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	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
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	<updated>2026-04-17T03:28:39Z</updated>
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		<id>https://shmups.wiki/index.php?title=Raiden&amp;diff=23349</id>
		<title>Raiden</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden&amp;diff=23349"/>
		<updated>2023-08-01T23:01:36Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raiden_logo.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden&lt;br /&gt;
|background = #CCCCCC&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|image = Raiden_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen.&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|publisher = Tecmo '''(JP)''' &amp;lt;br&amp;gt; Fabtek '''(US)'''&lt;br /&gt;
|producer = Hitoshi Hamada&lt;br /&gt;
|designer = Tetsuya Kawaguchi&lt;br /&gt;
|music = Akira Satou&lt;br /&gt;
|program = K. Kondo &amp;lt;br&amp;gt; Tetsuya Kawaguchi &amp;lt;br&amp;gt; S. Mori&lt;br /&gt;
|art = T. Wada &amp;lt;br&amp;gt; H. Matsuo &amp;lt;br&amp;gt; Toshinobu Komazawa &amp;lt;br&amp;gt; T. Matsuzawa&lt;br /&gt;
|releasedate = April 1990&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Scion]]&lt;br /&gt;
|nextgame = [[Raiden II]]&lt;br /&gt;
}}&lt;br /&gt;
'''Raiden''' (JP: 雷電) is a vertical scrolling shoot em' up developed by [[Seibu Kaihatsu]] in 1990. The game is well known for its detailed spritework, two-player cooperative gameplay and high difficulty inspired by [[Toaplan]] games such as '''[[Same! Same! Same!]]''', becoming a financial success the year it was released. Raiden was then followed up with the release of '''[[Raiden II]]''' and '''[[Raiden DX]]''', alongside the ''Raiden Fighters'' series before Seibu closed its doors in 1999, though sequels continued to be released under development at [[MOSS]].&lt;br /&gt;
&lt;br /&gt;
The original Raiden has been ported several times to different platforms such as the PC-Engine, Super Nintendo, Sega Megadrive/Genesis, Atari Jaguar and PlayStation just to name a few. Most recently, it has been rereleased under the ''Arcade Archives'' series by Hamster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Raiden has 8 stages and [[Help:Glossary#Loop|infinite loops]]. Finishing a loop will grant a '''1,000,000 points''' bonus, it increases by an extra million with each subsequent loop finished. Extends are granted at '''150,000 points''' and '''400,000 points''', plus a '''hidden extend'''.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* '''A button (Press):''' Fires the player's main weapon and missiles.&lt;br /&gt;
* '''B button (Press):''' Deploys a bomb if one is in stock.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Main weapon====&lt;br /&gt;
&lt;br /&gt;
There are two different weapons the player can use:&lt;br /&gt;
*'''Vulcan:''' Regular shot that becomes increasingly wider with each power up collected, remarkably strong when pointblanking. By default, this is the weapon the player starts with.&lt;br /&gt;
*'''Laser:''' A beam with concentrated damage, while it is stronger than the Vulcan from far away the coverage is much more narrow.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
These are the player's secondary weapons obtained by collecting the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''M'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;'''H'''&amp;lt;/span&amp;gt; letters.&lt;br /&gt;
&lt;br /&gt;
*'''Nuclear:''' Missiles fired forward dealing heavy damage to its target.&lt;br /&gt;
*'''Homing:'''  Missiles fired in multiple directions that automatically tracks enemies.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
Bombs are used by pressing the B button. They will detonate in a circular area-of-effect in front of the player. Bombs are quite delayed and don't grant full invincibility, they also aren't very strong on their own.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] || '''Red''' &amp;lt;br&amp;gt; Powers up the Vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_blue_powerup.png]] || '''Blue''' &amp;lt;br&amp;gt; Powers up the Laser.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] || '''Nuclear missiles''' &amp;lt;br&amp;gt; Powers up the nuclear missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_homing_missile.png]] || '''Homing missiles'''&amp;lt;br&amp;gt; Powers up the homing missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png]] || '''Bomb''' &amp;lt;br&amp;gt; Adds an extra bomb up to a maximum of 7.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_fairy.png]] || '''Fairy''' &amp;lt;br&amp;gt; Found hidden in stages. Releases several power ups once the player dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png]] || '''P''' &amp;lt;br&amp;gt; Instantly maxes out the main weapon and missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_1up.png]] || '''1UP''' &amp;lt;br&amp;gt; Grants an extra life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loops==&lt;br /&gt;
