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		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26312</id>
		<title>Sisters Royale</title>
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		<updated>2023-12-04T23:49:41Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF1E9B&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = &lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Takuya Yasuda, Kota Nakashima&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Nintendo Switch''' &amp;lt;br&amp;gt; '''JP''' 2018-06-14 &amp;lt;br&amp;gt; '''US''' 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sisters Royale: Five Sisters Under Fire  (シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています)''' is the spiritual successor of the '''Shikigami no Shiro''' series, following the third installment [https://shmups.wiki/index.php?title=Shikigami_no_Shiro_III Shikigami no Shiro III]. The game was originally released in Japan for Nintendo Switch in 2018 and then later released to other platforms and globally in 2020.&lt;br /&gt;
&lt;br /&gt;
This game shares a lot of the same mechanics as the previous entries; it maintains the grazing for tension bonus, which multiplies score and gives the player a powershot. It also keeps diverse cast of characters with unique summon abilities. This game introduces its own button for the summon ability and chests in the hard difficulty mode for coin score play. The difficulty is also notably more forgiving than the '''Shikigami no Shiro''' series.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* The game is played with an 8-way stick and 3 buttons.&lt;br /&gt;
&lt;br /&gt;
* The default extends are : first at 200 mil, then one very 400mil&lt;br /&gt;
&lt;br /&gt;
* Each player can only carry 3 lives and 5 bombs at the same time. They start a run with 3 lives and 3 bombs.&lt;br /&gt;
&lt;br /&gt;
* The game features 5 stages and no loops&lt;br /&gt;
&lt;br /&gt;
* A full run lasts around 20 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120° angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle (⅄ position). As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open (Y position relative to wher Selma is facing) and stay that way for as long as the summon is active. To put a spike right in front again (⅄), the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. The angle can be in any of the 8 movement directions (i.e. at 45° segments) and is set in the same direction the character was moving toward when the summon button was pressed. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
All characters share the same core mechanic; characters have a unique shot type, summon spirit, and bomb.&lt;br /&gt;
----&lt;br /&gt;
==== Shot ====&lt;br /&gt;
[[File:SR SonayShot.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This is your standard shmup '''shot''' attack. It's extremely slow, weak, and rarely has practical function without the following '''[[Sisters_Royale#Shot|Power Shot]]''' mechanic. Each character has a unique '''shot''' type.&lt;br /&gt;
&lt;br /&gt;
==== Power Shot ====&lt;br /&gt;
[[File:SR SonayPowerShot.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Power Shot''' is one of the more unique mechanics in the '''Shiki no Shiro''' and '''Sisters Royale''' game. When the player grazes bullets or enemies you initiate the '''[[Sisters_Royale#Tension_Bonus_System|TBS]]''' which in addition to a score multiplier, you gain a '''Power Shot''' which will be indicated when your shot turns from blue to red. This is much faster and much more deadly version of the regular '''shot'''. The primary function is speed killing and managing boss health during scoreplay.&lt;br /&gt;
&lt;br /&gt;
==== Summon Spirit ====&lt;br /&gt;
[[File:SR SelmaSummon.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
The '''Summon Spirit''' is unique to each character. You can see more details in the [[Sisters_Royale#Characters|Character Section]]. This is the main attack to use for score. It is what enables the '''[[Sisters_Royale#Tension_Bonus_System|TBS]]''' multipliers. &lt;br /&gt;
&lt;br /&gt;
The spirits all play drastically between each character in comparison to their shots. Some characters will share similar score routes with their summons. Whereas others will have completely different ways to tackle scoring. Each summon also introduces its own nuances to scoreplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bomb ====&lt;br /&gt;
[[File:SR NurBomb.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Bombs''' are powerful attacks each character has access to. You start each game with 3 and you gain a bomb every time you are hit, or if your score hits 200m or any 400m increment after that (600m, 1b, 1.4b, etc.).&lt;br /&gt;
&lt;br /&gt;
Each character has a unique '''bomb''' that has different power and visuals.&lt;br /&gt;
&lt;br /&gt;
'''Bombs''' are used primarily for survival, but also for scoring. For example, Nur has a weak bomb that can be used to grab fairies during boss fights, or used for invulnerability in overtime. Selma as another example can use her bomb to clear out particular objects or bullets in boss fights for safer milking or more points from boss crystals.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see [[Sisters_Royale#Fairy_System|Fairy System]]). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This must be destroyed with summon to get the '''tension bonus'''.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26298</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26298"/>
		<updated>2023-12-04T13:36:58Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF1E9B&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = &lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Takuya Yasuda, Kota Nakashima&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Nintendo Switch''' &amp;lt;br&amp;gt; '''JP''' 2018-06-14 &amp;lt;br&amp;gt; '''US''' 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sisters Royale: Five Sisters Under Fire  (シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています)''' is the spiritual successor of the '''Shikigami no Shiro''' series, following the third installment [https://shmups.wiki/index.php?title=Shikigami_no_Shiro_III Shikigami no Shiro III]. The game was originally released in Japan for Nintendo Switch in 2018 and then later released to other platforms and globally in 2020.&lt;br /&gt;
&lt;br /&gt;
This game shares a lot of the same mechanics as the previous entries; it maintains the grazing for tension bonus, which multiplies score and gives the player a powershot. It also keeps diverse cast of characters with unique summon abilities. This game introduces its own button for the summon ability and chests in the hard difficulty mode for coin score play. The difficulty is also notably more forgiving than the '''Shikigami no Shiro''' series.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* The game is played with an 8-way stick and 3 buttons.&lt;br /&gt;
&lt;br /&gt;
* The default extends are : first at 200 mil, then one very 400mil&lt;br /&gt;
&lt;br /&gt;
* Each player can only carry 3 lives and 5 bombs at the same time. They start a run with 3 lives and 3 bombs.&lt;br /&gt;
&lt;br /&gt;
* The game features 5 stages and no loops&lt;br /&gt;
&lt;br /&gt;
* A full run lasts around 20 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120° angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle (⅄ position). As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open (Y position relative to wher Selma is facing) and stay that way for as long as the summon is active. To put a spike right in front again (⅄), the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. The angle can be in any of the 8 movement directions (i.e. at 45° segments) and is set in the same direction the character was moving toward when the summon button was pressed. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
