Difference between revisions of "Kingdom Grand Prix"

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== Kingdom Grand Prix ==
 
== Kingdom Grand Prix ==
 
[[File:Template_Logo.png|center]]
 
[[File:Template_Logo.png|center]]
[[File:Template_Title.png|thumb|left|100px]]
+
[[File:Kingdom-Grandprix-title.png|thumb|left|100px|World version]]
 +
[[File:Shippu-Mahou-Daisakusen-title.png|100px|thumb|right|Japan version]]
 +
 
 
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
 
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
  
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== Gameplay Overview ==
 
== Gameplay Overview ==
 
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc).
 
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc).
 +
  
 
=== Controls ===
 
=== Controls ===
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=== Characters / Ships / Styles ===
 
=== Characters / Ships / Styles ===
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.
+
[[File:Gain-160px.png|left]]
 +
[[File:Chitta-160px.png|left]]
 +
[[File:Bornham-160px.png|left]]
 +
[[File:Miyamoto-160px.png|left]]
 +
[[File:Honestjohn-160px.png|left]]
 +
[[File:Nirvana-160px.png|left]]
 +
[[File:Bul-gin-160px.png|left]]
 +
[[File:Kickleandlaycle-160px.png|left]]
 +
 
 +
<big>'''<big>Gain</big>'''</big>
 +
 
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots two swords upwards, but only two can be on screen at the same time
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Releases small daggers with homing properties
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Throws a big destructive sphere ahead of Gain
 +
 
 +
 
 +
 
 +
<big>'''<big>Chitta</big>'''</big>
 +
 
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots large electrical waves forward
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots flames that fly towards enemies
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Two large genies merge and deals heavy damage to nearby enemies
 +
 
 +
 
 +
 
 +
<big>'''<big>Bornham</big>'''</big>
 +
 
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly wider per level
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Drops a big bomb ahead of the player with a skull face inside it
 +
 
 +
 
 +
 
 +
<big>'''<big>Miyamoto</big>'''</big>
 +
 
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls to the side (top left and top right)
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots spinning blades with strong homing properties
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Covers everything on top of the player with waves that clear all approaching bullets
 +
 
 +
 
 +
 
 +
<big>'''<big>Honest John</big>'''</big>
 +
 
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots nuts across the top of the screen
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots slow beams with strong homing properties
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Hits his hammer multiple times and releases high damage waves within the area
 +
 
 +
 
 +
<big>'''<big>Nirvana</big>'''</big>
 +
 
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots large rings around her that go across the screen and after that go upwards
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Fairies fly from the bottom of the screen to the top, blowing up everything in their way
 +
 
 +
 
 +
 
 +
<big>'''<big>Bul-Gin</big>'''</big>
 +
 
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots explosives that are automatically targeted to enemies from all sides
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds
 +
 
 +
 
 +
 
 +
<big>'''<big>Kickle & Laycle</big>'''</big>
 +
 
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly much wider per level
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots a constant stream of bullets forward
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Launches large missiles that target enemies
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Releases an airstrike that targets enemies
 +
 
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
 
  
=== Weapons ===
 
----
 
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
 
  
 
=== Items ===
 
=== Items ===
 
----
 
----
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
+
Collectable items include:
  
=== Rank ===
+
[[File:Coin-s.png|left]]
----
+
[[File:Bomb-s.png|left]]
If the game features a relevant rank system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
+
[[File:Frontalshot-s.png|left]]
 +
[[File:Homingshot-s.png|left]]
  
=== Scoring ===
+
'''Coins'''<br>
----
+
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.<br>
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
 
  
== Strategy ==
+
'''Bomber Item'''<br>
<div style='text-align: center;'>
+
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.<br>
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>  
 
----
 
  
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.  
+
'''Frontal Shot'''<br>
 +
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.<br>
  
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
+
'''Homing Shot'''<br>
 +
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.<br>
  
 +
=== Rank ===
 +
----
 +
Rank gets increased after the end of each level. Rank starts out lower in the World version compared to the original Japanese version.
  
==== Creating a new page ====
+
=== Scoring ===
There are two ways to create a new entry in the wiki:
+
----
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
+
<< Scoring goes here >>
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
  
== Development History ==
+
=== Strategy ===
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
 
 
----
 
----
 +
<< Cool strats go here >>
  
 
== Trivia ==
 
== Trivia ==
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</div>
 
</div>
 
----
 
----
 
== References & Contributors ==
 
<small>
 
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
 
# Be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
 
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
 
 
 
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
 

Revision as of 17:39, 28 June 2020

Kingdom Grand Prix

Template Logo.png
World version
Japan version

(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.

It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.

The title screenshot (on the left on this page) can also be placed to the right if the author wants. Simply just replace "left" with "right" in the brackets.

You can also change the size (in px) in order to better fit all of the text of the page.

Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc).


Controls


  • A (Press): Fires standard shots from the ship.
  • A (Hold): Activates a speed booster.
  • B: Activates a bomb, bombs are unique to every character.

Characters / Ships / Styles


Gain-160px.png
Chitta-160px.png
Bornham-160px.png
Miyamoto-160px.png
Honestjohn-160px.png
Nirvana-160px.png
Bul-gin-160px.png
Kickleandlaycle-160px.png

Gain

  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots two swords upwards, but only two can be on screen at the same time
  • Homing Shot: Releases small daggers with homing properties
  • Bomber: Throws a big destructive sphere ahead of Gain


Chitta

  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots large electrical waves forward
  • Homing Shot: Shoots flames that fly towards enemies
  • Bomber: Two large genies merge and deals heavy damage to nearby enemies


Bornham

  • Regular Shot: Forward shot, gets increasingly wider per level
  • Frontal Shot: Shoots balls with skull faces forward
  • Homing Shot: Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction
  • Bomber: Drops a big bomb ahead of the player with a skull face inside it


Miyamoto

  • Regular Shot: Straight shot
  • Frontal Shot: Shoots balls to the side (top left and top right)
  • Homing Shot: Shoots spinning blades with strong homing properties
  • Bomber: Covers everything on top of the player with waves that clear all approaching bullets


Honest John

  • Regular Shot: Straight shot
  • Frontal Shot: Shoots nuts across the top of the screen
  • Homing Shot: Shoots slow beams with strong homing properties
  • Bomber: Hits his hammer multiple times and releases high damage waves within the area


Nirvana

  • Regular Shot: Straight shot
  • Frontal Shot: Shoots large rings around her that go across the screen and after that go upwards
  • Homing Shot: Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls
  • Bomber: Fairies fly from the bottom of the screen to the top, blowing up everything in their way


Bul-Gin

  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)
  • Homing Shot: Shoots explosives that are automatically targeted to enemies from all sides
  • Bomber: Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds


Kickle & Laycle

  • Regular Shot: Forward shot, gets increasingly much wider per level
  • Frontal Shot: Shoots a constant stream of bullets forward
  • Homing Shot: Launches large missiles that target enemies
  • Bomber: Releases an airstrike that targets enemies



Items


Collectable items include:

Coin-s.png
Bomb-s.png
Frontalshot-s.png
Homingshot-s.png

Coins
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.

Bomber Item
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.

Frontal Shot
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.

Homing Shot
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.

Rank


Rank gets increased after the end of each level. Rank starts out lower in the World version compared to the original Japanese version.

Scoring


<< Scoring goes here >>

Strategy


<< Cool strats go here >>

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.