<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NuclearPotato</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NuclearPotato"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/NuclearPotato"/>
	<updated>2026-04-17T07:34:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Giga_Wing&amp;diff=28963</id>
		<title>Giga Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Giga_Wing&amp;diff=28963"/>
		<updated>2024-04-11T15:03:28Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: Correcting Stage order for Sinnosuke and Isha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GW_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FFBB00&lt;br /&gt;
|title = Giga Wing&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = GW_Title.png&lt;br /&gt;
|width = 300px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Takumi]]&lt;br /&gt;
|music = Yasushi Kaminishi&amp;lt;br/&amp;gt;Masahiro Yuge&lt;br /&gt;
|designer = Seiji Satou&amp;lt;br/&amp;gt;Tadahiro Mukaide&amp;lt;br/&amp;gt;Tatsuhiro Suzuki&amp;lt;br/&amp;gt;Ken Taketoshi&amp;lt;br/&amp;gt;Y. Ono&lt;br /&gt;
| program = Yoshitaka Kobayashi&amp;lt;br/&amp;gt;Takafumi Nishi&amp;lt;br/&amp;gt;Kaju Ishii&amp;lt;br/&amp;gt;Naoaki Hashimoto&amp;lt;br/&amp;gt;M. Asazaki&lt;br /&gt;
|art = Kei Toume&amp;lt;br/&amp;gt;Itsuo Matsumura&amp;lt;br/&amp;gt;Hiroki Akiyama&amp;lt;br/&amp;gt;Kenichi Morioka&lt;br /&gt;
|releasedate = 1999&lt;br /&gt;
|previousgame = '''''[[Kyuukyoku Tiger II]]'''''&lt;br /&gt;
|nextgame = '''''[[Giga Wing 2]]'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Giga Wing''''' (ギガウイング) is a vertical shooting game released by '''[[Takumi]]''' in 1999 for the '''CPS-2''' arcade system. It was later ported to the Sega Dreamcast in 2000 (1999 for Japan), and is also available on the ''Capcom Arcade Stadium'' collection, released in 2021 for Nintendo Switch, PlayStation 4, Xbox One, and PC (Steam).&amp;lt;br&amp;gt;&lt;br /&gt;
Although it is a vertically-oriented game, it features a wide aspect ratio (commonly referred to as '''&amp;quot;vertizontals&amp;quot;''' in the STG fandom). It is the second game Takumi released, and the first featuring their own original IP. The game was published by [[Capcom]].&amp;lt;br&amp;gt;&lt;br /&gt;
It is notable for its massive score potential -- reaching even higher than the trillions when played for score proper, huge number of bullets on-screen, and its bullet- reflecting mechanic -- one of the first of its kind -- which would prove to become a central idea in all of Takumi's games moving forward. &lt;br /&gt;
&lt;br /&gt;
It was successful enough to be followed up by a [[Giga Wing 2|sequel]] the following year, and a third game (''[[Giga Wing Generations]]'') released in 2004, ending the trilogy.&lt;br /&gt;
&lt;br /&gt;
In ''Giga Wing'', the player is fighting through a war in a futuristic steampunk setting, with the end goal of destroying the '''Medallion''' &amp;lt;small&amp;gt;''(spelled as &amp;quot;Medalion&amp;quot; in game)''&amp;lt;/small&amp;gt;, a powerful artifact that is being used for evil. There are four characters in the game, each with their own story unfolding around the chase for the Medallion. Notably, if the game is being played with two players at once, another story unfolds where the two characters work as a team, and it even features both good and bad endings.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:GW_Screenshot_01.png|thumb|300px|right]]''Giga Wing'' features 7 stages, although the seventh stage (EX stage) can only be played by completing the first six stages without using a continue. It is a single-loop game with a large focus on scoring and agressive play.&lt;br /&gt;
&lt;br /&gt;
The first three stages are played in different order, depending on the character that you select:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 120px;&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Sinnosuke'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Airport&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Volcano&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Train&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Stuck'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Volcano&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Train&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Airport&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Isha'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Volcano&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Airport&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Train&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Ruby'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Airport&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Train&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Volcano&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
''Giga Wing'' uses two buttons for its control scheme, with the Shot button also controlling the game's bullet reflection mechanic.&amp;lt;br&amp;gt;&lt;br /&gt;
On the Sega Dreamcast port, the player can set up dedicated buttons for auto-firing the Shot and using the reflection weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Button&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 330px;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Tap)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Shot'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Fire the player's Shot weapon.&amp;lt;br&amp;gt;Tap intervals are very wide, reducing the overall rate of button mashing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''A (Hold)'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Reflect Force'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Unleashes a massive blast that reflects enemy bullets.&amp;lt;br&amp;gt;Takes a second to charge, and once used, the gauge must cool down before it can be used again.&amp;lt;br&amp;gt;Fully invincible upon successful activation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''B'''&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;'''Bomb'''&amp;lt;/center&amp;gt;&amp;lt;small&amp;gt;Releases a massive, explosive bomb attack that clears the screen of bullets, makes the player invincible, and deals massive damage.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
There are four ships to play in ''Giga Wing'', each one being piloted by a different character, which feature their own unique dialogue between stages.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can select between three ship colors with Shot, Bomb, or Start.&lt;br /&gt;
&lt;br /&gt;
A fifth ship can be unlocked in the Dreamcast port by 1CCing the game, or by entering a cheat code in the Gallery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#EE0099; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Sinnosuke&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:GW_CharSel_Sinnosuke.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Wide Shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Raijin'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GW_Ship_Raijin.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;A basic ship that has good screen coverage and movement, but low power.&amp;lt;br&amp;gt;His Bomb releases a lightning storm with full screen coverage, but the lowest raw power.&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:GW_Bomb_Raijin.png]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#22BB44; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Stuck&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:GW_CharSel_Stuck.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Explosive Mine&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Widerstand'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GW_Ship_Jiderstand.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;A high power, technical ship. Mine options' angle can be adjusted.