All characters share the same core mechanic; characters have a unique shot type, summon spirit, and bomb.&lt;br /&gt;
----&lt;br /&gt;
==== Shot ====&lt;br /&gt;
[[File:SR SonayShot.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This is your standard shmup '''shot''' attack. It's extremely slow, weak, and rarely has practical function without the following '''[[Sisters_Royale#Shot|Power Shot]]''' mechanic. Each character has a unique '''shot''' type.&lt;br /&gt;
&lt;br /&gt;
==== Power Shot ====&lt;br /&gt;
[[File:SR SonayPowerShot.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Power Shot''' is one of the more unique mechanics in the '''Shiki no Shiro''' and '''Sisters Royale''' game. When the player grazes bullets or enemies you initiate the '''[[Sisters_Royale#Tension_Bonus_System|TBS]]''' which in addition to a score multiplier, you gain a '''Power Shot''' which will be indicated when your shot turns from blue to red. This is much faster and much more deadly version of the regular '''shot'''. The primary function is speed killing and managing boss health during scoreplay.&lt;br /&gt;
&lt;br /&gt;
==== Summon Spirit ====&lt;br /&gt;
[[File:SR SelmaSummon.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
The '''Summon Spirit''' is unique to each character. You can see more details in the [[Sisters_Royale#Characters|Character Section]]. This is the main attack to use for score. It is what enables the '''[[Sisters_Royale#Tension_Bonus_System|TBS]]''' multipliers. &lt;br /&gt;
&lt;br /&gt;
The spirits all play drastically between each character in comparison to their shots. Some characters will share similar score routes with their summons. Whereas others will have completely different ways to tackle scoring. Each summon also introduces its own nuances to scoreplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bomb ====&lt;br /&gt;
[[File:SR NurBomb.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Bombs''' are powerful attacks each character has access to. You start each game with 3 and you gain a bomb every time you are hit, or if your score hits 200m or any 400m increment after that (600m, 1b, 1.4b, etc.).&lt;br /&gt;
&lt;br /&gt;
Each character has a unique '''bomb''' that has different power and visuals.&lt;br /&gt;
&lt;br /&gt;
'''Bombs''' are used primarily for survival, but also for scoring. For example, Nur has a weak bomb that can be used to grab fairies during boss fights, or used for invulnerability in overtime. Selma as another example can use her bomb to clear out particular objects or bullets in boss fights for safer milking or more points from boss crystals.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This must be destroyed with summon to get the '''tension bonus'''.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26295</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26295"/>
		<updated>2023-12-04T07:55:54Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = &lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Takuya Yasuda, Kota Nakashima&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Nintendo Switch''' &amp;lt;br&amp;gt; '''JP''' 2018-06-14 &amp;lt;br&amp;gt; '''US''' 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sisters Royale: Five Sisters Under Fire  (シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています)''' is the spiritual successor of the '''Shikigami no Shiro''' series, following the third installment [https://shmups.wiki/index.php?title=Shikigami_no_Shiro_III Shikigami no Shiro III]. The game was originally released in Japan for Nintendo Switch in 2018 and then later released to other platforms and globally in 2020.&lt;br /&gt;
&lt;br /&gt;
This game shares a lot of the same mechanics as the previous entries; it maintains the grazing for tension bonus, which multiplies score and gives the player a powershot. It also keeps diverse cast of characters with unique summon abilities. This game introduces its own button for the summon ability and chests in the hard difficulty mode for coin score play. The difficulty is also notably more forgiving than the '''Shikigami no Shiro''' series.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* The game is played with an 8-way stick and 3 buttons.&lt;br /&gt;
&lt;br /&gt;
* The default extends are : first at 200 mil, then one very 400mil&lt;br /&gt;
&lt;br /&gt;
* Each player can only carry 3 lives and 5 bombs at the same time. They start a run with 3 lives and 3 bombs.&lt;br /&gt;
&lt;br /&gt;
* The game features 5 stages and no loops&lt;br /&gt;
&lt;br /&gt;
* A full run lasts around 20 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120° angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle (⅄ position). As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open (Y position relative to wher Selma is facing) and stay that way for as long as the summon is active. To put a spike right in front again (⅄), the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. The angle can be in any of the 8 movement directions (i.e. at 45° segments) and is set in the same direction the character was moving toward when the summon button was pressed. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
All characters share the same core mechanic; characters have a unique shot type, summon spirit, and bomb.&lt;br /&gt;
----&lt;br /&gt;
==== Shot ====&lt;br /&gt;
[[File:SR SonayShot.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This is your standard shmup '''shot''' attack. It's extremely slow, weak, and rarely has practical function without the following '''[[Sisters_Royale#Shot|Power Shot]]''' mechanic. Each character has a unique '''shot''' type.&lt;br /&gt;
&lt;br /&gt;
==== Power Shot ====&lt;br /&gt;
[[File:SR SonayPowerShot.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Power Shot''' is one of the more unique mechanics in the '''Shiki no Shiro''' and '''Sisters Royale''' game. When the player grazes bullets or enemies you initiate the '''[[Sisters_Royale#Tension_Bonus_System|TBS]]''' which in addition to a score multiplier, you gain a '''Power Shot''' which will be indicated when your shot turns from blue to red. This is much faster and much more deadly version of the regular '''shot'''. The primary function is speed killing and managing boss health during scoreplay.&lt;br /&gt;
&lt;br /&gt;
==== Summon Spirit ====&lt;br /&gt;
[[File:SR SelmaSummon.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
The '''Summon Spirit''' is unique to each character. You can see more details in the [[Sisters_Royale#Characters|Character Section]]. This is the main attack to use for score. It is what enables the '''[[Sisters_Royale#Tension_Bonus_System|TBS]]''' multipliers. &lt;br /&gt;
&lt;br /&gt;
The spirits all play drastically between each character in comparison to their shots. Some characters will share similar score routes with their summons. Whereas others will have completely different ways to tackle scoring. Each summon also introduces its own nuances to scoreplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bomb ====&lt;br /&gt;
[[File:SR NurBomb.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Bombs''' are powerful attacks each character has access to. You start each game with 3 and you gain a bomb every time you are hit, or if your score hits 200m or any 400m increment after that (600m, 1b, 1.4b, etc.).&lt;br /&gt;
&lt;br /&gt;
Each character has a unique '''bomb''' that has different power and visuals.&lt;br /&gt;
&lt;br /&gt;
'''Bombs''' are used primarily for survival, but also for scoring. For example, Nur has a weak bomb that can be used to grab fairies during boss fights, or used for invulnerability in overtime. Selma as another example can use her bomb to clear out particular objects or bullets in boss fights for safer milking or more points from boss crystals.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This must be destroyed with summon to get the '''tension bonus'''.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_NurBomb.png&amp;diff=26294</id>
