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	<id>https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Point-blank</id>
	<title>Point-blank - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Point-blank"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Point-blank&amp;action=history"/>
	<updated>2026-04-18T11:03:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Point-blank&amp;diff=3652&amp;oldid=prev</id>
		<title>CHA-STG: Changed redirect target from Glossary of shmups#Point-blank to Help:Glossary#Point-blank</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Point-blank&amp;diff=3652&amp;oldid=prev"/>
		<updated>2020-08-02T18:30:34Z</updated>

		<summary type="html">&lt;p&gt;Changed redirect target from &lt;a href=&quot;/library/Glossary_of_shmups#Point-blank&quot; class=&quot;mw-redirect&quot; title=&quot;Glossary of shmups&quot;&gt;Glossary of shmups#Point-blank&lt;/a&gt; to &lt;a href=&quot;/library/Help:Glossary#Point-blank&quot; title=&quot;Help:Glossary&quot;&gt;Help:Glossary#Point-blank&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:30, 2 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
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		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Point-blank&amp;diff=3136&amp;oldid=prev</id>
		<title>SLRmercury: glossary redirect: Point-blank</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Point-blank&amp;diff=3136&amp;oldid=prev"/>
		<updated>2020-07-25T22:14:40Z</updated>

		<summary type="html">&lt;p&gt;glossary redirect: Point-blank&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:14, 25 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;'''&lt;/del&gt;Point-blank&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;quot; is a term used by [[shooting game&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players to describe ''getting as close to an enemy as possible while shooting at them''. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#REDIRECT [[Glossary_of_shmups#&lt;/ins&gt;Point-blank]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In most cases, this concentrates all of their firepower on a singular enemy, increasing the rate of damage dealt to the enemy, in exchange for putting themselves at greater risk of receiving damage from enemies, and dealing less damage to other enemies coming into the screen. Some games will directly reward you for this kind of aggressive play, such as ''[[Ketsui: Kizuna Jigoku Tachi|Ketsui]]'' and its proximity chip scoring system, or ''[[DoDonPachi DaiFukkatsu]]'' and its Hyper Counter system, which allows you to quickly charge/recharge your Hyper Meter by point-blanking with your Laser / Hyper Laser.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;

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		<author><name>SLRmercury</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Point-blank&amp;diff=119&amp;oldid=prev</id>
		<title>CHA-STG at 05:53, 18 May 2020</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Point-blank&amp;diff=119&amp;oldid=prev"/>
		<updated>2020-05-18T05:53:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:53, 18 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;'''Point-blank'''&amp;quot; is a term used by [[shooting game]] players to describe ''getting as close to an enemy as possible while shooting at them''.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;'''Point-blank'''&amp;quot; is a term used by [[shooting game]] players to describe ''getting as close to an enemy as possible while shooting at them''.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In most cases, this concentrates all of their firepower on a singular enemy, increasing the rate of damage dealt to the enemy, in exchange for putting themselves at greater risk of receiving damage from enemies, and dealing less damage to other enemies coming into the screen. Some games will directly reward you for this kind of aggressive play, such as ''[[Ketsui: Kizuna Jigoku Tachi|Ketsui]]''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;proximity chip scoring system, or ''[[DoDonPachi DaiFukkatsu]]''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;Hyper Counter system, which allows you to quickly charge/recharge your Hyper Meter by point-blanking with your Laser / Hyper Laser.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In most cases, this concentrates all of their firepower on a singular enemy, increasing the rate of damage dealt to the enemy, in exchange for putting themselves at greater risk of receiving damage from enemies, and dealing less damage to other enemies coming into the screen. Some games will directly reward you for this kind of aggressive play, such as ''[[Ketsui: Kizuna Jigoku Tachi|Ketsui]]'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and its &lt;/ins&gt;proximity chip scoring system, or ''[[DoDonPachi DaiFukkatsu]]'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and its &lt;/ins&gt;Hyper Counter system, which allows you to quickly charge/recharge your Hyper Meter by point-blanking with your Laser / Hyper Laser.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Point-blank&amp;diff=118&amp;oldid=prev</id>
		<title>CHA-STG: Created page with &quot;&quot;'''Point-blank'''&quot; is a term used by shooting game players to describe ''getting as close to an enemy as possible while shooting at them''.   In most cases, this concentr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Point-blank&amp;diff=118&amp;oldid=prev"/>
		<updated>2020-05-18T05:53:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;quot;&amp;#039;&amp;#039;&amp;#039;Point-blank&amp;#039;&amp;#039;&amp;#039;&amp;quot; is a term used by &lt;a href=&quot;/library/Shooting_game&quot; class=&quot;mw-redirect&quot; title=&quot;Shooting game&quot;&gt;shooting game&lt;/a&gt; players to describe &amp;#039;&amp;#039;getting as close to an enemy as possible while shooting at them&amp;#039;&amp;#039;.   In most cases, this concentr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;quot;'''Point-blank'''&amp;quot; is a term used by [[shooting game]] players to describe ''getting as close to an enemy as possible while shooting at them''. &lt;br /&gt;
&lt;br /&gt;
In most cases, this concentrates all of their firepower on a singular enemy, increasing the rate of damage dealt to the enemy, in exchange for putting themselves at greater risk of receiving damage from enemies, and dealing less damage to other enemies coming into the screen. Some games will directly reward you for this kind of aggressive play, such as ''[[Ketsui: Kizuna Jigoku Tachi|Ketsui]]'''s proximity chip scoring system, or ''[[DoDonPachi DaiFukkatsu]]'''s Hyper Counter system, which allows you to quickly charge/recharge your Hyper Meter by point-blanking with your Laser / Hyper Laser.&lt;/div&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
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