&amp;lt;br&amp;gt;His Bomb releases a cybernetic gravity hole with full screen coverage and high power.&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:GW_Bomb_Jiderstand.png]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#77BBDD; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Isha&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:GW_CharSel_Isha.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Average&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Homing Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Low&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Porchka'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GW_Ship_Porchka.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Features two options that fire homing missiles. Missiles track whatever enemy is closest.&amp;lt;br&amp;gt;Her Bomb is a snowstorm with a strong concentrated center stream.&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:GW_Bomb_Porchka.png]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#FF4400; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Ruby&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:GW_CharSel_Ruby.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | High&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Straight Shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Highest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Carmine'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GW_Ship_Carmine.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;A high-speed ship focused on power and aggression.&amp;lt;br&amp;gt;Her Bomb is a central fire blast with spreading fire shots to the side.&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:GW_Bomb_Carmine.png]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#000000; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Sinnosuke&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background-color:#a9a9a9; color:#ffffff;&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:GW_CharSel_Sinnosuke.png|center]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Highest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ???&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Highest&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Stranger'''&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GW_Ship_Stranger.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Exclusive to Dreamcast version. Highly overpowered, but terrible for scoring.&amp;lt;br&amp;gt;Bomb releases four medallions that fire powerful laser blasts.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Power-Up'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Increases the player's shot strength by one level (maximum level is 3). Once the player reaches max power, collecting these adds to the score multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Bomb Item'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Bomb item. Adds a bomb to the stock.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;[[File:GW_Medal_20.gif]]&amp;lt;br&amp;gt;'''Gold Medal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|| Collect to add to the multiplier. Different size medals are worth different multiplier value. See ''[[Giga Wing#Scoring|Scoring]]'' for more information.&amp;lt;br&amp;gt;''Note: Medals do not have any point value; they only add to the multiplier.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
''Giga Wing'' features a basic [[rank]] system, which will increase the speed of enemy bullets, and reduce the [[Help:Glossary#Sealing|bullet sealing]] distance between the player and enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
The earlier you die, the lower rank will increase.&amp;lt;br&amp;gt;&lt;br /&gt;
The default difficulty is 2 on the Japanese versions and 4 on US/EURO ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Stage order will also influence the difficulty of stages and the bosses in said stage; Volcano as stage 3 is harder than Volcano as stage 1, for example.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Scoring in ''Giga Wing'' revolves around a game-spanning '''multiplier''' that the player is constantly increasing by collecting '''Gold Medals''' and destroying enemies, massively increasing their base value.&amp;lt;br&amp;gt;&lt;br /&gt;
Gold Medals are generated by destroying airborne enemies, destroying certain objects, and deflecting enemy bullets into enemies and objects using Reflect Force.&amp;lt;br&amp;gt;&lt;br /&gt;
By chaining medals and maximizing destruction rate, the player can earn millions of points per hit.&lt;br /&gt;
&lt;br /&gt;
High scores can be valued upwards of the '''trillions'''. The [[STG Hall of Records/G#Giga Wing|Hall of Records]] shows that the highest scoring runs between all four ships average upwards of 260,000,000,000,000pts (260 trillion). &lt;br /&gt;
&lt;br /&gt;
==== Medal Chaining Breakdown ====&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gold Medals&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;[[File:GW_Medal_1.gif]] '''+1'''&amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;[[File:GW_Medal_5.gif]] '''+5'''&amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;[[File:GW_Medal_10.gif]] '''+10'''&amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;[[File:GW_Medal_20.gif]] '''+20'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|}Collecting excess '''Power-Up''' icons will also reward the player with multiplier value. The value of extra P icons is '''+10''' in the first four stages, '''+50''' on stages 5 and 6, and '''+250''' on the final stage.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Gold Medals '''exponentially increase in value''' as they are collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Each Gold Medal collected increases the value of all following medals, and this value is then added into the game's multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
The chain value is reset when the player dies, or a new stage has begun. &lt;br /&gt;
&lt;br /&gt;
Achieving particularly high scores is greatly dependent on maintaining large medal chains without dying, and routing the best moments and angles to reflect enemy bullets and collect many medals.&lt;br /&gt;
 (B + N) = V&amp;lt;br&amp;gt;&lt;br /&gt;
  B = Base value of the medal collected.&lt;br /&gt;
  N = Overall medal collection value at the time of collection&lt;br /&gt;
  V = Final value that is added to the following medal, then added to the multiplier&lt;br /&gt;
&lt;br /&gt;
As an example; if the player collects a medal that is worth '''+10''' after collecting no medals, then the overall medal collection value applied to the next medal will be '''10''', and the multiplier will now be at '''x11'''. &amp;lt;br&amp;gt;(10 + 0) = 10&lt;br /&gt;
&lt;br /&gt;
If the player then collects five medals, each worth '''+1''', then the first medal, instead of being worth 1, will be worth '''11''' (making the multiplier '''x22'''), then 12 ('''x34'''), then 13 ('''x47'''), then 14 ('''x61'''), then 15 ('''x76''').&amp;lt;br&amp;gt;(1 + 10) = 11 &amp;gt; ''etc.'' &amp;gt; (1 + 15) = 16&lt;br /&gt;
&lt;br /&gt;
==== Multiplier Breakdown ====&lt;br /&gt;
----&lt;br /&gt;
The multiplier in ''Giga Wing'' spans the entire run.&amp;lt;br&amp;gt;&lt;br /&gt;
The player is constantly carrying a massive multiplier with them through all seven stages, and it makes going for high scoring strategies extremely valuable in the early game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 (V + X) = Y&amp;lt;br&amp;gt;&lt;br /&gt;
  X = Previous multiplier value&lt;br /&gt;
  Y = Current multiplier value&lt;br /&gt;
&lt;br /&gt;
The multiplier, much like medals, is increasing exponentially with each medal collected, and this multiplier increases the value of every object and enemy that the player destroys. &lt;br /&gt;