		<title>File:SR NurBomb.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_NurBomb.png&amp;diff=26294"/>
		<updated>2023-12-04T07:50:59Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nur bomb demo from SR&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_SelmaSummon.png&amp;diff=26293</id>
		<title>File:SR SelmaSummon.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_SelmaSummon.png&amp;diff=26293"/>
		<updated>2023-12-04T07:44:23Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selma summon demo in SR&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_SonayPowerShot.png&amp;diff=26292</id>
		<title>File:SR SonayPowerShot.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_SonayPowerShot.png&amp;diff=26292"/>
		<updated>2023-12-04T07:41:42Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Powershot of Sonay in SR&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_SonayShot.png&amp;diff=26291</id>
		<title>File:SR SonayShot.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_SonayShot.png&amp;diff=26291"/>
		<updated>2023-12-04T07:38:50Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic shot demo for Sonay in SR&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26271</id>
		<title>Sisters Royale/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26271"/>
		<updated>2023-12-03T07:03:04Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| HomeRun Akai&lt;br /&gt;
| 4,108,045,300&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=nRh9nwXnDzk Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,622,446,550&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M0Vl3onY18Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 3,521,305,640&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RzKXB2oELXY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 3,119,800,250&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=9Gx5uJKEM9w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 5,053,372,840&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=C2wJjU7y47o Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 5,047,399,890&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=kjHH6HEmQdY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ushi&lt;br /&gt;
| 4,915,945,540&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=5YyFwxCdY7A Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,865,764,010	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/821599859 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,145,972,020&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=O48qC0LIyzo Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 6,371,114,770	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=NL7zDnhrsMw Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 6,033,881,600&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Z7ayWVSd42M Youtube] &lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 4,251,081,480	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=E2-aCu-cioY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,000,594,550&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1021992433 Twitch]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,426,970,390&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uxcRe-mivHA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 6,192,351,840&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_m9rCYm06Zg Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hard ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
== Easy ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26143</id>
		<title>Sisters Royale/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26143"/>
		<updated>2023-11-30T05:38:04Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| HomeRun Akai&lt;br /&gt;
| 4,108,045,300&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=nRh9nwXnDzk Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,622,446,550&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M0Vl3onY18Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 3,521,305,640&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RzKXB2oELXY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 3,119,800,250&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=9Gx5uJKEM9w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 5,053,372,840&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=C2wJjU7y47o Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 5,047,399,890&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=kjHH6HEmQdY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,865,764,010	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/821599859 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ushi&lt;br /&gt;
| 4,695,622,270&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=krlc65Ab9w8 Youtube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,145,972,020&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=O48qC0LIyzo Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 6,371,114,770	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=NL7zDnhrsMw Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 6,033,881,600&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Z7ayWVSd42M Youtube] &lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 4,251,081,480	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=E2-aCu-cioY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,000,594,550&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1021992433 Twitch]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,426,970,390&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uxcRe-mivHA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 6,192,351,840&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_m9rCYm06Zg Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hard ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
== Easy ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26141</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26141"/>
		<updated>2023-11-30T01:58:43Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = &lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Takuya Yasuda, Kota Nakashima&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Nintendo Switch''' &amp;lt;br&amp;gt; '''JP''' 2018-06-14 &amp;lt;br&amp;gt; '''US''' 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sisters Royale: Five Sisters Under Fire  (シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています)''' is the spiritual successor of the '''Shikigami no Shiro''' series, following the third installment [https://shmups.wiki/index.php?title=Shikigami_no_Shiro_III Shikigami no Shiro III]. The game was originally released in Japan for Nintendo Switch in 2018 and then later released to other platforms and globally in 2020.&lt;br /&gt;
&lt;br /&gt;
This game shares a lot of the same mechanics as the previous entries; it maintains the grazing for tension bonus, which multiplies score and gives the player a powershot. It also keeps diverse cast of characters with unique summon abilities. This game introduces its own button for the summon ability and chests in the hard difficulty mode for coin score play. The difficulty is also notably more forgiving than the '''Shikigami no Shiro''' series.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* The game is played with an 8-way stick and 3 buttons.&lt;br /&gt;
&lt;br /&gt;
* The default extends are : first at 200 mil, then one very 400mil&lt;br /&gt;
&lt;br /&gt;
* Each player can only carry 3 lives and 5 bombs at the same time. They start a run with 3 lives and 3 bombs.&lt;br /&gt;
&lt;br /&gt;
* The game features 5 stages and no loops&lt;br /&gt;
&lt;br /&gt;
