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	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
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	<updated>2026-04-19T11:27:07Z</updated>
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		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=27069</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=27069"/>
		<updated>2024-01-05T09:01:29Z</updated>

		<summary type="html">&lt;p&gt;Whim: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Border_Down_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* Horizontal orientation&lt;br /&gt;
* 1 player&lt;br /&gt;
* 8-direction movement with 3 buttons&lt;br /&gt;
* Lives tied to Border mechanic&lt;br /&gt;
* No Loop. Average run lasts around 40 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fires a single shot forward and a homing shot. The amount of homing lasers is based on shot level.&lt;br /&gt;
* '''A (Hold):''' Auto-Fire forward shot. The width of the forward shot is based on shot level.&lt;br /&gt;
* '''B (Press):''' Fires the laser for a brief period of time.&lt;br /&gt;
* '''B (Hold):''' Fires the laser until released or power is depleted.&lt;br /&gt;
* '''C:''' Cycle speed level.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
While &amp;quot;Breaking&amp;quot; enemy bullets and dueling enemy beams, the rate that the beam depletes the shot power is reduced.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Upgrade_Orb_Border_Down.png|left|thumb|150px]]&lt;br /&gt;
There is one type of item in Border Down, orbs that power up your ship's shot level. These orbs can be found by destroying certain containers, which will always cause two orbs to spawn.&lt;br /&gt;
&lt;br /&gt;
When the player borders down, two orbs are spawned on restart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank is determined in three ways&lt;br /&gt;
# The initial choice of border&lt;br /&gt;
# How well the player is performing&lt;br /&gt;
# Bordering Up or Down&lt;br /&gt;
&lt;br /&gt;
It affects the number of enemies that appear&amp;lt;ref&amp;gt;Stage 2 GY vs YG https://youtu.be/0vkWXsXO6QM&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Stage 2 YY vs RY https://www.youtube.com/watch?v=FJDXG2aciF4&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
For Bosses rank affects shot types and the amount of shots or total complexity of a pattern.&lt;br /&gt;
&lt;br /&gt;
On game start, the player is offered three choices of difficulty, Green being the easiest and Red being the hardest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Border Green.png|320px]] || [[File:Border Yellow.png|320px]] || [[File:Border Red.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each stage is broken up into three sections&lt;br /&gt;
# Part A&lt;br /&gt;
# Part B&lt;br /&gt;
# Boss&lt;br /&gt;
&lt;br /&gt;
If the player passes a section without Bordering Down, the rank will '''increase'''.&lt;br /&gt;
&lt;br /&gt;
If a player is hit during a section, and they are not on Border Red, they will Border Down, and the rank will '''decrease'''.&lt;br /&gt;
&lt;br /&gt;
If the player earns enough score by stage end to get the NORM clear, choosing to Border Up will cause rank to '''increase'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Score Breakdown of Stage 2 !! Detail of Border Path !! Rank Explanation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path_example_full_image.png|320px]] || [[File:Path_example.png|Path_example.png]] || In this image, stage 2 has just been cleared on Border Red, with the NORM clear fulfilled. The player began on Yellow Border and did not Border Down in the three sections of stage 1, '''increasing''' the rank over each section. The player then Bordered Up to Green, '''increasing''' the rank, then Bordered Down to Yellow, '''decreasing''' the rank for section 2 of stage 2, and then Bordered Down to Red, '''decreasing''' the rank on the boss of stage 2. With the NORM clear requirements satisfied, the player may choose to Border Up to Yellow, '''increasing''' the rank. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
In addition to destroying enemies and obstacles, scoring is multiplied by two important modifiers&lt;br /&gt;
* &amp;quot;Breaking&amp;quot; enemy bullets with the laser&lt;br /&gt;
* How close the Timer is to 0 when a boss is killed&lt;br /&gt;
&lt;br /&gt;
When using the beam, the player can &amp;quot;break&amp;quot; enemy bullets, as well as start a beam duel with enemy beams. Both of these situations increase the Break meter in the lower right corner, which is added to the score twice: first, when an enemy is destroyed by the beam while the break multiplier is active, the flat score value is multiplied by the break value; second, the game adds up a total Break amount for the stage, which is then multiplied by 5000 on stage clear.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Breaking Enemy Bullets !! Dueling Boss Beams&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser_Break_Example.png|320px]] || [[File:Laser_break_beamduel_example.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When fighting bosses, a timer counts down in the upper right corner. The closer to 0 the timer is when the boss is defeated, the more bonus points the player receives on stage clear. Going over will decrease the total amount of bonus points possible, and at a certain point, the timer bonus will go into the negatives, with that being subtracted from the break score on stage clear. If the timer reaches -30, the stage ends, whether or not the boss has been defeated, and no bonus points are rewarded.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Timer Above 0 (Early) !! Timer Above 0 !! Timer Below 0 !! Timer Below 0 (Late)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early.png|320px]] || [[File:Boss_Stage_1_above_zero.png|320px]]  || [[File:Boss_Stage_2_on_time.png|320px]] || [[File:Boss_Stage_2_late.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early_score.png|320px]] || [[File:Boss Stage_1_above_zero_score.png|320px]] || [[File:Path_example_full_image.png|320px]] ||  [[File:Boss_Stage_2_late_score.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| Defeating the boss with a large amount of time left provides decent bonus score, but not enough to satisfy a NORM clear. || When much closer to 0, the bonus score, alongside the break bonus, is enough to satisfy a NORM clear || When a boss is defeated after the timer has passed zero, the amount of bonus points starts decreasing, but when combined with a decent break score, the NORM clear requirements are satisfied  || If the timer ticks too far beyond 0, the bonus is subtracted from the total score, ruining any chance of satisfying the requirements for a NORM clear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast port has stage select and a Remix mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;POWER-UP&amp;quot; voice clip comes from RayStorm.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* images and screencaptures by [[User:Whim|Whim]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=27068</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=27068"/>
		<updated>2024-01-05T08:59:55Z</updated>