 (Y * A) = Z&amp;lt;br&amp;gt;&lt;br /&gt;
  A = Base value of object destroyed&lt;br /&gt;
  Z = Score given to player on destruction&lt;br /&gt;
&lt;br /&gt;
For example; if the player destroyed an enemy worth '''150pts''', with a '''x394049''' multiplier, the enemy will be worth '''59,107,350pts'''.&lt;br /&gt;
&lt;br /&gt;
==== End-of-Stage Bonus ====&lt;br /&gt;
The end-of-stage bonus rewards players with bonus score based on three things; the rate of boss destruction, rate of enemy destruction, and their remaining bomb stock. All three rewards are increased based on the multiplier, leading to these bonuses becoming exponentially more rewarding the further the player is into their run.&lt;br /&gt;
----&lt;br /&gt;
  BOSS BREAK: (1000 * Y) * Bs [* 2] * T * St &lt;br /&gt;
  Bs = Boss destruction percentage&lt;br /&gt;
  T = Time remaining&lt;br /&gt;
  St = Stage number&lt;br /&gt;
Boss Break Bonus rewards the player based on how much destruction they've inflicted upon the boss. &lt;br /&gt;
* If '''Bs''' is 100%, then this bonus is '''doubled'''.&lt;br /&gt;
* In the final stage, the value of '''T''' will always be set to 1.&lt;br /&gt;
* In later stages, efficiently and quickly destroying bosses can yield very high bonuses.&lt;br /&gt;
&lt;br /&gt;
  SHOOT DOWN: (10000 * Y) * Sh [* 2] * St &lt;br /&gt;
  Sh = Enemy destruction percentage&lt;br /&gt;
Shoot Down Bonus rewards the player with bonus score based on their efficiency in destroying as many enemies in the stage as possible.&lt;br /&gt;
* If '''Sh''' is 100%, then this bonus is '''doubled'''.&lt;br /&gt;
&lt;br /&gt;
  BOMB RESERVE: (10000 * Y) * Bm * St&lt;br /&gt;
  Bm = Bombs remaining at end of stage&lt;br /&gt;
Bomb Reserve Bonus rewards the player with additional score for holding onto their bomb stock. This is the least-valuable end-of-stage bonus, but can still yield high score gain.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Giga Wing/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;quot;Numerous wars have been fought since ancient times - many civilizations have emerged and disappeared. The cause of the wars is Medallion, a divine stone that brings both prosperity and destruction to humankind. Uncounted civilizations have sought it, fought for it and vanished. What they gained in their struggle for power was nothing short of annihilation!&lt;br /&gt;
&lt;br /&gt;
Now, in the year 2050...&lt;br /&gt;
&lt;br /&gt;
Civilizations of the world have again resumed fighting for Medallion with powerful weapons developed with advanced technology. This has become the most explosive war in history. Four air fighters take off into the sky. Each pilot carries a stone that holds mysterious power, said to be the only way to destroy Medallion. A new chapter is about to open in the never-ending saga of the fight for Medallion.&lt;br /&gt;
&lt;br /&gt;
The future will soon answer the question: will this battle be the last?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Endings=====&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
TBD&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
===US/Euro Version===&lt;br /&gt;
&lt;br /&gt;
The US / Euro versions are set to difficulty 4 by default (JP version is set to 2).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
-There`s a Siter Skain shmup called RefleX, which resembles GigaWing for it`s photon reflector shield mechanic.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Giga Wing/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=16709</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=16709"/>
		<updated>2022-09-12T14:32:16Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[Hanaji Games]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software|| 2019|| &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; '''needs more content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Drainus&amp;diff=16708</id>
		<title>Drainus</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Drainus&amp;diff=16708"/>
		<updated>2022-09-12T14:23:25Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: Replaced borderline empty stub page with a template; added basic information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Drainus&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Team Ladybug&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = May 22, 2022&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drainus ==&lt;br /&gt;
Drainus is a horizontal shooting game developed by [[Team Ladybug]]. Originally announced at INDIE Live Expo 2022, it was released on Steam the same day: May 22, 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Planet Halpax is located in the far reaches of space, suffering from the oppressive rule of the Kharlal Empire. One of the slaves residing there is battling an illness. He must return home to the faraway planet of Earth to be cured of the disease, known as &amp;quot;Planetary Compatibility Disorder&amp;quot;. His daughter, also a slave, is both devastated by her father's illness and helpless to do anything about it.&lt;br /&gt;
At that moment, a humanoid named Ghenie, who looks strangely like a frog, appears and says, &amp;quot;I have come from 50 years in the future. A galactic war is about to break out, in which more than 5000 planets will be annihilated by the Kharlal Empire. I have come to this time period to stop that war and the oppressive rule of the Kharlal Empire. I need your help.&amp;quot;&lt;br /&gt;
Why me? What can I do? Irina had no idea what was going on, but her father's illness was worsening by the minute. With no time to hesitate and nowhere else to turn, she takes Gehnie's green hand and sets off...&lt;br /&gt;
Now she has begun her journey into a universe filled with the armies of the Kharlal Empire, and her quest to reach her distant home planet while taking the Empire down once and for all.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Store page: https://store.steampowered.com/app/1975360/DRAINUS/&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Eschatos&amp;diff=15411</id>
		<title>Eschatos</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Eschatos&amp;diff=15411"/>
		<updated>2022-03-05T17:25:48Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Eschatos&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Qute&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2011&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Judgement Silversword]]/[[Cardinal Sins]]&lt;br /&gt;
|nextgame = [[Ginga Force]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eschatos ==&lt;br /&gt;
Eschatos is a vertical 2.5D shooter, developed by Qute. It features 2D control, with fully rendered 3D objects and backgrounds which occasionally change perspective. It has several modes and difficulty levels. There is a Time Attack mode, Original mode, and Advanced mode. There are online leaderboards for each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Directional pad, Left stick:''' Move ship&lt;br /&gt;
* '''START:''' Open pause menu&lt;br /&gt;
* '''A:''' Frontal Shot. Autofire when held.&lt;br /&gt;
* '''X:''' Wide Shot. Autofire when held.&lt;br /&gt;
* '''A + X (Hold):''' Shield&lt;br /&gt;
* '''RT:''' Shield &lt;br /&gt;
* '''RB:''' Change speed&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Option Levels&lt;br /&gt;
&lt;br /&gt;
Wonderwitch&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There is initially one ship, two other cosmetic variants are unlocked as option level is increased.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=R-Type/Strategy&amp;diff=15154</id>
		<title>R-Type/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=R-Type/Strategy&amp;diff=15154"/>
		<updated>2022-02-27T16:30:49Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: /* Boss: Bellmite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[R-Type|''Click here to return to the ''R-Type''''' information overview'''''  page]].&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