* A full run lasts around 20 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120° angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle (⅄ position). As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open (Y position relative to wher Selma is facing) and stay that way for as long as the summon is active. To put a spike right in front again (⅄), the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. The angle can be in any of the 8 movement directions (i.e. at 45° segments) and is set in the same direction the character was moving toward when the summon button was pressed. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This must be destroyed with summon to get the '''tension bonus'''.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26140</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26140"/>
		<updated>2023-11-30T01:56:02Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Takuya Yasuda, Kota Nakashima&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Nintendo Switch''' &amp;lt;br&amp;gt; '''JP''' 2018-06-14 &amp;lt;br&amp;gt; '''US''' 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sisters Royale: Five Sisters Under Fire  (シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています)''' is the spiritual successor of the '''Shikigami no Shiro''' series, following the third installment [https://shmups.wiki/index.php?title=Shikigami_no_Shiro_III Shikigami no Shiro III]. The game was originally released in Japan for Nintendo Switch in 2018 and then later released to other platforms and globally in 2020.&lt;br /&gt;
&lt;br /&gt;
This game shares a lot of the same mechanics as the previous entries; it maintains the grazing for tension bonus, which multiplies score and gives the player a powershot. It also keeps diverse cast of characters with unique summon abilities. This game introduces its own button for the summon ability and chests in the hard difficulty mode for coin score play. The difficulty is also notably more forgiving than the '''Shikigami no Shiro''' series.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
* The game is played with an 8-way stick and 3 buttons.&lt;br /&gt;
&lt;br /&gt;
* The default extends are : first at 200 mil, then one very 400mil&lt;br /&gt;
&lt;br /&gt;
* Each player can only carry 3 lives and 5 bombs at the same time. They start a run with 3 lives and 3 bombs.&lt;br /&gt;
&lt;br /&gt;
* The game features 5 stages and no loops&lt;br /&gt;
&lt;br /&gt;
* A full run lasts around 20 minutes&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120° angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle (⅄ position). As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open (Y position relative to wher Selma is facing) and stay that way for as long as the summon is active. To put a spike right in front again (⅄), the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. The angle can be in any of the 8 movement directions (i.e. at 45° segments) and is set in the same direction the character was moving toward when the summon button was pressed. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This must be destroyed with summon to get the '''tension bonus'''.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26139</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26139"/>
		<updated>2023-11-30T01:54:08Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Takuya Yasuda, Kota Nakashima&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Nintendo Switch''' &amp;lt;br&amp;gt; '''JP''' 2018-06-14 &amp;lt;br&amp;gt; '''US''' 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sisters Royale: Five Sisters Under Fire  (シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています)''' is the spiritual successor of the '''Shikigami no Shiro''' series, following the third installment [https://shmups.wiki/index.php?title=Shikigami_no_Shiro_III Shikigami no Shiro III]. The game was originally released in Japan for Nintendo Switch in 2018 and then later released to other platforms and globally in 2020.&lt;br /&gt;
&lt;br /&gt;
This game shares a lot of the same mechanics as the previous entries; it maintains the grazing for tension bonus, which multiplies score and gives the player a powershot. It also keeps diverse cast of characters with unique summon abilities. This game introduces its own button for the summon ability and chests in the hard difficulty mode for coin score play. The difficulty is also notably more forgiving than the '''Shikigami no Shiro''' series.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120° angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle (⅄ position). As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open (Y position relative to wher Selma is facing) and stay that way for as long as the summon is active. To put a spike right in front again (⅄), the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. The angle can be in any of the 8 movement directions (i.e. at 45° segments) and is set in the same direction the character was moving toward when the summon button was pressed. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This must be destroyed with summon to get the '''tension bonus'''.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26138</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26138"/>
		<updated>2023-11-30T01:53:25Z</updated>

		<summary type="html">&lt;p&gt;Ushi: Added game summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Takuya Yasuda, Kota Nakashima&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Nintendo Switch''' &amp;lt;br&amp;gt; '''JP''' 2018-06-14 &amp;lt;br&amp;gt; '''US''' 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sisters Royale: Five Sisters Under Fire  (シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています)''' is the spiritual successor of the '''Shikigami no Shiro''' series, following the third installment [https://shmups.wiki/index.php?title=Shikigami_no_Shiro_III Shikigami no Shiro III]. The game was originally released in Japan for Nintendo Switch in 2018 and then later released to other platforms and globally in 2020.&lt;br /&gt;
&lt;br /&gt;
This game shares a lot of the same mechanics as the previous entries; it maintains the grazing for tension bonus, which multiplies score and gives the player a powershot. It also keeps diverse cast of characters with unique summon abilities. This game introduces its own button for the summon ability and chests in the hard difficulty mode for coin score play. The difficulty is also notably more forgiving than the '''Shikigami no Shiro''' series.&lt;br /&gt;
&lt;br /&gt;
''For video replays, visit the'' {{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120° angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle (⅄ position). As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open (Y position relative to wher Selma is facing) and stay that way for as long as the summon is active. To put a spike right in front again (⅄), the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. The angle can be in any of the 8 movement directions (i.e. at 45° segments) and is set in the same direction the character was moving toward when the summon button was pressed. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This must be destroyed with summon to get the '''tension bonus'''.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26074</id>
		<title>Sisters Royale/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26074"/>
		<updated>2023-11-28T07:41:56Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Selma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| HomeRun Akai&lt;br /&gt;