&lt;br /&gt;
Higher loops considerably increase enemy bullet speed.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
The best way to reach a high score is to simply finish as many loops as possible, collect medals and surplus items. &lt;br /&gt;
&lt;br /&gt;
The bonus at the end of a stage is equal to '''1,000 points * Bomb stock * Collected medals'''. &amp;quot;Collected medals&amp;quot; only takes into account the medals collected during the current stage. After a death, the medal counter will be reset to 0, and only the medals collected after this point will count toward the bonus. In the event of one, or both of these values being equal to zero, they are replaced by 1 for the calculation, meaning that the player is guaranteed at least '''1,000 points''' from the end of stage bonus. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] [[File:Raiden_blue_powerup.png]] || '''Power ups''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] [[File:Raiden_homing_missile.png]] || '''Missiles''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; '''5,000 points surplus''', contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png|center]] || '''P''' &amp;lt;br&amp;gt; '''10,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt; '''500 points''' when collected during stages, contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_miclus.png|center]] || '''Miclus''' &amp;lt;br&amp;gt; '''3,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
Besides the different color scheme, the 2P side ship in this game has '''lower difficulty'''. Furthermore, rank increases when using '''Laser''' and '''Nuclear missiles''' but decreases with '''Vulcan''' and '''Homing missiles'''&amp;lt;ref name=&amp;quot;lower-rank&amp;quot;&amp;gt;[https://twitter.com/Plasmo_STG/status/1410705815233781767 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;, while this works the opposite way with 1P{{unconfirmed}}.&lt;br /&gt;
&lt;br /&gt;
===Starting rank===&lt;br /&gt;
&lt;br /&gt;
There are 4 different starting ranks depending on when a coin is inserted during the demo cycle. For the lowest rank, enter a coin during the stage 7 demo after the first boot up of the machine&amp;lt;ref&amp;gt;[https://twitter.com/Plasmo_STG/status/1410711958588960770 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Boss HP===&lt;br /&gt;
&lt;br /&gt;
Changing from Vulcan to Laser once approaching a boss area (more specifically, when the Boss BGM starts) will make the stage's boss have lower HP&amp;lt;ref name=&amp;quot;lower-rank&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The initial Japanese release has a checkpoint system after the player dies, while subsequent releases changed this in favor of instant respawns after dying.&lt;br /&gt;
&lt;br /&gt;
''Editor's note: There are probably a ton more differences with all the ROMsets but I haven't really investigated.''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*Page creation and primary info provided by [[User:ADR|Andrew98]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden&amp;diff=23348</id>
		<title>Raiden</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden&amp;diff=23348"/>
		<updated>2023-08-01T23:00:40Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raiden_logo.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden&lt;br /&gt;
|background = #CCCCCC&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|image = Raiden_title_screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen.&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|publisher = Tecmo '''(JP)''' &amp;lt;br&amp;gt; Fabtek '''(US)'''&lt;br /&gt;
|producer = Hitoshi Hamada&lt;br /&gt;
|designer = Tetsuya Kawaguchi&lt;br /&gt;
|music = Akira Satou&lt;br /&gt;
|program = K. Kondo &amp;lt;br&amp;gt; Tetsuya Kawaguchi &amp;lt;br&amp;gt; S. Mori&lt;br /&gt;
|art = T. Wada &amp;lt;br&amp;gt; H. Matsuo &amp;lt;br&amp;gt; Toshinobu Komazawa &amp;lt;br&amp;gt; T. Matsuzawa&lt;br /&gt;
|releasedate = April 1990&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Scion]]&lt;br /&gt;
|nextgame = [[Raiden II]]&lt;br /&gt;
}}&lt;br /&gt;
'''Raiden''' (JP: 雷電) is a vertical scrolling shoot em' up developed by [[Seibu Kaihatsu]] in 1990. The game is well known for its detailed spritework, two-player cooperative gameplay and high difficulty inspired by [[Toaplan]] games such as '''[[Same! Same! Same!]]''', becoming a financial success the year it was released. Raiden was then followed up with the release of '''[[Raiden II]]''' and '''[[Raiden DX]]''', alongside the ''Raiden Fighters'' series before Seibu closed its doors in 1999, though sequels continued to be released under development at [[MOSS]].&lt;br /&gt;
&lt;br /&gt;
