Difference between revisions of "DoDonPachi SaiDaiOuJou exA Label"
Jump to navigation
Jump to search
Line 34: | Line 34: | ||
* '''B:''' Bomb/Hyper | * '''B:''' Bomb/Hyper | ||
* '''C:''' Rapid Shot | * '''C:''' Rapid Shot | ||
− | * ''' | + | * '''D:''' Bomb (exA Label only) |
=== Secrets === | === Secrets === | ||
Line 42: | Line 42: | ||
These codes can be input on the name entry screen for an additional sound effect. | These codes can be input on the name entry screen for an additional sound effect. | ||
− | * | + | * CAT |
+ | * CAV | ||
+ | * DDP | ||
+ | * EXA | ||
+ | * HIB | ||
* HIK | * HIK | ||
− | |||
* HIN | * HIN | ||
− | |||
* INB | * INB | ||
− | * | + | * MAR |
− | |||
− | |||
− | |||
* OTL | * OTL | ||
+ | * SHU | ||
==== Menu codes ==== | ==== Menu codes ==== | ||
Line 62: | Line 62: | ||
* C: Disable gadgets | * C: Disable gadgets | ||
* D: Shift all gadgets to the bottom (Tate only) | * D: Shift all gadgets to the bottom (Tate only) | ||
+ | |||
+ | == exA Label == | ||
=== Scoring === | === Scoring === | ||
Line 72: | Line 74: | ||
* Star values are multiplied by hit counter. | * Star values are multiplied by hit counter. | ||
* Bombing cancels to big stars on start and then for duration cancels to small stars. | * Bombing cancels to big stars on start and then for duration cancels to small stars. | ||
+ | |||
+ | == X Arrange == | ||
+ | |||
+ | X Arrange is inspired from the Xbox 360 exclusive arrange, with the below notable differences: | ||
+ | |||
+ | * The HP counter continuously drains during gameplay. It is possible to replenish it by picking up items or destroying bosses. | ||
+ | * Slowdown is based on exA Label. | ||
+ | |||
+ | === HP Counter === | ||
+ | |||
+ | The HP counter continuously drains at an estimated rate of 100 HP / 5 seconds. | ||
+ | |||
+ | The following actions affect the counter: | ||
+ | |||
+ | * Destroying a boss: +1000 | ||
+ | * Destroying a midboss: +800 | ||
+ | * Picking up the 8th bee in a stage: +500 | ||
+ | * Destroying a boss part: +400 | ||
+ | * Picking up a bee item: +200 | ||
+ | * Picking up a large star during hyper: +7 | ||
+ | * Picking up a mid star during hyper: +3 | ||
+ | * Picking up a small star during double attack: +1 | ||
+ | * Manual bomb: -1200 | ||
+ | * Autobomb: -2000 | ||
== Trivia == | == Trivia == |
Revision as of 10:38, 25 June 2021
DoDonPachi SaiDaiOuJou exA Label
DDP SDOJ exA Label Logo
Developer: | exA Arcadia Team AM-2 |
---|---|
Music: | Manabu Namiki |
Program: | trap15 |
Art: | NAGI |
Release date: | 31 Nov 2020 |
Next game: | None yet! |
Contents
Gameplay Overview
Controls
- A: Shot/Laser
- B: Bomb/Hyper
- C: Rapid Shot
- D: Bomb (exA Label only)
Secrets
Special names
These codes can be input on the name entry screen for an additional sound effect.
- CAT
- CAV
- DDP
- EXA
- HIB
- HIK
- HIN
- INB
- MAR
- OTL
- SHU
Menu codes
Press the below additional buttons when selecting a mode in the menu:
- Left: switch to original music (exA Label, X Arrange only)
- Right: switch to arrange music (Original, Inbachi only)
- B: Activate overflow (Original mode) / Switch B and D buttons (exA Label)
- C: Disable gadgets
- D: Shift all gadgets to the bottom (Tate only)
exA Label
Scoring
- Grazing charges hyper.
- Rank increases bullets and bee/bomb/1up cancel duration.
- Hypers cancel to small stars on activation and big stars on activation resulting in rank >= 100.
- Cancelling bullets increases hits and gives some points.
- Star values are multiplied by hit counter.
- Bombing cancels to big stars on start and then for duration cancels to small stars.
X Arrange
X Arrange is inspired from the Xbox 360 exclusive arrange, with the below notable differences:
- The HP counter continuously drains during gameplay. It is possible to replenish it by picking up items or destroying bosses.
- Slowdown is based on exA Label.
HP Counter
The HP counter continuously drains at an estimated rate of 100 HP / 5 seconds.
The following actions affect the counter:
- Destroying a boss: +1000
- Destroying a midboss: +800
- Picking up the 8th bee in a stage: +500
- Destroying a boss part: +400
- Picking up a bee item: +200
- Picking up a large star during hyper: +7
- Picking up a mid star during hyper: +3
- Picking up a small star during double attack: +1
- Manual bomb: -1200
- Autobomb: -2000
Trivia
Bugs
A few non-game-breaking bugs are present, mostly related to Freeplay and mode disable.
- When other modes are disabled, pressing the start button in freeplay during the demonstration will start a credit with 3 lives, even if the default was changed in the test menu.
- If only exA Label is enabled, pressing left and start on the title menu will disable the music in stage instead of switching to the original soundtrack.
References & Contributors
- VxD: Initial bring up, secrets