| 4,108,045,300&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=nRh9nwXnDzk Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,622,446,550&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M0Vl3onY18Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 3,521,305,640&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RzKXB2oELXY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 3,119,800,250&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=9Gx5uJKEM9w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 5,053,372,840&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=C2wJjU7y47o Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 5,047,399,890&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=kjHH6HEmQdY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,865,764,010	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/821599859 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ushi&lt;br /&gt;
| 4,520,734,880&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=iy3-0dSODzQ Youtube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,145,972,020&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=O48qC0LIyzo Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 6,371,114,770	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=NL7zDnhrsMw Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 6,033,881,600&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Z7ayWVSd42M Youtube] &lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 4,251,081,480	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=E2-aCu-cioY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,000,594,550&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1021992433 Twitch]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,426,970,390&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uxcRe-mivHA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 6,192,351,840&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_m9rCYm06Zg Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hard ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
== Easy ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26072</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26072"/>
		<updated>2023-11-28T04:40:06Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Milking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions or subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = simple logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120º angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle. As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open. The spikes stay locked in this orientation for as long as the summon is active. To put a spike right in front again, the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This must be destroyed with summon to get the '''tension bonus'''.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26065</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26065"/>
		<updated>2023-11-27T18:32:25Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions or subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = simple logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120º angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle. As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open. The spikes stay locked in this orientation for as long as the summon is active. To put a spike right in front again, the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
----&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground, but this is very difficult to see, and it's better to rely on memorization than spotting it. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This can be destroyed by summon '''or''' normal shot and still get the '''tension bonus'''. Though, the latter isn't usually optimal.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26064</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26064"/>
		<updated>2023-11-27T18:25:45Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Scoring */ Images added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions or subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = simple logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120º angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle. As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open. The spikes stay locked in this orientation for as long as the summon is active. To put a spike right in front again, the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
&lt;br /&gt;
==== Coins ====&lt;br /&gt;
[[File:SR Coin.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
[[File:SR Fairy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground {{provide picture}}. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
[[File:SR StageClear.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000. &lt;br /&gt;
&lt;br /&gt;
==== Milking ====&lt;br /&gt;
[[File:SR MilkBullet.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This can be destroyed by summon '''or''' normal shot and still get the '''tension bonus'''. Though, the latter isn't usually optimal.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
The enemies that spawn at overtime&lt;br /&gt;
[[File:SR OvertimeEnemy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
==== Chests ====&lt;br /&gt;
[[File:SR Chest.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_Chest.png&amp;diff=26063</id>
		<title>File:SR Chest.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_Chest.png&amp;diff=26063"/>
		<updated>2023-11-27T18:25:15Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sisters Royale chest image&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_OvertimeEnemy.png&amp;diff=26062</id>
		<title>File:SR OvertimeEnemy.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_OvertimeEnemy.png&amp;diff=26062"/>
		<updated>2023-11-27T18:24:32Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sisters Royale overtime enemy&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_MilkBullet.png&amp;diff=26061</id>
		<title>File:SR MilkBullet.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_MilkBullet.png&amp;diff=26061"/>
		<updated>2023-11-27T18:23:58Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sisters Royale milk bullet&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_StageClear.png&amp;diff=26060</id>
		<title>File:SR StageClear.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_StageClear.png&amp;diff=26060"/>
		<updated>2023-11-27T18:23:30Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sisters Royale stage clear screen&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_Fairy.png&amp;diff=26059</id>
		<title>File:SR Fairy.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_Fairy.png&amp;diff=26059"/>
		<updated>2023-11-27T18:21:34Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sisters Royale fairy image&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SR_Coin.png&amp;diff=26058</id>
		<title>File:SR Coin.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SR_Coin.png&amp;diff=26058"/>
		<updated>2023-11-27T18:20:54Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sister's Royale coin image&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26040</id>
		<title>Sisters Royale/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26040"/>
		<updated>2023-11-26T05:36:59Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Normal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| HomeRun Akai&lt;br /&gt;
| 4,108,045,300&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=nRh9nwXnDzk Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,622,446,550&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M0Vl3onY18Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 3,521,305,640&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RzKXB2oELXY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 3,119,800,250&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=9Gx5uJKEM9w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 5,053,372,840&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=C2wJjU7y47o Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 5,047,399,890&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=kjHH6HEmQdY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,865,764,010	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/821599859 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ushi&lt;br /&gt;
