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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Radokat</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Radokat"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Radokat"/>
	<updated>2026-04-18T01:17:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13090</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13090"/>
		<updated>2021-10-05T18:17:42Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = January 18th 2016&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Difficulty:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
The game does have 2 difficulty settings: Normal and hard.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage select:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
At first, only stage 1 is available, but each time you clear a stage it will be added to the list. This is on a per-ship basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage description:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
[[File:Precious_Star_gamen2.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
1) Player&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Number of remaining ships&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Bomb counter and gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
4) Attack power&amp;lt;br /&amp;gt;&lt;br /&gt;
5) Item counter&amp;lt;br /&amp;gt;&lt;br /&gt;
6) Weapon gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
7) Score&amp;lt;br /&amp;gt;&lt;br /&gt;
The following items are only visible during battles with bosses:&amp;lt;br /&amp;gt;&lt;br /&gt;
8) Boss health bar&amp;lt;br /&amp;gt;&lt;br /&gt;
9) Number of remaining boss patterns&amp;lt;br /&amp;gt;&lt;br /&gt;
10) Boss timer&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt; - Uses Weapon Gauge&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt; - Uses Bomb Gauge&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt; - Uses Weapon Gauge&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;  - Uses Bomb Gauge&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt; - Uses Weapon Gauge&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;  - Uses Bomb Gauge&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
::&lt;br /&gt;
'''F111-&amp;quot;B&amp;quot;''' - Unlockable after beating the game regardless of continues &amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious star ship 4.png|240x166px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots a relatively weak forward shot &amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Sword Attack&amp;gt;&amp;lt;/u&amp;gt; - Uses Weapon Gauge&lt;br /&gt;
::Press and release the button to swing your sword in a big arc, dealing damage and even canceling some specific bullets.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When Sword Attack is charged - the sword around the ship can be controlled by ship movement and will deal dps when touching enemies, indefinitely, until sword attack is unleashed where there will be a cooldown until sword appears again.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;nowiki&amp;gt;&amp;lt;Big Beam Attack&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/u&amp;gt; - Uses WEAPON POWER ( NOT BOMB GAUGE )&lt;br /&gt;
::Press and release the button to throw a huge beam that will deplete your entire weapon power gauge to zero, regardless of how long you press the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power-ups and bombs in this game are not dedicated items.&amp;lt;br /&amp;gt;&lt;br /&gt;
The corresponding gauge increases when you destroy an enemy, and when it reaches full capacity, your power-ups and bomb stock will increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Scoring items&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_itemw.png]]&lt;br /&gt;
::[[File:Precious_Star_itemb.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
::Items that appear when an enemy is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Enemy bullets also turn into this item when the Bomb is activated, or when a boss is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are two types, white and blue, the former is collected when your ship approaches.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The latter will automatically follow your ship and be collected.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When the shot button is not pressed, items will be collected immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The sooner you get them after they appear, the higher your score.&lt;br /&gt;
* &amp;lt;u&amp;gt;Wing emblems&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_emblem.png]]&lt;br /&gt;
::A total of five of these items are placed in each stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Normally, you cannot see them, but if you deal a certain amount of damage to them, they will appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
::At the same time, a certain amount of points will be added.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Once they appear, they will continue to release scoring items for a certain period of time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::However, when the emblem reaches the bottom of the screen, it will stop releasing, so if you want to get a high score, make it appear as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
16.01.18 ver0.90c was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Replays are saved automatically.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can access the replays by pressing shift on the title screen and select the corresponding score.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stage 6 song is a Hatsune Miku instrumental &amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13086</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13086"/>
		<updated>2021-10-05T16:54:30Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Added ship 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = January 18th 2016&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Difficulty:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
The game does have 2 difficulty settings: Normal and hard.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage select:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
At first, only stage 1 is available, but each time you clear a stage it will be added to the list. This is on a per-ship basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage description:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
[[File:Precious_Star_gamen2.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
1) Player&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Number of remaining ships&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Bomb counter and gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
4) Attack power&amp;lt;br /&amp;gt;&lt;br /&gt;
5) Item counter&amp;lt;br /&amp;gt;&lt;br /&gt;
6) Weapon gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
7) Score&amp;lt;br /&amp;gt;&lt;br /&gt;
The following items are only visible during battles with bosses:&amp;lt;br /&amp;gt;&lt;br /&gt;
8) Boss health bar&amp;lt;br /&amp;gt;&lt;br /&gt;
9) Number of remaining boss patterns&amp;lt;br /&amp;gt;&lt;br /&gt;
10) Boss timer&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
::&lt;br /&gt;
'''F111-&amp;quot;B&amp;quot;''' - Unlockable after beating the game regardless of continues &amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious star ship 4.png|240x166px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots a relatively weak forward shot &amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Sword Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to swing your sword in a big arc, dealing damage and even canceling some specific bullets.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When Sword Attack is charged - the sword around the ship can be controlled by ship movement and will deal dps when touching enemies, indefinitely, until sword attack is unleashed where there will be a cooldown until sword appears again.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power-ups and bombs in this game are not dedicated items.&amp;lt;br /&amp;gt;&lt;br /&gt;
The corresponding gauge increases when you destroy an enemy, and when it reaches full capacity, your power-ups and bomb stock will increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Scoring items&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_itemw.png]]&lt;br /&gt;
::[[File:Precious_Star_itemb.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
::Items that appear when an enemy is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Enemy bullets also turn into this item when the Bomb is activated, or when a boss is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are two types, white and blue, the former is collected when your ship approaches.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The latter will automatically follow your ship and be collected.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When the shot button is not pressed, items will be collected immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The sooner you get them after they appear, the higher your score.&lt;br /&gt;
* &amp;lt;u&amp;gt;Wing emblems&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_emblem.png]]&lt;br /&gt;
::A total of five of these items are placed in each stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Normally, you cannot see them, but if you deal a certain amount of damage to them, they will appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
::At the same time, a certain amount of points will be added.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Once they appear, they will continue to release scoring items for a certain period of time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::However, when the emblem reaches the bottom of the screen, it will stop releasing, so if you want to get a high score, make it appear as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
16.01.18 ver0.90c was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Replays are saved automatically.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can access the replays by pressing shift on the title screen and select the corresponding score.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stage 6 song is a Hatsune Miku instrumental &amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_star_ship_4.png&amp;diff=13084</id>
		<title>File:Precious star ship 4.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_star_ship_4.png&amp;diff=13084"/>
		<updated>2021-10-05T16:47:37Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13062</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13062"/>
		<updated>2021-10-05T13:02:52Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = January 18th 2016&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Difficulty:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
The game does have 2 difficulty settings: Normal and hard.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage select:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
At first, only stage 1 is available, but each time you clear a stage it will be added to the list.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage description:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
[[File:Precious_Star_gamen2.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
1) Player&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Number of remaining ships&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Bomb counter and gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
4) Attack power&amp;lt;br /&amp;gt;&lt;br /&gt;
5) Item counter&amp;lt;br /&amp;gt;&lt;br /&gt;