*Some people call it a memorizer, some people call it a puzzle game. Either way, you won't get far in R-Type unless you have a strategy for every situation. Take it stage by stage and enjoy the process. Don't feel bad about looking things up or using cheap tactics. This is a brutal game, so take all the help you can get. &lt;br /&gt;
*You don't need to worry about switching the side your force pod is attached to until the stage 3 boss, where it quite obvious what you need to do. After this point, switching the force pod side becomes an essential mechanic that you must make use of. Sections that seem to be an impossible baragge will quickly fall before you with a well timed pod switch. Get good at the manouvre. Fire your pod at a wall to shorten the distance it travels so you can get it back onto your ship quicker. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Strategy ==&lt;br /&gt;
''[Add additional strategy notes here]''&lt;br /&gt;
* ''[This section would contain particularly advanced gameplay techniques and more scoring information.]''&lt;br /&gt;
* ''[Ideally, this is information that you probably wouldn't tell someone who just picked up the game. Players looking at this section are typically aiming to reach the next level of play.]''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Individual Stage Breakdown ==&lt;br /&gt;
&lt;br /&gt;
===Stage 1===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Dobkeratops===&lt;br /&gt;
[[File:R-Type Stage 1 Boss Dobkeratops 0035.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 2===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Cyst===&lt;br /&gt;
[[File:R-Type Stage 2 Boss Cyst 0078.png|thumb]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 3===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Warship===&lt;br /&gt;
[[File:R-Type Stage 3 Boss Warship 0096.png|thumb]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 4===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Compiler===&lt;br /&gt;
[[File:R-Type Stage 4 boss Compiler 0104.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Though the weak points are &amp;quot;inside&amp;quot; the boss at the start of the fight (when the three pieces of the boss are close together), your special weapons can still hit them and destroy the parts before they have even had a chance to separate. So don't wait around: flip your force pod onto the back of the ship, and as the boss makes its entrance get up close to the bottom section and let it rip. The correct positioning will take practice, but when you get it right you will take out the bottom section before the boss has even reached stopped on the right side of the screen. With the next weak point now exposed, continue your assault. The final weak point faces the left, so destroy it with a charged frontal shot.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 5===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]'' &lt;br /&gt;
===Boss: Bellmite===&lt;br /&gt;
[[File:R-Type Stage 5 Boss 0119.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
This boss is probably the #1 run killer for a 1-ALL run, as its movement is erratic, and the orbs surrounding its core are quite fast when launched at you (and can be similarly erratic when bouncing off of the walls, depending on where the boss has moved on the screen). You can manipulate the opening of the fight somewhat by sitting just above the middle of the screen on the far left side, which if done correctly, should have Bellmite start the fight slowly moving to the right side of the screen, but otherwise you'll have to shoot down as many orbs as you can to reveal the core while trying not to get boxed in by the aggressive attacks/movement from the boss. Red laser, assuming you've successfully kept it throughout Stage 5, is the best option for this fight, as it absolutely chews through the orbs compared to blue or yellow. If you're unfortunate enough to come into this fight with Yellow (or are on recovery), you'll probably be best served de-attaching your force pod and letting the extra DPS from that chip away at the orbs while you dodge like a madman.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stage 6===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Dops Rush===&lt;br /&gt;
[[File:R-Type Stage 6 Boss 0127.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Trying to manouvre around these hulking cubes while they dance around the play area would be a pain, but there is an easier way. &lt;br /&gt;
&lt;br /&gt;
Fly your ship just to the left of where the dops drop down the screen, in the gap in the wall of the upper portion of the screen. The front of your ship (not including your force pod) should be pretty much lined up with the right-hand end of the thin, vertical wall above you. That means your force pod will be overlapping with the dops that drop down the screen. &lt;br /&gt;
&lt;br /&gt;
In this position, each dop is destroyed with one charged shot. You don't have to move, as every dop is destroyed before it moves past you and becomes a threat. That said, if any of the wall-hugging enemies have been left alive, don't get too complacent: usually their bullets will hit a wall before they reach you, but not always. Ten or so dead dops later, and this boss fight is over.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 7===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The start of this stage is one of the few sections in the game where the yellow weapon is somewhat useful. You get one near the end of stage 6 anyway, and it will easily hit the missile launchers that can hide underneath the platform in this stage. You can switch it out to a blue laser immediately after.&lt;br /&gt;
&lt;br /&gt;
===Boss: Bronco===&lt;br /&gt;
[[File:R-Type Stage 7 Boss .png|thumb]]&lt;br /&gt;
&lt;br /&gt;
You can fight this boss honestly, or cheese it with a safe spot. &lt;br /&gt;
&lt;br /&gt;
The safe spot, if you choose to use it, is between the two leftmost yellow trash chutes. You want you ship to just overlap with the open chute spite. It is ambiguous where the ceiling starts, so fly too high and you will meet instant death by collision. But get it right, and all trash and bullets will either sail past you or die to your force pod, and you simple wait out the fight until the boss gives up.&lt;br /&gt;
&lt;br /&gt;
If you decide to fight it honestly, your upper bit device is going to earn it's keep. Most of the trash that falls will be destroyed by the bit, with one exception,: the large green boxes. You have to be prepared to dodge these, and hope none of them fall directly from above you later in the fight, when things have sped up. Where and when they fall seems to be random. &lt;br /&gt;
&lt;br /&gt;
Don't move around too much: your bit moves around too, and might not be directly above you when you need it. Kill the boss quickly, because the falling of the trash speeds up the longer the fight goes. Know what your vertical position needs to be to hit the boss when he appears (lining yourself up with something in the background helps).&lt;br /&gt;
&lt;br /&gt;
Though there is always a bit to collect before the boss, if you died after the checkpoint and (against all odds!) managed to struggle your way here, you will have to fight the boss without a force pod, as there is no opportunity to collect a single laser crystal after the checkpoint. Needless to say, this will be the hardest version of the fight, and without the force pod you won't be able to take advantage of the safe spot. It is possible — try and stay between the chutes, be prepared to dodge the large green boxes, and kill the boss while the garbage is still dropping slowly — but you will need a healthy serving of luck, so I hope it's good to you!&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 8===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Bydo (Core)===&lt;br /&gt;
