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	<id>https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Rank</id>
	<title>Rank - Revision history</title>
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	<updated>2026-04-18T13:41:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Rank&amp;diff=3634&amp;oldid=prev</id>
		<title>CHA-STG: Changed redirect target from Glossary of shmups#Rank to Help:Glossary#Rank</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Rank&amp;diff=3634&amp;oldid=prev"/>
		<updated>2020-08-02T18:28:49Z</updated>

		<summary type="html">&lt;p&gt;Changed redirect target from &lt;a href=&quot;/library/Glossary_of_shmups#Rank&quot; class=&quot;mw-redirect&quot; title=&quot;Glossary of shmups&quot;&gt;Glossary of shmups#Rank&lt;/a&gt; to &lt;a href=&quot;/library/Help:Glossary#Rank&quot; title=&quot;Help:Glossary&quot;&gt;Help:Glossary#Rank&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:28, 2 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Glossary_of_shmups&lt;/del&gt;#Rank]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Help:Glossary&lt;/ins&gt;#Rank]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Rank&amp;diff=1715&amp;oldid=prev</id>
		<title>CHA-STG: Redirected page to Glossary of shmups#Rank</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Rank&amp;diff=1715&amp;oldid=prev"/>
		<updated>2020-07-01T18:21:03Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/library/Glossary_of_shmups#Rank&quot; class=&quot;mw-redirect&quot; title=&quot;Glossary of shmups&quot;&gt;Glossary of shmups#Rank&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:21, 1 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;'''Rank'''&amp;quot; is a term that refers to the '''scaling of game difficulty based on player performance'''. In most cases, a Rank system will scale up the difficulty of the game when the player is performing well, and scale down the difficulty when performing poorly. Rank systems often influence the speed of enemy bullets and the rate at which enemies will shoot at the player, but in some cases can also influence other elements of the game, such as enemy durability and even introducing modified attack patterns. Rank systems are often operating &amp;quot;under the hood,&amp;quot; meaning there is often not a GUI element in place on the screen to illustrate the player's current rank level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#REDIRECT &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Glossary_of_shmups#Rank&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rank systems are relatively common in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shooting game&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s, with one of the most notable examples being ''[[Battle Garegga]]'', where the Rank is influenced upward by even the most basic of player actions (shooting, your rate of auto-fire, picking up items) and is lowered by losing a life, making actions like intentionally losing a life an integral part of both scoring and survival.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;

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		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Rank&amp;diff=1713&amp;oldid=prev</id>
		<title>CHA-STG: Created page with &quot;&quot;'''Rank'''&quot; is a term that refers to the '''scaling of game difficulty based on player performance'''. In most cases, a Rank system will scale up the difficulty of the game w...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Rank&amp;diff=1713&amp;oldid=prev"/>
		<updated>2020-07-01T18:20:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;quot;&amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039;&amp;quot; is a term that refers to the &amp;#039;&amp;#039;&amp;#039;scaling of game difficulty based on player performance&amp;#039;&amp;#039;&amp;#039;. In most cases, a Rank system will scale up the difficulty of the game w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;quot;'''Rank'''&amp;quot; is a term that refers to the '''scaling of game difficulty based on player performance'''. In most cases, a Rank system will scale up the difficulty of the game when the player is performing well, and scale down the difficulty when performing poorly. Rank systems often influence the speed of enemy bullets and the rate at which enemies will shoot at the player, but in some cases can also influence other elements of the game, such as enemy durability and even introducing modified attack patterns. Rank systems are often operating &amp;quot;under the hood,&amp;quot; meaning there is often not a GUI element in place on the screen to illustrate the player's current rank level.&lt;br /&gt;
&lt;br /&gt;
Rank systems are relatively common in [[shooting game]]s, with one of the most notable examples being ''[[Battle Garegga]]'', where the Rank is influenced upward by even the most basic of player actions (shooting, your rate of auto-fire, picking up items) and is lowered by losing a life, making actions like intentionally losing a life an integral part of both scoring and survival.&lt;/div&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
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