6) Weapon gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
7) Score&amp;lt;br /&amp;gt;&lt;br /&gt;
The following items are only visible during battles with bosses:&amp;lt;br /&amp;gt;&lt;br /&gt;
8) Boss health bar&amp;lt;br /&amp;gt;&lt;br /&gt;
9) Number of remaining boss patterns&amp;lt;br /&amp;gt;&lt;br /&gt;
10) Boss timer&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power-ups and bombs in this game are not dedicated items.&amp;lt;br /&amp;gt;&lt;br /&gt;
The corresponding gauge increases when you destroy an enemy, and when it reaches full capacity, your power-ups and bomb stock will increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Scoring items&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_itemw.png]]&lt;br /&gt;
::[[File:Precious_Star_itemb.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
::Items that appear when an enemy is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Enemy bullets also turn into this item when the Bomb is activated, or when a boss is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are two types, white and blue, the former is collected when your ship approaches.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The latter will automatically follow your ship and be collected.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When the shot button is not pressed, items will be collected immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The sooner you get them after they appear, the higher your score.&lt;br /&gt;
* &amp;lt;u&amp;gt;Wing emblems&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_emblem.png]]&lt;br /&gt;
::A total of five of these items are placed in each stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Normally, you cannot see them, but if you deal a certain amount of damage to them, they will appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
::At the same time, a certain amount of points will be added.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Once they appear, they will continue to release scoring items for a certain period of time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::However, when the emblem reaches the bottom of the screen, it will stop releasing, so if you want to get a high score, make it appear as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
16.01.18 ver0.90c was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Replays are saved automatically.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can access the replays by pressing shift on the title screen and select the corresponding score.&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13061</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13061"/>
		<updated>2021-10-05T13:02:17Z</updated>

		<summary type="html">&lt;p&gt;Radokat: /* Development History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Difficulty:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
The game does have 2 difficulty settings: Normal and hard.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage select:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
At first, only stage 1 is available, but each time you clear a stage it will be added to the list.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage description:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
[[File:Precious_Star_gamen2.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
1) Player&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Number of remaining ships&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Bomb counter and gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
4) Attack power&amp;lt;br /&amp;gt;&lt;br /&gt;
5) Item counter&amp;lt;br /&amp;gt;&lt;br /&gt;
6) Weapon gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
7) Score&amp;lt;br /&amp;gt;&lt;br /&gt;
The following items are only visible during battles with bosses:&amp;lt;br /&amp;gt;&lt;br /&gt;
8) Boss health bar&amp;lt;br /&amp;gt;&lt;br /&gt;
9) Number of remaining boss patterns&amp;lt;br /&amp;gt;&lt;br /&gt;
10) Boss timer&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power-ups and bombs in this game are not dedicated items.&amp;lt;br /&amp;gt;&lt;br /&gt;
The corresponding gauge increases when you destroy an enemy, and when it reaches full capacity, your power-ups and bomb stock will increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Scoring items&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_itemw.png]]&lt;br /&gt;
::[[File:Precious_Star_itemb.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
::Items that appear when an enemy is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Enemy bullets also turn into this item when the Bomb is activated, or when a boss is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are two types, white and blue, the former is collected when your ship approaches.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The latter will automatically follow your ship and be collected.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When the shot button is not pressed, items will be collected immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The sooner you get them after they appear, the higher your score.&lt;br /&gt;
* &amp;lt;u&amp;gt;Wing emblems&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_emblem.png]]&lt;br /&gt;
::A total of five of these items are placed in each stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Normally, you cannot see them, but if you deal a certain amount of damage to them, they will appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
::At the same time, a certain amount of points will be added.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Once they appear, they will continue to release scoring items for a certain period of time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::However, when the emblem reaches the bottom of the screen, it will stop releasing, so if you want to get a high score, make it appear as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
16.01.18 ver0.90c was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Replays are saved automatically.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can access the replays by pressing shift on the title screen and select the corresponding score.&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13060</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13060"/>
		<updated>2021-10-05T12:51:51Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Difficulty:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
The game does have 2 difficulty settings: Normal and hard.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage select:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
At first, only stage 1 is available, but each time you clear a stage it will be added to the list.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage description:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
[[File:Precious_Star_gamen2.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
1) Player&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Number of remaining ships&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Bomb counter and gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
4) Attack power&amp;lt;br /&amp;gt;&lt;br /&gt;
5) Item counter&amp;lt;br /&amp;gt;&lt;br /&gt;
6) Weapon gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
7) Score&amp;lt;br /&amp;gt;&lt;br /&gt;
The following items are only visible during battles with bosses:&amp;lt;br /&amp;gt;&lt;br /&gt;
8) Boss health bar&amp;lt;br /&amp;gt;&lt;br /&gt;
9) Number of remaining boss patterns&amp;lt;br /&amp;gt;&lt;br /&gt;
10) Boss timer&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power-ups and bombs in this game are not dedicated items.&amp;lt;br /&amp;gt;&lt;br /&gt;
The corresponding gauge increases when you destroy an enemy, and when it reaches full capacity, your power-ups and bomb stock will increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Scoring items&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_itemw.png]]&lt;br /&gt;
::[[File:Precious_Star_itemb.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
::Items that appear when an enemy is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Enemy bullets also turn into this item when the Bomb is activated, or when a boss is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are two types, white and blue, the former is collected when your ship approaches.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The latter will automatically follow your ship and be collected.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When the shot button is not pressed, items will be collected immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The sooner you get them after they appear, the higher your score.&lt;br /&gt;
* &amp;lt;u&amp;gt;Wing emblems&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_emblem.png]]&lt;br /&gt;
::A total of five of these items are placed in each stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Normally, you cannot see them, but if you deal a certain amount of damage to them, they will appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
::At the same time, a certain amount of points will be added.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Once they appear, they will continue to release scoring items for a certain period of time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::However, when the emblem reaches the bottom of the screen, it will stop releasing, so if you want to get a high score, make it appear as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Replays are saved automatically.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can access the replays by pressing shift on the title screen and select the corresponding score.&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13059</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13059"/>
		<updated>2021-10-05T12:24:04Z</updated>

		<summary type="html">&lt;p&gt;Radokat: /* Gameplay Overview */ and /* Items*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Difficulty:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
The game does have 2 difficulty settings: Normal and hard.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage select:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
At first, only stage 1 is available, but each time you clear a stage it will be added to the list.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Stage description:&amp;lt;br /&amp;gt;'''&lt;br /&gt;
[[File:Precious_Star_gamen2.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
1) Player&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Number of remaining ships&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Bomb counter and gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
4) Attack power&amp;lt;br /&amp;gt;&lt;br /&gt;
5) Item counter&amp;lt;br /&amp;gt;&lt;br /&gt;
6) Weapon gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
7) Score&amp;lt;br /&amp;gt;&lt;br /&gt;
The following items are only visible during battles with bosses:&amp;lt;br /&amp;gt;&lt;br /&gt;
8) Boss health bar&amp;lt;br /&amp;gt;&lt;br /&gt;
9) Number of remaining boss patterns&amp;lt;br /&amp;gt;&lt;br /&gt;
10) Boss timer&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power-ups and bombs in this game are not dedicated items.&amp;lt;br /&amp;gt;&lt;br /&gt;
The corresponding gauge increases when you destroy an enemy, and when it reaches full capacity, your power-ups and bomb stock will increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Scoring items&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_itemw.png]]&lt;br /&gt;
::[[File:Precious_Star_itemb.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
