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	<id>https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Category%3ATime-based_mechanic</id>
	<title>Category:Time-based mechanic - Revision history</title>
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	<updated>2026-04-18T15:13:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://shmups.wiki/index.php?title=Category:Time-based_mechanic&amp;diff=9475&amp;oldid=prev</id>
		<title>Hook: introduced category and explained what it is.</title>
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		<updated>2021-05-09T14:05:08Z</updated>

		<summary type="html">&lt;p&gt;introduced category and explained what it is.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A game mechanic that makes time central to the gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Sine Mora]] is a great example, where time doubles as the plane’s health. The player is given a certain amount of time to finish a section of the stage. Precious seconds are substracted from the countdown if the player is hit, and added when they kill an enemy or pick up a time item. As that game’s central theme is time-travel, it binds well with the story as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hook</name></author>
		
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