		<summary type="html">&lt;p&gt;Whim: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Border_Down_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* Horizontal orientation&lt;br /&gt;
* 1 player&lt;br /&gt;
* 8-direction movement with 3 buttons&lt;br /&gt;
* Lives tied to Border mechanic&lt;br /&gt;
* No Loop. Average run lasts around 40 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fires a single shot forward and a homing shot. The amount of homing lasers is based on shot level.&lt;br /&gt;
* '''A (Hold):''' Auto-Fire forward shot. The width of the forward shot is based on shot level.&lt;br /&gt;
* '''B (Press):''' Fires the laser for a brief period of time.&lt;br /&gt;
* '''B (Hold):''' Fires the laser until released or power is depleted.&lt;br /&gt;
* '''C:''' Cycle speed level.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
While &amp;quot;Breaking&amp;quot; enemy bullets and dueling enemy beams, the rate that the beam depletes the shot power is reduced.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Upgrade_Orb_Border_Down.png|left|thumb|150px]]&lt;br /&gt;
There is one type of item in Border Down, orbs that power up your ship's shot level. These orbs can be found by destroying certain containers, which will always cause two orbs to spawn.&lt;br /&gt;
&lt;br /&gt;
When the player borders down, two orbs are spawned on restart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank is determined in three ways&lt;br /&gt;
# The initial choice of border&lt;br /&gt;
# How well the player is performing&lt;br /&gt;
# Bordering Up or Down&lt;br /&gt;
&lt;br /&gt;
It affects the number of enemies that appear&amp;lt;ref&amp;gt;https://youtu.be/0vkWXsXO6QM&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FJDXG2aciF4&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
For Bosses rank affects shot types and the amount of shots or total complexity of a pattern.&lt;br /&gt;
&lt;br /&gt;
On game start, the player is offered three choices of difficulty, Green being the easiest and Red being the hardest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Border Green.png|320px]] || [[File:Border Yellow.png|320px]] || [[File:Border Red.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each stage is broken up into three sections&lt;br /&gt;
# Part A&lt;br /&gt;
# Part B&lt;br /&gt;
# Boss&lt;br /&gt;
&lt;br /&gt;
If the player passes a section without Bordering Down, the rank will '''increase'''.&lt;br /&gt;
&lt;br /&gt;
If a player is hit during a section, and they are not on Border Red, they will Border Down, and the rank will '''decrease'''.&lt;br /&gt;
&lt;br /&gt;
If the player earns enough score by stage end to get the NORM clear, choosing to Border Up will cause rank to '''increase'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Score Breakdown of Stage 2 !! Detail of Border Path !! Rank Explanation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path_example_full_image.png|320px]] || [[File:Path_example.png|Path_example.png]] || In this image, stage 2 has just been cleared on Border Red, with the NORM clear fulfilled. The player began on Yellow Border and did not Border Down in the three sections of stage 1, '''increasing''' the rank over each section. The player then Bordered Up to Green, '''increasing''' the rank, then Bordered Down to Yellow, '''decreasing''' the rank for section 2 of stage 2, and then Bordered Down to Red, '''decreasing''' the rank on the boss of stage 2. With the NORM clear requirements satisfied, the player may choose to Border Up to Yellow, '''increasing''' the rank. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
In addition to destroying enemies and obstacles, scoring is multiplied by two important modifiers&lt;br /&gt;
* &amp;quot;Breaking&amp;quot; enemy bullets with the laser&lt;br /&gt;
* How close the Timer is to 0 when a boss is killed&lt;br /&gt;
&lt;br /&gt;
When using the beam, the player can &amp;quot;break&amp;quot; enemy bullets, as well as start a beam duel with enemy beams. Both of these situations increase the Break meter in the lower right corner, which is added to the score twice: first, when an enemy is destroyed by the beam while the break multiplier is active, the flat score value is multiplied by the break value; second, the game adds up a total Break amount for the stage, which is then multiplied by 5000 on stage clear.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Breaking Enemy Bullets !! Dueling Boss Beams&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser_Break_Example.png|320px]] || [[File:Laser_break_beamduel_example.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When fighting bosses, a timer counts down in the upper right corner. The closer to 0 the timer is when the boss is defeated, the more bonus points the player receives on stage clear. Going over will decrease the total amount of bonus points possible, and at a certain point, the timer bonus will go into the negatives, with that being subtracted from the break score on stage clear. If the timer reaches -30, the stage ends, whether or not the boss has been defeated, and no bonus points are rewarded.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Timer Above 0 (Early) !! Timer Above 0 !! Timer Below 0 !! Timer Below 0 (Late)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early.png|320px]] || [[File:Boss_Stage_1_above_zero.png|320px]]  || [[File:Boss_Stage_2_on_time.png|320px]] || [[File:Boss_Stage_2_late.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early_score.png|320px]] || [[File:Boss Stage_1_above_zero_score.png|320px]] || [[File:Path_example_full_image.png|320px]] ||  [[File:Boss_Stage_2_late_score.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| Defeating the boss with a large amount of time left provides decent bonus score, but not enough to satisfy a NORM clear. || When much closer to 0, the bonus score, alongside the break bonus, is enough to satisfy a NORM clear || When a boss is defeated after the timer has passed zero, the amount of bonus points starts decreasing, but when combined with a decent break score, the NORM clear requirements are satisfied  || If the timer ticks too far beyond 0, the bonus is subtracted from the total score, ruining any chance of satisfying the requirements for a NORM clear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast port has stage select and a Remix mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;POWER-UP&amp;quot; voice clip comes from RayStorm.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* images and screencaptures by [[User:Whim|Whim]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Whim&amp;diff=27002</id>
		<title>User:Whim</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Whim&amp;diff=27002"/>
		<updated>2023-12-31T10:31:41Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Border Down fan since 2010&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
I also like R-Type, its clones, Cotton, its clones, Tecnosoft, the devs that spun off it, etc.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;If for some reason you need to @ me, I'm &amp;quot;whimskull&amp;quot; on discord&amp;lt;br/&amp;gt;&lt;br /&gt;
I sometimes post border down related stuff and musings here:&lt;br /&gt;
https://www.youtube.com/@MotWhinnana&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=G.Rev&amp;diff=27001</id>
		<title>G.Rev</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=G.Rev&amp;diff=27001"/>
		<updated>2023-12-31T10:17:04Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== G.Rev ==&lt;br /&gt;
'''G.Rev''' is a Japanese development company founded by ex-Taito members, many of which worked on Darius and Rayforce.&lt;br /&gt;
&lt;br /&gt;
While developing [[Border Down]], the company did CG work for [[Ikaruga]] and [[Gradius V]].&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by G.Rev =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senko no Ronde]]'' || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strania]]'' || 2011&lt;br /&gt;
 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=G.Rev&amp;diff=27000</id>
		<title>G.Rev</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=G.Rev&amp;diff=27000"/>
		<updated>2023-12-31T10:16:49Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== G.Rev ==&lt;br /&gt;
'''G.Rev''' is a Japanese development company founded by ex-Taito members, many of which worked on Darius and Rayforce.&lt;br /&gt;
&lt;br /&gt;
While developing [[Border Down]], the company did CG work for [[Ikaruga]] and [[Gardius V]].&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by G.Rev =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senko no Ronde]]'' || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strania]]'' || 2011&lt;br /&gt;
 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=26999</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=26999"/>
		<updated>2023-12-31T10:04:56Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Servant`s Blade]]'' || [[Maoh Bancho]] || Maoh Bancho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue]]'' || [[Tanoshimasu]] || Tanoshimasu || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue Type-R]]'' || [[exA Arcadia]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angelfish]]'' || [[Fathammer]] || Fathammer || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell]]'' || [[Team Overloaded]] || Team Overloaded || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Just missing some other databases and some '''formatting'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Astro Ninja Man]]'' || [[RIKI]] || RIKI || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[HEY]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Musical ~A Fantasy of Tempest~]]'' || [[SlimeSmile]] || SlimeSmile || 2017 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bakuretsu Breaker]]'' || [[Kaneko]] || Kaneko || 1992 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaster Gear]]'' || [[Team Overloaded]] || Team Overloaded || 2019 ||| &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Needs minor '''formatting'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Wind]]'' || [[Technosoft]] || Technosoft || 1997 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bleed]]'' || [[Ian Campbell]] || Ian Campbell || 2012 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Devil in the Belvedere]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish 2005]]'' || [[x.x Game Room]] || x.x Game Room || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Resurrection Plus]]'' || [[x.x Game Room]] || x.x Game Room || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Desire]]'' || [[x.x Game Room]] || x.x Game Room || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || [[G.Rev]] || G.Rev || 2003 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''Well-detailed page, missing images and some formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday Black]]'' || [[Masayuki Ito]] || Masayuki Ito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' '''Starter page, Needs more information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul]]'' || [[MAGES]] || MAGES || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul Infinite Burst]]'' || [[MAGES]] || MAGES || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 4 Ultimate Omelette]]'' || [[InterAction Studios]] || InterAction Studios || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 5 Cluck of the Dark Side]]'' || [[InterAction Studios]] || InterAction Studios || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronoblast Maximum Force]]'' || [[Team Norty]] || Norty Games || TBD || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton Rock`n Roll]]'' || [[Studio Saizensen]] || Success || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' OK start but needs more content and descriptions&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clannada: Gensou Shoujo]]'' || [[Tenkuudokei]] || Tenkuudokei || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Rose]]'' || [[Team Overloaded]] || Team Overloaded || 2020 |||  &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Needs minor '''formatting'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyvern: The Dragon Weapons]]'' || [[Kaneko]] || Kaneko|| 1998|| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daioh]]'' || [[Athena]] || Athena || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB]]'' || [[Snorpung]] || Snorpung || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB2]]'' || [[Snorpung]] || Snorpung || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Death]]'' || [[JakiganicSystems]] || JakiganicSystems || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles II]]'' || [[CAVE]] || AMI || 2009 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles IIX]]'' || [[CAVE]] || CAVE || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
