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	<title>Category:Medal mechanic - Revision history</title>
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	<updated>2026-04-19T22:26:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://shmups.wiki/index.php?title=Category:Medal_mechanic&amp;diff=28098&amp;oldid=prev</id>
		<title>ADR: Created page with &quot;Shooting games where specific items increase in value when collected in a row and missing one resets them back to the base value, a example of this are the medals in Battle...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Medal_mechanic&amp;diff=28098&amp;oldid=prev"/>
		<updated>2024-03-10T00:00:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Shooting games where specific items increase in value when collected in a row and missing one resets them back to the base value, a example of this are the medals in Battle...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Shooting games where specific items increase in value when collected in a row and missing one resets them back to the base value, a example of this are the medals in [[Battle Garegga]]. Other games may require the player to collect the item during a specific frame of its animation and build a combo based off of that (e.g. [[Gunbird 2]]).&lt;/div&gt;</summary>
		<author><name>ADR</name></author>
		
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