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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pieslice</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pieslice"/>
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	<updated>2026-04-19T08:28:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=33775</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=33775"/>
		<updated>2025-03-13T11:01:47Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: /* Steam/Itch.io Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing (クライシスウィング) is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revision Game Version ===&lt;br /&gt;
----&lt;br /&gt;
The ''Revision Game Version'' is only available in ''Steam'' and ''itch.io'' versions from versions 1.2.0 and up.&lt;br /&gt;
Generally in the Revision Game Version the difficulty is slightly easier (but it is still a challenge!) and the game is pace is a bit quicker. &lt;br /&gt;
Some game mechanics and enemy behaviours have been altered and all level layouts have been modified to an extent. &lt;br /&gt;
There is an option to toggle distinct background color palettes for the Revision Game Version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam).&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled''*''.&lt;br /&gt;
&lt;br /&gt;
1.1.3 - May 2022, Patch Version. Adds support for DualSense and Xbox Series S/X controllers. Bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
1.1.3a - May 2022, Itch.io specific version. Similar to 1.1.3 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.4 - December 2022, Patch Version. Adds borders graphics.&lt;br /&gt;
&lt;br /&gt;
1.1.4a - December 2022, Itch.io specific version. Similar to 1.1.4 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.5 - December 2023, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.2.0 - January 2025, Major Update. Adds Steam Leaderboards, remixed Revision Game Version and more!&lt;br /&gt;
&lt;br /&gt;
1.2.0a - January 2025, Itch.io specific version. Similar to 1.2.0 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.2.1 - March 2025, Patch version. Updated macOS binaries from 1.1.5 to 1.2.1.&lt;br /&gt;
&lt;br /&gt;
1.2.1a - March 2025, Itch.io specific version. Similar to 1.2.1 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
''*Steam profile features include Achievements and Global Leaderboards''&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Tate support (PC)]] &lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=33426</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=33426"/>
		<updated>2025-01-31T08:05:41Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: /* Steam/Itch.io Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing (クライシスウィング) is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revision Game Version ===&lt;br /&gt;
----&lt;br /&gt;
The ''Revision Game Version'' is only available in ''Steam'' and ''itch.io'' versions from versions 1.2.0 and up.&lt;br /&gt;
Generally in the Revision Game Version the difficulty is slightly easier (but it is still a challenge!) and the game is pace is a bit quicker. &lt;br /&gt;
Some game mechanics and enemy behaviours have been altered and all level layouts have been modified to an extent. &lt;br /&gt;
There is an option to toggle distinct background color palettes for the Revision Game Version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam).&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled''*''.&lt;br /&gt;
&lt;br /&gt;
1.1.3 - May 2022, Patch Version. Adds support for DualSense and Xbox Series S/X controllers. Bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
1.1.3a - May 2022, Itch.io specific version. Similar to 1.1.3 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.4 - December 2022, Patch Version. Adds borders graphics.&lt;br /&gt;
&lt;br /&gt;
1.1.4a - December 2022, Itch.io specific version. Similar to 1.1.4 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.5 - December 2023, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.2.0 - January 2025, Major Update. Adds Steam Leaderboards, remixed Revision Game Version and more!&lt;br /&gt;
&lt;br /&gt;
1.2.0a - January 2025, Itch.io specific version. Similar to 1.2.0 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
''*Steam profile features include Achievements and Global Leaderboards''&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Tate support (PC)]] &lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=33425</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=33425"/>
		<updated>2025-01-31T08:05:06Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing (クライシスウィング) is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revision Game Version ===&lt;br /&gt;
----&lt;br /&gt;
The ''Revision Game Version'' is only available in ''Steam'' and ''itch.io'' versions from versions 1.2.0 and up.&lt;br /&gt;
Generally in the Revision Game Version the difficulty is slightly easier (but it is still a challenge!) and the game is pace is a bit quicker. &lt;br /&gt;
Some game mechanics and enemy behaviours have been altered and all level layouts have been modified to an extent. &lt;br /&gt;
There is an option to toggle distinct background color palettes for the Revision Game Version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam).&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.3 - May 2022, Patch Version. Adds support for DualSense and Xbox Series S/X controllers. Bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
1.1.3a - May 2022, Itch.io specific version. Similar to 1.1.3 but with the Steam profile features disabled*.&lt;br /&gt;
&lt;br /&gt;
1.1.4 - December 2022, Patch Version. Adds borders graphics.&lt;br /&gt;
&lt;br /&gt;