::Items that appear when an enemy is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Enemy bullets also turn into this item when the Bomb is activated, or when a boss is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are two types, white and blue, the former is collected when your ship approaches.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The latter will automatically follow your ship and be collected.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When the shot button is not pressed, items will be collected immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The sooner you get them after they appear, the higher your score.&lt;br /&gt;
* &amp;lt;u&amp;gt;Wing emblems&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_emblem.png]]&lt;br /&gt;
::A total of five of these items are placed in each stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Normally, you cannot see them, but if you deal a certain amount of damage to them, they will appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
::At the same time, a certain amount of points will be added.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Once they appear, they will continue to release scoring items for a certain period of time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::However, when the emblem reaches the bottom of the screen, it will stop releasing, so if you want to get a high score, make it appear as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Replays are saved automatically.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can access the replays by pressing shift on the title screen and select the corresponding score.&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_gamen2.gif&amp;diff=13056</id>
		<title>File:Precious Star gamen2.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_gamen2.gif&amp;diff=13056"/>
		<updated>2021-10-05T12:12:03Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13049</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13049"/>
		<updated>2021-10-05T12:03:57Z</updated>

		<summary type="html">&lt;p&gt;Radokat: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power-ups and bombs in this game are not dedicated items.&amp;lt;br /&amp;gt;&lt;br /&gt;
The corresponding gauge increases when you destroy an enemy, and when it reaches full capacity, your power-ups and bomb stock will increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Scoring items&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_itemw.png]]&lt;br /&gt;
::[[File:Precious_Star_itemb.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
::Items that appear when an enemy is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Enemy bullets also turn into this item when the Bomb is activated, or when a boss is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are two types, white and blue, the former is collected when your ship approaches.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The latter will automatically follow your ship and be collected.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When the shot button is not pressed, items will be collected immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The sooner you get them after they appear, the higher your score.&lt;br /&gt;
* &amp;lt;u&amp;gt;Wing emblems&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_emblem.png]]&lt;br /&gt;
::A total of five of these items are placed in each stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Normally, you cannot see them, but if you deal a certain amount of damage to them, they will appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
::At the same time, a certain amount of points will be added.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Once they appear, they will continue to release scoring items for a certain period of time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::However, when the emblem reaches the bottom of the screen, it will stop releasing, so if you want to get a high score, make it appear as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Replays are saved automatically.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can access the replays by pressing shift on the title screen and select the corresponding score.&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13048</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13048"/>
		<updated>2021-10-05T12:02:01Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Added items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power-ups and bombs in this game are not dedicated items.&amp;lt;br /&amp;gt;&lt;br /&gt;
The corresponding gauge increases when you destroy an enemy, and when it reaches full capacity, your power-ups and bomb stock will increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Scoring items&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_itemw.png]]&lt;br /&gt;
::[[File:Precious_Star_itemb.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
::Items that appear when an enemy is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Enemy bullets also turn into this item when the Bomb is activated, or when a boss is defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are two types, white and blue, the former is collected when your ship approaches.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The latter will automatically follow your ship and be collected.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When the shot button is not pressed, items will be collected immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The sooner you get them after they appear, the higher your score.&lt;br /&gt;
* &amp;lt;u&amp;gt;Wing emblems&amp;lt;/u&amp;gt;&lt;br /&gt;
::[[File:Precious_Star_emblem.png]]&lt;br /&gt;
::A total of five of these items are placed in each stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Normally, you cannot see them, but if you deal a certain amount of damage to them, they will appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
::At the same time, a certain amount of points will be added.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Once they appear, they will continue to release scoring items for a certain period of time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::However, when the emblem reaches the bottom of the screen, it will stop releasing, so if you want to get a high score, make it appear as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_emblem.png&amp;diff=13047</id>
		<title>File:Precious Star emblem.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_emblem.png&amp;diff=13047"/>
		<updated>2021-10-05T11:59:26Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_itemb.png&amp;diff=13044</id>
		<title>File:Precious Star itemb.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_itemb.png&amp;diff=13044"/>
		<updated>2021-10-05T11:57:58Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_itemw.png&amp;diff=13043</id>
		<title>File:Precious Star itemw.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_itemw.png&amp;diff=13043"/>
		<updated>2021-10-05T11:56:24Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13039</id>
		<title>Precious Star</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Precious_Star&amp;diff=13039"/>
		<updated>2021-10-05T11:40:57Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Initial page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Precious Star&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Precious_Star_title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Ever-Juvenile&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = 「Eclosion.」&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precious Star ==&lt;br /&gt;
A doujin 2D shmup made with Shooting Game Builder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It was released in 2015 and programmed by a developer named Orchard.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game is a sequel to the vertical scrolling shooter &amp;quot;Eclosion&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can download it here: http://www7b.biglobe.ne.jp/~orchard/main/stg_project2.html&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''[Button A Default: Z key]''' Main shot, item selection in menu.&lt;br /&gt;
* '''[Button B Default: X key]''' Bomb, return to title screen in menu.&lt;br /&gt;
* '''[Button L Default: A key]''' Self-destruct (hold for 2.5 seconds), press on the title screen to end the game. Will discard the current score.&lt;br /&gt;
* '''[Button X Default: Shift key]''' Move at low speed and shoot, press on the title screen to access the ranking screen where you can select replays.&lt;br /&gt;
* '''[Button SELECT Default: Space key]''' Pause the game.&lt;br /&gt;
* '''[Enter key] ''' Switch screen size (full screen ⇔ window).&lt;br /&gt;
* '''[Esc key] ''' End the game. &lt;br /&gt;
----&lt;br /&gt;
'''KeyConfig:'''&amp;lt;br /&amp;gt; Can be done via the KeyConfig.exe in the game directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
A translation was provided by Discord member Aktane.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png]]&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
'''F101-&amp;quot;R&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship01.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shots focused on the front.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The capture range is narrow, but a certain amount of rapid fire is effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Cannon&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::When you press and release the button, it shoots a large single shot forward.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Upon landing on the enemy, it explodes and becomes an explosive flame that remains on the spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The detonation will remain over a wide area for a long time as much as the gauge is stored.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The stronger the power of your ship, the more it will be fired at one time, and especially if the power is at its maximum, you can expect a wide range of attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Burst laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Emits a powerful laser forward and the player becomes invincible while pressing the button.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the enemy has low durability, it will penetrate it.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The release time is at least 1 second, but you can release it permanently by holding down the button, and stay invincible for whole duration.&amp;lt;br /&amp;gt;&lt;br /&gt;
::When you release the button, the invincibility state is canceled.&amp;lt;br /&amp;gt;&lt;br /&gt;
::If the number of bombs is 1 or more, you can fire the laser, but the release time is depending on the gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F105-&amp;quot;Y&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship02.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Straight shot + guided photon bullet&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Shoots forward-focused shots and photon bullets at the same time.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Photon bullets have homing abilities and change to a forward-focused type during low-speed movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Homing Laser&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire a laser with homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The number of lasers will increase as you fill up your gauge, and they will target the enemies on the screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Although the number of lasers will be reduced, they can be fired even with a small amount of gauge.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the longer your lasers will be (and the more powerful your attacks will be).&amp;lt;br /&amp;gt;&lt;br /&gt;
