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	<id>https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Category%3ADragon_Shot_mechanic</id>
	<title>Category:Dragon Shot mechanic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/index.php?action=history&amp;feed=atom&amp;title=Category%3ADragon_Shot_mechanic"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Dragon_Shot_mechanic&amp;action=history"/>
	<updated>2026-04-19T14:38:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Dragon_Shot_mechanic&amp;diff=12047&amp;oldid=prev</id>
		<title>CHA-STG: Redirected page to Category:Detachable module mechanic</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Dragon_Shot_mechanic&amp;diff=12047&amp;oldid=prev"/>
		<updated>2021-09-12T21:00:51Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/library/Category:Detachable_module_mechanic&quot; title=&quot;Category:Detachable module mechanic&quot;&gt;Category:Detachable module mechanic&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:00, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A game mechanic introduced in [[Dragon Blaze]], and so far unique to that game. It is similar to some extent to an older game mechanic present in [[R-Type]], but it is distinct enough to warrant its own entry.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#REDIRECT &lt;/ins&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detachable module mechanic&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Activating the ''Dragon Shot'' causes the controlled character to dismount the dragon they ride and said dragon dashes forward a short distance, dealing heavy damage to nearby enemies. Following activation, the dragon will remain in place, and will attack separately to the player character. Tapping the Dragon Shot button again will retract the dragon, and reunite it with the rider.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In [[Dragon Blaze]], enemies destroyed by the Dragon Shot drop valuable gold coins, which are integral to achieving high scores. The Dragon Shot deals damage on a per-frame basis, so using it point-blank on large enemies yields the best results.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game mechanics&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CHA-STG</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Dragon_Shot_mechanic&amp;diff=5076&amp;oldid=prev</id>
		<title>Hook at 12:08, 19 October 2020</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Dragon_Shot_mechanic&amp;diff=5076&amp;oldid=prev"/>
		<updated>2020-10-19T12:08:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:08, 19 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Dragon Blaze]], enemies destroyed by the Dragon Shot drop valuable gold coins, which are integral to achieving high scores. The Dragon Shot deals damage on a per-frame basis, so using it point-blank on large enemies yields the best results.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Dragon Blaze]], enemies destroyed by the Dragon Shot drop valuable gold coins, which are integral to achieving high scores. The Dragon Shot deals damage on a per-frame basis, so using it point-blank on large enemies yields the best results.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game mechanics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tyvon_library:diff::1.12:old-5075:rev-5076 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hook</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Category:Dragon_Shot_mechanic&amp;diff=5075&amp;oldid=prev</id>
		<title>Hook: Created page with &quot;A game mechanic introduced in Dragon Blaze, and so far unique to that game. It is similar to some extent to an older game mechanic present in R-Type, but it is distinc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Category:Dragon_Shot_mechanic&amp;diff=5075&amp;oldid=prev"/>
		<updated>2020-10-19T12:08:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A game mechanic introduced in &lt;a href=&quot;/library/Dragon_Blaze&quot; title=&quot;Dragon Blaze&quot;&gt;Dragon Blaze&lt;/a&gt;, and so far unique to that game. It is similar to some extent to an older game mechanic present in &lt;a href=&quot;/library/R-Type&quot; title=&quot;R-Type&quot;&gt;R-Type&lt;/a&gt;, but it is distinc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A game mechanic introduced in [[Dragon Blaze]], and so far unique to that game. It is similar to some extent to an older game mechanic present in [[R-Type]], but it is distinct enough to warrant its own entry.&lt;br /&gt;
&lt;br /&gt;
Activating the ''Dragon Shot'' causes the controlled character to dismount the dragon they ride and said dragon dashes forward a short distance, dealing heavy damage to nearby enemies. Following activation, the dragon will remain in place, and will attack separately to the player character. Tapping the Dragon Shot button again will retract the dragon, and reunite it with the rider.&lt;br /&gt;
&lt;br /&gt;
In [[Dragon Blaze]], enemies destroyed by the Dragon Shot drop valuable gold coins, which are integral to achieving high scores. The Dragon Shot deals damage on a per-frame basis, so using it point-blank on large enemies yields the best results.&lt;/div&gt;</summary>
		<author><name>Hook</name></author>
		
	</entry>
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