1.1.4a - December 2022, Itch.io specific version. Similar to 1.1.4 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.5 - December 2023, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.2.0 - January 2025, Major Update. Adds Steam Leaderboards, remixed Revision Game Version and more!&lt;br /&gt;
&lt;br /&gt;
1.2.0a - January 2025, Itch.io specific version. Similar to 1.2.0 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
''*Steam profile features include Achievements and Global Leaderboards''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Tate support (PC)]] &lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=33424</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=33424"/>
		<updated>2025-01-31T07:59:38Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: /* Steam/Itch.io Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing (クライシスウィング) is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam).&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.3 - May 2022, Patch Version. Adds support for DualSense and Xbox Series S/X controllers. Bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
1.1.3a - May 2022, Itch.io specific version. Similar to 1.1.3 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.4 - December 2022, Patch Version. Adds borders graphics.&lt;br /&gt;
&lt;br /&gt;
1.1.4a - December 2022, Itch.io specific version. Similar to 1.1.4 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.5 - December 2023, Patch Version.&lt;br /&gt;
&lt;br /&gt;
1.2.0 - January 2025, Major Update. Adds Steam Leaderboards, remixed Revision Game Version and more!&lt;br /&gt;
&lt;br /&gt;
1.2.0a - January 2025, Itch.io specific version. Similar to 1.2.0 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Tate support (PC)]] &lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=18715</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=18715"/>
		<updated>2023-01-02T23:59:37Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: added indie/doujin category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.3 - May 2022, Patch Version. Adds support for DualSense and Xbox Series S/X controllers. Bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
1.1.3a - May 2022, Itch.io specific version. Similar to 1.1.3 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.4 - December 2022, Patch Version. Adds borders graphics.&lt;br /&gt;
&lt;br /&gt;
1.1.4a - December 2022, Itch.io specific version. Similar to 1.1.4 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Tate support (PC)]] &lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=18714</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=18714"/>
		<updated>2023-01-02T23:55:54Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: /* Steam/Itch.io Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.3 - May 2022, Patch Version. Adds support for DualSense and Xbox Series S/X controllers. Bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
1.1.3a - May 2022, Itch.io specific version. Similar to 1.1.3 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.4 - December 2022, Patch Version. Adds borders graphics.&lt;br /&gt;
&lt;br /&gt;
1.1.4a - December 2022, Itch.io specific version. Similar to 1.1.4 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=15930</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=15930"/>
		<updated>2022-05-25T10:17:04Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: 1.1.3 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
1.1.3 - May 2022, Patch Version. Adds support for DualSense and Xbox Series S/X controllers. Bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
1.1.3a - May 2022, Itch.io specific version. Similar to 1.1.3 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=13197</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=13197"/>
		<updated>2021-10-07T21:19:01Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: added info on console versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020 (Steam)&lt;br /&gt;
September 22, 2021 (PS4/5, XSX, Switch)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows, macOS, PS4, PS5, XBox Series X and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Differences between the PC and Console versions ===&lt;br /&gt;
----&lt;br /&gt;
* Boss Rush mode difficulty is higher than in the PC version - the difficulty is on par with the PC versions prior 1.1.2 Boss Rush Mode difficulty nerf&lt;br /&gt;
* Eastasiasoft and Unity splash screens shown when starting the game&lt;br /&gt;
* Eastasiasoft publisher watermark in the main menu&lt;br /&gt;
* The console versions load up slower than the PC version with the Switch having the longest loading times&lt;br /&gt;
* The Playstation (PS4/PS5) versions seem to have slightly muted colors compared to the PC version&lt;br /&gt;
* The Switch version was shipped with broken controls when playing in handheld mode. The patch fixing these issues was deployed ''October 8th 2021''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steam/Itch.io Version History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=12104</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=12104"/>
		<updated>2021-09-15T07:39:11Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: added information on 1.1.2 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
1.1.2 - September 2021, Anniversary patch. Improved controller support, easier Boss Rush mode, added an option to choose the difficulty (loop) in the Practice Mode.&lt;br /&gt;
&lt;br /&gt;
1.1.2a - September 2021, Anniversary patch - Itch.io specific version. Similar to 1.1.2 but with the Steam profile features disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10761</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10761"/>