| 4,300,768,260&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KzUPaHNee5c Youtube]&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,145,972,020&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=O48qC0LIyzo Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 6,371,114,770	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=NL7zDnhrsMw Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 6,033,881,600&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Z7ayWVSd42M Youtube] &lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 4,251,081,480	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=E2-aCu-cioY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,000,594,550&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1021992433 Twitch]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,426,970,390&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uxcRe-mivHA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 6,192,351,840&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_m9rCYm06Zg Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hard ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
== Easy ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26038</id>
		<title>Sisters Royale/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale/Video_Index&amp;diff=26038"/>
		<updated>2023-11-26T05:08:49Z</updated>

		<summary type="html">&lt;p&gt;Ushi: Created page with &amp;quot;right  == Normal == === Sonay === {| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot; |- ! style=&amp;quot;width:10%;&amp;quot; | Player ! style=&amp;quot;width:10%...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_logo02-300x225.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| HomeRun Akai&lt;br /&gt;
| 4,108,045,300&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=nRh9nwXnDzk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,622,446,550&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M0Vl3onY18Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 3,521,305,640&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=RzKXB2oELXY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 3,119,800,250&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=9Gx5uJKEM9w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 5,053,372,840&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=C2wJjU7y47o Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 5,047,399,890&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=kjHH6HEmQdY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,865,764,010	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/821599859 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ushi&lt;br /&gt;
| 4,300,768,260&lt;br /&gt;
| PC - Steam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KzUPaHNee5c Youtube]&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,145,972,020&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=O48qC0LIyzo Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 6,371,114,770	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=NL7zDnhrsMw Youtube]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 6,033,881,600&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Z7ayWVSd42M Youtube] &lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 4,251,081,480	&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=E2-aCu-cioY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 4,000,594,550&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1021992433 Twitch]&lt;br /&gt;
| World Record&lt;br /&gt;
|-&lt;br /&gt;
| Mero&lt;br /&gt;
| 3,426,970,390&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uxcRe-mivHA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mishi&lt;br /&gt;
| 6,192,351,840&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_m9rCYm06Zg Youtube] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hard ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
== Easy ==&lt;br /&gt;
=== Sonay ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Selma ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ece ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Nur ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Lale ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;br /&gt;
=== Ode ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:60%;&amp;quot; | Comment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26036</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26036"/>
		<updated>2023-11-26T01:16:31Z</updated>

		<summary type="html">&lt;p&gt;Ushi: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions or subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = simple logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120º angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle. As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open. The spikes stay locked in this orientation for as long as the summon is active. To put a spike right in front again, the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''homing two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers.&lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
While '''Sisters Royale''' can provide an adequate survival challenge for newer players of the genre, it's usually a pretty tame experience overall in that regard. The real meat of the game is its scoring system, which will be detailed below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The '''tension bonus system (TBS)''' provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The '''TBS''' multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
Note, outside of '''milkable''' bullets, only a summon kill will provide a the '''tension bonus''' multiplier to the score from killing the enemy and the amount of coins they drop. It does not effect coin pick up multiplier.&lt;br /&gt;
&lt;br /&gt;
==== Coins ====&lt;br /&gt;
{{provide coin picture}}&lt;br /&gt;
&lt;br /&gt;
'''Coins''' are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases (see '''milking''' section), ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
'''Coins''' start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The '''TBS''' and '''fairy''' also effects the coin value, but does not effect their base value. &lt;br /&gt;
'''For example''': if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors ('''fairy''' bonus and '''TBS''') this means you are missing out on 5m-80m points that you would have had had you not taken a hit. You can mess around with calculating how much you miss out by the below equation. Where '''''x''''' is the '''TBS''' + '''Fairy''' multiplier and '''''n''''' represents the range of which you're gathering the coins up to the 10,000 value. '''''n''''' is only valid from range [1,999].&lt;br /&gt;
&lt;br /&gt;
[[File:SistersRoyaleCoinCalc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
{{provide fairy picture}}&lt;br /&gt;
&lt;br /&gt;
'''Fairy''' collectibles can be found throughout the stages. Typically they are before the mid boss, before the boss, and during the boss. The exception being stage 5 where they both occur after the mid-boss and only one for the first boss fight.&lt;br /&gt;
&lt;br /&gt;
The '''fairies''' are can be spotted by a faint glimmer on the ground {{provide picture}}. The player needs to shoot this spot with either their shot or summon to reveal the '''fairy'''. Once revealed, the '''fairy''' with follow the player until it is collected. Once collected, the '''TBS''' multiplier is doubled. So x8 becomes x16 for example. '''Important''' when under the '''fairy''' buff x8, x10, 12, and x14 '''do not''' add to the x8 end stage bonus.&lt;br /&gt;