[[File:R-Type Stage 8 Boss 0153.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Are you ready? Do you have two bit devices still on your ship? This boss is going to look very different depending on whether you do or not.&lt;br /&gt;
&lt;br /&gt;
Either way, to start with you're going to have to get past the boss's barrier. With the force shielding you, you're totally safe if you stay on the left side of the screen in the middle. This is also where to need to be to launch the pod at the boss, so wait it out there for awhile until the boss shrieks and opens the barrier. Launch your pod, and keep firing. The barrier will close, but you will continue to do damage with every shot. Now you just have to survive.&lt;br /&gt;
&lt;br /&gt;
If you've managed to keep your bit devices this far (which means not dying at all in the second half of the game), the Bydo core is easy. As long as you keep firing at a good rate, you should be safe. The shots will kill the babies and the whirlwinds will never touch you. However, sometimes you will seem to be in a safe position only to have a baby break through and touch the ship, potentially ruining your whole run. I find that being slightly above the central position (but not so high that the whirlwind can hit you!) helps avoid this.&lt;br /&gt;
&lt;br /&gt;
You don't have two bits? Well, substitute bits for balls: you're going to have to dodge. The whirlwinds have fixed patterns. Their movements will only ever cover a section of the screen, leaving other areas safe. The more whirlwinds that come out, though, the less safe space there is, and as you can't kill the boss before three whirlwinds are out you may have to weave in and out of their trajectories. Still, learning what those trajectories are will make this element of the fight much easier.&lt;br /&gt;
&lt;br /&gt;
Know that the babies also spawn with fixed timing, though there is some variation in their direction, so this part of the fight can also be somewhat learned. Getting a feel for when a group of babies is about to try and dogpile you will make it easier to reacti appropriately.&lt;br /&gt;
&lt;br /&gt;
== Weapon Tier List ==&lt;br /&gt;
This is a section that doesn't necessarily need to be included, depending on the game in question. This section should be used to list out all strengths and weaknesses with the weapons in the game, and to sort of evaluate their general strength and usefulness. Ideally, every weapon should include a positive &amp;lt;span style=&amp;quot;color:#009449&amp;quot;&amp;gt;'''( + )'''&amp;lt;/span&amp;gt; and a negative &amp;lt;span style=&amp;quot;color:#F53D65&amp;quot;&amp;gt;'''( - )'''&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''(X) Tier: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Weapon Name&amp;lt;/span&amp;gt;'''&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#1C7BFD&amp;quot;&amp;gt;'''( ~ )'''&amp;lt;/span&amp;gt; Unique element of the weapon, nothing necessarily &amp;quot;better&amp;quot; or &amp;quot;worse&amp;quot; than any other weapon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009449&amp;quot;&amp;gt;'''( + )'''&amp;lt;/span&amp;gt; A positive aspect of the weapon that it does well, such as high damage, high refire, homing, etc.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#F53D65&amp;quot;&amp;gt;'''( - )'''&amp;lt;/span&amp;gt; A negative aspect of the weapon, such as poor refire, low damage, weak homing, and the like.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Enemy Overview ==&lt;br /&gt;
In this section, detailed information (if available) about all enemies, mid-bosses and bosses would be included on this page. Each enemy would be accompanied with a graphic, a score value (if available), and description of its behavior. For bonus points, include some clickable diagrams that showcase the behavior of the enemy! ''&amp;lt;small&amp;gt;For games that have disassemblies and debug modes available, this would potentially be an interesting way to isolate enemy behavior and really show how it works!&amp;lt;/small&amp;gt;''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=R-Type/Strategy&amp;diff=15153</id>
		<title>R-Type/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=R-Type/Strategy&amp;diff=15153"/>
		<updated>2022-02-27T16:30:00Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: /* Boss: Bellmite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[R-Type|''Click here to return to the ''R-Type''''' information overview'''''  page]].&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
*Some people call it a memorizer, some people call it a puzzle game. Either way, you won't get far in R-Type unless you have a strategy for every situation. Take it stage by stage and enjoy the process. Don't feel bad about looking things up or using cheap tactics. This is a brutal game, so take all the help you can get. &lt;br /&gt;
*You don't need to worry about switching the side your force pod is attached to until the stage 3 boss, where it quite obvious what you need to do. After this point, switching the force pod side becomes an essential mechanic that you must make use of. Sections that seem to be an impossible baragge will quickly fall before you with a well timed pod switch. Get good at the manouvre. Fire your pod at a wall to shorten the distance it travels so you can get it back onto your ship quicker. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Strategy ==&lt;br /&gt;
''[Add additional strategy notes here]''&lt;br /&gt;
* ''[This section would contain particularly advanced gameplay techniques and more scoring information.]''&lt;br /&gt;
* ''[Ideally, this is information that you probably wouldn't tell someone who just picked up the game. Players looking at this section are typically aiming to reach the next level of play.]''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Individual Stage Breakdown ==&lt;br /&gt;
&lt;br /&gt;
===Stage 1===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Dobkeratops===&lt;br /&gt;
[[File:R-Type Stage 1 Boss Dobkeratops 0035.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 2===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Cyst===&lt;br /&gt;
[[File:R-Type Stage 2 Boss Cyst 0078.png|thumb]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 3===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Warship===&lt;br /&gt;
[[File:R-Type Stage 3 Boss Warship 0096.png|thumb]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 4===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Compiler===&lt;br /&gt;
[[File:R-Type Stage 4 boss Compiler 0104.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Though the weak points are &amp;quot;inside&amp;quot; the boss at the start of the fight (when the three pieces of the boss are close together), your special weapons can still hit them and destroy the parts before they have even had a chance to separate. So don't wait around: flip your force pod onto the back of the ship, and as the boss makes its entrance get up close to the bottom section and let it rip. The correct positioning will take practice, but when you get it right you will take out the bottom section before the boss has even reached stopped on the right side of the screen. With the next weak point now exposed, continue your assault. The final weak point faces the left, so destroy it with a charged frontal shot.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 5===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]'' &lt;br /&gt;
===Boss: Bellmite===&lt;br /&gt;
[[File:R-Type Stage 5 Boss 0119.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