The original Raiden has been ported several times to different platforms such as the PC-Engine, Super Nintendo, Sega Megadrive/Genesis, Atari Jaguar and PlayStation just to name a few. Most recently, it has been rereleased under the ''Arcade Archives'' series by Hamster.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
Raiden has 8 stages and [[Help:Glossary#Loop|infinite loops]]. Finishing a loop will grant a '''1,000,000 points''' bonus, it increases by an extra million with each subsequent loop finished. Extends are granted at '''150,000 points''' and '''400,000 points''', plus a '''hidden extend'''.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* '''A button (Press):''' Fires the player's main weapon and missiles.&lt;br /&gt;
* '''B button (Press):''' Deploys a bomb if one is in stock.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Main weapon====&lt;br /&gt;
&lt;br /&gt;
There are two different weapons the player can use:&lt;br /&gt;
*'''Vulcan:''' Regular shot that becomes increasingly wider with each power up collected, remarkably strong when pointblanking. By default, this is the weapon the player starts with.&lt;br /&gt;
*'''Laser:''' A beam with concentrated damage, while it is stronger than the Vulcan from far away the coverage is much more narrow.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
These are the player's secondary weapons obtained by collecting the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''M'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;'''H'''&amp;lt;/span&amp;gt; letters.&lt;br /&gt;
&lt;br /&gt;
*'''Nuclear:''' Missiles fired forward dealing heavy damage to its target.&lt;br /&gt;
*'''Homing:'''  Missiles fired in multiple directions that automatically tracks enemies.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
Bombs are used by pressing the B button. They will detonate in a circular area-of-effect in front of the player. Bombs are quite delayed and don't grant full invincibility, they also aren't very strong on their own.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] || '''Red''' &amp;lt;br&amp;gt; Powers up the Vulcan shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_blue_powerup.png]] || '''Blue''' &amp;lt;br&amp;gt; Powers up the Laser.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] || '''Nuclear missiles''' &amp;lt;br&amp;gt; Powers up the nuclear missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_homing_missile.png]] || '''Homing missiles'''&amp;lt;br&amp;gt; Powers up the homing missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png]] || '''Bomb''' &amp;lt;br&amp;gt; Adds an extra bomb up to a maximum of 7.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_fairy.png]] || '''Fairy''' &amp;lt;br&amp;gt; Found hidden in stages. Releases several power ups once the player dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png]] || '''P''' &amp;lt;br&amp;gt; Instantly maxes out the main weapon and missiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_1up.png]] || '''1UP''' &amp;lt;br&amp;gt; Grants an extra life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loops==&lt;br /&gt;
&lt;br /&gt;
Higher loops considerably increase enemy bullet speed.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
The best way to reach a high score is to simply finish as many loops as possible, collect medals and surplus items. &lt;br /&gt;
&lt;br /&gt;
The bonus at the end of a stage is equal to '''1,000 points * Bomb stock * Collected medals'''. &amp;quot;Collected medals&amp;quot; only takes into account the medals collected during the current stage. Upon dying, the medal counter will be reset to 0, and only the medals collected after this point will count toward the bonus. In the event of one, or both of these values being equal to zero, they are replaced by 1 for the calculation, meaning that the player is guaranteed at least '''1,000 points''' from the end of stage bonus. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_red_powerup.png]] [[File:Raiden_blue_powerup.png]] || '''Power ups''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_nuclear_missile.png]] [[File:Raiden_homing_missile.png]] || '''Missiles''' &amp;lt;br&amp;gt; '''5,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; '''5,000 points surplus''', contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_P_powerup.png|center]] || '''P''' &amp;lt;br&amp;gt; '''10,000 points surplus.'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_medal.png|center]] || '''Medal''' &amp;lt;br&amp;gt; '''500 points''' when collected during stages, contribute toward the end of stage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_miclus.png|center]] || '''Miclus''' &amp;lt;br&amp;gt; '''3,000 points'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
