Difference between revisions of "User:CHA-STG/Sandbox"

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{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
+
[[File:GW_Logo.png|center]]
|-
+
 
! colspan=2 style="background-color:#3184BD; color:#ffffff;" | <big>P-38 Lightning</big>
+
{{GameInfobox
! style="background-color:#a9a9a9; color:#ffffff;" | Shot Power
+
|bordercolor = black
! style="background-color:#a9a9a9; color:#ffffff;" | Super-Shot
+
|title = Giga Wing
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
+
|background = #f8f8f8
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
+
|image = GW_Title.png
|-
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|width = 324px;
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P38.png]]
+
|imagecaption = Title screen
| style="text-align:center;" | High
+
|imagescalepx = 180px
| style="text-align:center;" | Very Fast Charge
+
 
| style="text-align:center;" | Explosive
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|developer = [[Takumi]]
| style="text-align:center;" | [ Data ]
+
|
|-
+
|music =  
|colspan="13" style="font-size:85%;" |
+
|
'''Main Shot:''' Options fire homing missiles.
+
|program =  
 +
|
 +
|art =  
 +
|
 +
|releasedate = 1999
 +
 
 +
|nextgame = '''''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'''''
 +
}}
 +
 
 +
__TOC__
 +
 
  
'''Super-Shot:'''  Options stay in place and fire concentrated straight shots.
+
== Giga Wing ==
  
'''Bomb:'''  Performs an invincible somersault and drops a screen-covering explosive.
+
== Gameplay Overview ==
|}
 
  
 +
=== Controls ===
 
----
 
----
 
+
{| class="wikitable"
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
+
|-
 +
! scope="col" style="width: 80px;" | Button
 +
! scope="col" style="width: 330px;" | Function
 +
|-
 +
| <center>'''A (Tap)'''</center> || <center>'''Shot'''</center><small>Fire the player's Shot weapon. Requires several taps before it starts firing at maximum rate, but tap intervals are very wide, reducing the overall rate of button mashing.</small>
 
|-
 
|-
! colspan=2 style="background-color:#4A5A42; color:#ffffff;" | <big>P-51 Mustang</big>
+
| <center>'''A (Hold)'''</center> || <center>'''Reflect Force'''</center><small>Charges up a meter that, when full, unleashes a massive blast that reflects enemy bullets.<br>Once this is used, the gauge must cool down before it becomes active again.<br>Fully invincible upon successful activation.</small>
! style="background-color:#a9a9a9; color:#ffffff;" | Shot Power
 
! style="background-color:#a9a9a9; color:#ffffff;" | Super-Shot
 
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 
 
|-
 
|-
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P51.png]]
+
| <center>'''B'''</center> || <center>'''Bomb'''</center><small>Releases a massive, explosive bomb attack. Bombs are similar in functionality between characters, aside from aesthetics and projectiles; they are fully invincible immediately upon button press, clears all bullets from the screen, and deals massive damage.
| style="text-align:center;" | High
+
</small>
| style="text-align:center;" | Slow Charge
 
| style="text-align:center;" | Explosive
 
| style="text-align:center;" | [ Data ]
 
 
|-
 
|-
|colspan="13" style="font-size:85%;" |
 
'''Main Shot:'''  Options fire straight-shot missiles that deal high damage.
 
 
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.
 
 
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.
 
 
|}
 
|}
  
 +
=== Ships ===
 
----
 
----
 
 
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
 
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
 
|-
 
|-
! colspan=2 style="background-color:#5A6B94; color:#ffffff;" | <big>Spitfire Mk.VII</big>
+
! colspan=2 style="background-color:#EE0099; color:#ffffff;" | <big>Sinnosuke</big>
! style="background-color:#a9a9a9; color:#ffffff;" | Shot Power
+
! style="background-color:#a9a9a9; color:#ffffff;" | Power
! style="background-color:#a9a9a9; color:#ffffff;" | Super-Shot
+
! style="background-color:#a9a9a9; color:#ffffff;" | Weapon
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
+
! style="background-color:#a9a9a9; color:#ffffff;" | Speed
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 
 
|-
 
|-
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Spitfire.png]]
+
{{!}} colspan="2" rowspan="2" | [[File:GW_CharSel_Sinnosuke.png|center]]
 +
| style="text-align:center;" | Low
 +
| style="text-align:center;" | Wide Shot
 
| style="text-align:center;" | Average
 
| style="text-align:center;" | Average
| style="text-align:center;" | Fast Charge
 
| style="text-align:center;" | Action
 
| style="text-align:center;" | [ Data ]
 
 
|-
 
|-
|colspan="13" style="font-size:85%;" |  
+
|colspan="13" style="text-align:center;" | '''Raijin'''<br>
'''Main Shot:''' Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.
+
----
 
+
[[File:GW_Ship_Raijin.png]]
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.
 
