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	<id>https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Help_talk%3AShooting_game</id>
	<title>Help talk:Shooting game - Revision history</title>
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	<updated>2026-04-18T11:03:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Help_talk:Shooting_game&amp;diff=5109&amp;oldid=prev</id>
		<title>Hook at 14:46, 19 October 2020</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help_talk:Shooting_game&amp;diff=5109&amp;oldid=prev"/>
		<updated>2020-10-19T14:46:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:46, 19 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Suggestion for a definition, based on https://www.youtube.com/watch?v&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;YbKi60sKwiY (as pointed out by [[User:Plasmo]])&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= Definiton ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- auto-scrolling game plane – i.e. the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is in charge of when things move, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are confined only in the &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Suggestion for a definition, based on https://www.youtube.com/watch?v=YbKi60sKwiY (as pointed out by [[User:Plasmo]]) and https://www.youtube.com/watch?v=u2jCu&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4DVZM (as found by [[User:Hook]])&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;plays in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2D &lt;/del&gt;(can be rendered in 3D though)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;you control your character in 2D (e.g. not 1D like Space Invaders, nor 3D like StarFox) and can reach all (or at least most) of the screen&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;auto-scrolling game plane – i.e. the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;progresses whether &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give inputs or not &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;plays in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two dimensions &lt;/ins&gt;(can be rendered in 3D &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;graphics &lt;/ins&gt;though)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;you control your character in 2D (e.g. not 1D like Space Invaders, nor 3D like StarFox) and can reach all (or at least most) of the screen&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* the main weapon does not run out of ammunition&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hook</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help_talk:Shooting_game&amp;diff=5108&amp;oldid=prev</id>
		<title>Hook: add suggestion of a new definition</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help_talk:Shooting_game&amp;diff=5108&amp;oldid=prev"/>
		<updated>2020-10-19T14:30:36Z</updated>

		<summary type="html">&lt;p&gt;add suggestion of a new definition&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Suggestion for a definition, based on https://www.youtube.com/watch?v=YbKi60sKwiY (as pointed out by [[User:Plasmo]])&lt;br /&gt;
&lt;br /&gt;
- auto-scrolling game plane – i.e. the game is in charge of when things move, you are confined only in the &lt;br /&gt;
- plays in 2D (can be rendered in 3D though)&lt;br /&gt;
- you control your character in 2D (e.g. not 1D like Space Invaders, nor 3D like StarFox) and can reach all (or at least most) of the screen&lt;/div&gt;</summary>
		<author><name>Hook</name></author>
		
	</entry>
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