Difference between revisions of "User:CHA-STG/Sandbox"

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=== Controls ===
 
=== Controls ===
 
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----
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''Giga Wing'' uses two buttons for its control scheme, with the Shot button also controlling the game's bullet reflection mechanic. On the Sega Dreamcast port, the player can set up dedicated buttons for auto-firing the Shot and using the reflection weapon.
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! scope="col" style="width: 330px;" | Function
 
! scope="col" style="width: 330px;" | Function
 
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| <center>'''A (Tap)'''</center> || <center>'''Shot'''</center><small>Fire the player's Shot weapon. Requires several taps before it starts firing at maximum rate, but tap intervals are very wide, reducing the overall rate of button mashing.</small>
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| <center>'''A (Tap)'''</center> || <center>'''Shot'''</center><small>Fire the player's Shot weapon.<br>Tap intervals are very wide, reducing the overall rate of button mashing.</small>
 
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| <center>'''A (Hold)'''</center> || <center>'''Reflect Force'''</center><small>Charges up a meter that, when full, unleashes a massive blast that reflects enemy bullets.<br>Once this is used, the gauge must cool down before it becomes active again.<br>Fully invincible upon successful activation.</small>
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| <center>'''A (Hold)'''</center> || <center>'''Reflect Force'''</center><small>Unleashes a massive blast that reflects enemy bullets.<br>Takes a second to charge, and once used, the gauge must cool down before it can be used again.<br>Fully invincible upon successful activation.</small>
 
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| <center>'''B'''</center> || <center>'''Bomb'''</center><small>Releases a massive, explosive bomb attack. Bombs are similar in functionality between characters, aside from aesthetics and projectiles; they are fully invincible immediately upon button press, clears all bullets from the screen, and deals massive damage.
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| <center>'''B'''</center> || <center>'''Bomb'''</center><small>Releases a massive, explosive bomb attack that clears the screen of bullets, makes the player invincible, and deals massive damage.
 
</small>
 
</small>
 
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=== Ships ===
 
=== Ships ===
 
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There are four ships to play in ''Giga Wing'', each one being piloted by a different character, which feature their own unique dialogue between stages.
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Revision as of 10:55, 30 January 2022

GW Logo.png
Giga Wing
GW Title.png

Title screen

Developer: Takumi
Release date: 1999
Next game: Mars Matrix: Hyper Solid Shooting


Giga Wing

Gameplay Overview

Controls


Giga Wing uses two buttons for its control scheme, with the Shot button also controlling the game's bullet reflection mechanic. On the Sega Dreamcast port, the player can set up dedicated buttons for auto-firing the Shot and using the reflection weapon.

Button Function
A (Tap)
Shot
Fire the player's Shot weapon.
Tap intervals are very wide, reducing the overall rate of button mashing.
A (Hold)
Reflect Force
Unleashes a massive blast that reflects enemy bullets.
Takes a second to charge, and once used, the gauge must cool down before it can be used again.
Fully invincible upon successful activation.
B
Bomb
Releases a massive, explosive bomb attack that clears the screen of bullets, makes the player invincible, and deals massive damage.

Ships


There are four ships to play in Giga Wing, each one being piloted by a different character, which feature their own unique dialogue between stages.

Sinnosuke Power Weapon Speed
GW CharSel Sinnosuke.png
Low Wide Shot Average
Raijin

GW Ship Raijin.png


Items


Item Description
Power-Up
Power-up item.
Bomb Item
Bomb item. Adds a bomb to the stock.
Gold Medal
Primary score item. Adds to the score multiplier.

Scoring



Strategy

See Giga Wing/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


Story

Endings

Development History

TBD


Version Differences

World Version (vs. Japan Version)


Trivia

TBD


Gallery

See Giga Wing/Gallery for our collection of images and scans for the game.


Video References

Video Index

References & Contributors

  1. Page text, info, and formatting by CHA-STG