<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Razeal</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Razeal"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Razeal"/>
	<updated>2026-04-18T02:43:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7692</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7692"/>
		<updated>2021-02-09T23:48:41Z</updated>

		<summary type="html">&lt;p&gt;Razeal: Additional scoring detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BroodStarLogoSmall.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = BroodStarCoverImage.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with a heavy emphasis on run variation and randomly generated aspects. &lt;br /&gt;
&lt;br /&gt;
The randomly generated aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
&lt;br /&gt;
A run of the game consists of 6 stages that are divided into 2 parts. Each stage has its own unique theme, bosses and enemies.&lt;br /&gt;
&lt;br /&gt;
What is generated in these stages is governed by a seed system, the player can input a seed prior to starting a run to control the randomized elements. Due to the currently often changing nature of the game, what a specific seed will generate is heavily dependent on the game's version.&lt;br /&gt;
&lt;br /&gt;
The player can also spend Research Points to gain persistent upgrades between runs. Research points are gained with every four acquired Module during a run.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's Module system.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient amount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around, striking every enemy and blocking projectiles in a small radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''SubWeapons''' are additional weapons that can be obtained through Modules. They are fired alongside your Main Weapon, but they do not inherit any weapon modifiers.&lt;br /&gt;
Most SubWeapons also have a second upgrade level, that causes them to fire two projectiles instead of one.&lt;br /&gt;
&lt;br /&gt;
* '''Missile:''' A standard missile launcher.&lt;br /&gt;
&lt;br /&gt;
* '''Homing Missile:''' A missile launcher that shoots homing missiles.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' Shoots slow moving explosive bombs.&lt;br /&gt;
&lt;br /&gt;
* '''Mine:''' Shoots slow moving explosive bombs that home in on nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* '''EMP Bomb:''' Shoots slow moving EMP bombs that cover a large area.&lt;br /&gt;
&lt;br /&gt;
* '''Shield:''' A defensive SubWeapon that blocks a single projectile or enemy collision when it's active.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
----&lt;br /&gt;
'''Modules''' are the upgrades to your ship in BroodStar and they can bestow a wide variety of effects.&lt;br /&gt;
Modules can be gained from events, shops and as drops from bosses. In most cases when the player finds a module not inside the shop, they have the option of '''scrapping''' it, which destroys the module but grants the player 60% of the module's value in coins.&lt;br /&gt;
&lt;br /&gt;
As of v1.1.2 there are currently 170 distinct Modules in the game.&lt;br /&gt;
&lt;br /&gt;
The main Module categories are:&lt;br /&gt;
* '''Weapon:''' Changes your Ship's Main Weapons.&lt;br /&gt;
&lt;br /&gt;
* '''SubWeapon:''' Changes your Ship's SubWeapons.&lt;br /&gt;
&lt;br /&gt;
* '''Bullet Modifier:''' Modifies how the projectiles fired by your Main Weapon behave. The modifier can cause your projectiles to move differently, alter their basic properties such as damage, apply effects on enemies, spawn additional projectiles and more.&lt;br /&gt;
&lt;br /&gt;
* '''Pattern Modifier:''' Changes your Main Weapon's shot pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Drone:''' These Modules can either grant your Ship a Drone - a companion that can assist the player in various ways, or they can enhance your existing drones.&lt;br /&gt;
&lt;br /&gt;
* '''Passive:''' These Modules grant different passive effects that activate or apply under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* '''Active:''' These are activatable items that the player can use on demand. Most of them can be used as many times as the player wants, but they usually have a moderately long cooldown or other requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Coins:''' Coins are the currency of the game and can drop from every enemy. Bosses, Midbosses and some events are guaranteed to give coins to the player. The player can use these coins to purchase Modules from shops and from events. Some Modules can also utilize the player's coins.&lt;br /&gt;
&lt;br /&gt;
* '''Shield Pickups:''' Restores some of the Ship's shields when picked up.&lt;br /&gt;
&lt;br /&gt;
