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	<id>https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Category%3AMelee_attack_mechanic</id>
	<title>Category:Melee attack mechanic - Revision history</title>
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	<updated>2026-04-22T00:02:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Melee_attack_mechanic&amp;diff=9591&amp;oldid=prev</id>
		<title>Hook: mention bullet cancel &amp; absorb</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Melee_attack_mechanic&amp;diff=9591&amp;oldid=prev"/>
		<updated>2021-05-12T13:38:56Z</updated>

		<summary type="html">&lt;p&gt;mention bullet cancel &amp;amp; absorb&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:38, 12 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a secondary attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a secondary attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The risk-award system at play here works in the sense that coming to close range of the enemy makes the risk of getting hit by either bullets or the enemy themself much higher, but in return it offers high offensive power, bullet &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eating &lt;/del&gt;abilities, or other advantages over longer-range weaponry.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The risk-award system at play here works in the sense that coming to close range of the enemy makes the risk of getting hit by either bullets or the enemy themself much higher, but in return it offers high offensive power, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Help:Glossary#Bullet_Cancel|&lt;/ins&gt;bullet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cancelling]]/absorption &lt;/ins&gt;abilities, or other advantages over longer-range weaponry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hook</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Melee_attack_mechanic&amp;diff=5078&amp;oldid=prev</id>
		<title>Hook: Created page with &quot;Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a sec...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Melee_attack_mechanic&amp;diff=5078&amp;oldid=prev"/>
		<updated>2020-10-19T13:05:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a sec...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a secondary attack.&lt;br /&gt;
&lt;br /&gt;
The risk-award system at play here works in the sense that coming to close range of the enemy makes the risk of getting hit by either bullets or the enemy themself much higher, but in return it offers high offensive power, bullet eating abilities, or other advantages over longer-range weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hook</name></author>
		
	</entry>
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