&lt;br /&gt;
You will know the '''fairy bonus''' is active if the screen has a little rainbow effect on the edges of the screen and your '''tension bonus''' multipliers are rainbow colored.&lt;br /&gt;
&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
{{provide stage clear picture}} {{provide UI image to show values}}&lt;br /&gt;
&lt;br /&gt;
After completing a stage you are provided with three bonuses, which are based on only the stage completed; nothing carries over. There is no bonus for no-miss or for not using any bombs.&lt;br /&gt;
* '''Time Bonus''' - This is calculated based on the amount of time left to kill the boss of the stage. In stage 5 it calculates this for each of the 3 bosses. The calculation is as follows, where '''t''' is the amount of time remaining. In stage 5 you use this calculation 3 times and add it up.&lt;br /&gt;
[[File:Time Calc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* '''x8 action bonus''' - This is calculated by simply multiplying your x8 action bonus by 10,000.&lt;br /&gt;
* '''coin bonus''' - Like x8, just multiply your coin amount by 10,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Milking ====&lt;br /&gt;
&lt;br /&gt;
'''Milking''' in this game occurs for mid-bosses and bosses. Not every character can milk effectively against every attack. Attacks that can be milked have a special type of purple spherical bullet that can be destroyed. When destroyed it provides coins on death. This can be destroyed by summon '''or''' normal shot and still get the '''tension bonus'''. Though, the latter isn't usually optimal.&lt;br /&gt;
&lt;br /&gt;
{{provide milk bullet picture}}&lt;br /&gt;
&lt;br /&gt;
When '''milking''' mid-bosses you have to consider if the score you are getting from milking outweighs the amount of score you would get from '''bonus enemy waves''' if you were to speed kill it. Also be mindful of the mid-boss' health when milking, because if you're milking, your goal is to milk it until it times out and leaves.&lt;br /&gt;
&lt;br /&gt;
When '''milking''' a boss, there's two things to consider. The first is that if that timer reaches 0, you go into overtime, where a bunch of enemies will start spawning on screen directed towards you until you die or kill the boss. These enemies have bounceable collisions with one another. Another thing to consider is if the '''milk value''' is worth more than the time value you are getting out. An example being, Lale is better off just killing a boss instantly with a x16 bonus from the fairy rather than '''milking'''. Whereas Nur is great at '''milking''' the bosses.&lt;br /&gt;
&lt;br /&gt;
{{provideovertime enemy picture}}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
When engaging in mid-boss fights, the player can initiate bonus enemy waves immediately after depending on the speed at which the mid-boss is killed. The faster it is killed, the most enemies that will spawn afterwards. The amount of enemies varies from stage to stage.&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that timing the mid-boss out can spawn more enemies then killing it last second. It would appear that the invulnerability status you gain after killing the mid boss must go away before enemies begin to spawn. When timing the mid-boss out you don't get that status. Because of that some enemies will spawn timing out vs last second kill. {{please confirm}}&lt;br /&gt;
&lt;br /&gt;
==== Chests ====&lt;br /&gt;
{{provide chest picture}}&lt;br /&gt;
&lt;br /&gt;
'''Chests''' occur only during hard mode. They are scattered throughout the stages. Usually spotted near a '''fairy'''. When hitting them they shoot out '''coins'''. These '''coins''' function the same as any other '''coin'''.&lt;br /&gt;
&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
Unlike some other '''Alfa System''' games, there isn't much value in intentionally suiciding for bombs or any of the like. Instead, your goal should be:&lt;br /&gt;
* Try to keep your tension at max when killing and collecting. Especially during bosses, because their kill value is really high; most notable is the final boss can provide a ton of extra points just for killing under x8 '''TBS'''&lt;br /&gt;
* Finding an optimal time to collect the '''fairy''', which sometimes might be a little bit later than when it spawned - this varies stage to stage. &lt;br /&gt;
* Decide whether to speed kill a mid-boss or milk it.&lt;br /&gt;
* Decide whether to speed kill a boss or milk it.&lt;br /&gt;
* Avoid getting hit. And if you do get it, keep in mind you lose double under the fairy effect when starting at a fresh 10 '''coin''' base value.&lt;br /&gt;
* Avoid bombing during stages. Bombing non-milkable boss patterns can be safe, just try not to kill the boss with a bomb.&lt;br /&gt;
{{chest input needed}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[Taken from the game's opening sequence]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;An ancient prophecy exists in the land of PULTIMA. &lt;br /&gt;
&lt;br /&gt;
'''It tells of five sisters who combine their formidable magic powers to defeat the Seytan.'''&lt;br /&gt;
&lt;br /&gt;
One day, as if to fulfill that prophecy, '''five sisters,''' with considerable magical powers, were born.&lt;br /&gt;
&lt;br /&gt;
However, no matter how long the people waited, the sisters did not defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
In fact, they went their separate ways, leading lives far removed from conflict.&lt;br /&gt;
&lt;br /&gt;
This was not due to a lack of power. On the contrary, were they to cooperate, they could defeat the Seytan with ease.&lt;br /&gt;
&lt;br /&gt;
So why do they not fight? The answer to this is simple :&lt;br /&gt;
&lt;br /&gt;
'''They completely and utterly despise each other.'''&lt;br /&gt;
&lt;br /&gt;
The people of the land gave up all hope these five would ever band together.&lt;br /&gt;
&lt;br /&gt;
But one day, a miracle occurred.&lt;br /&gt;
&lt;br /&gt;
'''The five sisters gathered on common ground.'''&lt;br /&gt;
&lt;br /&gt;
The people shed tears of joy and spent endless days and nights in celebration...in vain.&lt;br /&gt;
&lt;br /&gt;
The five had not gathered to defeat Seytan.&lt;br /&gt;
&lt;br /&gt;
This prophecy-fulfilling '''gathering was over a man!'''&lt;br /&gt;
&lt;br /&gt;
The people wailed in the depths of despair.&lt;br /&gt;
&lt;br /&gt;
They were about to witness '''the worst sister's squabble the world has ever seen.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SistersRoyaleCoinCalc.png&amp;diff=26035</id>
		<title>File:SistersRoyaleCoinCalc.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SistersRoyaleCoinCalc.png&amp;diff=26035"/>
		<updated>2023-11-26T00:53:58Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Calculation for missed opportunity with coin value after getting hit.&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Time_Calc.png&amp;diff=26034</id>
		<title>File:Time Calc.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Time_Calc.png&amp;diff=26034"/>
		<updated>2023-11-26T00:44:06Z</updated>

		<summary type="html">&lt;p&gt;Ushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Calculation for the time bonus in Sisters&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26027</id>
		<title>Sisters Royale</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Sisters_Royale&amp;diff=26027"/>
		<updated>2023-11-25T08:28:13Z</updated>

		<summary type="html">&lt;p&gt;Ushi: Adding some score details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions or subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SR_logo02-300x225.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Sisters Royale: Five Sisters Under Fire&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = SR_widelogo02-300x30.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = simple logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[AlfaSystem]]&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2020-01-30&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Shikigami no Shiro III]]&lt;br /&gt;