* '''Fuel Pickups:''' Restores some of the Ship's fuel when picked up.&lt;br /&gt;
&lt;br /&gt;
* '''Souls:''' These pickups are specific to the Reaper Module and will not appear unless it's installed. When picked up they grant a small damage boost. After 20 is picked up the second effect of Reaper Module will also activate, causing the player to become invincible for a short duration.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
----&lt;br /&gt;
The Research system in BroodStar allows the player to slowly increase their starting power level, making subsequent runs and higher difficulties more manageable.&lt;br /&gt;
The Research grid can be accessed in the New Game menu point between runs. This grid contains at least a hundred minor nodes and a couple dozen major nodes.&lt;br /&gt;
&lt;br /&gt;
Research points are gained whenever the player installs 4 modules. Scrapping modules will '''not''' yield any research points.&lt;br /&gt;
&lt;br /&gt;
Minor nodes only cost a single research point and their only requirement is that a neighbouring node is already active. These nodes usually grant a small passive stat upgrade.&lt;br /&gt;
Major nodes may cost anywhere from 5-20 points and they have an additional requirement where every neighbouring node has to be active. These nodes grant similar effects to what a Passive Module would grant, but these specific effects can only be gained through research.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game. It might be added in the future.&lt;br /&gt;
&lt;br /&gt;
=== Events and Stage Modifiers ===&lt;br /&gt;
----&lt;br /&gt;
'''Events''' are randomly placed encounters that shake up the gameplay of a stage.&lt;br /&gt;
They can vary from simple midbosses to objective defense and enemy ambushes.&lt;br /&gt;
Surviving an event and/or completing its objective will usually reward the player with extra coins or modules.&lt;br /&gt;
&lt;br /&gt;
'''Stage Modifiers''' can be thought of as special events that can change several aspects of a given stage.&lt;br /&gt;
&lt;br /&gt;
* '''Infested Stages:''' Infested Stages are harder versions of their normal counterpart usually with a special variation of one of the stage's bosses. Infested Stages will usually also reward the player with more modules.&lt;br /&gt;
&lt;br /&gt;
* '''Stage Replacers:''' There are special stages that can appear instead of the standard ones. Currently there are 2 special stages in the game, '''???''' stage replacing the Asteroid Field and '''Station - Chase''' replacing any of the Station levels.&lt;br /&gt;
&lt;br /&gt;
* '''Special Bosses:''' Special Bosses have a small chance of appearing instead of the stage's standard bosses.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in BroodStar is very simple compared to other similar games.&lt;br /&gt;
Each point of damage dealt to an enemy is added to your overall Score.&lt;br /&gt;
Picking up coins also increases your overall Score based on their value.&lt;br /&gt;
Finally, Scrapping Modules will also grant you Score proportionate to their value.&lt;br /&gt;
&lt;br /&gt;
There is also Score Multiplier that increases by 0.1x for each 10 enemy killed, up to a maximum of 3x.&lt;br /&gt;
This multiplier will also lower by 0.2x upon taking damage, down to a minimum of 1x.&lt;br /&gt;
Dying will also completely reset it to 1x.&lt;br /&gt;
&lt;br /&gt;
There is a time based score bonus for killing bosses as fast as possible.&lt;br /&gt;
The maximum possible score gain from this bonus is 20000.&lt;br /&gt;
&lt;br /&gt;
In addition Shield Pickups collected while at max Shields (health) and Fuel Pickups collected while at max Fuel will also yield a bonus of 100 to score.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=7603</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=7603"/>
		<updated>2021-02-06T00:29:59Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider [[(Template Page)#Creating a new page|starting a page]]! ❤️ &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;⭐⭐⭐ Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 (?) || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Mostly a stub page but has good starter content, just needs more love&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighter &amp;amp; Attacker]]'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]]'' / Musha Aleste || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' Has some good starter info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]]'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐''' Mostly a stub page. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Razeal&amp;diff=7602</id>
		<title>User:Razeal</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Razeal&amp;diff=7602"/>
		<updated>2021-02-06T00:23:42Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there!&lt;br /&gt;
