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	<id>https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Help%3AShooting_game</id>
	<title>Help:Shooting game - Revision history</title>
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	<updated>2026-04-18T11:02:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=5073&amp;oldid=prev</id>
		<title>Hook: Undo revision 5072 by Hook (talk)</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=5073&amp;oldid=prev"/>
		<updated>2020-10-19T07:13:32Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 5072 by &lt;a href=&quot;/library/Special:Contributions/Hook&quot; title=&quot;Special:Contributions/Hook&quot;&gt;Hook&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Hook&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Hook (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:13, 19 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shoot-em-ups'''&amp;quot;, &amp;quot;'''shmups'''&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &amp;quot;'''shooters'''&amp;quot;, &lt;/del&gt;or &amp;quot;'''STGs''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;'''S'''hoo'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Horizontal orientation|&lt;/del&gt;Horizontal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;''', also known as ''Yoko'' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Vetrical orientation|&lt;/del&gt;Vertical&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;''', also known as ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TATE&lt;/del&gt;'' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Category:Isometric orientation|Isometric shooter&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shoot-em-ups'''&amp;quot;, &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;'''S'''hoo'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''', also known as ''Yoko'' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''', also known as ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tate&lt;/ins&gt;'' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Isometric shooter (''&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Viewpoint&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'')&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hook</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=5072&amp;oldid=prev</id>
		<title>Hook: introduced categories</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=5072&amp;oldid=prev"/>
		<updated>2020-10-19T07:06:36Z</updated>

		<summary type="html">&lt;p&gt;introduced categories&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:06, 19 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shoot-em-ups'''&amp;quot;, &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;'''S'''hoo'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''', also known as ''Yoko'' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''', also known as ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tate&lt;/del&gt;'' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(''[[Viewpoint&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'')&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shoot-em-ups'''&amp;quot;, &amp;quot;'''shmups'''&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &amp;quot;'''shooters'''&amp;quot;, &lt;/ins&gt;or &amp;quot;'''STGs''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;'''S'''hoo'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Horizontal orientation|&lt;/ins&gt;Horizontal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;''', also known as ''Yoko'' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Vetrical orientation|&lt;/ins&gt;Vertical&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;''', also known as ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TATE&lt;/ins&gt;'' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Isometric orientation|&lt;/ins&gt;Isometric shooter]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Hook</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=3673&amp;oldid=prev</id>
		<title>Jotamide: Jotamide moved page Shooting game to Help:Shooting game: Moved to Help namespace</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=3673&amp;oldid=prev"/>
		<updated>2020-08-02T21:49:57Z</updated>

		<summary type="html">&lt;p&gt;Jotamide moved page &lt;a href=&quot;/library/Shooting_game&quot; class=&quot;mw-redirect&quot; title=&quot;Shooting game&quot;&gt;Shooting game&lt;/a&gt; to &lt;a href=&quot;/library/Help:Shooting_game&quot; title=&quot;Help:Shooting game&quot;&gt;Help:Shooting game&lt;/a&gt;: Moved to Help namespace&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:49, 2 August 2020&lt;/td&gt;
				&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Jotamide</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=493&amp;oldid=prev</id>
		<title>CHA-STG: /* Shooting Games (STG) */</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=493&amp;oldid=prev"/>
		<updated>2020-05-31T08:23:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Shooting Games (STG)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:23, 31 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shoot-em-ups'''&amp;quot;, &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shoot-em-ups'''&amp;quot;, &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'', also known as ''Yoko&lt;/ins&gt;'' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'', also known as ''tate&lt;/ins&gt;'' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=28&amp;oldid=prev</id>