		<updated>2021-07-01T17:34:31Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10760</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10760"/>
		<updated>2021-07-01T17:34:08Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: added &amp;gt;60hz support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
* Support for screen-refresh rates higher than 60hz&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10759</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10759"/>
		<updated>2021-07-01T17:30:58Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: added bomb item, added info on powerup carriers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the arcade mode. Extra ''Time Attack'' (caravan) and ''Boss Rush'' modes are included.&lt;br /&gt;
&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a power-up capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess power-ups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Power-up capsules:''' Installs sub-weapons and upgrades weapon power. Power-up capsules are dropped by destroying specific ''power-up carrier'' enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Bomb item.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Grants an extra smart bomb. Every ''sixth'' destroyed power-up carrier will drop a bomb item instead of a power-up capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies will get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the power-up capsules&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Crisis_Wing_Bomb_item.png&amp;diff=10758</id>
		<title>File:Crisis Wing Bomb item.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Crisis_Wing_Bomb_item.png&amp;diff=10758"/>
		<updated>2021-07-01T17:24:06Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis Wing Bomb item&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10757</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10757"/>
		<updated>2021-07-01T17:22:02Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: removed periods from list items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the powerup capsules&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for Windows PC systems.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through '''itch.io''' as well&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is only available from Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10756</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10756"/>
		<updated>2021-07-01T17:20:22Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the powerup capsules&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10755</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10755"/>
		<updated>2021-07-01T17:13:12Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lives can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the powerup capsules.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10754</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10754"/>
		<updated>2021-07-01T17:12:39Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: Added info on score based extends&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
Extra lifes can be earned through score. The first extra life is granted at 250,000 points, second one at 500,000 points and then every 500k points (1m, 1.5m, 2m, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the powerup capsules.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10753</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10753"/>
		<updated>2021-07-01T17:06:21Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick:''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the powerup capsules.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10752</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10752"/>
		<updated>2021-07-01T17:04:36Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: Added super power carriers, fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Crisis Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvos of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
Rank affects the speed of the enemy bullets and enemy bullet pattern density as well as the durability of the larger enemies. Also some enemies might have additional attack patterns if the rank is high.&lt;br /&gt;
When an enemy is spawned it gets associated with a rank value (the global rank at that time period); once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become a sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
'''Super Power Carriers:''' In stages three (3) and seven (7) there are no Bonus Waves but Super Power Carriers instead. Super Power Carriers are triggered similarly to the Bonus Waves (destroy a fixed set of enemies).&lt;br /&gt;
When destroyed a Super Power Carrier will drop either an ''extra life'' or ''100,000'' point medal depending on the state of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
* Color-blind mode which adds symbols to the powerup capsules.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10748</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10748"/>
		<updated>2021-06-30T09:35:37Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: formatted grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10747</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10747"/>
		<updated>2021-06-30T09:35:18Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and the continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser that is seen in the intro is hinted to be constantly chasing the CW ships throughout the stages and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10746</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10746"/>