|''[[.Decluster Zero]]'' || [[Masayuki Ito]] || Masayuki Ito || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detana!! TwinBee]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page, '''needs informations on version 1.5'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoKinGan]]'' || [[GOTYO]] || GOTYO || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[D-STARS]]'' || [[tuisekimode]] || tuisekimode || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; '''needs more content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eclosion]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden's Aegis]]'' || [[x.x Game Room]] || x.x Game Room || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info and images/screenshots.[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elegant Impermanence of Sakura]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excess Fraction]]'' || [[Twinkle Soft]] || Twinkle Soft || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exception]]'' || [[primitive]] || primitive || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 2nd Vampire REX]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 3rd JADE PENETRATE Black Package]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Striker]] || [[NGDEV]] || NGDEV || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flying Hamster]] || [[The Game Atelier]] || The Game Atelier || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GanaBlade]]'' || [[LKK Game]] || LKK Game || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GENETOS]]'' || [[Tatsuya Koyama]] || Tatsuya Koyama || 2009 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gekidan Machina]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste]]'' || [[Compile]] || Compile || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste II]]'' || [[Compile]] || Compile || 1993 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste 3]]'' || [[M2]] || M2 || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Blade]]'' || [[Hucast]] || Hucast || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]] / Nemesis'' || [[Konami]] || Konami || 1985 || &amp;lt;small&amp;gt;'''⭐⭐''' Good formatting. Needs more expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]] / Vulcan Venture'' || [[Konami]] || Konami || 1988 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]]'' || [[Konami]] || Konami || 1989 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius Gaiden]] '' || [[Konami]] || Konami || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius IV]]'' || [[Konami]] || Konami || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Cross ReNovation]]'' || [[ES4]] || Henteko Doujin || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter]]'' || [[Bikkuri Software]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter GM]]'' || [[Bikkuri Software]] || Henteko Doujin, Sanuk || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gochamaze no Arashi]]'' || [[Nurumayo Kobo]] || Nurumayo Kobo || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gokujou Parodius]]'' || [[Konami]] || Konami || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GundeadliGne]]'' || [[Platine Dispositif]] || Rockin' Android || 2004 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunvein]]'' || [[boghog]] || NGDEV || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halley's Comet]]'' || [[Taito]] || [[Taito]] || 1986 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Blasters]]'' || [[PlayShift Games]] || PlayShift Games || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavy Weapon]]'' || [[PopCap]] || PopCap || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[HishouAyu]]'' || [[Tenkuudokei]] || Tenkuudokei || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' / Flying Shark / Sky Shark || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitogata Happa]]'' || [[Platine Dispositif]] || Rockin' Android || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Song of Birds]]'' || [[Team Kaisendo]] || Team Kaisendo || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Duel]]'' || [[Technosoft]] || Technosoft || 1993 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Princess Pitch]]'' || [[Daniel Remar]] || Daniel Remar || 2011 ||| &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Gaiden]]'' || [[Picorinne Soft]] || Picorinne Soft || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Exa]]'' || [[Picorinne Soft]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jet Buster]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judgement Silversword Rebirth Edition]]'' || [[M-KAI]] || Qute || 2001 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || [[Zakichi]] || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KAMUI]]'' || [[SITER SKAIN]] || Nyu Media || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || [[Milestone]] || Milestone || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KOF Sky Stage]]'' || [[SNK]] || MOSS || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mechanical Star Astra]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. Public Demo A is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Little Pegasus: Kizuna DoPonyPachi]]'' || [[Giest118]] || Giest118 || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neo XYX]] || [[NGDEV]] || NGDEV || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nightmare Trip]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NYXX]]'' || [[infinitevile]] || infinitevile || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Like Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OVER OBJ]]'' || [[Little Sound]] || Little Sound || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces Mk.II]]'' || [[exA Arcadia]] || exA Arcadia || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radiant Silvergun]]'' || [[Treasure]] || Treasure || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || [[RS34]] || RS34 || 2009 || &amp;lt;small&amp;gt;'''⭐⭐''' Good info, but requires some proper page modifications&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1990 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden DX]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1994 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden III]]'' || [[MOSS]] || MOSS || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden X]]'' || [[Go0gley]] || Crazy Monkey Games || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiga: Strato Fighter]]'' || [[Tecmo]] || Tecmo || 1991 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raioh]]'' || [[Ontake Workshop]] || Ontake Workshop || 2023 || ''' &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion]] || [[NGDEV]] || NGDEV || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion EX]] || [[NGDEV]] || NGDEV || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayCrisis]]'' || [[Taito]] || Taito || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayForce]]'' || [[Taito]] || Taito || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayStorm]]'' || [[Taito]] || Taito || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg 3 Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2019 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedPulse]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Gunner]]'' || [[Project Rolling Gunner]] || Mebius || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RyuJin]]'' || [[Taito]] || Taito || 1993 || ''' &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander]] / Life Force'' || [[Konami]] || Konami || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander 2]]'' || [[Konami]] || Konami || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] / Tengai'' || [[Psikyo]] || Psikyo || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengeki Striker]]'' || [[Warashi]] || Kaneko || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senjin Aleste]]'' || [[M2]] || M2 || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shienryu]]'' || [[Warashi]] || Warashi || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2004]]'' || [[Infinite Dreams]] || Infinite Dreams || 2004 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2014]]'' || [[Infinite Dreams]] || Infinite Dreams || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2006]]'' || [[Infinite Dreams]] || Infinite Dreams || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2016]]'' || [[Infinite Dreams]] || Infinite Dreams || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slap Fight]] / Alcon'' || [[Toaplan]] || Taito || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio SiestA]] || Studio SiestA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sophstar]]'' || [[Banana Bytes]] || Red Art Games || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. It just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || [[Psikyo]] || Psikyo || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Pressure 3D: Prelude]]'' || [[Maze Team]] || Tinaynox || 2023 || &amp;lt;small&amp;gt;'''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth DX]]'' || [[1CC Games]] || Chorus Worldwide || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth Lunar Edition]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Claws Trilogy Arcade]]'' || [[1CC Games]] || 1CC Games || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Hunter DX]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Gagnant]]'' || [[Terarin Games]], [[Regista]] || Regista || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagger I]]'' || [[Afega Co. Ltd]] || Afega Co. Ltd || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strix STG]]'' || [[Strix STG Dev]] || Strix STG Dev || 2022 (Early access) || &amp;lt;small&amp;gt;'''⭐''' Stub page. Early Access available for free in STEAM.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Blade]]'' || [[Visco]] || Visco || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Revival Edition'99]]'' || [[SRX]] || SRX || 1999 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Gaiden]]'' (Ver.0.385Beta) || [[SRX]] || SRX || 2009 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sumikkou]]'' || [[Sumikko-soft]] || Sumikko-soft || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super-X]]'' || [[Dooyong]] || N.T.C., Mitchell || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tameshi]]'' || [[171Dev]] || 171Dev || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tenta Shooter]] / The 触シュー'' || [[Rakugaki Games]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurricane of the Varstray]]'' || [[Studio SiestA]] || Rocket-Engine Co.,Ltd. || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross II]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiger-Heli]]'' || [[Toaplan]] || Taito || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigon]] / Lightning Fighters''|| [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tsukihime no Shiro]]'' || [[Chronicle Station]] || D.N.A. Softwares || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TwinBee]]'' || [[Konami]] || Konami || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twin Tiger Shark]]'' || [[Mikael Tillander]] || Wide Pixel Games || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || [[G.rev]] || G.rev || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Vitality of Imagination]]'' || [[神心飘游堂]] || 神心飘游堂 || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wing Force]]'' || [[Atlus]] || Atlus || 1993 (Prototype) || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WOLFLAME]]'' || [[Astro Port]] || Henteko Doujin || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XYDONIA]]'' || [[Breaking Bytes]] || Breaking Bytes || TBD || &amp;lt;small&amp;gt;'''⭐''' Stub page. Alpha Ver. 3 is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xexex]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[XII Stag]] / XII Zeal'' || [[Triangle Service]] || Taito || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zangeki Warp]]'' || [[Astro Port]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodeath]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne 2014]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne R]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenohell]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=G.Rev&amp;diff=26997</id>
		<title>G.Rev</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=G.Rev&amp;diff=26997"/>
		<updated>2023-12-31T09:54:24Z</updated>

