Difference between revisions of "Jamestown/Enemies"

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(added the first jt enemy type (of very many))
 
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! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Tank</big>
 
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Tank</big>
 
|-
 
|-
| rowspan="2" style="width : 10%"|  
+
| rowspan="3" style="width : 10%"|  
 
[[File:JamestownFrontierTank.png|150px]]
 
[[File:JamestownFrontierTank.png|150px]]
 
|'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.
 
|'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.
 +
|-
 +
|'''Special:''' no Special condition
 
|-
 
|-
 
|'''Stats:'''
 
|'''Stats:'''
Line 15: Line 17:
 
*point values: 200pts (no special)
 
*point values: 200pts (no special)
 
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)
 
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)
 +
|-
 +
|}
 +
 +
<h3> <span style="display:none;">Frontier Hopper</span></h3>
 +
{| class="wikitable" style="background-color:#B6906B; width : 100%"
 +
|-
 +
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Hopper</big>
 +
|-
 +
| rowspan="3" style="width : 10%"|
 +
[[File:JamestownFrontierHopper.png|150px]]
 +
|'''Behavior:''' Small enemies that drill out of the ground and jump along fixed routes.
 +
|-
 +
|'''Special:''' The enemy is destroyed mid-air.
 +
|-
 +
|'''Stats:'''
 +
*health: 9HP
 +
*point values: 200pts (no special), 1000pts (special)
 +
*regular item drops: 1 small cog (10pts, 2.5% Vaunt)
 +
*special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)
 +
|-
 +
|}
 +
 +
<h3> <span style="display:none;">Frontier Saucer</span></h3>
 +
{| class="wikitable" style="background-color:#B6906B; width : 100%"
 +
|-
 +
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Saucer</big>
 +
|-
 +
| rowspan="3" style="width : 10%"|
 +
[[File:JamestownFrontierSaucer.png|150px]]
 +
|'''Behavior:''' Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.
 +
|-
 +
|'''Special:''' no special condition
 +
|-
 +
|'''Stats:'''
 +
*health: 1HP
 +
*point values: 100pts (no special)
 +
*regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)
 +
|-
 +
|}
 +
 +
<h3> <span style="display:none;">Frontier Rhino</span></h3>
 +
{| class="wikitable" style="background-color:#B6906B; width : 100%"
 +
|-
 +
! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Rhino</big>
 +
|-
 +
| rowspan="3" style="width : 10%"|
 +
[[File:JamestownFrontierRhino.png|150px]]
 +
|'''Behavior:''' The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.
 +
|-
 +
|'''Special:''' The enemy is destroyed after its three turrets have been destroyed.
 +
|-
 +
|'''Stats:'''
 +
*health: 150HP (rhino), 12HP (turret)
 +
*point values: 3000pts (no special), 250pts (turret), 10000pts (special)
 +
*regular item drops: 1 small cog, 1 large cog (1010pts, 22.5% Vaunt)
 +
*turret item drops: 2 small cogs, 2 medium cogs (220pts, 25% Vaunt)
 +
*special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt)
 
|-
 
|-
 
|}
 
|}

Revision as of 13:41, 2 October 2022

Chapter I: War upon the East Frontier

Frontier Tank

Frontier Tank

JamestownFrontierTank.png

Behavior: Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.
Special: no Special condition
Stats:
  • health: 2HP
  • point values: 200pts (no special)
  • regular item drops: 1 small cog (10pts, 2.5% Vaunt)

Frontier Hopper

Frontier Hopper

JamestownFrontierHopper.png

Behavior: Small enemies that drill out of the ground and jump along fixed routes.
Special: The enemy is destroyed mid-air.
Stats:
  • health: 9HP
  • point values: 200pts (no special), 1000pts (special)
  • regular item drops: 1 small cog (10pts, 2.5% Vaunt)
  • special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)

Frontier Saucer

Frontier Saucer

JamestownFrontierSaucer.png

Behavior: Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.
Special: no special condition
Stats:
  • health: 1HP
  • point values: 100pts (no special)
  • regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)

Frontier Rhino

Frontier Rhino

JamestownFrontierRhino.png

Behavior: The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.
Special: The enemy is destroyed after its three turrets have been destroyed.
Stats:
  • health: 150HP (rhino), 12HP (turret)
  • point values: 3000pts (no special), 250pts (turret), 10000pts (special)
  • regular item drops: 1 small cog, 1 large cog (1010pts, 22.5% Vaunt)
  • turret item drops: 2 small cogs, 2 medium cogs (220pts, 25% Vaunt)
  • special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt)