Difference between revisions of "Kingdom Grand Prix"
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== Kingdom Grand Prix == | == Kingdom Grand Prix == | ||
[[File:Template_Logo.png|center]] | [[File:Template_Logo.png|center]] | ||
− | [[File: | + | [[File:Kingdom-Grandprix-title.png|thumb|left|100px|World version]] |
+ | [[File:Shippu-Mahou-Daisakusen-title.png|100px|thumb|right|Japan version]] | ||
+ | |||
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. | '''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. | ||
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== Gameplay Overview == | == Gameplay Overview == | ||
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). | The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). | ||
+ | |||
=== Controls === | === Controls === | ||
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=== Characters / Ships / Styles === | === Characters / Ships / Styles === | ||
---- | ---- | ||
− | + | [[File:Gain-160px.png|left]] | |
+ | [[File:Chitta-160px.png|left]] | ||
+ | [[File:Bornham-160px.png|left]] | ||
+ | [[File:Miyamoto-160px.png|left]] | ||
+ | [[File:Honestjohn-160px.png|left]] | ||
+ | [[File:Nirvana-160px.png|left]] | ||
+ | [[File:Bul-gin-160px.png|left]] | ||
+ | [[File:Kickleandlaycle-160px.png|left]] | ||
+ | |||
+ | <big>'''<big>Gain</big>'''</big> | ||
+ | |||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots two swords upwards, but only two can be on screen at the same time | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Releases small daggers with homing properties | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Throws a big destructive sphere ahead of Gain | ||
+ | |||
+ | |||
+ | |||
+ | <big>'''<big>Chitta</big>'''</big> | ||
+ | |||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots large electrical waves forward | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots flames that fly towards enemies | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Two large genies merge and deals heavy damage to nearby enemies | ||
+ | |||
+ | |||
+ | |||
+ | <big>'''<big>Bornham</big>'''</big> | ||
+ | |||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly wider per level | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Drops a big bomb ahead of the player with a skull face inside it | ||
+ | |||
+ | |||
+ | |||
+ | <big>'''<big>Miyamoto</big>'''</big> | ||
+ | |||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls to the side (top left and top right) | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots spinning blades with strong homing properties | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Covers everything on top of the player with waves that clear all approaching bullets | ||
+ | |||
+ | |||
+ | |||
+ | <big>'''<big>Honest John</big>'''</big> | ||
+ | |||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots nuts across the top of the screen | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots slow beams with strong homing properties | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Hits his hammer multiple times and releases high damage waves within the area | ||
+ | |||
+ | |||
+ | <big>'''<big>Nirvana</big>'''</big> | ||
+ | |||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots large rings around her that go across the screen and after that go upwards | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Fairies fly from the bottom of the screen to the top, blowing up everything in their way | ||
+ | |||
+ | |||
+ | |||
+ | <big>'''<big>Bul-Gin</big>'''</big> | ||
+ | |||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use) | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots explosives that are automatically targeted to enemies from all sides | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds | ||
+ | |||
+ | |||
+ | |||
+ | <big>'''<big>Kickle & Laycle</big>'''</big> | ||
+ | |||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly much wider per level | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots a constant stream of bullets forward | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Launches large missiles that target enemies | ||
+ | * '''<span style="color:#BA55D3">Bomber:</span>''' Releases an airstrike that targets enemies | ||
+ | |||
− | |||
− | |||
− | |||
− | |||
=== Items === | === Items === | ||
---- | ---- | ||
− | + | Collectable items include: | |
− | + | [[File:Coin-s.png|left]] | |
− | --- | + | [[File:Bomb-s.png|left]] |
− | + | [[File:Frontalshot-s.png|left]] | |
+ | [[File:Homingshot-s.png|left]] | ||
− | + | '''Coins'''<br> | |
− | + | These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.<br> | |
− | |||
− | + | '''Bomber Item'''<br> | |
− | + | You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.<br> | |
− | '' | ||
− | < | ||
− | |||
− | + | '''Frontal Shot'''<br> | |
+ | Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.<br> | ||
− | '' | + | '''Homing Shot'''<br> |
+ | Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.<br> | ||
+ | === Rank === | ||
+ | ---- | ||
+ | Rank gets increased after the end of each level. Rank starts out lower in the World version compared to the original Japanese version. | ||
− | === | + | === Scoring === |
− | + | ---- | |
− | + | << Scoring goes here >> | |
− | |||
− | == | + | === Strategy === |
− | |||
---- | ---- | ||
+ | << Cool strats go here >> | ||
== Trivia == | == Trivia == | ||
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</div> | </div> | ||
---- | ---- | ||
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Revision as of 17:39, 28 June 2020
Contents
Kingdom Grand Prix
(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
The title screenshot (on the left on this page) can also be placed to the right if the author wants. Simply just replace "left" with "right" in the brackets.
You can also change the size (in px) in order to better fit all of the text of the page.
Gameplay Overview
The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc).
Controls
- A (Press): Fires standard shots from the ship.
- A (Hold): Activates a speed booster.
- B: Activates a bomb, bombs are unique to every character.
Characters / Ships / Styles
Gain
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots two swords upwards, but only two can be on screen at the same time
- Homing Shot: Releases small daggers with homing properties
- Bomber: Throws a big destructive sphere ahead of Gain
Chitta
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots large electrical waves forward
- Homing Shot: Shoots flames that fly towards enemies
- Bomber: Two large genies merge and deals heavy damage to nearby enemies
Bornham
- Regular Shot: Forward shot, gets increasingly wider per level
- Frontal Shot: Shoots balls with skull faces forward
- Homing Shot: Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction
- Bomber: Drops a big bomb ahead of the player with a skull face inside it
Miyamoto
- Regular Shot: Straight shot
- Frontal Shot: Shoots balls to the side (top left and top right)
- Homing Shot: Shoots spinning blades with strong homing properties
- Bomber: Covers everything on top of the player with waves that clear all approaching bullets
Honest John
- Regular Shot: Straight shot
- Frontal Shot: Shoots nuts across the top of the screen
- Homing Shot: Shoots slow beams with strong homing properties
- Bomber: Hits his hammer multiple times and releases high damage waves within the area
Nirvana
- Regular Shot: Straight shot
- Frontal Shot: Shoots large rings around her that go across the screen and after that go upwards
- Homing Shot: Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls
- Bomber: Fairies fly from the bottom of the screen to the top, blowing up everything in their way
Bul-Gin
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)
- Homing Shot: Shoots explosives that are automatically targeted to enemies from all sides
- Bomber: Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds
Kickle & Laycle
- Regular Shot: Forward shot, gets increasingly much wider per level
- Frontal Shot: Shoots a constant stream of bullets forward
- Homing Shot: Launches large missiles that target enemies
- Bomber: Releases an airstrike that targets enemies
Items
Collectable items include:
Coins
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.
Bomber Item
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.
Frontal Shot
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.
Homing Shot
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.
Rank
Rank gets increased after the end of each level. Rank starts out lower in the World version compared to the original Japanese version.
Scoring
<< Scoring goes here >>
Strategy
<< Cool strats go here >>
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.