		<summary type="html">&lt;p&gt;Whim: Created page with &amp;quot;== G.Rev == '''G.Rev''' is a Japanese development company founded by ex-Taito members, many of which worked on Darius and Rayforce.   ===== Shooting games developed by G.Rev =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== G.Rev ==&lt;br /&gt;
'''G.Rev''' is a Japanese development company founded by ex-Taito members, many of which worked on Darius and Rayforce. &lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by G.Rev =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senko no Ronde]]'' || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strania]]'' || 2011&lt;br /&gt;
 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=25248</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=25248"/>
		<updated>2023-11-08T03:17:17Z</updated>

		<summary type="html">&lt;p&gt;Whim: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Border_Down_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* Horizontal orientation&lt;br /&gt;
* 1 player&lt;br /&gt;
* 8-direction movement with 3 buttons&lt;br /&gt;
* Lives tied to Border mechanic&lt;br /&gt;
* No Loop. Average run lasts around 40 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fires a single shot forward and a homing shot. The amount of homing lasers is based on shot level.&lt;br /&gt;
* '''A (Hold):''' Auto-Fire forward shot. The width of the forward shot is based on shot level.&lt;br /&gt;
* '''B (Press):''' Fires the laser for a brief period of time.&lt;br /&gt;
* '''B (Hold):''' Fires the laser until released or power is depleted.&lt;br /&gt;
* '''C:''' Cycle speed level.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
While &amp;quot;Breaking&amp;quot; enemy bullets and dueling enemy beams, the rate that the beam depletes the shot power is reduced.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Upgrade_Orb_Border_Down.png|left|thumb|150px]]&lt;br /&gt;
There is one type of item in Border Down, orbs that power up your ship's shot level. These orbs can be found by destroying certain containers, which will always cause two orbs to spawn.&lt;br /&gt;
&lt;br /&gt;
When the player borders down, two orbs are spawned on restart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank is determined in three ways&lt;br /&gt;
# The initial choice of border&lt;br /&gt;
# How well the player is performing&lt;br /&gt;
# Bordering Up or Down&lt;br /&gt;
&lt;br /&gt;
It affects the number of enemies that appear&amp;lt;ref&amp;gt;https://youtu.be/0vkWXsXO6QM&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
For Bosses rank affects shot types and the amount of shots or total complexity of a pattern.&lt;br /&gt;
&lt;br /&gt;
On game start, the player is offered three choices of difficulty, Green being the easiest and Red being the hardest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Border Green.png|320px]] || [[File:Border Yellow.png|320px]] || [[File:Border Red.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each stage is broken up into three sections&lt;br /&gt;
# Part A&lt;br /&gt;
# Part B&lt;br /&gt;
# Boss&lt;br /&gt;
&lt;br /&gt;
If the player passes a section without Bordering Down, the rank will '''increase'''.&lt;br /&gt;
&lt;br /&gt;
If a player is hit during a section, and they are not on Border Red, they will Border Down, and the rank will '''decrease'''.&lt;br /&gt;
&lt;br /&gt;
If the player earns enough score by stage end to get the NORM clear, choosing to Border Up will cause rank to '''increase'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Score Breakdown of Stage 2 !! Detail of Border Path !! Rank Explanation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path_example_full_image.png|320px]] || [[File:Path_example.png|Path_example.png]] || In this image, stage 2 has just been cleared on Border Red, with the NORM clear fulfilled. The player began on Yellow Border and did not Border Down in the three sections of stage 1, '''increasing''' the rank over each section. The player then Bordered Up to Green, '''increasing''' the rank, then Bordered Down to Yellow, '''decreasing''' the rank for section 2 of stage 2, and then Bordered Down to Red, '''decreasing''' the rank on the boss of stage 2. With the NORM clear requirements satisfied, the player may choose to Border Up to Yellow, '''increasing''' the rank. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
In addition to destroying enemies and obstacles, scoring is multiplied by two important modifiers&lt;br /&gt;
* &amp;quot;Breaking&amp;quot; enemy bullets with the laser&lt;br /&gt;
* How close the Timer is to 0 when a boss is killed&lt;br /&gt;
&lt;br /&gt;
When using the beam, the player can &amp;quot;break&amp;quot; enemy bullets, as well as start a beam duel with enemy beams. Both of these situations increase the Break meter in the lower right corner, which is added to the score twice: first, when an enemy is destroyed by the beam while the break multiplier is active, the flat score value is multiplied by the break value; second, the game adds up a total Break amount for the stage, which is then multiplied by 5000 on stage clear.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Breaking Enemy Bullets !! Dueling Boss Beams&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser_Break_Example.png|320px]] || [[File:Laser_break_beamduel_example.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When fighting bosses, a timer counts down in the upper right corner. The closer to 0 the timer is when the boss is defeated, the more bonus points the player receives on stage clear. Going over will decrease the total amount of bonus points possible, and at a certain point, the timer bonus will go into the negatives, with that being subtracted from the break score on stage clear. If the timer reaches -30, the stage ends, whether or not the boss has been defeated, and no bonus points are rewarded.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Timer Above 0 (Early) !! Timer Above 0 !! Timer Below 0 !! Timer Below 0 (Late)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early.png|320px]] || [[File:Boss_Stage_1_above_zero.png|320px]]  || [[File:Boss_Stage_2_on_time.png|320px]] || [[File:Boss_Stage_2_late.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early_score.png|320px]] || [[File:Boss Stage_1_above_zero_score.png|320px]] || [[File:Path_example_full_image.png|320px]] ||  [[File:Boss_Stage_2_late_score.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| Defeating the boss with a large amount of time left provides decent bonus score, but not enough to satisfy a NORM clear. || When much closer to 0, the bonus score, alongside the break bonus, is enough to satisfy a NORM clear || When a boss is defeated after the timer has passed zero, the amount of bonus points starts decreasing, but when combined with a decent break score, the NORM clear requirements are satisfied  || If the timer ticks too far beyond 0, the bonus is subtracted from the total score, ruining any chance of satisfying the requirements for a NORM clear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast port has stage select and a Remix mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;POWER-UP&amp;quot; voice clip comes from RayStorm.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Border_Down/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* images and screencaptures by [[User:Whim|Whim]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=24991</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=24991"/>
		<updated>2023-10-30T20:10:50Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Border_Down_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* Horizontal orientation&lt;br /&gt;
* 1 player&lt;br /&gt;
* 8-direction movement with 3 buttons&lt;br /&gt;
* Lives tied to Border mechanic&lt;br /&gt;
* No Loop. Average run lasts around 40 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fires a single shot forward and a homing shot. The amount of homing lasers is based on shot level.&lt;br /&gt;
* '''A (Hold):''' Auto-Fire forward shot. The width of the forward shot is based on shot level.&lt;br /&gt;
* '''B (Press):''' Fires the laser for a brief period of time.&lt;br /&gt;
* '''B (Hold):''' Fires the laser until released or power is depleted.&lt;br /&gt;
* '''C:''' Cycle speed level.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
While &amp;quot;Breaking&amp;quot; enemy bullets and dueling enemy beams, the rate that the beam depletes the shot power is reduced.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Upgrade_Orb_Border_Down.png|left|thumb|150px]]&lt;br /&gt;
There is one type of item in Border Down, orbs that power up your ship's shot level. These orbs can be found by destroying certain containers, which will always cause two orbs to spawn.&lt;br /&gt;
&lt;br /&gt;
When the player borders down, two orbs are spawned on restart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank is determined in three ways&lt;br /&gt;
# The initial choice of border&lt;br /&gt;
# How well the player is performing&lt;br /&gt;
# Bordering Up or Down&lt;br /&gt;
&lt;br /&gt;
It affects the number of enemies that appear&amp;lt;ref&amp;gt;https://youtu.be/0vkWXsXO6QM&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
For Bosses rank affects shot types and the amount of shots or total complexity of a pattern.&lt;br /&gt;
&lt;br /&gt;
On game start, the player is offered three choices of difficulty, Green being the easiest and Red being the hardest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Border Green.png|320px]] || [[File:Border Yellow.png|320px]] || [[File:Border Red.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each stage is broken up into three sections&lt;br /&gt;
# Part A&lt;br /&gt;
# Part B&lt;br /&gt;
# Boss&lt;br /&gt;
&lt;br /&gt;
If the player passes a section without Bordering Down, the rank will '''increase'''.&lt;br /&gt;
&lt;br /&gt;
If a player is hit during a section, and they are not on Border Red, they will Border Down, and the rank will '''decrease'''.&lt;br /&gt;
&lt;br /&gt;
