Difference between revisions of "Sophstar"

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== General remarks ==
 
 
=== Creating a new page ===
 
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[[File:Template_Logo.png|center]]
 
[[File:Template_Logo.png|center]]
  

Revision as of 11:18, 30 October 2022

Template Logo.png
Sophstar
Template Title.png

Title screen

Developer: Rafael Lima (main dev & game design), Leonardo Miranda (testing)
Publisher: Red Art Games
Official site: https://bananabytes.com.br/site/
Planning: Rafael Lima
Music: Gabriel Gomes, Thiago Halleck
Art: Mário Santos (art direction), Luiz Felipe Erthal (concept & divulgation art), Elder Junior, Saulo Santiago, Rafael Lima, Rodrigo Siqueira
Designer: Débora Muth (dialogue & voices)
Release date: 2022
Previous game: N/A
Next game: TBA


Sophstar

(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.

It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.

The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: Template:GameInfobox


Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls

On Nintendo Switch you move the ship with either the D-pad or left analogue stick, the movement is of the digital 8-way type.

  • B: main weapon
  • A: sub weapon
  • ZL: half-speed
  • L: focus movement
  • ZR: teleport

Teleporting is different from ship to ship. The main way is to hold ZR and set the position with the left stick / D-pad. Alternatively, if you have the rights stick enabled in the options, you can teleport by just moving the right stick, skipping the need to press the button. For some ships, like Rigby which teleports to a random position, it is enough to just tap the teleport button without other input.

Unlockable Secrets


If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in Battle Garegga or Strong Style in DoDonPachi DaiFukkatsu that are relevant to the basic system of a game, put these codes here. Otherwise, omit this section.

Characters / Ships / Styles

Soph can pilot 9 different ships from the start, which all play very differently.

As an overview:

Ship name Speed Fire power Recovery
Reyka 4 4 4
Nina 3 3 3
Arobe-D 2 2 2
Hirane 5 5 3
Dumont 3 2 2
Rigby 2 3 1
Katha 4 4 4
Z2 4 4 5
Leo 1 3 1

And in some details with their pros and cons:

Reyka

  • type: advanced
  • speed: 4
  • main weapon: fire blast
  • sub weapon: area cleaner
  • fire power: 4
  • teleport: double dash
  • recovery: 4
  • pros:
    • very powerful at point blank
    • double teleport with fast recharge time
    • sub weapon is defensive and offensive
  • cons:
    • hard to control at full speed
    • weapon loses power at long distance
    • no attacks to protect the back

Nina

  • type: aggressive
  • speed: 3
  • main weapon: spread cannon
  • sub weapon: missile barrage
  • fire power: 3
  • teleport: ghost drone
  • recovery: 3
  • pros:
    • aggressive weapon and teleport
    • main weapon covers huge area
    • sub weapon can deal a lot of damage
  • cons:
    • sub weapon won’t give invincibility
    • teleport takes too long to recharge
    • sub weapon uses a lot of energy

Arobe-D

  • type: defensive
  • speed: 2
  • main weapon: 4-way and homing
  • sub weapon: shield
  • fire power: 2
  • teleport: transdimensional
  • recovery: 2
  • pros:
    • good for safe strategies
    • homing missiles will hit any enemy
    • may use sub weapon many times
  • cons:
    • very weak on close combat
    • sub weapon has no offensive use
    • very slow speed may be troublesome

Hirane

  • type: powerhouse
  • speed: 5
  • main weapon: power laser
  • sub weapon: piercing blaster
  • fire power: 5
  • teleport: single dash
  • recovery: 3
  • pros:
    • insanely strong main weapon
    • high speed can be very useful
    • sub weapon can destroy bullets
  • cons:
    • no spread weapon
    • high speed can also be a trouble
    • lacks defensive options

Dumont

  • type: close combat
  • speed: 3
  • main weapon: ripple cannon
  • sub weapon: full washer
  • fire power: 3
  • teleport: fake explosion
  • recovery: 2
  • pros:
    • can do lots of damage at close range
    • sub weapon is good for offense and defense
    • teleport can be used for offense
  • cons:
    • teleport takes a while to recharge
    • main weapon has small area coverage
    • speed could be better

Katha

  • type: wide attack
  • speed: 4
  • main weapon: wide plasma
  • sub weapon: piercing laser
  • fire power: 4
  • teleport: tripple dash
  • recovery: 4
  • pros:
    • main shot covers wide area
    • easiest ship to use teleport safely
    • sub weapon can do a fair amount of damage
  • cons:
    • low fire power may cause trouble against bosses
    • sub weapon makes ship slower while active
    • lacks proper defense systems other than teleport

Z2

  • type: unorthodox
  • speed: 4
  • main weapon: cannon spreader
  • sub weapon: fixed spreader
  • fire power: 4
  • teleport: cutting dash
  • recovery: 5
  • pros:
    • teleport can be used very aggressively
    • sub weapon can be used for a long time
    • main weapon does a good amount of damage
  • cons:
    • fire rate of grenade cannon is very low
    • can’t easily aim with the spreader
    • relies too much on the teleport for offense

Leo

  • type: just fire
  • speed: 1
  • main weapon: homing missile
  • sub weapon: power shield
  • fire power: 3
  • teleport: blackhole portal
  • recovery: 1
  • pros:
    • no need to aim your shots
    • teleport may create some defense
    • sub weapon gives full protection while dealing damage
  • cons:
    • your shots may not go where you want
    • very long teleport recharge
    • very difficult to score with

This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.

If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.

Weapons


This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.