::Depending on how you use it, you can deal with a wide range of enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Omnidirectional Diffusion Shot&amp;gt;.&amp;lt;/u&amp;gt;&lt;br /&gt;
::Similar to the previous B-Ship, this attack creates a barrage of light bullets in all directions.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The source of the bullets will continue to emit light bullets for a while at the launch point, giving you a certain amount of time of invincibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
::It doesn't interfere with enemy ships, and can eliminate enemy bullets from the entire screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The attack power is the weakest of all the ships.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Rather than being an offensive advantage, it is more likely to be used for emergency evasion or for earning money.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''F107-&amp;quot;G&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Precious_Star_ship03.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button A: &amp;lt;Wide Shot + Option Winder&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::You can attack from various directions depending on the placement of the options.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The options can be switched by pressing the &amp;quot;z&amp;quot; key twice.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Immediately after pressing the z key twice, you can &amp;quot;switch to a different placement with each additional press&amp;quot; in the same way.&amp;lt;br /&amp;gt;&lt;br /&gt;
::(For example, if you press it three times in a row, the form changes to two ahead; if you press it four times, it changes to three ahead.&amp;lt;br /&amp;gt;&lt;br /&gt;
::There are four types of placement, as follows:&lt;br /&gt;
::'''Wide Form'''&lt;br /&gt;
::A wide-ranging form that fires shots in a fan shape in conjunction with the main body of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective for wiping out small enemies that crowd in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Straight Form'''&lt;br /&gt;
::A form that focuses on attacking power, concentrating optional attacks in a straight line in front of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Mainly effective against large enemies, but dangerous to use in a situation where several small enemies are swarming.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Side Form'''&lt;br /&gt;
::A form that covers the side directions. Effective when the enemy is right beside you.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Has the highest rate of fire of all forms.&amp;lt;br /&amp;gt;&lt;br /&gt;
::'''Orbit form'''&lt;br /&gt;
::Disperses shots in all directions while spinning around your ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The shot's attack power is low, but it is effective against enemies approaching from all blind spots, such as right next to you or behind you.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button X: &amp;lt;Option Shot&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Press and release the button to fire an aura-covered option at the enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The direction in which the option shoots is basically the same as the formation.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Only the orbiting form has a homing ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more gauge you accumulate, the longer your options will fly, and the more power you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
::The more powerful your ship is, the greater its attack power and range will be.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Button B: &amp;lt;Shield Attack&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Deploys a circular shield around your ship to destroy enemy planes and bullets that touch it.&lt;br /&gt;
::The source of the shield is always around your ship, so you can expand the attack area by moving aggressively.&lt;br /&gt;
::When combined with options (when not option shooting), additional shields are added to the four corners.&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
== Story == &lt;br /&gt;
---&lt;br /&gt;
''Translated via Deepl from the help files.''---&amp;lt;br /&amp;gt;&lt;br /&gt;
March 16, 3010 A.D.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eclosion, a multifunctional city management computer system, is activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
That's when it all began.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans advance into space with the power of Eclosion. Later, they created several imitations of the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Later, they created several imitations of the Eclosion, and deployed them to the asteroids and space colonies they had immigrated to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
However, more than 200 years have passed since then.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the center of a city under the jurisdiction of one of the imitation machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, an indiscriminate terrorist attack occurred.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the same time, the imitation machines and the mechanical weapon army under the jurisdiction of the same city went out of control.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the end, they set out to eradicate the entire human race.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the immigrant destinations have already been destroyed or overrun.&amp;lt;br /&amp;gt;&lt;br /&gt;
At this rate, it would only be a matter of time before they reached the sky fortress that held this machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The humans responded by sending out their new &amp;quot;F10X series&amp;quot; fighter spacecraft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Their mission was to &amp;quot;defend all remaining bases&amp;quot; and &amp;quot;eradicate the enemy forces&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The protagonist is given the latter role, and flies off into space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All in order to protect the precious stars. For the survival of humanity.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, the battle has begun.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
15.12.23 ver0.90a was released.&amp;lt;br /&amp;gt;&lt;br /&gt;
15.08.27 a Trial version (ver0.50a) was released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Mostly translated via Deepl via the included game manual.&lt;br /&gt;
# Keybind translation provided by Discord member Aktane.&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_ship03.png&amp;diff=13034</id>
		<title>File:Precious Star ship03.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_ship03.png&amp;diff=13034"/>
		<updated>2021-10-05T10:55:53Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_ship02.png&amp;diff=13033</id>
		<title>File:Precious Star ship02.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_ship02.png&amp;diff=13033"/>
		<updated>2021-10-05T10:55:37Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_ship01.png&amp;diff=13032</id>
		<title>File:Precious Star ship01.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_ship01.png&amp;diff=13032"/>
		<updated>2021-10-05T10:55:23Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png&amp;diff=13031</id>
		<title>File:Precious Star CONTROL TRANSLATION BY AKTANE.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_CONTROL_TRANSLATION_BY_AKTANE.png&amp;diff=13031"/>
		<updated>2021-10-05T10:49:54Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Precious_Star_title.jpg&amp;diff=13030</id>
		<title>File:Precious Star title.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Precious_Star_title.jpg&amp;diff=13030"/>
		<updated>2021-10-05T09:53:51Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11917</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11917"/>
		<updated>2021-08-26T19:30:20Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - released in 2012 by Feathered Ether. The game has undergone changes since the release of its demo in addition to a number of update updates. The current version 1.22D was released in 2013. The game features 2 characters each with a easy to learn type and a complex type. There are six difficult modes. Unique to the game is the ability to rank up in a run making patterns harder and adding suicide bullets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple TLBs based on rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Require at least 50% to activate and will turn blue when you can activate it.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge increasing during Delayed Shift. The more it is filled up the more valuable cancelled gems will be. The lower green guage is the overkill combo. A higher number means you will score higher and it decreases with time. &lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge, Requires at least 50% to activate and will turn yellow when you can activate it.&lt;br /&gt;
* '''6''' Blade Gauge.&lt;br /&gt;
* '''7:''' The Characters stats &lt;br /&gt;
* '''8+9+10:''' Aspect of the UI that displayed additional information about the run. Can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to survive and score. You have your standard fire and focus fire. Two additional weapons are assault and blade. &lt;br /&gt;
&lt;br /&gt;
Assault targets medium or large and then fire a homing shot on these enemies. Auto-assault is on by default, any enemy you fire at will get target by assault until it dies. &lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Pressing the button multiple times will be trigger a blade combo, this goes up to level 3. Large enemies and bosses at low hp can be raided. Raid by pressing the blade button and then your character will teleport in front of the enemy and execute a level 3 blade combo. A jingle plays when you are able to raid an enemy &lt;br /&gt;
&lt;br /&gt;
Type-S has 2 different shifts or hyper. All shifts can be cancelled at any point&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei) - This shift spawns more enemies, slows all bullets on the screen and enemies start firing more bullets. Killing any enemy converts their bullets into gems. &lt;br /&gt;
&lt;br /&gt;
A Counter shift linked to Delayed Shift. During any stage you bullets that are cancelled charge the Counter Shift and increasing its level. When Delayed shift runs out or is cancelled it releases an energy burst doing damage and clearing bullets in an area around the player. Damage and area increases with the Counter Shift level. During boss fight, the Counter Shift charges up whilst in Delayed Shift and will always clear the entire screen of bullets.&lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up the blade and the assault. Assault never stops firing and cannot be turned off during this shift. The blade gauge will also be filled up allowing the player to spam the blade. During Ethereal Shift a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium or Large enemies enter this an 'overkilled' state if there hp is reduced to 0 with either Assault or Blade attacks, during this state they do not fire bullets. Doing damage whilst enemies are the overkill state increases shift gauges and is central to the scoring system. &lt;br /&gt;
&lt;br /&gt;