		<updated>2021-06-30T09:24:47Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: formatted some text layouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and the continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser visible in the intro seems to be constantly chasing the CW ships and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10745</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10745"/>
		<updated>2021-06-30T09:24:02Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and the continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser visible in the intro seems to be constantly chasing the CW ships and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=10744</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=10744"/>
		<updated>2021-06-30T09:21:24Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: added Crisis Wing game to the STG list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider [[(Template Page)#Creating a new page|starting a page]]! ❤️ &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;⭐⭐⭐ Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Mostly a stub page but has good starter content, just needs more love&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐''' Under construction&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II|Macross II]]'' || [[NMK]] || Banpresto || 1993 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs expansion'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]]'' / Musha Aleste || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation S.T.E.E.L]]'' || [[User:BB|BB]] || BB || TBD 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Delta]]'' || [[City Connection]] || Dispatch Games || 2019 || &amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' Has some good starter info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]]'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐''' Mostly a stub page. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10743</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10743"/>
		<updated>2021-06-30T09:17:18Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and the continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser visible in the intro seems to be constantly chasing the CW ships and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10742</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10742"/>
		<updated>2021-06-30T09:16:58Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
The game is currently available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
''----''&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and the continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser visible in the intro seems to be constantly chasing the CW ships and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10741</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10741"/>
		<updated>2021-06-30T09:16:15Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
''----''&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and the continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser visible in the intro seems to be constantly chasing the CW ships and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10740</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10740"/>
		<updated>2021-06-30T09:15:55Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Crisis Wing library capsule.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|&lt;br /&gt;
|platform = Windows (Steam, Itch.io), macOS (Steam)&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
''----''&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and the continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser visible in the intro seems to be constantly chasing the CW ships and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
----&lt;br /&gt;
* Full Controller support&lt;br /&gt;
* Tate MODE&lt;br /&gt;
* 1:1 Pixel aspect or full-stretch of the game window&lt;br /&gt;
* CRT Filter option&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
[[File:Cw-screenshot-new-1.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-6.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-4.png]]&lt;br /&gt;
[[File:Cw-screenshot-new-8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Cw-screenshot-new-8.png&amp;diff=10739</id>
		<title>File:Cw-screenshot-new-8.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Cw-screenshot-new-8.png&amp;diff=10739"/>
		<updated>2021-06-30T09:15:25Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis Wing screenshot&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Cw-screenshot-new-4.png&amp;diff=10738</id>
		<title>File:Cw-screenshot-new-4.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Cw-screenshot-new-4.png&amp;diff=10738"/>
		<updated>2021-06-30T09:14:54Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis Wing screenshot&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Cw-screenshot-new-6.png&amp;diff=10737</id>
		<title>File:Cw-screenshot-new-6.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Cw-screenshot-new-6.png&amp;diff=10737"/>
		<updated>2021-06-30T09:10:28Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis Wing game screenshot&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Cw-screenshot-new-1.png&amp;diff=10736</id>
		<title>File:Cw-screenshot-new-1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Cw-screenshot-new-1.png&amp;diff=10736"/>
		<updated>2021-06-30T09:09:02Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis Wing screenshot&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Crisis_Wing_library_capsule.png&amp;diff=10735</id>
		<title>File:Crisis Wing library capsule.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Crisis_Wing_library_capsule.png&amp;diff=10735"/>
