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	<title>File:Ibara Dead Zone Example.png - Revision history</title>
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	<updated>2026-04-20T13:27:08Z</updated>
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	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ibara_Dead_Zone_Example.png&amp;diff=3249&amp;oldid=prev</id>
		<title>Softdrink: Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items.

Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop.</title>
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		<updated>2020-07-27T03:22:03Z</updated>

		<summary type="html">&lt;p&gt;Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items.  Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items.&lt;br /&gt;
&lt;br /&gt;
Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop.&lt;/div&gt;</summary>
		<author><name>Softdrink</name></author>
		
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