The player can start overkilling bosses if they reduce their HP if they are in Ethereal Shift. Boss patterns become more difficult the more the boss gets damaged. The boss phase continues until the player take a hit or your ethereal shift runs out.  There is no long-term survival consequence to taking a hit during this overkill phase, the player loses lose no autobombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
''Type-C conditions:&amp;lt;br /&amp;gt;''&lt;br /&gt;
The maximum rank in an area is &amp;quot;Area Number -1&amp;quot;, and the condition changes depending if the player currently is at maximum rank or below maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
The upper row is the condition below maximum rank, and the lower row is the condition at the maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;/NORMAL&lt;br /&gt;
| Below max rank || Hit≦0 || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || (Same as above) || Hit≦0 || Hit≦0 || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Arcade&lt;br /&gt;
| Below max rank || Hit≦0 || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|-&lt;br /&gt;
| At max rank|| (Same as above) || Hit 1 ≦ || Hit 1 ≦ || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| Below max rank  || Hit≦0 || Hit ≦ 2 || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|- &lt;br /&gt;
| At max rank|| (Same as above) || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;/PANDEMONIUM&lt;br /&gt;
| Below max rank  || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦ || Hit ≦ 4&lt;br /&gt;
|-&lt;br /&gt;
| At max rank|| (Same as above) || Hit ≦ 2 || Hit ≦ 2 || Hit ≦ 2&lt;br /&gt;
|}&lt;br /&gt;
The player starts at rank 0 and can raise it up to rank 4 if the requirements of the above table are met.&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally all levels must be played in ascending order - if a level is skipped, the rank will not increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
= Scoring =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practice for areas 1 to 4 are unlocked from the start.&amp;lt;br /&amp;gt;Practice for areas 5 to 7 must be unlocked via the system shop.&lt;br /&gt;
----&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  ||  Practice ESY-ACD [??? 3]|| Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11916</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11916"/>
		<updated>2021-08-26T18:48:43Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Added rank table and description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - released in 2012 by Feathered Ether. The game has undergone changes since the release of its demo in addition to a number of update updates. The current version 1.22D was released in 2013. The game features 2 characters each with a easy to learn type and a complex type. There are six difficult modes. Unique to the game is the ability to rank up in a run making patterns harder and adding suicide bullets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple TLBs based on rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Require at least 50% to activate and will turn blue when you can activate it.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge increasing during Delayed Shift. The more it is filled up the more valuable cancelled gems will be. The lower green guage is the overkill combo. A higher number means you will score higher and it decreases with time. &lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge, Requires at least 50% to activate and will turn yellow when you can activate it.&lt;br /&gt;
* '''6''' Blade Gauge.&lt;br /&gt;
* '''7:''' The Characters stats &lt;br /&gt;
* '''8+9+10:''' Aspect of the UI that displayed additional information about the run. Can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to survive and score. You have your standard fire and focus fire. Two additional weapons are assault and blade. &lt;br /&gt;
&lt;br /&gt;
Assault targets medium or large and then fire a homing shot on these enemies. Auto-assault is on by default, any enemy you fire at will get target by assault until it dies. &lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Pressing the button multiple times will be trigger a blade combo, this goes up to level 3. Large enemies and bosses at low hp can be raided. Raid by pressing the blade button and then your character will teleport in front of the enemy and execute a level 3 blade combo. A jingle plays when you are able to raid an enemy &lt;br /&gt;
&lt;br /&gt;
Type-S has 2 different shifts or hyper. All shifts can be cancelled at any point&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei) - This shift spawns more enemies, slows all bullets on the screen and enemies start firing more bullets. Killing any enemy converts their bullets into gems. &lt;br /&gt;
&lt;br /&gt;
A Counter shift linked to Delayed Shift. During any stage you bullets that are cancelled charge the Counter Shift and increasing its level. When Delayed shift runs out or is cancelled it releases an energy burst doing damage and clearing bullets in an area around the player. Damage and area increases with the Counter Shift level. During boss fight, the Counter Shift charges up whilst in Delayed Shift and will always clear the entire screen of bullets.&lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up the blade and the assault. Assault never stops firing and cannot be turned off during this shift. The blade gauge will also be filled up allowing the player to spam the blade. During Ethereal Shift a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium or Large enemies enter this an 'overkilled' state if there hp is reduced to 0 with either Assault or Blade attacks, during this state they do not fire bullets. Doing damage whilst enemies are the overkill state increases shift gauges and is central to the scoring system. &lt;br /&gt;
&lt;br /&gt;
The player can start overkilling bosses if they reduce their HP if they are in Ethereal Shift. Boss patterns become more difficult the more the boss gets damaged. The boss phase continues until the player take a hit or your ethereal shift runs out.  There is no long-term survival consequence to taking a hit during this overkill phase, the player loses lose no autobombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
The maximum rank in an area is &amp;quot;Area Number -1&amp;quot;, and the condition changes depending if the player currently is at maximum rank or below maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
The upper row is the condition below maximum rank, and the lower row is the condition at the maximum rank.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Rank !! Area.1 !! Area.2 !! Area.3 !! Area.4&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|EASY &amp;lt;br /&amp;gt;/NORMAL&lt;br /&gt;
| Below max rank || Hit≦0 || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
| At max rank || (Same as above) || Hit≦0 || Hit≦0 || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Arcade&lt;br /&gt;
| Below max rank || Hit≦0 || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|-&lt;br /&gt;
| At max rank|| (Same as above) || Hit 1 ≦ || Hit 1 ≦ || Hit 1 ≦&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|HARD&lt;br /&gt;
| Below max rank  || Hit≦0 || Hit ≦ 2 || Hit ≦ 2 || Hit 3 ≦&lt;br /&gt;
|- &lt;br /&gt;
| At max rank|| (Same as above) || Hit 1 ≦ || Hit 1 ≦ || Hit ≦ 2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|NIGHTMARE &amp;lt;br /&amp;gt;/PANDEMONIUM&lt;br /&gt;
| Below max rank  || Hit 1 ≦ || Hit ≦ 2 || Hit 3 ≦ || Hit ≦ 4&lt;br /&gt;
|-&lt;br /&gt;
| At max rank|| (Same as above) || Hit ≦ 2 || Hit ≦ 2 || Hit ≦ 2&lt;br /&gt;
|}&lt;br /&gt;
The player starts at rank 0 and can raise it up to rank 4 if the requirements of the above table are met.&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally all levels must be played in ascending order - if a level is skipped, the rank will not increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
= Scoring =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. The most important part of scoring is overkilling enemies which increases all sources of points. There are other aspects of the scoring system which are explained below. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb animation. Using more than one bomb is possible but not recommended initially. Cashing in with the overkill bug requires a high overkill and a section where Delayed Shift is used to cancel bullets.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practice for areas 1 to 4 are unlocked from the start.&amp;lt;br /&amp;gt;Practice for areas 5 to 7 must be unlocked via the system shop.&lt;br /&gt;
----&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Legless (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  ||  Practice ESY-ACD [??? 3]|| Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11760</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11760"/>
		<updated>2021-08-23T17:49:00Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Added exclusive item effects and credit to Discord member TCS=LEG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
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|width = 324px;&lt;br /&gt;
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|developer = TRIS-GRAM&lt;br /&gt;
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|program = TRIS-GRAM&lt;br /&gt;
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|art = TRIS-GRAM&lt;br /&gt;
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|releasedate = Release Date&lt;br /&gt;
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}}&lt;br /&gt;
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__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - released in 2012 by Feathered Ether. The game has undergone changes since the release of its demo in addition to a number of update updates. The current version 1.22D was released in 2013. The game features 2 characters each with a easy to learn type and a complex type. There are six difficult modes. Unique to the game is the ability to rank up in a run making patterns harder and adding suicide bullets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple TLBs based on rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Require at least 50% to activate and will turn blue when you can activate it.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge increasing during Delayed Shift. The more it is filled up the more valuable cancelled gems will be. The lower green guage is the overkill combo. A higher number means you will score higher and it decreases with time. &lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge, Requires at least 50% to activate and will turn yellow when you can activate it.&lt;br /&gt;
* '''6''' Blade Gauge.&lt;br /&gt;
* '''7:''' The Characters stats &lt;br /&gt;
* '''8+9+10:''' Aspect of the UI that displayed additional information about the run. Can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to survive and score. You have your standard fire and focus fire. Two additional weapons are assault and blade. &lt;br /&gt;
&lt;br /&gt;
Assault targets medium or large and then fire a homing shot on these enemies. Auto-assault is on by default, any enemy you fire at will get target by assault until it dies. &lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Pressing the button multiple times will be trigger a blade combo, this goes up to level 3. Large enemies and bosses at low hp can be raided. Raid by pressing the blade button and then your character will teleport in front of the enemy and execute a level 3 blade combo. &lt;br /&gt;
&lt;br /&gt;
Type-S has 2 different shifts or hyper. All shifts can be cancelled at any point&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei). This shift spawns more enemies, slows all bullets on the screen and enemies start firing more bullets. Killing any enemy converts their bullets into gems. &lt;br /&gt;