		<updated>2021-06-30T09:07:19Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis Wing library capsule (from Steam page)&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10734</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10734"/>
		<updated>2021-06-30T09:04:22Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Pieslice Productions&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games. There are seven stages in the arcade mode. Extra Time Attack (caravan) and Boss Rush modes are included.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
''----''&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
'''One-Player Game:''' The standard seven-stage arcade mode, played solo.&lt;br /&gt;
&lt;br /&gt;
'''Two-Player Game:''' The standard seven-stage arcade mode, played couch co-op.&lt;br /&gt;
&lt;br /&gt;
'''Time Attack Mode:''' Caravan stage.&lt;br /&gt;
&lt;br /&gt;
'''Boss Rush Mode:''' Fight against the powered-up versions of the game bosses and mid-bosses in one long gauntlet. The difficulty is higher than in the arcade mode and the continues are disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, ''CW-01 (Red)'' and ''CW-02 (Blue)''. The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. &lt;br /&gt;
From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for the single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in Crisis Wing is relatively straightforward.&lt;br /&gt;
&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch that medal you are awarded with a score bonus and the value of the next medal will be higher. &lt;br /&gt;
If you miss a medal (let it fall out of the screen) the value of the next medal will be reset to the minimum value - unless you manage to catch a higher value just afterwards. In that case the value of the next medal will be the same as the value of the medal caught.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Waves:''' Most of the stages have a hidden wave of enemies which is triggered by destroying a fixed set of enemies. These enemies are not superficially exposed but they often appear in distinct patterns - keep an eye out for them!&lt;br /&gt;
&lt;br /&gt;
If this set of enemies is destroyed without either re-starting from a checkpoint or continuing the game after a game over a Bonus Wave will appear. The enemies in a bonus wave have a distinct orange color scheme and pose a very little threat. Destroying every enemy in a Bonus Wave will award a 40,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
----&lt;br /&gt;
There is no written story for the Crisis Wing but there are some visual narrative told by the game intro. In the intro the CW-01 and CW-02 ships seem to be strafing a canyon which houses a giant battle cruiser. &lt;br /&gt;
The same battle cruiser visible in the intro seems to be constantly chasing the CW ships and appears to catch you at the end of the last stage initiating the last boss fight.&lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing is created alongside on the '''Crisis Wing: Caravan Edition''' that was created for the Assembly 2017 Game Development competition. '''Crisis Wing: Caravan Edition''' won the first prize and the development continued. &lt;br /&gt;
The bug-fixed &amp;quot;Caravan edition&amp;quot; is the ''Time Attack Mode'' of the full game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
----&lt;br /&gt;
Crisis Wing was released in September 20, 2020 for the Windows PC systems during the steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.1 - August 2020, press beta; not publicly released.&lt;br /&gt;
&lt;br /&gt;
1.0.2 - September 2020, Initial Steam version.&lt;br /&gt;
&lt;br /&gt;
1.0.3 - September 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.0.4 - October 2020, Patch Version&lt;br /&gt;
&lt;br /&gt;
1.1.0 - March 2021, Major Update. Includes new Boss Rush game mode! Released game through itch.io as well.&lt;br /&gt;
&lt;br /&gt;
1.1.1 - June 2021, Patch Version, ported the game macOS (macOS version is available only through Steam)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10732</id>
		<title>Crisis Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Crisis_Wing&amp;diff=10732"/>
		<updated>2021-06-30T08:44:40Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: Crisis Wing game information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing game logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Pieslice Productions&lt;br /&gt;
|&lt;br /&gt;
|music = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|program = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|art = Pieslice&lt;br /&gt;
|&lt;br /&gt;
|releasedate = September 20, 2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Crisis Wing is a vertically scrolling shoot'em up game with gameplay reminiscent of the classic early 90's Toaplan games.&lt;br /&gt;
&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Stick''' 8-way digital movement&lt;br /&gt;
* '''A:''' Shots&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Player Ship ===&lt;br /&gt;
----&lt;br /&gt;
Players control up to two space fighters, CW-01 (Red) and CW-02 (Blue). The fighters are identical in terms of performance but the CW-01 starts from the left half of the screen and CW-02 starts from the right half of the screen. From the game version 1.1.0 onwards player has an option to choose either CW-01 or CW-02 for a single player game - in two player games player one controls the CW-01 and player two controls the CW-02.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Player ship has rapid firing shots as their main weapon. A sub-weapon system can be activated by picking up power-up capsules.&lt;br /&gt;