If the player earns enough score by stage end to get the NORM clear, choosing to Border Up will cause rank to '''increase'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Score Breakdown of Stage 2 !! Detail of Border Path !! Rank Explanation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path_example_full_image.png|320px]] || [[File:Path_example.png|Path_example.png]] || In this image, stage 2 has just been cleared on Border Red, with the NORM clear fulfilled. The player began on Yellow Border and did not Border Down in the three sections of stage 1, '''increasing''' the rank over each section. The player then Bordered Up to Green, '''increasing''' the rank, then Bordered Down to Yellow, '''decreasing''' the rank for section 2 of stage 2, and then Bordered Down to Red, '''decreasing''' the rank on the boss of stage 2. With the NORM clear requirements satisfied, the player may choose to Border Up to Yellow, '''increasing''' the rank. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
In addition to destroying enemies and obstacles, scoring is multiplied by two important modifiers&lt;br /&gt;
* &amp;quot;Breaking&amp;quot; enemy bullets with the laser&lt;br /&gt;
* How close the Timer is to 0 when a boss is killed&lt;br /&gt;
&lt;br /&gt;
When using the beam, the player can &amp;quot;break&amp;quot; enemy bullets, as well as start a beam duel with enemy beams. Both of these situations increase the Break meter in the lower right corner, which adds up a total &amp;quot;break&amp;quot; amount for the stage, which is then multiplied by 5000 on stage clear.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Breaking Enemy Bullets !! Dueling Boss Beams&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser_Break_Example.png|320px]] || [[File:Laser_break_beamduel_example.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When fighting bosses, a timer counts down in the upper right corner. The closer to 0 the timer is when the boss is defeated, the more bonus points the player receives on stage clear. Going over will decrease the total amount of bonus points possible, and at a certain point, the timer bonus will go into the negatives, with that being subtracted from the break score on stage clear. If the timer reaches -30, the stage ends, whether or not the boss has been defeated, and no bonus points are rewarded.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Timer Above 0 (Early) !! Timer Above 0 !! Timer Below 0 !! Timer Below 0 (Late)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early.png|320px]] || [[File:Boss_Stage_1_above_zero.png|320px]]  || [[File:Boss_Stage_2_on_time.png|320px]] || [[File:Boss_Stage_2_late.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early_score.png|320px]] || [[File:Boss Stage_1_above_zero_score.png|320px]] || [[File:Path_example_full_image.png|320px]] ||  [[File:Boss_Stage_2_late_score.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| Defeating the boss with a large amount of time left provides decent bonus score, but not enough to satisfy a NORM clear. || When much closer to 0, the bonus score, alongside the break bonus, is enough to satisfy a NORM clear || When a boss is defeated after the timer has passed zero, the amount of bonus points starts decreasing, but when combined with a decent break score, the NORM clear requirements are satisfied  || If the timer ticks too far beyond 0, the bonus is subtracted from the total score, ruining any chance of satisfying the requirements for a NORM clear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast port has stage select and a Remix mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;POWER-UP&amp;quot; voice clip comes from RayStorm.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Border_Down/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* images and screencaptures by [[User:Whim|Whim]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=24979</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=24979"/>
		<updated>2023-10-30T01:37:38Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Border_Down_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* Horizontal orientation&lt;br /&gt;
* 1 player&lt;br /&gt;
* 8-direction movement with 3 buttons&lt;br /&gt;
* Lives tied to Border mechanic&lt;br /&gt;
* No Loop. Average run lasts around 40 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fires a single shot forward and a homing shot. The amount of homing lasers is based on shot level.&lt;br /&gt;
* '''A (Hold):''' Auto-Fire forward shot. The width of the forward shot is based on shot level.&lt;br /&gt;
* '''B (Press):''' Fires the laser for a brief period of time.&lt;br /&gt;
* '''B (Hold):''' Fires the laser until released or power is depleted.&lt;br /&gt;
* '''C:''' Cycle speed level.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
While &amp;quot;Breaking&amp;quot; enemy bullets and dueling enemy beams, the rate that the beam depletes the shot power is reduced.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Upgrade_Orb_Border_Down.png|left|thumb|150px]]&lt;br /&gt;
There is one type of item in Border Down, orbs that power up your ship's shot level. These orbs can be found by destroying certain containers, which will always cause two orbs to spawn.&lt;br /&gt;
&lt;br /&gt;
When the player borders down, two orbs are spawned on restart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank is determined in three ways&lt;br /&gt;
# The initial choice of border&lt;br /&gt;
# How well the player is performing&lt;br /&gt;
# Bordering Up or Down&lt;br /&gt;
&lt;br /&gt;
It affects the number of enemies that appear and their shot type. &lt;br /&gt;
&lt;br /&gt;
For Bosses rank affects shot types and the amount of shots or total complexity of a pattern.&lt;br /&gt;
&lt;br /&gt;
On game start, the player is offered three choices of difficulty, Green being the easiest and Red being the hardest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Border Green.png|320px]] || [[File:Border Yellow.png|320px]] || [[File:Border Red.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each stage is broken up into three sections&lt;br /&gt;
# Part A&lt;br /&gt;
# Part B&lt;br /&gt;
# Boss&lt;br /&gt;
&lt;br /&gt;
If the player passes a section without Bordering Down, the rank will '''increase'''.&lt;br /&gt;
&lt;br /&gt;
If a player is hit during a section, and they are not on Border Red, they will Border Down, and the rank will '''decrease'''.&lt;br /&gt;
&lt;br /&gt;
If the player earns enough score by stage end to get the NORM clear, choosing to Border Up will cause rank to '''increase'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Score Breakdown of Stage 2 !! Detail of Border Path !! Rank Explanation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path_example_full_image.png|320px]] || [[File:Path_example.png|Path_example.png]] || In this image, stage 2 has just been cleared on Border Red, with the NORM clear fulfilled. The player began on Yellow Border and did not Border Down in the three sections of stage 1, '''increasing''' the rank over each section. The player then Bordered Up to Green, '''increasing''' the rank, then Bordered Down to Yellow, '''decreasing''' the rank for section 2 of stage 2, and then Bordered Down to Red, '''decreasing''' the rank on the boss of stage 2. With the NORM clear requirements satisfied, the player may choose to Border Up to Yellow, '''increasing''' the rank. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
In addition to destroying enemies and obstacles, scoring is multiplied by two important modifiers&lt;br /&gt;
* &amp;quot;Breaking&amp;quot; enemy bullets with the laser&lt;br /&gt;
* How close the Timer is to 0 when a boss is killed&lt;br /&gt;
&lt;br /&gt;
When using the beam, the player can &amp;quot;break&amp;quot; enemy bullets, as well as start a beam duel with enemy beams. Both of these situations increase the Break meter in the lower right corner, which adds up a total &amp;quot;break&amp;quot; amount for the stage, which is then multiplied by 5000 on stage clear.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Breaking Enemy Bullets !! Dueling Boss Beams&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser_Break_Example.png|320px]] || [[File:Laser_break_beamduel_example.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When fighting bosses, a timer counts down in the upper right corner. The closer to 0 the timer is when the boss is defeated, the more bonus points the player receives on stage clear. Going over will decrease the total amount of bonus points possible, and at a certain point, the timer bonus will go into the negatives, with that being subtracted from the break score on stage clear. If the timer reaches -30, the stage ends, whether or not the boss has been defeated, and no bonus points are rewarded.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Timer Above 0 (Early) !! Timer Above 0 !! Timer Below 0 !! Timer Below 0 (Late)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early.png|320px]] || [[File:Boss_Stage_1_above_zero.png|320px]]  || [[File:Boss_Stage_2_on_time.png|320px]] || [[File:Boss_Stage_2_late.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early_score.png|320px]] || [[File:Boss Stage_1_above_zero_score.png|320px]] || [[File:Path_example_full_image.png|320px]] ||  [[File:Boss_Stage_2_late_score.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| Defeating the boss with a large amount of time left provides decent bonus score, but not enough to satisfy a NORM clear. || When much closer to 0, the bonus score, alongside the break bonus, is enough to satisfy a NORM clear || When a boss is defeated after the timer has passed zero, the amount of bonus points starts decreasing, but when combined with a decent break score, the NORM clear requirements are satisfied  || If the timer ticks too far beyond 0, the bonus is subtracted from the total score, ruining any chance of satisfying the requirements for a NORM clear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast port has stage select and a Remix mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Border_Down/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* images and screencaptures by [[User:Whim|Whim]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Border_Down_Logo.png&amp;diff=24978</id>
		<title>File:Border Down Logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Border_Down_Logo.png&amp;diff=24978"/>
		<updated>2023-10-30T01:36:26Z</updated>