&lt;br /&gt;
A Counter shift is an aspect to the Delayed Shift. During any stage you absorb bullets charging up the Counter Shift and increasing its level. When Delayed shift runs out or is cancelled release an energy burst doing damage and clearing bullets in an area around the player. Damage and area increases with Counter Shift level. During boss fight the Counter Shift charges up whilst in Delayed Shift and will always clear the entire screen of bullets.&lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up the blade and the assault. Assault never stops firing and cannot be turned off during this shift. The blade gauge will also be filled up allowing the player to spam the blade. During Ethereal Shift a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium or Large enemies enter this an 'overkilled' state if there hp is reduced to 0 with either Assault or Blade attacks, during this state they do not fire bullet. Doing damage whilst enemies are the overkill state increases shift gauges and is central to the scoring system. &lt;br /&gt;
&lt;br /&gt;
The played can start overkilling bosses if they reduce their HP whilst they are in Ethereal Shift. Boss patterns become more difficult the more the boss gets damaged. The boss phase continues in Ethereal Shift the player take a hit or your ethereal shift runs out.  There is no long-term consequence to taking a hit, the player losses lose no autobombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
= Scoring =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring for Beginners ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. To simplify the scoring system, this section will ignore the importance of overkilling whilst using the raid bug and overkill chaining. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb. Using more than one bomb is possible but not recommended initially.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practice for areas 1 to 4 are unlocked from the start.&amp;lt;br /&amp;gt;Practice for areas 5 to 7 must be unlocked via the system shop.&lt;br /&gt;
----&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
All shop translations provided by Discord member TCS=LEG (https://docs.google.com/document/d/1V4SBVxB6rQ7I7TXx2a6o_8BVP20YPbble7Q0OGsEg6c/edit?usp=sharing) .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some items have effects that are exclusive to Type-C or Type-S.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Type-S exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Assault (homing missiles on Lemulene and straight beams on Azerlete)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Delayed/Counter Shift (Espgaluda-esque Hyper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Ethereal Shift (Other Hyper that can extend boss timers, makes your Assault powerful, and allows infinite blading)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Type-C exclusive item effects:''&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharge (“shotgun” attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
Accel Drive (“hyper”)&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11758</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11758"/>
		<updated>2021-08-23T17:36:19Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Added custom shop.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - released in 2012 by Feathered Ether. The game has undergone changes since the release of its demo in addition to a number of update updates. The current version 1.22D was released in 2013. The game features 2 characters each with a easy to learn type and a complex type. There are six difficult modes. Unique to the game is the ability to rank up in a run making patterns harder and adding suicide bullets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple TLBs based on rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Require at least 50% to activate and will turn blue when you can activate it.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge increasing during Delayed Shift. The more it is filled up the more valuable cancelled gems will be. The lower green guage is the overkill combo. A higher number means you will score higher and it decreases with time. &lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge, Requires at least 50% to activate and will turn yellow when you can activate it.&lt;br /&gt;
* '''6''' Blade Gauge.&lt;br /&gt;
* '''7:''' The Characters stats &lt;br /&gt;
* '''8+9+10:''' Aspect of the UI that displayed additional information about the run. Can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to survive and score. You have your standard fire and focus fire. Two additional weapons are assault and blade. &lt;br /&gt;
&lt;br /&gt;
Assault targets medium or large and then fire a homing shot on these enemies. Auto-assault is on by default, any enemy you fire at will get target by assault until it dies. &lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Pressing the button multiple times will be trigger a blade combo, this goes up to level 3. Large enemies and bosses at low hp can be raided. Raid by pressing the blade button and then your character will teleport in front of the enemy and execute a level 3 blade combo. &lt;br /&gt;
&lt;br /&gt;
Type-S has 2 different shifts or hyper. All shifts can be cancelled at any point&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei). This shift spawns more enemies, slows all bullets on the screen and enemies start firing more bullets. Killing any enemy converts their bullets into gems. &lt;br /&gt;
&lt;br /&gt;
A Counter shift is an aspect to the Delayed Shift. During any stage you absorb bullets charging up the Counter Shift and increasing its level. When Delayed shift runs out or is cancelled release an energy burst doing damage and clearing bullets in an area around the player. Damage and area increases with Counter Shift level. During boss fight the Counter Shift charges up whilst in Delayed Shift and will always clear the entire screen of bullets.&lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up the blade and the assault. Assault never stops firing and cannot be turned off during this shift. The blade gauge will also be filled up allowing the player to spam the blade. During Ethereal Shift a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium or Large enemies enter this an 'overkilled' state if there hp is reduced to 0 with either Assault or Blade attacks, during this state they do not fire bullet. Doing damage whilst enemies are the overkill state increases shift gauges and is central to the scoring system. &lt;br /&gt;
&lt;br /&gt;
The played can start overkilling bosses if they reduce their HP whilst they are in Ethereal Shift. Boss patterns become more difficult the more the boss gets damaged. The boss phase continues in Ethereal Shift the player take a hit or your ethereal shift runs out.  There is no long-term consequence to taking a hit, the player losses lose no autobombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
= Scoring =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring for Beginners ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. To simplify the scoring system, this section will ignore the importance of overkilling whilst using the raid bug and overkill chaining. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb. Using more than one bomb is possible but not recommended initially.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practice for areas 1 to 4 are unlocked from the start.&amp;lt;br /&amp;gt;Practice for areas 5 to 7 must be unlocked via the system shop.&lt;br /&gt;
----&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Custom shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01 ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 02 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 04 ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 06 ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 07 ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || High-performance Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||   Circuit    Fool’s Soul || Damage -20%,Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11756</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11756"/>
		<updated>2021-08-23T17:14:26Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Added item shop.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - released in 2012 by Feathered Ether. The game has undergone changes since the release of its demo in addition to a number of update updates. The current version 1.22D was released in 2013. The game features 2 characters each with a easy to learn type and a complex type. There are six difficult modes. Unique to the game is the ability to rank up in a run making patterns harder and adding suicide bullets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple TLBs based on rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Require at least 50% to activate and will turn blue when you can activate it.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge increasing during Delayed Shift. The more it is filled up the more valuable cancelled gems will be. The lower green guage is the overkill combo. A higher number means you will score higher and it decreases with time. &lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge, Requires at least 50% to activate and will turn yellow when you can activate it.&lt;br /&gt;
* '''6''' Blade Gauge.&lt;br /&gt;
* '''7:''' The Characters stats &lt;br /&gt;
* '''8+9+10:''' Aspect of the UI that displayed additional information about the run. Can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to survive and score. You have your standard fire and focus fire. Two additional weapons are assault and blade. &lt;br /&gt;
&lt;br /&gt;
Assault targets medium or large and then fire a homing shot on these enemies. Auto-assault is on by default, any enemy you fire at will get target by assault until it dies. &lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Pressing the button multiple times will be trigger a blade combo, this goes up to level 3. Large enemies and bosses at low hp can be raided. Raid by pressing the blade button and then your character will teleport in front of the enemy and execute a level 3 blade combo. &lt;br /&gt;
&lt;br /&gt;
Type-S has 2 different shifts or hyper. All shifts can be cancelled at any point&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei). This shift spawns more enemies, slows all bullets on the screen and enemies start firing more bullets. Killing any enemy converts their bullets into gems. &lt;br /&gt;
&lt;br /&gt;
A Counter shift is an aspect to the Delayed Shift. During any stage you absorb bullets charging up the Counter Shift and increasing its level. When Delayed shift runs out or is cancelled release an energy burst doing damage and clearing bullets in an area around the player. Damage and area increases with Counter Shift level. During boss fight the Counter Shift charges up whilst in Delayed Shift and will always clear the entire screen of bullets.&lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up the blade and the assault. Assault never stops firing and cannot be turned off during this shift. The blade gauge will also be filled up allowing the player to spam the blade. During Ethereal Shift a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium or Large enemies enter this an 'overkilled' state if there hp is reduced to 0 with either Assault or Blade attacks, during this state they do not fire bullet. Doing damage whilst enemies are the overkill state increases shift gauges and is central to the scoring system. &lt;br /&gt;
&lt;br /&gt;