		<title>CHA-STG at 06:45, 17 May 2020</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=28&amp;oldid=prev"/>
		<updated>2020-05-17T06:45:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:45, 17 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shoot-em-ups'''&amp;quot;, &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shoot-em-ups'''&amp;quot;, &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=27&amp;oldid=prev</id>
		<title>CHA-STG: /* Shooting Games (STG) */</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=27&amp;oldid=prev"/>
		<updated>2020-05-17T06:44:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Shooting Games (STG)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:44, 17 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shooting Games (STG) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;'''shoot-em-ups'''&amp;quot;, &lt;/ins&gt;&amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=25&amp;oldid=prev</id>
		<title>CHA-STG at 06:44, 17 May 2020</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=25&amp;oldid=prev"/>
		<updated>2020-05-17T06:44:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:44, 17 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Shooting Games (STG) ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== History ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- these games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=24&amp;oldid=prev</id>
		<title>CHA-STG at 06:43, 17 May 2020</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=24&amp;oldid=prev"/>
		<updated>2020-05-17T06:43:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:43, 17 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games: '''Horizontal''' (''[[Gradius]]'', ''[[R-Type]]'', etc.), &amp;amp; '''Vertical''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional Isometric shooter (''[[Viewpoint]]'').&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/ins&gt;games would be known as the &amp;quot;''manic shooter''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=23&amp;oldid=prev</id>
		<title>CHA-STG at 06:42, 17 May 2020</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=23&amp;oldid=prev"/>
		<updated>2020-05-17T06:42:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:42, 17 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hori&lt;/del&gt;''' (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horizontal; &lt;/del&gt;''[[Gradius]]'', ''[[R-Type]]'', etc.,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) and &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vert&lt;/del&gt;''' (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vertical; &lt;/del&gt;''[[DonPachi]]'', ''[[Ikaruga]]'', etc.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;), as well as the occasional &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isometric &lt;/del&gt;shooter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Horizontal&lt;/ins&gt;''' (''[[Gradius]]'', ''[[R-Type]]'', etc.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vertical&lt;/ins&gt;''' (''[[DonPachi]]'', ''[[Ikaruga]]'', etc.), as well as the occasional &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Isometric shooter (''[[Viewpoint]]'').&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The STG genre primarily originated in the arcades, and were often well known for their high level of difficulty (often ramping up greatly by stage 3), blistering-fast bullet speeds, and highly detailed artwork. As time went on, developers such as [[CAVE]] began innovating on the previously-established STG formula by introducing greater amounts of bullets, complex bullet patterns, smaller hitboxes, and complex scoring systems -- games that would be known as the &amp;quot;''manic &lt;/ins&gt;shooter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&amp;quot; or &amp;quot;''bullet hell''&amp;quot; subgenre of shooting games&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=21&amp;oldid=prev</id>
		<title>CHA-STG: Created page with &quot;'''Shooting games''', also known as &quot;'''shmups'''&quot; or &quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&quot;, are a genre of video game that focuses primarily on a single player sho...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Help:Shooting_game&amp;diff=21&amp;oldid=prev"/>
		<updated>2020-05-17T06:35:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Shooting games&amp;#039;&amp;#039;&amp;#039;, also known as &amp;quot;&amp;#039;&amp;#039;&amp;#039;shmups&amp;#039;&amp;#039;&amp;#039;&amp;quot; or &amp;quot;&amp;#039;&amp;#039;&amp;#039;STGs&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;hoo-&amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ing &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;ames)&amp;quot;, are a genre of video game that focuses primarily on a single player sho...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Shooting games''', also known as &amp;quot;'''shmups'''&amp;quot; or &amp;quot;'''STGs''' ('''S'''hoo-'''T'''ing '''G'''ames)&amp;quot;, are a genre of video game that focuses primarily on a single player shooting down waves of enemies in a typically auto-scrolling fashion. Shooting games have two primary subgenres of games ('''hori''' (horizontal; ''[[Gradius]]'', ''[[R-Type]]'', etc.,) and '''vert''' (vertical; ''[[DonPachi]]'', ''[[Ikaruga]]'', etc.)), as well as the occasional isometric shooter.&lt;/div&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
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