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	<title>Radirgy De Gojaru - Revision history</title>
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	<updated>2026-04-19T12:06:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://shmups.wiki/index.php?title=Radirgy_De_Gojaru&amp;diff=24601&amp;oldid=prev</id>
		<title>.superfunc: Created page with &quot;center  {{GameInfobox |bordercolor = black |title = Radirgy De Gojaru |background = #f8f8f8 |image = Degojaru_home.jpg |wi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Radirgy_De_Gojaru&amp;diff=24601&amp;oldid=prev"/>
		<updated>2023-10-02T15:55:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/library/File:Radigoja_herobanner_big.jpg&quot; title=&quot;File:Radigoja herobanner big.jpg&quot;&gt;800px|frameless|center&lt;/a&gt;  {{GameInfobox |bordercolor = black |title = Radirgy De Gojaru |background = #f8f8f8 |image = Degojaru_home.jpg |wi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Radigoja herobanner big.jpg|800px|frameless|center]]&lt;br /&gt;
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{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Radirgy De Gojaru&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Degojaru_home.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Nintendo 3DS Main Menu&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Klon&lt;br /&gt;
|&lt;br /&gt;
|music = Daisuke Nagata, Ko Hayashi&lt;br /&gt;
|&lt;br /&gt;
|program = Manabu Matsumoto&lt;br /&gt;
|&lt;br /&gt;
|art = Miki Narashima&lt;br /&gt;
|&lt;br /&gt;
|releasedate = February 19th, 2014&lt;br /&gt;
}}&lt;br /&gt;
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'''Radirgy De Gojaru''' (ラジルギでごじゃる）is a vertically scrolling shoot-em-up originally published by [[Klon]]'s Sakura Flamingo Lab (later republished later by [[RS34]]) for the Nintendo 3DS in 2014. Similar to [[Radirgy Swag]], it plays in horizontal orientation, with a slightly angled perspective (unlike many 2D shoot-em-ups that have a strictly top-down perspective). Its mode of play is tower defense, where continual waves of enemies approach, and the goal is to block as many enemies and shots from getting by for as long as possible. &lt;br /&gt;
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		<author><name>.superfunc</name></author>
		
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