The played can start overkilling bosses if they reduce their HP whilst they are in Ethereal Shift. Boss patterns become more difficult the more the boss gets damaged. The boss phase continues in Ethereal Shift the player take a hit or your ethereal shift runs out.  There is no long-term consequence to taking a hit, the player losses lose no autobombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
= Scoring =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring for Beginners ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. To simplify the scoring system, this section will ignore the importance of overkilling whilst using the raid bug and overkill chaining. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb. Using more than one bomb is possible but not recommended initially.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practice for areas 1 to 4 are unlocked from the start.&amp;lt;br /&amp;gt;Practice for areas 5 to 7 must be unlocked via the system shop.&lt;br /&gt;
----&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Item shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 01  ||  || Falcon’s Wings || Mvt. Speed +10%, Laser Damage -3%, Assault Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 02  ||  || Angel’s Wings || Mvt. Speed +5%&lt;br /&gt;
|-&lt;br /&gt;
| 03 ||  || Demonic Charm || As rank increases, enemy attacks are strengthened&lt;br /&gt;
|-&lt;br /&gt;
| 04  ||  || Anti-Demonic Charm || As rank increases, slows down enemy attack strengthening&lt;br /&gt;
|-&lt;br /&gt;
| 05 ||  || Anti-Demonic Chime || As rank increases, slows down enemy attack strengthening (Rule disabled )&lt;br /&gt;
|-&lt;br /&gt;
| 06  ||  || High-performance, Semiconductor Circuit || Gauge Drain -5%, Gauge Charge -10%&lt;br /&gt;
|-&lt;br /&gt;
| 07  ||  || B-Diffuser || Blade Range +10%, Blade Damage -25%&lt;br /&gt;
|-&lt;br /&gt;
| 08 ||  || B-Diffuser+ || Blade Range +15%, Blade Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| 09 ||  || B-Concentrator || Blade Damage +20%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || B-Concentrator+ || Blade Damage +30%, Blade Range -15%&lt;br /&gt;
|-&lt;br /&gt;
| 11  ||  || Tranquilizer || Assault Damage +15%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Energy Concentrator || Laser Damage +5%, Shot Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Energy Diffuser || Shot Damage +10%, Laser Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||   Circuit    Fool’s Soul || Damage -20%, Gauge Drain +10%, Gauge Recovery -10%, Blade Range -20%&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Tactical Manual || Exp. Points +10%&lt;br /&gt;
|-&lt;br /&gt;
| 16  ||  || Ring of E. Fortune || Coins +10%&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Abrasive Powder || Jewels +10%&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Emergency AI || Automatically using a bomb when Autoguard is OFF (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Black Heart || Bombs +1, Not allowed to autobomb or sacrifice lives for bombs&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Hasty’s Shoes || Focused and unfocused movement speed reversed&lt;br /&gt;
|-&lt;br /&gt;
| 21  ||  || Stabilizer || Focus speed set to 200&lt;br /&gt;
|-&lt;br /&gt;
| 22  ||  || High Storage Capacitor || Discharge Damage +10%, Accel Drive Charge -5%&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Conductor 80 || Accel Drive Charge +5%, Discharge Damage -5%&lt;br /&gt;
|-&lt;br /&gt;
| 24  ||  || Expansion Slot x1 || (Stat Stone) Limit +50&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  || Expansion Slot x2 || (Stat Stone) Limit +100&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || The First K++ || (Stat Stone) cost to enhance stats -1&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Spell Enhancer || Bomb Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || A neutralization barrier || Lowers enemies resistance to Assault&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || B neutralization barrier || Lowers enemies resistance to Blades&lt;br /&gt;
|-&lt;br /&gt;
| 30  ||  || Book of secret skills || Reduce the character’s hitbox (Does not overlap effect with other items that change hitbox)&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Assault-hold Canceler || Assault shot will not overkill (Rule disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  || [Type-C] Enhancing Set || Damage +3%, Discharge Damage +5%, Accel Drive Charge +3%&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  || Stella Enhancing Set || Damage +3%, Gauge Charge +3%, Gauge Drain -3%, Blade Range +3%&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  || Boundary crossing stone || Erase Area +2%&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  || Giant’s Elixir || Damage +8%, Hitbox Size increased&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  || DC Shift Unit || LV2 CS or higher is always activated after DS is released but DS cannot be released arbitrarily&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  || Reflector Unit || Counter Shift Power +30%&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  || Separator Unit || The character's orbits will be divided for a wider attack.&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  || Curse of the Turtle || Mvt. Speed -20%&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  || Curse of the Crab || Up/Down controls reversed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11755</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11755"/>
		<updated>2021-08-23T16:52:28Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Added system shop.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - released in 2012 by Feathered Ether. The game has undergone changes since the release of its demo in addition to a number of update updates. The current version 1.22D was released in 2013. The game features 2 characters each with a easy to learn type and a complex type. There are six difficult modes. Unique to the game is the ability to rank up in a run making patterns harder and adding suicide bullets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple TLBs based on rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Require at least 50% to activate and will turn blue when you can activate it.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge increasing during Delayed Shift. The more it is filled up the more valuable cancelled gems will be. The lower green guage is the overkill combo. A higher number means you will score higher and it decreases with time. &lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge, Requires at least 50% to activate and will turn yellow when you can activate it.&lt;br /&gt;
* '''6''' Blade Gauge.&lt;br /&gt;
* '''7:''' The Characters stats &lt;br /&gt;
* '''8+9+10:''' Aspect of the UI that displayed additional information about the run. Can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to survive and score. You have your standard fire and focus fire. Two additional weapons are assault and blade. &lt;br /&gt;
&lt;br /&gt;
Assault targets medium or large and then fire a homing shot on these enemies. Auto-assault is on by default, any enemy you fire at will get target by assault until it dies. &lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Pressing the button multiple times will be trigger a blade combo, this goes up to level 3. Large enemies and bosses at low hp can be raided. Raid by pressing the blade button and then your character will teleport in front of the enemy and execute a level 3 blade combo. &lt;br /&gt;
&lt;br /&gt;
Type-S has 2 different shifts or hyper. All shifts can be cancelled at any point&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei). This shift spawns more enemies, slows all bullets on the screen and enemies start firing more bullets. Killing any enemy converts their bullets into gems. &lt;br /&gt;
&lt;br /&gt;
A Counter shift is an aspect to the Delayed Shift. During any stage you absorb bullets charging up the Counter Shift and increasing its level. When Delayed shift runs out or is cancelled release an energy burst doing damage and clearing bullets in an area around the player. Damage and area increases with Counter Shift level. During boss fight the Counter Shift charges up whilst in Delayed Shift and will always clear the entire screen of bullets.&lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up the blade and the assault. Assault never stops firing and cannot be turned off during this shift. The blade gauge will also be filled up allowing the player to spam the blade. During Ethereal Shift a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium or Large enemies enter this an 'overkilled' state if there hp is reduced to 0 with either Assault or Blade attacks, during this state they do not fire bullet. Doing damage whilst enemies are the overkill state increases shift gauges and is central to the scoring system. &lt;br /&gt;
&lt;br /&gt;
The played can start overkilling bosses if they reduce their HP whilst they are in Ethereal Shift. Boss patterns become more difficult the more the boss gets damaged. The boss phase continues in Ethereal Shift the player take a hit or your ethereal shift runs out.  There is no long-term consequence to taking a hit, the player losses lose no autobombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
= Scoring =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring for Beginners ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. To simplify the scoring system, this section will ignore the importance of overkilling whilst using the raid bug and overkill chaining. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb. Using more than one bomb is possible but not recommended initially.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practice for areas 1 to 4 are unlocked from the start.&amp;lt;br /&amp;gt;Practice for areas 5 to 7 must be unlocked via the system shop.&lt;br /&gt;
----&lt;br /&gt;
== Shop menu ==&lt;br /&gt;
&lt;br /&gt;
'''System shop'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID  !! Original Name !! Translated Name !! Effects/Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || Extend Score Info Panel || Top right of ingame UI will have a “score to next extend”&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || Category Score Info Panel || Right side of ingame UI will display amounts of score from each source&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Display HIT Info Panel || Displays how many times you’ve gotten hit/bombed&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || 2 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || 3 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  || 4 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || 5 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || 6 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  || 7 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  || 8 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  || 9 Continues || &lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  || Free play || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  || Rebel Canceller || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  || Practice Easy Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  || Practice Easy Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || Practice Easy Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  || Practice Normal Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  || Practice Normal Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  || Practice Normal Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  || Practice Arcade Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  || Practice Arcade Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  || Practice Arcade Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  || Practice ESY-ACD [??? 1] || Something difficult will appear in practice between Easy through Arcade. &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  || Practice ESY-ACD [??? 2] || Something difficult will appear in practice between Easy through Arcade.&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  || Practice Hard Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  || Practice Hard Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  || Practice Hard Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  || Practice Nightmare Area 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  || Practice Nightmare Area 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  || Practice Nightmare Area 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11743</id>
		<title>STELLAVANITY - Prelude to the Destined Calamity -</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=STELLAVANITY_-_Prelude_to_the_Destined_Calamity_-&amp;diff=11743"/>
		<updated>2021-08-22T19:02:36Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Added practice mode overview.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|width = 324px;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|developer = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|music = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|program = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|art = TRIS-GRAM&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== STELLAVANITY - Prelude to the Destined Calamity - ==&lt;br /&gt;
STELLAVANITY - Prelude to the Destined Calamity - released in 2012 by Feathered Ether. The game has undergone changes since the release of its demo in addition to a number of update updates. The current version 1.22D was released in 2013. The game features 2 characters each with a easy to learn type and a complex type. There are six difficult modes. Unique to the game is the ability to rank up in a run making patterns harder and adding suicide bullets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Controls are distinguished by type. Controls can be remapped. This description uses the default keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Type-C Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''X (Tap):''' Discharge&lt;br /&gt;
* '''X (Hold):''' Accelerated Hyper&lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
Type-S Controls &lt;br /&gt;
&lt;br /&gt;
* '''Z:''' Fire&lt;br /&gt;
* '''Space:''' Bomb&lt;br /&gt;
* '''Space (Hold):''' Bomb Hyper&lt;br /&gt;
* '''Assault:''' Toggles Assault, double tap to toggle auto-assault. Auto Assault is on by Default&lt;br /&gt;
* '''A(Tap):''' Delayed Shift&lt;br /&gt;
* '''A(Hold):''' Ethereal Shift&lt;br /&gt;
* '''C:''' Blade. &lt;br /&gt;
* '''F:''' Slowed movement button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
This game has a shop and multiple TLBs based on rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Type-S Explanation ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Stellavanity Type-S.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Delayed Shift Gauge. Require at least 50% to activate and will turn blue when you can activate it.&lt;br /&gt;
* '''2:''' Two gauges integral to scoring. The upper pink gauge increasing during Delayed Shift. The more it is filled up the more valuable cancelled gems will be. The lower green guage is the overkill combo. A higher number means you will score higher and it decreases with time. &lt;br /&gt;
* '''3:''' Lives&lt;br /&gt;
* '''4:''' Bombs&lt;br /&gt;
* '''5:''' Ethereal Shift Gauge, Requires at least 50% to activate and will turn yellow when you can activate it.&lt;br /&gt;
* '''6''' Blade Gauge.&lt;br /&gt;
* '''7:''' The Characters stats &lt;br /&gt;
* '''8+9+10:''' Aspect of the UI that displayed additional information about the run. Can be bought in the shop. &lt;br /&gt;
&lt;br /&gt;
Type-S has a wide variety of tools to survive and score. You have your standard fire and focus fire. Two additional weapons are assault and blade. &lt;br /&gt;
&lt;br /&gt;
Assault targets medium or large and then fire a homing shot on these enemies. Auto-assault is on by default, any enemy you fire at will get target by assault until it dies. &lt;br /&gt;
&lt;br /&gt;
Blade is a short range melee attack. Pressing the button multiple times will be trigger a blade combo, this goes up to level 3. Large enemies and bosses at low hp can be raided. Raid by pressing the blade button and then your character will teleport in front of the enemy and execute a level 3 blade combo. &lt;br /&gt;
&lt;br /&gt;
Type-S has 2 different shifts or hyper. All shifts can be cancelled at any point&lt;br /&gt;
&lt;br /&gt;
Delayed Shift (kakusei). This shift spawns more enemies, slows all bullets on the screen and enemies start firing more bullets. Killing any enemy converts their bullets into gems. &lt;br /&gt;
&lt;br /&gt;
A Counter shift is an aspect to the Delayed Shift. During any stage you absorb bullets charging up the Counter Shift and increasing its level. When Delayed shift runs out or is cancelled release an energy burst doing damage and clearing bullets in an area around the player. Damage and area increases with Counter Shift level. During boss fight the Counter Shift charges up whilst in Delayed Shift and will always clear the entire screen of bullets.&lt;br /&gt;
&lt;br /&gt;
Ethereal Shift powers up the blade and the assault. Assault never stops firing and cannot be turned off during this shift. The blade gauge will also be filled up allowing the player to spam the blade. During Ethereal Shift a lot more enemies will spawn. These enemies spawn from an independent wave based on how long you've been in Ethereal Shift. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Overkilling ====&lt;br /&gt;
----&lt;br /&gt;
Medium or Large enemies enter this an 'overkilled' state if there hp is reduced to 0 with either Assault or Blade attacks, during this state they do not fire bullet. Doing damage whilst enemies are the overkill state increases shift gauges and is central to the scoring system. &lt;br /&gt;
&lt;br /&gt;
The played can start overkilling bosses if they reduce their HP whilst they are in Ethereal Shift. Boss patterns become more difficult the more the boss gets damaged. The boss phase continues in Ethereal Shift the player take a hit or your ethereal shift runs out.  There is no long-term consequence to taking a hit, the player losses lose no autobombs or lives. Furthermore, the game does not register this as a hit for calculating TLB and rank requirements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
= Scoring =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Type-S Scoring for Beginners ==&lt;br /&gt;
&lt;br /&gt;
This section aims to explain the basics of the scoring system for Type-S. Scoring strategies differ between Story Mode and Rule Mode. There are exceptions to tips describe in this section. To simplify the scoring system, this section will ignore the importance of overkilling whilst using the raid bug and overkill chaining. &lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
----&lt;br /&gt;
'''Overkill Chain''': Will likely always be active during a stage. To manipulate this value attack enemies targets by assault and raid large enemies when possible. Taking a hit breaks your chain. All sources of points derive from the value of this chain making setting a high value the most important mechanic of scoring.&lt;br /&gt;
&lt;br /&gt;
'''General Strategy for Stages''': Going from Ethereal Hyper (Collecting Coins) to Delayed Shift (Recharging Ethereal Shift + Cash in cancels).&lt;br /&gt;
&lt;br /&gt;
'''Collecting Coins''': Coins raise the value of gems (cancels) throughout the stage. Coins drop normally when destroying enemies and have an increased rate during Ethereal Shift. At certain thresholds Coins increase the value of Gems (cancelled bullets).&lt;br /&gt;
&lt;br /&gt;
'''Multiplier Gains''': Multiplier gains depends on a variety of factors but in general increases when you destroy enemies with a high overkill chain.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': During Ethereal Shift your Blade use is unlimited, if possible, you can stay at that top the screen to destroy enemies as they come. Enemies defeated explode removing bullets in a small radius around them. &lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Destroyed enemies cancel their bullets. Early on in the stage this is primarily used to recharge your Ethereal Shift. Once you’ve reached the White Gem coin threshold Delayed Shift is used to cancel. &lt;br /&gt;
&lt;br /&gt;
'''Counter Shift''': During a delayed shift it is important to charge this up to level 2 – 3 to cancel bullet on the entire screen. Level 2 adds +1 Gem Level to your Cancel, Level 3 adds +2 Gem Level to your cancel.&lt;br /&gt;
&lt;br /&gt;
'''Overkill Bug''': If raiding a large enemies and bombing, the Blade button can be held to stay in place during the bomb. Using more than one bomb is possible but not recommended initially.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
----&lt;br /&gt;
'''General Strategy for Boss fights''': Going from Delayed Shift (Cancelling boss patterns) to Ethereal Shift (Activating overkill + raising your overkill chain). Having a high gem values is important.&lt;br /&gt;
&lt;br /&gt;
'''Raid''': All phases should be ended with a raid regardless of whether you have an Ethereal Shift charged up.&lt;br /&gt;
&lt;br /&gt;
'''Delayed Shift''': Should be used at the beginning of the phase to cancel patterns and recharge ethereal shift.&lt;br /&gt;
 &lt;br /&gt;
'''Counter Shift''': Counter Shift charges up based on time you’ve spend in Delayed Shift during a boss fight. Counter Shift will always cancel bullets on the entire screen.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Shift''': Should be used at the end of a phase, if you have it charged up you can raid and hold the Ethereal Shift button. Ethereal Shift will activate during the raid extending the current phase.&lt;br /&gt;
&lt;br /&gt;
'''Overkilling''': Occurs during an Ethereal Shift once the boss HP reaches 0. Continue attacking the boss for more points. Higher points are awards if Blade attacks connect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
== Practice mode ==&lt;br /&gt;
[[File:StellaVanity_practice_mode.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''1:''' Game mode.&lt;br /&gt;
* '''2:''' Character and type.&lt;br /&gt;
* '''3:''' Difficulty&lt;br /&gt;
* '''4:''' Area name.&lt;br /&gt;
* '''5:''' Rank&lt;br /&gt;
* '''6:''' Starting position. The default is stage start. You can select every mid boss or area boss.&lt;br /&gt;
* '''7:''' Power level.&lt;br /&gt;
* '''8:''' Auto guard.&lt;br /&gt;
* '''9:''' Start practice.&lt;br /&gt;
* '''10:'''	Back to previous menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practice for areas 1 to 4 are unlocked from the start.&amp;lt;br /&amp;gt;Practice for areas 5 to 7 must be unlocked via the system shop.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:StellaVanity_practice_mode.png&amp;diff=11742</id>
		<title>File:StellaVanity practice mode.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:StellaVanity_practice_mode.png&amp;diff=11742"/>
		<updated>2021-08-22T18:43:51Z</updated>

		<summary type="html">&lt;p&gt;Radokat: Radokat uploaded a new version of File:StellaVanity practice mode.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:StellaVanity_practice_mode.png&amp;diff=11741</id>
		<title>File:StellaVanity practice mode.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:StellaVanity_practice_mode.png&amp;diff=11741"/>
		<updated>2021-08-22T18:41:08Z</updated>

		<summary type="html">&lt;p&gt;Radokat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Radokat</name></author>
		
	</entry>
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