|nextgame = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Controls on Nintendo Switch:&lt;br /&gt;
&lt;br /&gt;
* '''Y:''' shot&lt;br /&gt;
* '''B:''' summon familiar&lt;br /&gt;
* '''A:''' bomb&lt;br /&gt;
&lt;br /&gt;
=== Hitbox ===&lt;br /&gt;
&lt;br /&gt;
The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
==== Sonay (ソナイ) ====&lt;br /&gt;
&lt;br /&gt;
Eldest sister. Fire magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can ''Get down'' on your&lt;br /&gt;
tarty knees and ''Lick the floor''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sonay’s normal '''shot''' is a ''rapid narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Sonay '''summons''' her familiar, it ''homes in'' on near-by enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spinning flames.&lt;br /&gt;
&lt;br /&gt;
==== Selma (セルマ) ====&lt;br /&gt;
&lt;br /&gt;
Second eldest sister. Ice magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Thanks, sis'', it’s been a ball.&lt;br /&gt;
''Let’s do'' this again.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selma’s normal '''shot''' is a ''three-way spread'' forward shot. Its '''powershot''' variant is a ''five-way spread'' shot.&lt;br /&gt;
&lt;br /&gt;
When Selma '''summons''' her familiar, it creates from ice ''three spikes'' around Selma at 120º angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle. As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open. The spikes stay locked in this orientation for as long as the summon is active. To put a spike right in front again, the player needs to first disengage the summon button and re-press it while not moving.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are frozen spears that fill the whole screen.&lt;br /&gt;
&lt;br /&gt;
==== Ece (エジェ) ====&lt;br /&gt;
&lt;br /&gt;
Middle sister. Light magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Fighting'' amongst ourselves.&lt;br /&gt;
We’re so ''Wicked!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ece’s normal '''shot''' is a narrow ''two-way spread'' forward shot, leaving the front empty. Its '''powershot''' variant has a slightly wider shot.&lt;br /&gt;
&lt;br /&gt;
When Ece '''summons''' her familiar, a ''laser beam between Ece and her familiar'' appears, where you can initially position the familiar, to set the angle. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are four forward-facing lasers. &lt;br /&gt;
&lt;br /&gt;
==== Nur (ヌル) ====&lt;br /&gt;
&lt;br /&gt;
Second youngest sister. Wind magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''I’ll show my sisters'' how my&lt;br /&gt;
world travels have ''Changed me!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nur’s normal '''shot''' are ''three (losely) homing'' shots. Its '''powershot''' variant has five such shots.&lt;br /&gt;
&lt;br /&gt;
When Nur '''summons''' her two familiars, they ''circle around her''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.&lt;br /&gt;
&lt;br /&gt;
==== Lale (ラーレ) ====&lt;br /&gt;
&lt;br /&gt;
Youngest sister. Dark magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yay!&lt;br /&gt;
Let’s get ''married!!''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lale’s normal '''shot''' is a sparse ''narrow straight'' shot. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Lale '''summons''' her familiar, she holds it in front of her and it ''absorbs enemy bullets''. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.&lt;br /&gt;
&lt;br /&gt;
==== Ode (OZ) ====&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I’m this world’s ''Saviour''.&lt;br /&gt;
I’m here to ''intervene'' a little.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ode’s normal '''shot''' is a ''directed rapid narrow'' shot – its angle moves slightly in the same direction that Ode is moving. Its '''powershot''' variant is slightly wider.&lt;br /&gt;
&lt;br /&gt;
When Ode '''summons''' her familiar, you lose control of Ode and have to ''position where the lightning ball drops''.&lt;br /&gt;
&lt;br /&gt;
Her '''bomb''' are a screen-full of lightning balls that convert bullets into coins.&lt;br /&gt;
&lt;br /&gt;
Ode is a ''DLC'' character, cameo of [[Shikigami_no_Shiro_3/Characters#Fumiko_Odette_Van_Stein|Fumiko Odette van Stein]] from [[Shikigami_no_Shiro_III|Shikigami no Shiro III]] – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, [[Shikigami_no_Shiro_3/Characters#Munchausen|Munchausen]] also makes a guest appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==== Tension Bonus System ====&lt;br /&gt;
The tension bonus system (TBS) provides a scoring multiplier of x1 to x8 (or x2 to x16 see Fairy System). The multiplier is based on the players proximity to a hostile object. The closer to the object, the higher the multiplier. &lt;br /&gt;
&lt;br /&gt;
The TBS multiplier applies to the following:&lt;br /&gt;
* The score the enemy provides upon their death&lt;br /&gt;
* The number of coins the enemy spawns when they die&lt;br /&gt;
* The value of the coins as your character collects them&lt;br /&gt;
&lt;br /&gt;
==== Coins ====&lt;br /&gt;
{{provide coin picture}}&lt;br /&gt;
&lt;br /&gt;
Coins are earned from killing enemies, hitting purple spherical bullets from some boss/mid-boss phases {{provide picture}}, ending a mid-boss/boss phase, and from hitting chests (hard mode only).&lt;br /&gt;
&lt;br /&gt;
Coins start at an initial value of 10 and go up in value by 10 each coin collected until it reaches the value of 10,000 where it will remain until you are hit. This value carries over to the next stage. The TBS and fairy also effects the coin value, but does not effect their base value. For example: if you grab a coin when your previous coin's value was 200 and your TBS + fairy multiplier is at x8 the next coin you grab will be worth 210 x 8. Note the base value only increases by the normal 10, not by 80.&lt;br /&gt;
&lt;br /&gt;
Once your character takes damage, the coin value is reset back to 10. When hit your coins will also all fly over the ground, allowing you to pick them up and start building the coin value again, but despawn after a short period of time.&lt;br /&gt;
&lt;br /&gt;
One thing to consider when playing for score is when the player goes from 10,000 back down to 10 you will need to grab 999 coins to get back to that maximum value. Depending on two factors (fairy bonus and TBS) this means you are missing out on 5m-80m points that you would have had had you not taken a hit.&lt;br /&gt;
&lt;br /&gt;
==== Fairy System ====&lt;br /&gt;
&lt;br /&gt;
==== Stage Clear Bonuses ====&lt;br /&gt;
&lt;br /&gt;
==== Bonus Enemy Waves ====&lt;br /&gt;
&lt;br /&gt;
==== General Scoring Loop ====&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Stage 1: Graveyard of Flame (Sonay) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Cave of Ice (Selma) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Temple of Wind (Nur) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: windmills blowing wind&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: Dungeon of the Soul (Lale) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character&lt;br /&gt;
&lt;br /&gt;
=== Stage 5: Chapel of Light (Ece) ===&lt;br /&gt;
&lt;br /&gt;
Stage hazard: wells etc. you have to walk around?&lt;br /&gt;
&lt;br /&gt;
End-boss: Yanshin &amp;amp; Seytan&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.&lt;br /&gt;
&lt;br /&gt;
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bullet-absorption mechanic]]&lt;br /&gt;
[[Category:Environmental hazard mechanic]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Ushi</name></author>
		
	</entry>
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