&lt;br /&gt;
I'm Razeal/Raz or you can just call me Dave.&lt;br /&gt;
&lt;br /&gt;
I'm a software developer from Hungary and I also work on a shmup in my free time.&lt;br /&gt;
&lt;br /&gt;
Feel free to contact me through my email: mrazeal@gmail.com or through discord: Razeal#0677&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7601</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7601"/>
		<updated>2021-02-06T00:05:08Z</updated>

		<summary type="html">&lt;p&gt;Razeal: More details and better wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BroodStarLogoSmall.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = BroodStarCoverImage.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with a heavy emphasis on run variation and randomly generated aspects. &lt;br /&gt;
&lt;br /&gt;
The randomly generated aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
&lt;br /&gt;
A run of the game consists of 6 stages that are divided into 2 parts. Each stage has its own unique theme, bosses and enemies.&lt;br /&gt;
&lt;br /&gt;
What is generated in these stages is governed by a seed system, the player can input a seed prior to starting a run to control the randomized elements. Due to the currently often changing nature of the game, what a specific seed will generate is heavily dependent on the game's version.&lt;br /&gt;
&lt;br /&gt;
The player can also spend Research Points to gain persistent upgrades between runs. Research points are gained with every four acquired Module during a run.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's Module system.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient amount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around, striking every enemy and blocking projectiles in a small radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''SubWeapons''' are additional weapons that can be obtained through Modules. They are fired alongside your Main Weapon, but they do not inherit any weapon modifiers.&lt;br /&gt;
Most SubWeapons also have a second upgrade level, that causes them to fire two projectiles instead of one.&lt;br /&gt;
&lt;br /&gt;
* '''Missile:''' A standard missile launcher.&lt;br /&gt;
&lt;br /&gt;
* '''Homing Missile:''' A missile launcher that shoots homing missiles.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' Shoots slow moving explosive bombs.&lt;br /&gt;
&lt;br /&gt;
* '''Mine:''' Shoots slow moving explosive bombs that home in on nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* '''EMP Bomb:''' Shoots slow moving EMP bombs that cover a large area.&lt;br /&gt;
&lt;br /&gt;
* '''Shield:''' A defensive SubWeapon that blocks a single projectile or enemy collision when it's active.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
----&lt;br /&gt;
'''Modules''' are the upgrades to your ship in BroodStar and they can bestow a wide variety of effects.&lt;br /&gt;
Modules can be gained from events, shops and as drops from bosses. In most cases when the player finds a module not inside the shop, they have the option of '''scrapping''' it, which destroys the module but grants the player 60% of the module's value in coins.&lt;br /&gt;
&lt;br /&gt;
As of v1.1.2 there are currently 170 distinct Modules in the game.&lt;br /&gt;
&lt;br /&gt;
The main Module categories are:&lt;br /&gt;
* '''Weapon:''' Changes your Ship's Main Weapons.&lt;br /&gt;
&lt;br /&gt;
* '''SubWeapon:''' Changes your Ship's SubWeapons.&lt;br /&gt;
&lt;br /&gt;
* '''Bullet Modifier:''' Modifies how the projectiles fired by your Main Weapon behave. The modifier can cause your projectiles to move differently, alter their basic properties such as damage, apply effects on enemies, spawn additional projectiles and more.&lt;br /&gt;
&lt;br /&gt;
* '''Pattern Modifier:''' Changes your Main Weapon's shot pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Drone:''' These Modules can either grant your Ship a Drone - a companion that can assist the player in various ways, or they can enhance your existing drones.&lt;br /&gt;
&lt;br /&gt;
* '''Passive:''' These Modules grant different passive effects that activate or apply under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* '''Active:''' These are activatable items that the player can use on demand. Most of them can be used as many times as the player wants, but they usually have a moderately long cooldown or other requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Coins:''' Coins are the currency of the game and can drop from every enemy. Bosses, Midbosses and some events are guaranteed to give coins to the player. The player can use these coins to purchase Modules from shops and from events. Some Modules can also utilize the player's coins.&lt;br /&gt;
&lt;br /&gt;