 
 
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire.
 
 
|}
 
|}
  
 
----
 
----
  
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
+
=== Items ===
 +
----
 +
{| class="wikitable"
 +
|-
 +
! Item || Description
 +
|-
 +
| <div style='text-align: center;'>'''Power-Up'''</div>
 +
|| Power-up item.
 
|-
 
|-
! colspan=2 style="background-color:#E7BD39; color:#ffffff;" | <big>Messerschmitt Bf-109</big>
+
| <div style='text-align: center;'>'''Bomb Item'''</div>
! style="background-color:#a9a9a9; color:#ffffff;" | Shot Power
+
|| Bomb item. Adds a bomb to the stock.
! style="background-color:#a9a9a9; color:#ffffff;" | Super-Shot
 
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 
 
|-
 
|-
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Bf109.png]]
+
| <div style='text-align: center;'>'''Gold Medal'''</div>
| style="text-align:center;" | Average
+
|| Primary score item. Adds to the score multiplier.
| style="text-align:center;" | Fast Charge
 
| style="text-align:center;" | Explosive
 
| style="text-align:center;" | [ Data ]
 
 
|-
 
|-
|colspan="13" style="font-size:85%;" |
+
|}
'''Main Shot:'''  Options lock on automatically and target enemies.
 
  
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.
+
=== Scoring ===
 +
----
  
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run.
 
|}
 
  
 +
== Strategy ==
 +
<div style='text-align: center;'>
 +
''See [[Giga Wing/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 +
</div>
 
----
 
----
  
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
+
== Story ==
|-
+
 
! colspan=2 style="background-color:#42735A; color:#ffffff;" | <big>Zero Fighter</big>
+
 
! style="background-color:#a9a9a9; color:#ffffff;" | Shot Power
+
=====Endings=====
! style="background-color:#a9a9a9; color:#ffffff;" | Super-Shot
+
 
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
+
 
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
+
----
|-
 
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Zero.png]]
 
| style="text-align:center;" | High
 
| style="text-align:center;" | Very Fast Charge
 
| style="text-align:center;" | Explosive
 
| style="text-align:center;" | [ Data ]
 
|-
 
|colspan="13" style="font-size:85%;" |
 
'''Main Shot:'''  Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.
 
  
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close.
+
== Development History ==
 +
TBD
 +
----
  
'''Bomb:''' Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.
+
== Version Differences ==
|}
+
'''World Version (vs. Japan Version)'''
 +
*
 +
----
  
 +
== Trivia ==
 +
TBD
 
----
 
----
  
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
+
== Gallery ==
|-
+
<div style='text-align: center;'>
! colspan=2 style="background-color:#316342; color:#ffffff;" | <big>J7W SHINDEN </big>
+
''See [[Giga Wing/Gallery]] for our collection of images and scans for the game.''
! style="background-color:#a9a9a9; color:#ffffff;" | Shot Power
+
</div>
! style="background-color:#a9a9a9; color:#ffffff;" | Super-Shot
+
----
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 
|-
 
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Shinden.png]]
 
| style="text-align:center;" | High
 
| style="text-align:center;" | Slow Charge
 
| style="text-align:center;" | Action
 
| style="text-align:center;" | [ Data ]
 
|-
 
|colspan="13" style="font-size:85%;" |
 
'''Main Shot:'''  Very narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.
 
  
'''Super-Shot:''' Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.
+
== Video References ==
 +
'''[[Giga Wing/Video_Index|Video Index]]'''
  
'''Bomb:'''  Performs an invincible somersault and fires a blast of energy shaped like the ship.
+
== References & Contributors ==
|}
+
<small>
 +
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]
 +
</small>

Revision as of 10:49, 30 January 2022

GW Logo.png
Giga Wing
GW Title.png

Title screen

Developer: Takumi
Release date: 1999
Next game: Mars Matrix: Hyper Solid Shooting


Giga Wing

Gameplay Overview

Controls


Button Function
A (Tap)
Shot
Fire the player's Shot weapon. Requires several taps before it starts firing at maximum rate, but tap intervals are very wide, reducing the overall rate of button mashing.
A (Hold)
Reflect Force
Charges up a meter that, when full, unleashes a massive blast that reflects enemy bullets.
Once this is used, the gauge must cool down before it becomes active again.
Fully invincible upon successful activation.
B
Bomb
Releases a massive, explosive bomb attack. Bombs are similar in functionality between characters, aside from aesthetics and projectiles; they are fully invincible immediately upon button press, clears all bullets from the screen, and deals massive damage.

Ships


Sinnosuke Power Weapon Speed
GW CharSel Sinnosuke.png
Low Wide Shot Average
Raijin

GW Ship Raijin.png


Items


Item Description
Power-Up
Power-up item.
Bomb Item
Bomb item. Adds a bomb to the stock.
Gold Medal
Primary score item. Adds to the score multiplier.

Scoring



Strategy

See Giga Wing/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


Story

Endings

Development History

TBD


Version Differences

World Version (vs. Japan Version)


Trivia

TBD


Gallery

See Giga Wing/Gallery for our collection of images and scans for the game.


Video References

Video Index

References & Contributors

  1. Page text, info, and formatting by CHA-STG