Difference between revisions of "Jamestown/Enemies"

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*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)
 
*regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)
 
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)
 
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)
 +
|-
 +
|}
 +
 +
<h3> <span style="display:none;">Lightning Bug</span></h3>
 +
{| class="wikitable" style="background-color:#B6906B; width : 100%"
 +
|-
 +
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Lightning Bug</big>
 +
|-
 +
| rowspan="3" style="width : 10%"|
 +
[[File:JamestownLightningBug.png|150px]]
 +
|'''Behavior:''' Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged.
 +
|-
 +
|'''Special:''' no special requirement. It does drop a better item if enraged, but it's not handled as a Special. It's also more benefitial to go for the leader's special requirement.
 +
|-
 +
|'''Stats:'''
 +
*health: 11HP
 +
*point values: 100pts
 +
*regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)
 +
*revenge item drops: 1 medium cog (100pts, 10% Vaunt charge)
 +
|-
 +
|}
 +
 +
<h3> <span style="display:none;">Lightning Bug Leader</span></h3>
 +
{| class="wikitable" style="background-color:#B6906B; width : 100%"
 +
|-
 +
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Lightning Bug Leader</big>
 +
|-
 +
| rowspan="3" style="width : 10%"|
 +
[[File:JamestownLightningBugLeader.png|150px]]
 +
|'''Behavior:''' Big lightning bug followed around by its subjects. It slowly follows its target along the x axis.
 +
|-
 +
|'''Special:''' The enemy is destroyed after its followers.
 +
|-
 +
|'''Stats:'''
 +
*health: 80HP
 +
*point values: 1000pts (no special), 5000pts (special)
 +
*item drops: 2 medium cogs, 1 large cog (1200pts, % Vaunt charge)
 +
|-
 +
|}
 +
 +
<h3> <span style="display:none;">Green Sprout</span></h3>
 +
{| class="wikitable" style="background-color:#B6906B; width : 100%"
 +
|-
 +
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Green Sprout</big>
 +
|-
 +
| rowspan="3" style="width : 10%"|
 +
[[File:JamestownGreenSprout.png|150px]]
 +
|'''Behavior:''' Plants that grow and shoot at their target.
 +
|-
 +
|'''Special:''' no special requirement
 +
|-
 +
|'''Stats:'''
 +
*health: 5HP (small), 45HP (big)
 +
*point values: 200pts (small), 500pts (big)
 +
*item drops (small): 2 small cogs (20pts, 5% Vaunt charge)
 +
*item drops (big): 3 medium cogs (300pts, 30% Vaunt charge)
 +
|-
 +
|}
 +
 +
<h3> <span style="display:none;">Orange Sprout</span></h3>
 +
{| class="wikitable" style="background-color:#B6906B; width : 100%"
 +
|-
 +
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Orange Sprout</big>
 +
|-
 +
| rowspan="3" style="width : 10%"|
 +
[[File:JamestownOrangeSprout.png|150px]]
 +
|'''Behavior:''' Plants that grow and explode.
 +
|-
 +
|'''Special:''' The enemy is destroyed while it's about to explode.
 +
|-
 +
|'''Stats:'''
 +
*health: 14HP
 +
*point values: 500pts (no special), 2500pts (special)
 +
*regular item drops: 3 medium cogs (300pts, 30% Vaunt charge)
 +
*special item drops: 8 small cogs, 11 medium cogs, 6 large cogs (7180pts, 250% Vaunt charge)
 +
|-
 +
|}
 +
 +
<h3> <span style="display:none;">Water Tower</span></h3>
 +
{| class="wikitable" style="background-color:#B6906B; width : 100%"
 +
|-
 +
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Water Tower</big>
 +
|-
 +
| rowspan="3" style="width : 10%"|
 +
[[File:JamestownWaterTower.png|150px]]
 +
|'''Behavior:''' Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets.
 +
|-
 +
|'''Special:''' no special requirement
 +
|-
 +
|'''Stats:'''
 +
*health: 120HP
 +
*point values: 5000pts
 +
*item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)
 
|-
 
|-
 
|}
 
|}

Revision as of 20:05, 2 October 2022

Chapter I: War upon the East Frontier

Frontier Tank

Frontier Tank

JamestownFrontierTank.png

Behavior: Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.
Special: no Special condition
Stats:
  • health: 2HP
  • point values: 200pts (no special)
  • regular item drops: 1 small cog (10pts, 2.5% Vaunt)