		<summary type="html">&lt;p&gt;Whim: Logo isolated from Dreamcast port cover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo isolated from Dreamcast port cover&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=24977</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=24977"/>
		<updated>2023-10-30T01:10:48Z</updated>

		<summary type="html">&lt;p&gt;Whim: some more images and clarifications to scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* Horizontal orientation&lt;br /&gt;
* 1 player&lt;br /&gt;
* 8-direction movement with 3 buttons&lt;br /&gt;
* Lives tied to Border mechanic&lt;br /&gt;
* No Loop. Average run lasts around 40 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fires a single shot forward and a homing shot. The amount of homing lasers is based on shot level.&lt;br /&gt;
* '''A (Hold):''' Auto-Fire forward shot. The width of the forward shot is based on shot level.&lt;br /&gt;
* '''B (Press):''' Fires the laser for a brief period of time.&lt;br /&gt;
* '''B (Hold):''' Fires the laser until released or power is depleted.&lt;br /&gt;
* '''C:''' Cycle speed level.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
While &amp;quot;Breaking&amp;quot; enemy bullets and dueling enemy beams, the rate that the beam depletes the shot power is reduced.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Upgrade_Orb_Border_Down.png|left|thumb|150px]]&lt;br /&gt;
There is one type of item in Border Down, orbs that power up your ship's shot level. These orbs can be found by destroying certain containers, which will always cause two orbs to spawn.&lt;br /&gt;
&lt;br /&gt;
When the player borders down, two orbs are spawned on restart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank is determined in three ways&lt;br /&gt;
# The initial choice of border&lt;br /&gt;
# How well the player is performing&lt;br /&gt;
# Bordering Up or Down&lt;br /&gt;
&lt;br /&gt;
It affects the number of enemies that appear and their shot type. &lt;br /&gt;
&lt;br /&gt;
For Bosses rank affects shot types and the amount of shots or total complexity of a pattern.&lt;br /&gt;
&lt;br /&gt;
On game start, the player is offered three choices of difficulty, Green being the easiest and Red being the hardest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Border Green.png|320px]] || [[File:Border Yellow.png|320px]] || [[File:Border Red.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each stage is broken up into three sections&lt;br /&gt;
# Part A&lt;br /&gt;
# Part B&lt;br /&gt;
# Boss&lt;br /&gt;
&lt;br /&gt;
If the player passes a section without Bordering Down, the rank will '''increase'''.&lt;br /&gt;
&lt;br /&gt;
If a player is hit during a section, and they are not on Border Red, they will Border Down, and the rank will '''decrease'''.&lt;br /&gt;
&lt;br /&gt;
If the player earns enough score by stage end to get the NORM clear, choosing to Border Up will cause rank to '''increase'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Score Breakdown of Stage 2 !! Detail of Border Path !! Rank Explanation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path_example_full_image.png|320px]] || [[File:Path_example.png|Path_example.png]] || In this image, stage 2 has just been cleared on Border Red, with the NORM clear fulfilled. The player began on Yellow Border and did not Border Down in the three sections of stage 1, '''increasing''' the rank over each section. The player then Bordered Up to Green, '''increasing''' the rank, then Bordered Down to Yellow, '''decreasing''' the rank for section 2 of stage 2, and then Bordered Down to Red, '''decreasing''' the rank on the boss of stage 2. With the NORM clear requirements satisfied, the player may choose to Border Up to Yellow, '''increasing''' the rank. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
In addition to destroying enemies and obstacles, scoring is multiplied by two important modifiers&lt;br /&gt;
* &amp;quot;Breaking&amp;quot; enemy bullets with the laser&lt;br /&gt;
* How close the Timer is to 0 when a boss is killed&lt;br /&gt;
&lt;br /&gt;
When using the beam, the player can &amp;quot;break&amp;quot; enemy bullets, as well as start a beam duel with enemy beams. Both of these situations increase the Break meter in the lower right corner, which adds up a total &amp;quot;break&amp;quot; amount for the stage, which is then multiplied by 5000 on stage clear.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Breaking Enemy Bullets !! Dueling Boss Beams&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser_Break_Example.png|320px]] || [[File:Laser_break_beamduel_example.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When fighting bosses, a timer counts down in the upper right corner. The closer to 0 the timer is when the boss is defeated, the more bonus points the player receives on stage clear. Going over will decrease the total amount of bonus points possible, and at a certain point, the timer bonus will go into the negatives, with that being subtracted from the break score on stage clear. If the timer reaches -30, the stage ends, whether or not the boss has been defeated, and no bonus points are rewarded.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Timer Above 0 (Early) !! Timer Above 0 !! Timer Below 0 !! Timer Below 0 (Late)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early.png|320px]] || [[File:Boss_Stage_1_above_zero.png|320px]]  || [[File:Boss_Stage_2_on_time.png|320px]] || [[File:Boss_Stage_2_late.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early_score.png|320px]] || [[File:Boss Stage_1_above_zero_score.png|320px]] || [[File:Path_example_full_image.png|320px]] ||  [[File:Boss_Stage_2_late_score.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| Defeating the boss with a large amount of time left provides decent bonus score, but not enough to satisfy a NORM clear. || When much closer to 0, the bonus score, alongside the break bonus, is enough to satisfy a NORM clear || When a boss is defeated after the timer has passed zero, the amount of bonus points starts decreasing, but when combined with a decent break score, the NORM clear requirements are satisfied  || If the timer ticks too far beyond 0, the bonus is subtracted from the total score, ruining any chance of satisfying the requirements for a NORM clear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast port has stage select and a Remix mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Border_Down/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* images and screencaptures by [[User:Whim|Whim]]&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Laser_break_beamduel_example.png&amp;diff=24976</id>
		<title>File:Laser break beamduel example.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Laser_break_beamduel_example.png&amp;diff=24976"/>
		<updated>2023-10-30T00:57:34Z</updated>

		<summary type="html">&lt;p&gt;Whim: An example of the beam duel mechanic in Border Down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An example of the beam duel mechanic in Border Down&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Laser_Break_Example.png&amp;diff=24975</id>
		<title>File:Laser Break Example.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Laser_Break_Example.png&amp;diff=24975"/>
		<updated>2023-10-30T00:44:05Z</updated>

		<summary type="html">&lt;p&gt;Whim: A situation showing the laser break mechanic, illustrating the score multiplier earned by breaking enemy bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A situation showing the laser break mechanic, illustrating the score multiplier earned by breaking enemy bullets&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=24974</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=24974"/>
		<updated>2023-10-29T23:43:47Z</updated>