This boss is probably the #1 run killer for a 1-ALL run, as its movement is erratic, and the orbs surrounding its core are quite fast when launched at you (and can be similarly erratic when bouncing off of the walls, depending on where the boss has moved on the screen). You can manipulate the opening of the fight somewhat by sitting just above the middle of the screen on the far left side, which if done correctly, should have Bellmite start the fight slowly moving to the right side of the screen, but otherwise you'll have to shoot down as many orbs as you can to reveal the core while trying not to get boxed in by the aggressive attacks/movement from the boss. Red Force Pod, assuming you've successfully kept it throughout Stage 5, is the best option for this fight, as it absolutely chews through the orbs compared to blue or yellow. If you're unfortunate enough to come into this fight with Yellow (or are on recovery), you'll probably be best served de-attaching your Force Pod and letting the extra DPS from that chip away at the orbs while you dodge like a madman.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stage 6===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Dops Rush===&lt;br /&gt;
[[File:R-Type Stage 6 Boss 0127.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Trying to manouvre around these hulking cubes while they dance around the play area would be a pain, but there is an easier way. &lt;br /&gt;
&lt;br /&gt;
Fly your ship just to the left of where the dops drop down the screen, in the gap in the wall of the upper portion of the screen. The front of your ship (not including your force pod) should be pretty much lined up with the right-hand end of the thin, vertical wall above you. That means your force pod will be overlapping with the dops that drop down the screen. &lt;br /&gt;
&lt;br /&gt;
In this position, each dop is destroyed with one charged shot. You don't have to move, as every dop is destroyed before it moves past you and becomes a threat. That said, if any of the wall-hugging enemies have been left alive, don't get too complacent: usually their bullets will hit a wall before they reach you, but not always. Ten or so dead dops later, and this boss fight is over.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 7===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The start of this stage is one of the few sections in the game where the yellow weapon is somewhat useful. You get one near the end of stage 6 anyway, and it will easily hit the missile launchers that can hide underneath the platform in this stage. You can switch it out to a blue laser immediately after.&lt;br /&gt;
&lt;br /&gt;
===Boss: Bronco===&lt;br /&gt;
[[File:R-Type Stage 7 Boss .png|thumb]]&lt;br /&gt;
&lt;br /&gt;
You can fight this boss honestly, or cheese it with a safe spot. &lt;br /&gt;
&lt;br /&gt;
The safe spot, if you choose to use it, is between the two leftmost yellow trash chutes. You want you ship to just overlap with the open chute spite. It is ambiguous where the ceiling starts, so fly too high and you will meet instant death by collision. But get it right, and all trash and bullets will either sail past you or die to your force pod, and you simple wait out the fight until the boss gives up.&lt;br /&gt;
&lt;br /&gt;
If you decide to fight it honestly, your upper bit device is going to earn it's keep. Most of the trash that falls will be destroyed by the bit, with one exception,: the large green boxes. You have to be prepared to dodge these, and hope none of them fall directly from above you later in the fight, when things have sped up. Where and when they fall seems to be random. &lt;br /&gt;
&lt;br /&gt;
Don't move around too much: your bit moves around too, and might not be directly above you when you need it. Kill the boss quickly, because the falling of the trash speeds up the longer the fight goes. Know what your vertical position needs to be to hit the boss when he appears (lining yourself up with something in the background helps).&lt;br /&gt;
&lt;br /&gt;
Though there is always a bit to collect before the boss, if you died after the checkpoint and (against all odds!) managed to struggle your way here, you will have to fight the boss without a force pod, as there is no opportunity to collect a single laser crystal after the checkpoint. Needless to say, this will be the hardest version of the fight, and without the force pod you won't be able to take advantage of the safe spot. It is possible — try and stay between the chutes, be prepared to dodge the large green boxes, and kill the boss while the garbage is still dropping slowly — but you will need a healthy serving of luck, so I hope it's good to you!&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 8===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Bydo (Core)===&lt;br /&gt;
[[File:R-Type Stage 8 Boss 0153.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Are you ready? Do you have two bit devices still on your ship? This boss is going to look very different depending on whether you do or not.&lt;br /&gt;
&lt;br /&gt;
Either way, to start with you're going to have to get past the boss's barrier. With the force shielding you, you're totally safe if you stay on the left side of the screen in the middle. This is also where to need to be to launch the pod at the boss, so wait it out there for awhile until the boss shrieks and opens the barrier. Launch your pod, and keep firing. The barrier will close, but you will continue to do damage with every shot. Now you just have to survive.&lt;br /&gt;
&lt;br /&gt;
If you've managed to keep your bit devices this far (which means not dying at all in the second half of the game), the Bydo core is easy. As long as you keep firing at a good rate, you should be safe. The shots will kill the babies and the whirlwinds will never touch you. However, sometimes you will seem to be in a safe position only to have a baby break through and touch the ship, potentially ruining your whole run. I find that being slightly above the central position (but not so high that the whirlwind can hit you!) helps avoid this.&lt;br /&gt;
&lt;br /&gt;
You don't have two bits? Well, substitute bits for balls: you're going to have to dodge. The whirlwinds have fixed patterns. Their movements will only ever cover a section of the screen, leaving other areas safe. The more whirlwinds that come out, though, the less safe space there is, and as you can't kill the boss before three whirlwinds are out you may have to weave in and out of their trajectories. Still, learning what those trajectories are will make this element of the fight much easier.&lt;br /&gt;
&lt;br /&gt;
Know that the babies also spawn with fixed timing, though there is some variation in their direction, so this part of the fight can also be somewhat learned. Getting a feel for when a group of babies is about to try and dogpile you will make it easier to reacti appropriately.&lt;br /&gt;
&lt;br /&gt;
== Weapon Tier List ==&lt;br /&gt;
This is a section that doesn't necessarily need to be included, depending on the game in question. This section should be used to list out all strengths and weaknesses with the weapons in the game, and to sort of evaluate their general strength and usefulness. Ideally, every weapon should include a positive &amp;lt;span style=&amp;quot;color:#009449&amp;quot;&amp;gt;'''( + )'''&amp;lt;/span&amp;gt; and a negative &amp;lt;span style=&amp;quot;color:#F53D65&amp;quot;&amp;gt;'''( - )'''&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''(X) Tier: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Weapon Name&amp;lt;/span&amp;gt;'''&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#1C7BFD&amp;quot;&amp;gt;'''( ~ )'''&amp;lt;/span&amp;gt; Unique element of the weapon, nothing necessarily &amp;quot;better&amp;quot; or &amp;quot;worse&amp;quot; than any other weapon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009449&amp;quot;&amp;gt;'''( + )'''&amp;lt;/span&amp;gt; A positive aspect of the weapon that it does well, such as high damage, high refire, homing, etc.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#F53D65&amp;quot;&amp;gt;'''( - )'''&amp;lt;/span&amp;gt; A negative aspect of the weapon, such as poor refire, low damage, weak homing, and the like.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Enemy Overview ==&lt;br /&gt;