&lt;br /&gt;
There are three different sub-weapons available. &lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Green:''' Power shots (P). Shoots four (4) forward firing projectiles in wide formation. Deals consistent damage - therefore this weapon is a decent all-around weapon against all targets. &lt;br /&gt;
Powering this weapon up increases the damage and size of each projectile.&lt;br /&gt;
&lt;br /&gt;
'''Red:''' Spread vulcan (S). Fires small projectiles in a large spread pattern. Damage per hit is lower than with the other weapons but the reach of this weapon is unparalleled. This weapon is especially good to take down hordes of smaller enemies. &lt;br /&gt;
Powering this weapon up increases the number of projectiles fired at once.&lt;br /&gt;
&lt;br /&gt;
'''Blue:''' Missile pod (M). Fires salvoes of powerful missiles. The missiles take some time to accelerate to the full speed - therefore faster enemies have a chance to evade the missiles. If a missile manages to hit a target the explosion deals a lot of damage. &lt;br /&gt;
This weapon is the most powerful against slow moving and heavily fortified targets. Powering this weapon up increases the number of missiles launched at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time you pick up a powerup capsule a sub-weapon is installed to your ship. If you pick up another capsule that has the same color as your current sub-weapon a '''P''' token is credited. If you already have the '''P''' token then both of your sub-weapon and main shot are powered up. You can power up three times - excess powerups are converted to score.&lt;br /&gt;
If you pick up a capsule that has different color than your current sub-weapon your sub-weapon is switched.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing powerup capsules.png]]&lt;br /&gt;
&lt;br /&gt;
'''Powerup capsules:''' Installs sub-weapons and upgrades weapon power.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Medals.png]]&lt;br /&gt;
&lt;br /&gt;
'''Medals:''' Medals are dropped when certain small enemies are destroyed. They grant from 100 up to 10,000 points depending on their size.&lt;br /&gt;
&lt;br /&gt;
[[File:Crisis Wing Super Rewards.png]]&lt;br /&gt;
&lt;br /&gt;
'''Extend:''' Grants an extra life. Extend is dropped from hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
'''100,000-point super medal:''' Grants 100k points. Super Medal is dropped from a hidden super-power-up carrier if certain rules apply.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There is a rank system in the game. Rank is a decimal (floating point) value that is capped between min and max values; the rank value can not exceed the maximum value and can not drop below the minimum value.&lt;br /&gt;
Rank is increased by killing bosses, picking up full-value medals and holding a fully powered-up weapon. Rank is decreased by dying and bombing.&lt;br /&gt;
When an enemy is spawned gets an associated rank value (the global rank at that time period) which modifies its attack patterns and shot speeds; once the enemy has been spawned its rank is unaffected by the global rank changes.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
The game loops infinitely. Each loop increases the minimum and maximum rank. From loop 2 onwards the enemies get some extra attack patterns as well. Background graphics will get a palette change for every loop. &lt;br /&gt;
The game difficulty is uncapped so in practice the higher loops will eventually become sort of kill screen. &lt;br /&gt;
When you complete a loop you will keep your score, weapons and bombs. Completing a loop takes approximately 40 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
'''Enemy Destruction: ''' each enemy destroyed will give a fixed amount of score - larger enemies will award more score than smaller ones. Also each shot hitting and damaging an enemy will award 10 points.&lt;br /&gt;
'''Medals:''' When destroyed the small enemies might occasionally drop a medal. If you manage to catch&lt;br /&gt;
that medal you are awarded with a score bonus and the value of the next medal will be higher.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Crisis_Wing_Super_Rewards.png&amp;diff=10731</id>
		<title>File:Crisis Wing Super Rewards.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Crisis_Wing_Super_Rewards.png&amp;diff=10731"/>
		<updated>2021-06-30T08:38:41Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis Wing Super Rewards, extracted from the game manual&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Crisis_Wing_Medals.png&amp;diff=10730</id>
		<title>File:Crisis Wing Medals.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Crisis_Wing_Medals.png&amp;diff=10730"/>
		<updated>2021-06-30T08:37:25Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis Wing Medals, extracted from the game manual&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Crisis_Wing_powerup_capsules.png&amp;diff=10729</id>
		<title>File:Crisis Wing powerup capsules.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Crisis_Wing_powerup_capsules.png&amp;diff=10729"/>
		<updated>2021-06-30T08:17:24Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crisis wing powerup capsules (extracted from the game manual)&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Crisis_Wing_game_logo.png&amp;diff=10728</id>
		<title>File:Crisis Wing game logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Crisis_Wing_game_logo.png&amp;diff=10728"/>
		<updated>2021-06-30T08:07:11Z</updated>

		<summary type="html">&lt;p&gt;Pieslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rasterized vector version of the Crisis Wing pixel-art logo&lt;/div&gt;</summary>
		<author><name>Pieslice</name></author>
		
	</entry>
</feed>