		<summary type="html">&lt;p&gt;Whim: swapping some formatting around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Border Down ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* Horizontal orientation&lt;br /&gt;
* 1 player&lt;br /&gt;
* 8-direction movement with 3 buttons&lt;br /&gt;
* Lives tied to Border mechanic&lt;br /&gt;
* No Loop. Average run lasts around 40 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fires a single shot forward and a homing shot. The width of the forward shot and the amount of homing lasers is based on shot level.&lt;br /&gt;
* '''A (Hold):''' Auto-Fire forward shot and one instance of homing shot.&lt;br /&gt;
* '''B (Press):''' Fires the laser for a brief period of time.&lt;br /&gt;
* '''B (Hold):''' Fires the laser until released or power is depleted.&lt;br /&gt;
* '''C:''' Cycle speed level.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
There is one type of item in Border Down, power up orbs.&lt;br /&gt;
These orbs can be found by destroying certain containers, which will always cause two orbs to spawn.&lt;br /&gt;
When the player borders down, two orbs are spawned on restart.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank is determined in three ways&lt;br /&gt;
# The initial choice of border&lt;br /&gt;
# How well the player is performing&lt;br /&gt;
# Bordering Up or Down&lt;br /&gt;
&lt;br /&gt;
It affects the number of enemies that appear and their shot type. &lt;br /&gt;
&lt;br /&gt;
For Bosses rank affects shot types and the amount of shots or total complexity of a pattern.&lt;br /&gt;
&lt;br /&gt;
On game start, the player is offered three choices of difficulty, Green being the easiest and Red being the hardest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Border Green.png|320px]] || [[File:Border Yellow.png|320px]] || [[File:Border Red.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each stage is broken up into three sections&lt;br /&gt;
# Part A&lt;br /&gt;
# Part B&lt;br /&gt;
# Boss&lt;br /&gt;
&lt;br /&gt;
If the player passes a section without Bordering Down, the rank will '''increase'''.&lt;br /&gt;
&lt;br /&gt;
If a player is hit during a section, and they are not on Border Red, they will Border Down, and the rank will '''decrease'''.&lt;br /&gt;
&lt;br /&gt;
If the player earns enough score by stage end to get the NORM clear, choosing to Border Up will cause rank to '''increase'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Score Breakdown of Stage 2 !! Detail of Border Path !! Rank Explanation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path_example_full_image.png|320px]] || [[File:Path_example.png|Path_example.png]] || In this image, stage 2 has just been cleared on Border Red, with the NORM clear fulfilled. The player began on Yellow Border and did not Border Down in the three sections of stage 1, '''increasing''' the rank over each section. The player then Bordered Up to Green, '''increasing''' the rank, then Bordered Down to Yellow, '''decreasing''' the rank for section 2 of stage 2, and then Bordered Down to Red, '''decreasing''' the rank on the boss of stage 2. With the NORM clear requirements satisfied, the player may choose to Border Up to Yellow, '''increasing''' the rank. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is determined by&lt;br /&gt;
* &amp;quot;Breaking&amp;quot; enemy bullets with the laser&lt;br /&gt;
* How close the Timer is to 0 when a boss is killed&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Timer Above 0 (Early) !! Timer Above 0 !! Timer Below 0 !! Timer Below 0 (Late)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early.png|320px]] || [[File:Boss_Stage_1_above_zero.png|320px]]  || [[File:Boss_Stage_2_on_time.png|320px]] || [[File:Boss_Stage_2_late.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early_score.png|320px]] || [[File:Boss Stage_1_above_zero_score.png|320px]] || [[File:Path_example_full_image.png|320px]] ||  [[File:Boss_Stage_2_late_score.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| Defeating the boss with a large amount of time left provides decent bonus score, but not enough to satisfy a NORM clear. || When much closer to 0, the bonus score, alongside the break bonus, is enough to satisfy a NORM clear || When a boss is defeated after the timer has passed zero, the amount of bonus points starts decreasing, but when combined with a decent break score, the NORM clear requirements are satisfied  || If the timer ticks too far beyond 0, the bonus is subtracted from the total score, ruining any chance of satisfying the requirements for a NORM clear. If the timer reaches -30, the stage ends.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Border_Down/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=24973</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=24973"/>
		<updated>2023-10-29T23:41:14Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Border Down ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* Horizontal orientation&lt;br /&gt;
* 1 player&lt;br /&gt;
* 8-direction movement with 3 buttons&lt;br /&gt;
* Lives tied to Border mechanic&lt;br /&gt;
* No Loop. Average run lasts around 40 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Fires a single shot forward and a homing shot. The width of the forward shot and the amount of homing lasers is based on shot level.&lt;br /&gt;
* '''A (Hold):''' Auto-Fire forward shot and one instance of homing shot.&lt;br /&gt;
* '''B (Press):''' Fires the laser for a brief period of time.&lt;br /&gt;
* '''B (Hold):''' Fires the laser until released or power is depleted.&lt;br /&gt;
* '''C:''' Cycle speed level.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
There is one type of item in Border Down, power up orbs.&lt;br /&gt;
These orbs can be found by destroying certain containers, which will always cause two orbs to spawn.&lt;br /&gt;
When the player borders down, two orbs are spawned on restart.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Rank is determined in three ways&lt;br /&gt;
# The initial choice of border&lt;br /&gt;
# How well the player is performing&lt;br /&gt;
# Bordering Up or Down&lt;br /&gt;
&lt;br /&gt;
It affects the number of enemies that appear and their shot type. &lt;br /&gt;
&lt;br /&gt;
For Bosses rank affects shot types and the amount of shots or total complexity of a pattern.&lt;br /&gt;
&lt;br /&gt;
On game start, the player is offered three choices of difficulty, Green being the easiest and Red being the hardest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Border Green.png|320px]] || [[File:Border Yellow.png|320px]] || [[File:Border Red.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each stage is broken up into three sections&lt;br /&gt;
# Part A&lt;br /&gt;
# Part B&lt;br /&gt;
# Boss&lt;br /&gt;
&lt;br /&gt;
If the player passes a section without Bordering Down, the rank will '''increase'''.&lt;br /&gt;
&lt;br /&gt;
If a player is hit during a section, and they are not on Border Red, they will Border Down, and the rank will '''decrease'''.&lt;br /&gt;
&lt;br /&gt;
If the player earns enough score by stage end to get the NORM clear, choosing to Border Up will cause rank to '''increase'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank Explanation !! Score Breakdown of Stage 2 !! Detail of Border Path&lt;br /&gt;
|-&lt;br /&gt;
| In this image, stage 2 has just been cleared on Border Red, with the NORM clear fulfilled. The player began on Yellow Border and did not Border Down in the three sections of stage 1, '''increasing''' the rank over each section. The player then Bordered Up to Green, '''increasing''' the rank, then Bordered Down to Yellow, '''decreasing''' the rank for section 2 of stage 2, and then Bordered Down to Red, '''decreasing''' the rank on the boss of stage 2. With the NORM clear requirements satisfied, the player may choose to Border Up to Yellow, '''increasing''' the rank. || [[File:Path_example_full_image.png|320px]] || [[File:Path_example.png|Path_example.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring is determined by&lt;br /&gt;
* &amp;quot;Breaking&amp;quot; enemy bullets with the laser&lt;br /&gt;
* How close the Timer is to 0 when a boss is killed&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Timer Above 0 (Early) !! Timer Above 0 !! Timer Below 0 !! Timer Below 0 (Late)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early.png|320px]] || [[File:Boss_Stage_1_above_zero.png|320px]]  || [[File:Boss_Stage_2_on_time.png|320px]] || [[File:Boss_Stage_2_late.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boss_Stage_1_above_zero_early_score.png|320px]] || [[File:Boss Stage_1_above_zero_score.png|320px]] || [[File:Path_example_full_image.png|320px]] ||  [[File:Boss_Stage_2_late_score.png|320px]]&lt;br /&gt;
|-&lt;br /&gt;
| Defeating the boss with a large amount of time left provides decent bonus score, but not enough to satisfy a NORM clear. || When much closer to 0, the bonus score, alongside the break bonus, is enough to satisfy a NORM clear || When a boss is defeated after the timer has passed zero, the amount of bonus points starts decreasing, but when combined with a decent break score, the NORM clear requirements are satisfied  || If the timer ticks too far beyond 0, the bonus is subtracted from the total score, ruining any chance of satisfying the requirements for a NORM clear. If the timer reaches -30, the stage ends.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Border_Down/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Boss_Stage_1_above_zero_early_score.png&amp;diff=24972</id>
		<title>File:Boss Stage 1 above zero early score.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Boss_Stage_1_above_zero_early_score.png&amp;diff=24972"/>
		<updated>2023-10-29T23:35:05Z</updated>

		<summary type="html">&lt;p&gt;Whim: Score breakdown following defeating stage 1 boss very early&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Score breakdown following defeating stage 1 boss very early&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Boss_Stage_1_above_zero_early.png&amp;diff=24971</id>
		<title>File:Boss Stage 1 above zero early.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Boss_Stage_1_above_zero_early.png&amp;diff=24971"/>
		<updated>2023-10-29T23:34:34Z</updated>