In this section, detailed information (if available) about all enemies, mid-bosses and bosses would be included on this page. Each enemy would be accompanied with a graphic, a score value (if available), and description of its behavior. For bonus points, include some clickable diagrams that showcase the behavior of the enemy! ''&amp;lt;small&amp;gt;For games that have disassemblies and debug modes available, this would potentially be an interesting way to isolate enemy behavior and really show how it works!&amp;lt;/small&amp;gt;''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=R-Type/Strategy&amp;diff=15152</id>
		<title>R-Type/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=R-Type/Strategy&amp;diff=15152"/>
		<updated>2022-02-27T16:29:35Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: /* Boss: Bellmite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[R-Type|''Click here to return to the ''R-Type''''' information overview'''''  page]].&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
*Some people call it a memorizer, some people call it a puzzle game. Either way, you won't get far in R-Type unless you have a strategy for every situation. Take it stage by stage and enjoy the process. Don't feel bad about looking things up or using cheap tactics. This is a brutal game, so take all the help you can get. &lt;br /&gt;
*You don't need to worry about switching the side your force pod is attached to until the stage 3 boss, where it quite obvious what you need to do. After this point, switching the force pod side becomes an essential mechanic that you must make use of. Sections that seem to be an impossible baragge will quickly fall before you with a well timed pod switch. Get good at the manouvre. Fire your pod at a wall to shorten the distance it travels so you can get it back onto your ship quicker. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Strategy ==&lt;br /&gt;
''[Add additional strategy notes here]''&lt;br /&gt;
* ''[This section would contain particularly advanced gameplay techniques and more scoring information.]''&lt;br /&gt;
* ''[Ideally, this is information that you probably wouldn't tell someone who just picked up the game. Players looking at this section are typically aiming to reach the next level of play.]''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Individual Stage Breakdown ==&lt;br /&gt;
&lt;br /&gt;
===Stage 1===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Dobkeratops===&lt;br /&gt;
[[File:R-Type Stage 1 Boss Dobkeratops 0035.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 2===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Cyst===&lt;br /&gt;
[[File:R-Type Stage 2 Boss Cyst 0078.png|thumb]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 3===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Warship===&lt;br /&gt;
[[File:R-Type Stage 3 Boss Warship 0096.png|thumb]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 4===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Compiler===&lt;br /&gt;
[[File:R-Type Stage 4 boss Compiler 0104.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Though the weak points are &amp;quot;inside&amp;quot; the boss at the start of the fight (when the three pieces of the boss are close together), your special weapons can still hit them and destroy the parts before they have even had a chance to separate. So don't wait around: flip your force pod onto the back of the ship, and as the boss makes its entrance get up close to the bottom section and let it rip. The correct positioning will take practice, but when you get it right you will take out the bottom section before the boss has even reached stopped on the right side of the screen. With the next weak point now exposed, continue your assault. The final weak point faces the left, so destroy it with a charged frontal shot.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 5===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]'' &lt;br /&gt;
===Boss: Bellmite===&lt;br /&gt;
[[File:R-Type Stage 5 Boss 0119.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
This boss is probably the #1 run killer for a 1-ALL run, as its movement is erratic, and the orbs surrounding its core are quite fast when launched at you (and can be similarly erratic when bouncing off of the walls, depending on where the boss has moved on the screen). You can manipulate the opening of the fight somewhat by sitting just above the middle of the screen on the far left side, which if done correctly, should have Bellmite start the fight slowly moving to the right side of the screen, but otherwise you'll have to shoot down as many orbs as you can to reveal the core while trying not to get boxed in by the aggressive attacks/movement from the boss. Red Force Pod, assuming you've successfully kept it throughout Stage 5, is the best option for this fight, as it absolutely chews through the orbs compared to blue or yellow. If you're unfortunate enough to come into this fight with Yellow (or are on recovery), you'll probably be best served de-attaching your Force Pod and letting the extra DPS from that chip away at the orbs while you dodge like a madman.&lt;br /&gt;
&lt;br /&gt;
===Stage 6===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Dops Rush===&lt;br /&gt;
[[File:R-Type Stage 6 Boss 0127.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Trying to manouvre around these hulking cubes while they dance around the play area would be a pain, but there is an easier way. &lt;br /&gt;
&lt;br /&gt;
Fly your ship just to the left of where the dops drop down the screen, in the gap in the wall of the upper portion of the screen. The front of your ship (not including your force pod) should be pretty much lined up with the right-hand end of the thin, vertical wall above you. That means your force pod will be overlapping with the dops that drop down the screen. &lt;br /&gt;
&lt;br /&gt;
In this position, each dop is destroyed with one charged shot. You don't have to move, as every dop is destroyed before it moves past you and becomes a threat. That said, if any of the wall-hugging enemies have been left alive, don't get too complacent: usually their bullets will hit a wall before they reach you, but not always. Ten or so dead dops later, and this boss fight is over.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 7===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The start of this stage is one of the few sections in the game where the yellow weapon is somewhat useful. You get one near the end of stage 6 anyway, and it will easily hit the missile launchers that can hide underneath the platform in this stage. You can switch it out to a blue laser immediately after.&lt;br /&gt;
&lt;br /&gt;
===Boss: Bronco===&lt;br /&gt;
[[File:R-Type Stage 7 Boss .png|thumb]]&lt;br /&gt;
&lt;br /&gt;
You can fight this boss honestly, or cheese it with a safe spot. &lt;br /&gt;
&lt;br /&gt;
The safe spot, if you choose to use it, is between the two leftmost yellow trash chutes. You want you ship to just overlap with the open chute spite. It is ambiguous where the ceiling starts, so fly too high and you will meet instant death by collision. But get it right, and all trash and bullets will either sail past you or die to your force pod, and you simple wait out the fight until the boss gives up.&lt;br /&gt;
&lt;br /&gt;
If you decide to fight it honestly, your upper bit device is going to earn it's keep. Most of the trash that falls will be destroyed by the bit, with one exception,: the large green boxes. You have to be prepared to dodge these, and hope none of them fall directly from above you later in the fight, when things have sped up. Where and when they fall seems to be random. &lt;br /&gt;