Frontier Hopper

Frontier Hopper

JamestownFrontierHopper.png

Behavior: Small enemies that drill out of the ground and jump along fixed routes.
Special: The enemy is destroyed mid-air.
Stats:
  • health: 9HP
  • point values: 200pts (no special), 1000pts (special)
  • regular item drops: 1 small cog (10pts, 2.5% Vaunt)
  • special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)

Frontier Saucer

Frontier Saucer

JamestownFrontierSaucer.png

Behavior: Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.
Special: no special condition
Stats:
  • health: 1HP
  • point values: 100pts (no special)
  • regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)

Frontier Rhino

Frontier Rhino

JamestownFrontierRhino.png

Behavior: The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.
Special: The enemy is destroyed after its three turrets have been destroyed.
Stats:
  • health: 150HP (rhino), 12HP (turret)
  • point values: 3000pts (no special), 250pts (turret), 10000pts (special)
  • regular item drops: 1 small cog, 1 large cog (1010pts, 22.5% Vaunt)
  • turret item drops: 2 small cogs, 2 medium cogs (220pts, 25% Vaunt)
  • special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt)

Tentacle Alien (escort)

Tentacle Alien (escort)

JamestownTentacleAlienEscort.png

Behavior: Smaller tentacle aliens usually following a greater tentacle alien in groups.
Special: no special condition
Stats:
  • health: 10HP
  • point values: 100pts
  • regular item drops: 2 small cog, 1 large cog (1020pts, 25% Vaunt)

Tentacle Alien (treat)

Tentacle Alien (treat)

JamestownTentacleAlienTreat.png

Behavior: Medium sized tentacle alien.
Special: no special condition
Stats:
  • health: 60HP
  • point values: 1000pts
  • regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)

Tentacle Alien (dangerous)

Tentacle Alien (dangerous)

JamestownTentacleAlienDangerous.png

Behavior: Large sized tentacle alien.
Special: no special condition
Stats:
  • health: 100HP
  • point values: 2000pts
  • regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)

Chapter II: Journey through the Dark Sector

Small Striker

Small Striker

JamestownSmallStriker.png

Behavior: Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough.
Special: no special condition
Stats:
  • health: 10HP
  • point values: 100pts
  • item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge)
  • item drops (green type): 3 medium cogs, 1 large cog (1300pts, 50% Vaunt charge)

Big Striker

Big Striker

JamestownBigStriker.png

Behavior: Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough.
Special: no special condition
Stats:
  • health: 60HP
  • point values: 500pts
  • item drops (regular type): 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)
  • item drops (green type): 6 medium cogs, 1 large cog (1600pts, 80% Vaunt charge)

Dog Fighter

Dog Fighter

JamestownDogFighter.png

Behavior: Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn.
Special: The enemy is destroyed as it attempts to escape again.
Stats:
  • health: 900HP
  • point values: 10000pts (no special), 15000pts (special)
  • regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)
  • special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)

Lightning Bug

Lightning Bug

JamestownLightningBug.png

Behavior: Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged.
Special: no special requirement. It does drop a better item if enraged, but it's not handled as a Special. It's also more benefitial to go for the leader's special requirement.
Stats:
  • health: 11HP
  • point values: 100pts
  • regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)
  • revenge item drops: 1 medium cog (100pts, 10% Vaunt charge)

Lightning Bug Leader

Lightning Bug Leader

JamestownLightningBugLeader.png

Behavior: Big lightning bug followed around by its subjects. It slowly follows its target along the x axis.
Special: The enemy is destroyed after its followers.
Stats:
  • health: 80HP
  • point values: 1000pts (no special), 5000pts (special)
  • item drops: 2 medium cogs, 1 large cog (1200pts, % Vaunt charge)

Green Sprout

Green Sprout

JamestownGreenSprout.png

Behavior: Plants that grow and shoot at their target.
Special: no special requirement
Stats:
  • health: 5HP (small), 45HP (big)
  • point values: 200pts (small), 500pts (big)
  • item drops (small): 2 small cogs (20pts, 5% Vaunt charge)
  • item drops (big): 3 medium cogs (300pts, 30% Vaunt charge)

Orange Sprout

Orange Sprout

JamestownOrangeSprout.png

Behavior: Plants that grow and explode.
Special: The enemy is destroyed while it's about to explode.
Stats:
  • health: 14HP
  • point values: 500pts (no special), 2500pts (special)
  • regular item drops: 3 medium cogs (300pts, 30% Vaunt charge)
  • special item drops: 8 small cogs, 11 medium cogs, 6 large cogs (7180pts, 250% Vaunt charge)

Water Tower

Water Tower

JamestownWaterTower.png

Behavior: Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets.
Special: no special requirement
Stats:
  • health: 120HP
  • point values: 5000pts
  • item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)