* '''Shield Pickups:''' Restores some of the Ship's shields when picked up.&lt;br /&gt;
&lt;br /&gt;
* '''Fuel Pickups:''' Restores some of the Ship's fuel when picked up.&lt;br /&gt;
&lt;br /&gt;
* '''Souls:''' These pickups are specific to the Reaper Module and will not appear unless it's installed. When picked up they grant a small damage boost. After 20 is picked up the second effect of Reaper Module will also activate, causing the player to become invincible for a short duration.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
----&lt;br /&gt;
The Research system in BroodStar allows the player to slowly increase their starting power level, making subsequent runs and higher difficulties more manageable.&lt;br /&gt;
The Research grid can be accessed in the New Game menu point between runs. This grid contains at least a hundred minor nodes and a couple dozen major nodes.&lt;br /&gt;
&lt;br /&gt;
Research points are gained whenever the player installs 4 modules. Scrapping modules will '''not''' yield any research points.&lt;br /&gt;
&lt;br /&gt;
Minor nodes only cost a single research point and their only requirement is that a neighbouring node is already active. These nodes usually grant a small passive stat upgrade.&lt;br /&gt;
Major nodes may cost anywhere from 5-20 points and they have an additional requirement where every neighbouring node has to be active. These nodes grant similar effects to what a Passive Module would grant, but these specific effects can only be gained through research.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game. It might be added in the future.&lt;br /&gt;
&lt;br /&gt;
=== Events and Stage Modifiers ===&lt;br /&gt;
----&lt;br /&gt;
'''Events''' are randomly placed encounters that shake up the gameplay of a stage.&lt;br /&gt;
They can vary from simple midbosses to objective defense and enemy ambushes.&lt;br /&gt;
Surviving an event and/or completing its objective will usually reward the player with extra coins or modules.&lt;br /&gt;
&lt;br /&gt;
'''Stage Modifiers''' can be thought of as special events that can change several aspects of a given stage.&lt;br /&gt;
&lt;br /&gt;
* '''Infested Stages:''' Infested Stages are harder versions of their normal counterpart usually with a special variation of one of the stage's bosses. Infested Stages will usually also reward the player with more modules.&lt;br /&gt;
&lt;br /&gt;
* '''Stage Replacers:''' There are special stages that can appear instead of the standard ones. Currently there are 2 special stages in the game, '''???''' stage replacing the Asteroid Field and '''Station - Chase''' replacing any of the Station levels.&lt;br /&gt;
&lt;br /&gt;
* '''Special Bosses:''' Special Bosses have a small chance of appearing instead of the stage's standard bosses.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in BroodStar is very simple compared to other similar games.&lt;br /&gt;
Each point of damage dealt to an enemy is added to your overall Score.&lt;br /&gt;
Picking up coins also increases your overall Score based on their value.&lt;br /&gt;
Finally, Scrapping Modules will also grant you Score proportionate to their value.&lt;br /&gt;
&lt;br /&gt;
There is also Score Multiplier that increases by 0.1x for each 10 enemy killed, up to a maximum of 3x.&lt;br /&gt;
This multiplier will also lower by 0.2x upon taking damage, down to a minimum of 1x.&lt;br /&gt;
Dying will also completely reset it to 1x.&lt;br /&gt;
&lt;br /&gt;
Currently there is also an extra Scoring Mechanic.&lt;br /&gt;
There is a time based score bonus for killing bosses as fast as possible.&lt;br /&gt;
The maximum possible score gain from this bonus is 20000.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7580</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7580"/>
		<updated>2021-02-03T20:34:40Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BroodStarLogoSmall.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = BroodStarCoverImage.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with many randomly generated aspects. These aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
A run of the game consists of 6 stages that are divided into 2 parts. Each stage has its own unique theme, bosses and enemies.&lt;br /&gt;
What is generated in these stages is governed by a seed system, the player can input a seed prior to starting a run.&lt;br /&gt;
The player can also spend Research Points to gain persistent upgrades between runs. Research points are gained with every four acquired Module during a run.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's Module system.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient amount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
SubWeapons are additional weapons that can be obtained through Modules. They are fired alongside your Main Weapon, but they do not inherit any weapon modifiers.&lt;br /&gt;
Most SubWeapons also have a second upgrade level, that causes them to fire two projectiles instead of one.&lt;br /&gt;
&lt;br /&gt;
* '''Missile:''' A standard missile launcher.&lt;br /&gt;
&lt;br /&gt;
* '''Homing Missile:''' A missile launcher that shoots homing missiles.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' Shoots slow moving explosive bombs.&lt;br /&gt;
&lt;br /&gt;
* '''Mine:''' Shoots slow moving explosive bombs that home in on nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* '''EMP Bomb:''' Shoots slow moving EMP bombs that cover a large area.&lt;br /&gt;
&lt;br /&gt;
* '''Shield:''' A defensive SubWeapon that blocks a single projectile or enemy collision when it's active.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
----&lt;br /&gt;
'''Modules''' are the upgrades to your ship in BroodStar and they can bestow a wide variety of effects.&lt;br /&gt;
&lt;br /&gt;
As of v1.1.2 there are currently 170 distinct Modules in the game.&lt;br /&gt;
&lt;br /&gt;
The main Module categories are:&lt;br /&gt;
* '''Weapon:''' Changes your Ship's Main Weapons.&lt;br /&gt;
&lt;br /&gt;
* '''SubWeapon:''' Changes your Ship's SubWeapons.&lt;br /&gt;
&lt;br /&gt;
* '''Bullet Modifier:''' Modifies how the projectiles fired by your Main Weapon behave. The modifier can cause your projectiles to move differently, alter their basic properties such as damage, apply effects on enemies, spawn additional projectiles and more.&lt;br /&gt;
&lt;br /&gt;
* '''Pattern Modifier:''' Changes your Main Weapon's shot pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Drone:''' These Modules can either grant your Ship a Drone - a companion that can assist the player in various ways, or they can enhance your existing drones.&lt;br /&gt;
&lt;br /&gt;
* '''Passive:''' These Modules grant different passive effects that activate or apply under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* '''Active:''' These are activatable items that the player can use on demand. Most of them can be used as many times as the player wants, but they usually have a moderately long cooldown or other requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Coins:''' Coins are the currency of the game and can drop from every enemy. Bosses, Midbosses and some events are guaranteed to give coins to the player. The player can use these coins to purchase Modules from shops and from events. Some Modules can also utilize the player's coins.&lt;br /&gt;
&lt;br /&gt;
* '''Shield Pickups:''' Restores some of the Ship's shields when picked up.&lt;br /&gt;
&lt;br /&gt;
* '''Fuel Pickups:''' Restores some of the Ship's fuel when picked up.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game. It might be added in the future.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in BroodStar is very simple compared to other similar games.&lt;br /&gt;
Each point of damage dealt to an enemy is added to your overall Score.&lt;br /&gt;
Picking up coins also increases your overall Score based on their value.&lt;br /&gt;
Finally, Scrapping Modules will also grant you Score proportionate to their value.&lt;br /&gt;
&lt;br /&gt;
There is also Score Multiplier that increases by 0.1x for each 10 enemy killed, up to a maximum of 3x.&lt;br /&gt;
This multiplier will also lower by 0.2x upon taking damage, down to a minimum of 1x.&lt;br /&gt;
Dying will also completely reset it to 1x.&lt;br /&gt;
&lt;br /&gt;
Currently there is also an extra Scoring Mechanic.&lt;br /&gt;
There is a time based Score bonus for killing Bosses as fast as possible.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7579</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7579"/>
		<updated>2021-02-03T20:33:34Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BroodStarLogoSmall.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = BroodStarCoverImage.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with many randomly generated aspects. These aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
A run of the game consists of 6 stages that are divided into 2 parts. Each stage has its own unique theme, bosses and enemies.&lt;br /&gt;
What is generated in these stages is governed by a seed system, the player can input a seed prior to starting a run.&lt;br /&gt;
The player can also spend Research Points to gain persistent upgrades between runs. Research points are gained with every four acquired Module during a run.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's Module system.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient ammount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
SubWeapons are additional weapons that can be obtained through Modules. They are fired alongside your Main Weapon, but they do not inherit any weapon modifiers.&lt;br /&gt;
Most SubWeapons also have a second upgrade level, that causes them to fire two projectiles instead of one.&lt;br /&gt;
&lt;br /&gt;
* '''Missile:''' A standard missile launcher.&lt;br /&gt;
&lt;br /&gt;
* '''Homing Missile:''' A missile launcher that shoots homing missiles.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' Shoots slow moving explosive bombs.&lt;br /&gt;
&lt;br /&gt;
* '''Mine:''' Shoots slow moving explosive bombs that home in on nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* '''EMP Bomb:''' Shoots slow moving EMP bombs that cover a large area.&lt;br /&gt;
&lt;br /&gt;
* '''Shield:''' A defensive SubWeapon that blocks a single projectile or enemy collision when it's active.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
----&lt;br /&gt;
'''Modules''' are the upgrades to your ship in BroodStar and they can bestow a wide variety of effects.&lt;br /&gt;
&lt;br /&gt;
As of v1.1.2 there are currently 170 distinct Modules in the game.&lt;br /&gt;
&lt;br /&gt;
The main Module categories are:&lt;br /&gt;
* '''Weapon:''' Changes your Ship's Main Weapons.&lt;br /&gt;
&lt;br /&gt;
* '''SubWeapon:''' Changes your Ship's SubWeapons.&lt;br /&gt;
&lt;br /&gt;
* '''Bullet Modifier:''' Modifies how the projectiles fired by your Main Weapon behave. The modifier can cause your projectiles to move differently, alter their basic properties such as damage, apply effects on enemies, spawn additional projectiles and more.&lt;br /&gt;
&lt;br /&gt;
* '''Pattern Modifier:''' Changes your Main Weapon's shot pattern.&lt;br /&gt;
&lt;br /&gt;
* '''Drone:''' These Modules can either grant your Ship a Drone - a companion that can assist the player in various ways, or they can enhance your existing drones.&lt;br /&gt;
&lt;br /&gt;
* '''Passive:''' These Modules grant different passive effects that activate or apply under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* '''Active:''' These are activatable items that the player can use on demand. Most of them can be used as many times as the player wants, but they usually have a moderately long cooldown or other requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Coins:''' Coins are the currency of the game and can drop from every enemy. Bosses, Midbosses and some events are guaranteed to give coins to the player. The player can use these coins to purchase Modules from shops and from events. Some Modules can also utilize the player's coins.&lt;br /&gt;
&lt;br /&gt;
* '''Shield Pickups:''' Restores some of the Ship's shields when picked up.&lt;br /&gt;
&lt;br /&gt;
* '''Fuel Pickups:''' Restores some of the Ship's fuel when picked up.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game. It might be added in the future.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in BroodStar is very simple compared to other similar games.&lt;br /&gt;
Each point of damage dealt to an enemy is added to your overall Score.&lt;br /&gt;
Picking up coins also increases your overall Score based on their value.&lt;br /&gt;
Finally, Scrapping Modules will also grant you Score proportionate to their value.&lt;br /&gt;
&lt;br /&gt;
There is also Score Multiplier that increases by 0.1x for each 10 enemy killed, up to a maximum of 3x.&lt;br /&gt;
This multiplier will also lower by 0.2x upon taking damage, down to a minimum of 1x.&lt;br /&gt;
Dying will also completely reset it to 1x.&lt;br /&gt;
&lt;br /&gt;
Currently there is also an extra Scoring Mechanic.&lt;br /&gt;
There is a time based Score bonus for killing Bosses as fast as possible.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7578</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7578"/>
		<updated>2021-02-03T20:10:54Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BroodStarLogoSmall.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = BroodStarCoverImage.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with stages that have randomly generated aspects. These aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's item system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient ammount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around.&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
SubWeapons are additional weapons that can be obtained through Modules. They are fired alongside your Main Weapon, but they do not inherit any weapon modifiers.&lt;br /&gt;
Most SubWeapons also have a second upgrade level, that causes them to fire two projectiles instead of one.&lt;br /&gt;
&lt;br /&gt;
* '''Missile:''' A standard missile launcher.&lt;br /&gt;
* '''Homing Missile:''' A missile launcher that shoots homing missiles.&lt;br /&gt;
* '''Bomb:''' Shoots slow moving explosive bombs.&lt;br /&gt;
* '''Mine:''' Shoots slow moving explosive bombs that home in on nearby enemies.&lt;br /&gt;
* '''EMP Bomb:''' Shoots slow moving EMP bombs that cover a large area.&lt;br /&gt;
* '''Shield:''' A defensive SubWeapon that blocks a single projectile or enemy collision when it's active.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
----&lt;br /&gt;
'''Modules''' are the upgrades to your ship in BroodStar and they can bestow a wide variety of effects.&lt;br /&gt;
&lt;br /&gt;
The main Module categories are:&lt;br /&gt;
* '''Weapon:''' Changes your Ship's Main Weapons.&lt;br /&gt;
* '''SubWeapon:''' Changes your Ship's SubWeapons.&lt;br /&gt;
* '''Bullet Modifier:''' Modifies how the projectiles fired by your Main Weapon behave. The modifier can cause your projectiles to move differently, alter their basic properties such as damage, apply effects on enemies, spawn additional projectiles and more.&lt;br /&gt;
* '''Pattern Modifier:''' Changes your Main Weapon's shot pattern.&lt;br /&gt;
* '''Drone:''' These Modules can either grant your Ship a Drone - a companion that can assist the player in various ways, or they can enhance your existing drones.&lt;br /&gt;
* '''Passive:''' These Modules grant different passive effects that activate or apply under certain circumstances.&lt;br /&gt;
* '''Active:''' These are activatable items that the player can use on demand. Most of them can be used as many times as the player wants, but they usually have a moderately long cooldown or other requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '''Coins:''' Coins are the currency of the game and can drop from every enemy. Bosses, Midbosses and some events are guaranteed to give coins to the player. The player can use these coins to purchase Modules from shops and from events. Some Modules can also utilize the player's coins.&lt;br /&gt;
* '''Shield Pickups:''' Restores some of the Ship's shields when picked up.&lt;br /&gt;
* '''Fuel Pickups:''' Restores some of the Ship's fuel when picked up.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Razeal&amp;diff=7577</id>
		<title>User:Razeal</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Razeal&amp;diff=7577"/>
		<updated>2021-02-03T19:45:20Z</updated>

		<summary type="html">&lt;p&gt;Razeal: Created page with &amp;quot;Hi there!  I'm Razeal/Raz or you can just call me Dave. I'm a software developer from Hungary and I also work on a shmup in my free time. Feel free to contact me through my em...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there!&lt;br /&gt;
&lt;br /&gt;
I'm Razeal/Raz or you can just call me Dave.&lt;br /&gt;
I'm a software developer from Hungary and I also work on a shmup in my free time.&lt;br /&gt;
Feel free to contact me through my email: mrazeal@gmail.com or through discord: Razeal#0677&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7576</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7576"/>
		<updated>2021-02-03T18:01:35Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BroodStarLogoSmall.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = BroodStarCoverImage.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with stages that have randomly generated aspects. These aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's item system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient ammount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around.&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Missile:''' Description&lt;br /&gt;
* '''Homing Missile:''' Description&lt;br /&gt;
* '''Bomb:''' Description&lt;br /&gt;
* '''Mine:''' Description&lt;br /&gt;
* '''EMP Bomb:''' Description&lt;br /&gt;
* '''Shield:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BroodStarCoverImage.png&amp;diff=7575</id>
		<title>File:BroodStarCoverImage.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BroodStarCoverImage.png&amp;diff=7575"/>
		<updated>2021-02-03T17:59:43Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7574</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7574"/>
		<updated>2021-02-03T17:57:22Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BroodStarLogoSmall.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with stages that have randomly generated aspects. These aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's item system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient ammount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around.&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Missile:''' Description&lt;br /&gt;
* '''Homing Missile:''' Description&lt;br /&gt;
* '''Bomb:''' Description&lt;br /&gt;
* '''Mine:''' Description&lt;br /&gt;
* '''EMP Bomb:''' Description&lt;br /&gt;
* '''Shield:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BroodStarLogoSmall.png&amp;diff=7573</id>
		<title>File:BroodStarLogoSmall.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BroodStarLogoSmall.png&amp;diff=7573"/>
		<updated>2021-02-03T17:57:08Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7572</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7572"/>
		<updated>2021-02-03T17:56:42Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BroodStarLogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with stages that have randomly generated aspects. These aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's item system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient ammount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around.&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Missile:''' Description&lt;br /&gt;
* '''Homing Missile:''' Description&lt;br /&gt;
* '''Bomb:''' Description&lt;br /&gt;
* '''Mine:''' Description&lt;br /&gt;
* '''EMP Bomb:''' Description&lt;br /&gt;
* '''Shield:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:BroodStarLogo.png&amp;diff=7571</id>
		<title>File:BroodStarLogo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:BroodStarLogo.png&amp;diff=7571"/>
		<updated>2021-02-03T17:55:58Z</updated>

		<summary type="html">&lt;p&gt;Razeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=BroodStar&amp;diff=7570</id>
		<title>BroodStar</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=BroodStar&amp;diff=7570"/>
		<updated>2021-02-03T17:38:50Z</updated>

		<summary type="html">&lt;p&gt;Razeal: Initial commit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #8a96f8&lt;br /&gt;
|innerbordercolor = #8a96f8&lt;br /&gt;
|title = BroodStar&lt;br /&gt;
|background = #f9faf9&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
&lt;br /&gt;
|program = Razeal&lt;br /&gt;
|art = Mnots&lt;br /&gt;
|music = LeissMusic, SFX: umellu&lt;br /&gt;
|releasedate = Early Access on 2020 October 1st&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== BroodStar ==&lt;br /&gt;
'''BroodStar''' is an arcade roguelite shmup with stages that have randomly generated aspects. These aspects include: standard enemies, midbosses, bosses, events, upgrades and which stages appear during a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Button Names listed are Xbox controller specific, but the game supports Keyboard, Mouse and other controllers as well.&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Fires your Main Weapon and SubWeapon if you have one.&lt;br /&gt;
* '''X:''' Causes your Ship to dodge in the direction you're currently holding. Your Ship is invincible during the dodge.&lt;br /&gt;
* '''Y:''' Uses your Active Item Module if you have one.&lt;br /&gt;
* '''RB:''' Focus&lt;br /&gt;
&lt;br /&gt;
These inputs can be remapped to any key.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
There is only a single Ship type in BroodStar but its properties and the style of gameplay can vary greatly between runs, due to the game's item system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Standard:''' The starting weapon type with no special properties.&lt;br /&gt;
* '''EMP:''' Replaces the Standard weapon with a blue projectile shooting one. Its projectile also causes extra damage in a small aoe.&lt;br /&gt;
* '''Lazer:''' Replaces the Standard weapon with a screen length lazer shooting one.&lt;br /&gt;
* '''Plasma:''' Replaces the Standard weapon with a green projectile shooting one. This weapon has greatly increased damage but lower firerate. Its projectiles also move in a vertical sine wave pattern.&lt;br /&gt;
* '''Arc:''' Replaces the Standard weapon with a purple projectile shooting one. Its projectile doesn't have any special properties, but it has a large hitbox.&lt;br /&gt;
* '''Flamethrower:''' Replaces the Standard weapon with a flame projectile shooting one. This weapon uses Fuel as ammo and cannot fire without the sufficient ammount. Its projectile pierces enemies and applies a Burning debuff on them.&lt;br /&gt;
* '''Sword:''' Replaces the Standard weapon with a special short range Sword. The sword appears out of the Ship's thrusters when firing and causes the Ship to spin around.&lt;br /&gt;
&lt;br /&gt;
=== SubWeapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Missile:''' Description&lt;br /&gt;
* '''Homing Missile:''' Description&lt;br /&gt;
* '''Bomb:''' Description&lt;br /&gt;
* '''Mine:''' Description&lt;br /&gt;
* '''EMP Bomb:''' Description&lt;br /&gt;
* '''Shield:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is currently no ranking system in the game.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A mining outpost was suddenly attacked on a remote planet by unknown creatures. A single fighter is dispatched to investigate and report on what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>Razeal</name></author>
		
	</entry>
</feed>