		<summary type="html">&lt;p&gt;Whim: Defeating stage 1 boss above zero, but very early&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Defeating stage 1 boss above zero, but very early&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Boss_Stage_2_late_score.png&amp;diff=24970</id>
		<title>File:Boss Stage 2 late score.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Boss_Stage_2_late_score.png&amp;diff=24970"/>
		<updated>2023-10-29T23:26:04Z</updated>

		<summary type="html">&lt;p&gt;Whim: The score breakdown following defeating the stage 2 boss too late&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The score breakdown following defeating the stage 2 boss too late&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Boss_Stage_2_late.png&amp;diff=24969</id>
		<title>File:Boss Stage 2 late.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Boss_Stage_2_late.png&amp;diff=24969"/>
		<updated>2023-10-29T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;Whim: Defeating stage 2 boss after zero, but very late&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Defeating stage 2 boss after zero, but very late&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Boss_Stage_2_on_time.png&amp;diff=24968</id>
		<title>File:Boss Stage 2 on time.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Boss_Stage_2_on_time.png&amp;diff=24968"/>
		<updated>2023-10-29T23:24:52Z</updated>

		<summary type="html">&lt;p&gt;Whim: Defeating stage 2 boss over zero, but still close&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Defeating stage 2 boss over zero, but still close&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Boss_Stage_1_above_zero_score.png&amp;diff=24967</id>
		<title>File:Boss Stage 1 above zero score.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Boss_Stage_1_above_zero_score.png&amp;diff=24967"/>
		<updated>2023-10-29T23:24:10Z</updated>

		<summary type="html">&lt;p&gt;Whim: Score breakdown after defeating stage 1 boss close to 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Score breakdown after defeating stage 1 boss close to 0&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Boss_Stage_1_above_zero.png&amp;diff=24966</id>
		<title>File:Boss Stage 1 above zero.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Boss_Stage_1_above_zero.png&amp;diff=24966"/>
		<updated>2023-10-29T23:23:35Z</updated>

		<summary type="html">&lt;p&gt;Whim: Defeating Stage 1 boss close to 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Defeating Stage 1 boss close to 0&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Path_example_full_image.png&amp;diff=24965</id>
		<title>File:Path example full image.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Path_example_full_image.png&amp;diff=24965"/>
		<updated>2023-10-29T22:57:14Z</updated>

		<summary type="html">&lt;p&gt;Whim: Full final stage score breakdown illustrating the path and showing Norm clear status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Full final stage score breakdown illustrating the path and showing Norm clear status.&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Path_example.png&amp;diff=24964</id>
		<title>File:Path example.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Path_example.png&amp;diff=24964"/>
		<updated>2023-10-29T22:43:15Z</updated>

		<summary type="html">&lt;p&gt;Whim: Path example taken from stage score screen in the arcade version, slightly adjusted contrast in order to better see the colors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Path example taken from stage score screen in the arcade version, slightly adjusted contrast in order to better see the colors.&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Break_Example.webm&amp;diff=24963</id>
		<title>File:Break Example.webm</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Break_Example.webm&amp;diff=24963"/>
		<updated>2023-10-29T22:20:52Z</updated>

		<summary type="html">&lt;p&gt;Whim: Example of laser Break mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of laser Break mechanic&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Upgrade_Orb_Border_Down.png&amp;diff=24962</id>
		<title>File:Upgrade Orb Border Down.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Upgrade_Orb_Border_Down.png&amp;diff=24962"/>
		<updated>2023-10-29T22:13:16Z</updated>

		<summary type="html">&lt;p&gt;Whim: Whim uploaded a new version of File:Upgrade Orb Border Down.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Upgrade Orb in Border Down&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Upgrade_Orb_Border_Down.png&amp;diff=24961</id>
		<title>File:Upgrade Orb Border Down.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Upgrade_Orb_Border_Down.png&amp;diff=24961"/>
		<updated>2023-10-29T22:11:34Z</updated>

		<summary type="html">&lt;p&gt;Whim: Upgrade Orb in Border Down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Upgrade Orb in Border Down&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Border_Red.png&amp;diff=24960</id>
		<title>File:Border Red.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Border_Red.png&amp;diff=24960"/>
		<updated>2023-10-29T22:10:47Z</updated>

		<summary type="html">&lt;p&gt;Whim: Border Red Menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Border Red Menu&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Border_Yellow.png&amp;diff=24959</id>
		<title>File:Border Yellow.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Border_Yellow.png&amp;diff=24959"/>
		<updated>2023-10-29T22:10:22Z</updated>

		<summary type="html">&lt;p&gt;Whim: Border Yellow Menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Border Yellow Menu&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Border_Green.png&amp;diff=24958</id>
		<title>File:Border Green.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Border_Green.png&amp;diff=24958"/>
		<updated>2023-10-29T22:09:55Z</updated>

		<summary type="html">&lt;p&gt;Whim: Border Green Menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Border Green Menu&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=24949</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=24949"/>
		<updated>2023-10-29T08:05:09Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to [[Metal Black]]. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also [[G-Darius]], and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Insert Game Title Here ) ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Border_Down/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Border_Down&amp;diff=24948</id>
		<title>Border Down</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Border_Down&amp;diff=24948"/>
		<updated>2023-10-29T08:01:31Z</updated>

		<summary type="html">&lt;p&gt;Whim: Created page with &amp;quot;{{GameInfobox |bordercolor = black |title = Border Down |background = #f8f8f8 |image = Border_Down.png |width = 324px; |imagecaption = Title screen |imagescalepx = 180px  |dev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Border Down&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Border_Down.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[G.Rev]]&lt;br /&gt;
|&lt;br /&gt;
|music = Yasuhisa Watanabe&lt;br /&gt;
|&lt;br /&gt;
|program = Katsuyuki Fujita&lt;br /&gt;
|&lt;br /&gt;
|art = Hideyuki Kato&amp;lt;br/&amp;gt;&lt;br /&gt;
Tsukasa Kado&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2003&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Senko no Ronde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Border Down is a horizontal scrolling shooting game released by G.Rev in 2003 for SEGA's Naomi arcade board.&lt;br /&gt;
&lt;br /&gt;
G.Rev, founded by Hiroyuki Maruyama, and staffed by former Taito employees that worked on games in the Darius and Ray series, was created to develop arcade shooters. Maruyama developed Border Down with the intention of creating a spiritual successor to Metal Black. The team's past work appears in many of the game' mechanics. The most notable, the beam duel, shows influence from not only Metal Black, but also G Darius, and the homing lasers on tapping are similar to mechanics in the Ray series. As in the Darius games, there are multiple stages, but the path is determined by the player's decisions in playing each stage, as well as their overall scoring in each stage.&lt;br /&gt;
&lt;br /&gt;
The game was first released in arcades on the Naomi GD board in April 2003, later getting a limited release on the Dreamcast in September 2003.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ( Insert Game Title Here ) ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See'' [[Border_Down/Video_Index]] ''for video references.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Whim&amp;diff=24947</id>
		<title>User:Whim</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Whim&amp;diff=24947"/>
		<updated>2023-10-29T08:01:25Z</updated>

		<summary type="html">&lt;p&gt;Whim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;border down fan since 2010&lt;br /&gt;
&amp;lt;br/&amp;gt;a fumbler in any other game&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Whim&amp;diff=24946</id>
		<title>User:Whim</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Whim&amp;diff=24946"/>
		<updated>2023-10-29T08:01:10Z</updated>

		<summary type="html">&lt;p&gt;Whim: Created page with &amp;quot;border down fan since 2010 a fumbler in any other game&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;border down fan since 2010&lt;br /&gt;
a fumbler in any other game&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Border_Down.png&amp;diff=24945</id>
		<title>File:Border Down.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Border_Down.png&amp;diff=24945"/>
		<updated>2023-10-29T07:38:28Z</updated>

		<summary type="html">&lt;p&gt;Whim: Border Down Arcade Title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Border Down Arcade Title&lt;/div&gt;</summary>
		<author><name>Whim</name></author>
		
	</entry>
</feed>