get crushed and spit into bullet streams | ||
+ | |||
+ | |||
+ | ==kobold tower== | ||
+ | |||
+ | ===boss=== | ||
+ | |||
+ | l2: easier to time out than to kill due to enemies after being strong |
Revision as of 20:52, 2 July 2020
Contents
Gain
Green weapon: pierce deep body parts + 2 shot streams
Red weapon: often more damage from behind
ice treasures: stay top of the screen
chitta
red wep: You want to be far away and central to the target so the streams can converge on it. Bad in tight areas.
Ice corridor
Boss
Ice attack: Hug wall adjacent to torso
forest of dead
boss
l1 score: 55k
crossfire
l2 canonns: rank rolls over due to speed and enemies fire slower
strato sphere
knight enemies: dont stay at the bottom of the screen or you get crushed and spit into bullet streams
kobold tower
boss
l2: easier to time out than to kill due to enemies after being strong