&lt;br /&gt;
Don't move around too much: your bit moves around too, and might not be directly above you when you need it. Kill the boss quickly, because the falling of the trash speeds up the longer the fight goes. Know what your vertical position needs to be to hit the boss when he appears (lining yourself up with something in the background helps).&lt;br /&gt;
&lt;br /&gt;
Though there is always a bit to collect before the boss, if you died after the checkpoint and (against all odds!) managed to struggle your way here, you will have to fight the boss without a force pod, as there is no opportunity to collect a single laser crystal after the checkpoint. Needless to say, this will be the hardest version of the fight, and without the force pod you won't be able to take advantage of the safe spot. It is possible — try and stay between the chutes, be prepared to dodge the large green boxes, and kill the boss while the garbage is still dropping slowly — but you will need a healthy serving of luck, so I hope it's good to you!&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Stage 8===&lt;br /&gt;
----&lt;br /&gt;
''[Add strategies here]''&lt;br /&gt;
===Boss: Bydo (Core)===&lt;br /&gt;
[[File:R-Type Stage 8 Boss 0153.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Are you ready? Do you have two bit devices still on your ship? This boss is going to look very different depending on whether you do or not.&lt;br /&gt;
&lt;br /&gt;
Either way, to start with you're going to have to get past the boss's barrier. With the force shielding you, you're totally safe if you stay on the left side of the screen in the middle. This is also where to need to be to launch the pod at the boss, so wait it out there for awhile until the boss shrieks and opens the barrier. Launch your pod, and keep firing. The barrier will close, but you will continue to do damage with every shot. Now you just have to survive.&lt;br /&gt;
&lt;br /&gt;
If you've managed to keep your bit devices this far (which means not dying at all in the second half of the game), the Bydo core is easy. As long as you keep firing at a good rate, you should be safe. The shots will kill the babies and the whirlwinds will never touch you. However, sometimes you will seem to be in a safe position only to have a baby break through and touch the ship, potentially ruining your whole run. I find that being slightly above the central position (but not so high that the whirlwind can hit you!) helps avoid this.&lt;br /&gt;
&lt;br /&gt;
You don't have two bits? Well, substitute bits for balls: you're going to have to dodge. The whirlwinds have fixed patterns. Their movements will only ever cover a section of the screen, leaving other areas safe. The more whirlwinds that come out, though, the less safe space there is, and as you can't kill the boss before three whirlwinds are out you may have to weave in and out of their trajectories. Still, learning what those trajectories are will make this element of the fight much easier.&lt;br /&gt;
&lt;br /&gt;
Know that the babies also spawn with fixed timing, though there is some variation in their direction, so this part of the fight can also be somewhat learned. Getting a feel for when a group of babies is about to try and dogpile you will make it easier to reacti appropriately.&lt;br /&gt;
&lt;br /&gt;
== Weapon Tier List ==&lt;br /&gt;
This is a section that doesn't necessarily need to be included, depending on the game in question. This section should be used to list out all strengths and weaknesses with the weapons in the game, and to sort of evaluate their general strength and usefulness. Ideally, every weapon should include a positive &amp;lt;span style=&amp;quot;color:#009449&amp;quot;&amp;gt;'''( + )'''&amp;lt;/span&amp;gt; and a negative &amp;lt;span style=&amp;quot;color:#F53D65&amp;quot;&amp;gt;'''( - )'''&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''(X) Tier: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Weapon Name&amp;lt;/span&amp;gt;'''&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#1C7BFD&amp;quot;&amp;gt;'''( ~ )'''&amp;lt;/span&amp;gt; Unique element of the weapon, nothing necessarily &amp;quot;better&amp;quot; or &amp;quot;worse&amp;quot; than any other weapon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009449&amp;quot;&amp;gt;'''( + )'''&amp;lt;/span&amp;gt; A positive aspect of the weapon that it does well, such as high damage, high refire, homing, etc.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#F53D65&amp;quot;&amp;gt;'''( - )'''&amp;lt;/span&amp;gt; A negative aspect of the weapon, such as poor refire, low damage, weak homing, and the like.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Enemy Overview ==&lt;br /&gt;
In this section, detailed information (if available) about all enemies, mid-bosses and bosses would be included on this page. Each enemy would be accompanied with a graphic, a score value (if available), and description of its behavior. For bonus points, include some clickable diagrams that showcase the behavior of the enemy! ''&amp;lt;small&amp;gt;For games that have disassemblies and debug modes available, this would potentially be an interesting way to isolate enemy behavior and really show how it works!&amp;lt;/small&amp;gt;''&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Darius_Twin&amp;diff=14159</id>
		<title>Darius Twin</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Darius_Twin&amp;diff=14159"/>
		<updated>2022-01-15T16:34:42Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: Very basic information about the game, so that this is less of a blank template page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Darius Twin&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Darius Twin (Japan).png&lt;br /&gt;
|width = 224px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Taito]]&lt;br /&gt;
|&lt;br /&gt;
|music = Norihiro Furukawa, Pochi&lt;br /&gt;
|&lt;br /&gt;
|program = Yasutaka Minami, Mituo Ogura, Junichiro Noguchi&lt;br /&gt;
|&lt;br /&gt;
|art = Keisuke Miyanaga, Tōru Kawaishi, Shin Saitō, Yoshihiro Wakita&lt;br /&gt;
|&lt;br /&gt;
|releasedate = November 1991&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Darius Force]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Darius Twin ==&lt;br /&gt;
'''Darius Twin''' is a horizontal-scrolling shoot-em-up by Taito released for the Super Nintendo/Famicom in November 1991. It is the first home Darius game to feature an original scenario, rather than be a port of one of the existing arcade games. It was re-released on the Wii Virtual Console in 2010, and again in the Darius Cozmic Collection (Console) release by M2 in 2019 for Switch and PS4.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''X:''' Shot&lt;br /&gt;
* '''A:''' Subweapon&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Taking place thousands of years after the events of the original Darius, Darius Twin sees the Belsar Army stage an assault on the planet Olga. The Silver Hawks are launched to put a stop to the invasion and drive back the Belsar forces.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The European and North American releases feature stereo audio, compared to the Japanese version's mono output.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Darius_Twin_(Japan).png&amp;diff=14158</id>
		<title>File:Darius Twin (Japan).png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Darius_Twin_(Japan).png&amp;diff=14158"/>
		<updated>2022-01-15T16:33:20Z</updated>

		<summary type="html">&lt;p&gt;NuclearPotato: Darius Twin title screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Darius Twin title screen&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>NuclearPotato</name></author>
		
	</entry>
</feed>