Difference between revisions of "Danmaku Unlimited 2"
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== References == | == References == | ||
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− | # | + | # Scoring information (WIP) provided by [[User:AlvaLynsis|AlvaLynsis]] |
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Revision as of 08:19, 30 June 2020
Contents
Danmaku Unlimited 2
Gameplay Overview
Controls
Styles
Ship Upgrades
Items
Scoring
Scoring in Danmaku Unlimited 2 is exponential. The goal is to continuously build up the scoring factors from the start to the end of the run and prevent them from getting reset by getting hit or losing a ship for as far into the run as possible. This section will list all scoring factors and conclude with how to cash in on score efficiently.
- Stage Multiplier: The stage multiplier multiplies any points obtained. After clearing a stage its value does not get directly get carried over to the next stage. Instead a fraction of its value will be added to the Trance multiplier (Easy: 1/20, Normal: 1/?, Hard: 1/?, Extreme: 1/4). The base value is increased by less than 0.1 (exact value TBD) with every square shaped object acquired. In Burst mode the multiplier will be multiplied by 4 during Trance. Getting hit while Trance is not active will half the stage multiplier. Losing a ship will reset its base value to 1.
- Graze: The graze counter gets increased by one with every projectile grazed by the ship. However, once the ship gets hit the graze counter will be reset to 0.
- Trance Multiplier: The Trance multiplier multiplies the point value during Trance. Its value gets increased at the end of a stage by a fraction of the end stage multiplier. Losing a ship will reset its value to 1.
- Points: Points is the factor used for scoring which results out of the graze counter and the Trance multiplier. Its base value is Graze*16. During Trance the value will be multiplied by the Trance Multiplier. It caps at 9,999,999pts.
There are multiple ways to score in the game:
- Destroying enemies: Apart from the stage multiplier and the points value, two additional factors determine the amount of score obtained by destroying enemies:
- Base value: Every enemy has a base value. (WIP)
- Proximity Multiplier: The proximity multiplier multiplies the score obtained by an enemy. This multiplier is bigger based on how close the ship is.
- The formula for score obtained by an enemy is: (base enemy value + points value) * proximity multiplier * stage multiplier
- Damaging enemies:
- Collecting stars:
Strategy
References
- Scoring information (WIP) provided by AlvaLynsis