Besides the different color scheme, the 2P side ship in this game has '''lower difficulty'''. Furthermore, rank increases when using '''Laser''' and '''Nuclear missiles''' but decreases with '''Vulcan''' and '''Homing missiles'''&amp;lt;ref name=&amp;quot;lower-rank&amp;quot;&amp;gt;[https://twitter.com/Plasmo_STG/status/1410705815233781767 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;, while this works the opposite way with 1P{{unconfirmed}}.&lt;br /&gt;
&lt;br /&gt;
===Starting rank===&lt;br /&gt;
&lt;br /&gt;
There are 4 different starting ranks depending on when a coin is inserted during the demo cycle. For the lowest rank, enter a coin during the stage 7 demo after the first boot up of the machine&amp;lt;ref&amp;gt;[https://twitter.com/Plasmo_STG/status/1410711958588960770 Tweets by TZW-ART?, translations by ASE-Plasmo]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Boss HP===&lt;br /&gt;
&lt;br /&gt;
Changing from Vulcan to Laser once approaching a boss area (more specifically, when the Boss BGM starts) will make the stage's boss have lower HP&amp;lt;ref name=&amp;quot;lower-rank&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
&lt;br /&gt;
The initial Japanese release has a checkpoint system after the player dies, while subsequent releases changed this in favor of instant respawns after dying.&lt;br /&gt;
&lt;br /&gt;
''Editor's note: There are probably a ton more differences with all the ROMsets but I haven't really investigated.''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*Page creation and primary info provided by [[User:ADR|Andrew98]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Armed_Police_Batrider&amp;diff=22537</id>
		<title>Armed Police Batrider</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Armed_Police_Batrider&amp;diff=22537"/>
		<updated>2023-06-13T22:10:00Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Characters / Ships / Styles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo batrider.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
| bordercolor = black&lt;br /&gt;
| title = Armed Police Batrider&lt;br /&gt;
| background = #f8f8f8&lt;br /&gt;
| image = APBatrider Poster.jpg&lt;br /&gt;
| width = 324px;&lt;br /&gt;
| imagecaption = Poster for the game&lt;br /&gt;
| imagescalepx = 220px&lt;br /&gt;
| developer = [[Raizing]]&lt;br /&gt;
| music = Manabu Namiki&amp;lt;br/&amp;gt;Kenichi Koyano&amp;lt;br/&amp;gt;Hitoshi Sakimoto&lt;br /&gt;
| program = Shinobu Yagawa&lt;br /&gt;
| art = Kazuyuki Nakashima&amp;lt;br/&amp;gt;Hiroshi Yokoyama&amp;lt;br/&amp;gt;Masayuki Taguchi&amp;lt;br/&amp;gt;Masaharu Tokutake&amp;lt;br/&amp;gt;Yuki Yonei&lt;br /&gt;
| releasedate = February 13, 1998&lt;br /&gt;
| previousgame =[[Soukyugurentai]]&lt;br /&gt;
| nextgame = [[Battle Bakraid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shoot&lt;br /&gt;
* '''A (After charging):''' Without pressing the button, you charge an &amp;quot;aura&amp;quot;, which can kill enemies at close range, after that pressing the button will release a powerful attack.&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
* '''C:''' Reconfigure your option (only works with the Battle Garegga characters)&lt;br /&gt;
&lt;br /&gt;
==== Controls In Game ====&lt;br /&gt;
* '''Hold Start + Tap B:''' Shows score calculations. A &amp;quot;?&amp;quot; will appear to the left of the level name. To exit, repeat command.&lt;br /&gt;
* '''Hold Start + Tap A/C:''' Changes autofire bullet speed. Tap A to increase or tap C to decrease. The number left of the level displays bullet speeds of 7, 8, 10, 12, 15, 20 (default), 30.&lt;br /&gt;
* '''Hold Start + Tap UP:''' For Revision B which does not have a C button. Also lowers autofire rate.&lt;br /&gt;
&lt;br /&gt;
==== Bullet Color Commands ====&lt;br /&gt;
Input the command and continue tapping the directional button to loop through color choices during game play.&lt;br /&gt;
Color Choices in Order: [Yellow loops back to Blue]&lt;br /&gt;
# Blue (Default)&lt;br /&gt;
# Green&lt;br /&gt;
# Purple&lt;br /&gt;
# Pink&lt;br /&gt;
# Red&lt;br /&gt;
# Orange&lt;br /&gt;
# Yellow&lt;br /&gt;
* '''Hold Start + Tap Right:''' Changes the NML (most common shot type such as lasers) color. Continue tapping to choose between 6 colors.&lt;br /&gt;
* '''Hold Start + Tap Down:''' Changes the MSL (destructable) color.&lt;br /&gt;
* '''Hold Start + Tap Left:''' Changes the BAL (ball shots) color.&lt;br /&gt;
&lt;br /&gt;
==== Shooting Frequency ====&lt;br /&gt;
To change your autofire rate, tap the A button in the frequency you want to set auto-fire to.&lt;br /&gt;
&lt;br /&gt;
==== Options when Invincible DIP switch is set ====&lt;br /&gt;
* '''Hold Start:''' During the game, the message &amp;quot;SLOW !?&amp;quot; will appear on screen and thus the game will slow down.&lt;br /&gt;
* '''Press Start:''' During the game will pause the game and display &amp;quot;PAUSE !&amp;quot;&lt;br /&gt;
* '''Press 1P + 2P Start:''' Will end the game with your current character(s) and show the credits. Skip by Start.&lt;br /&gt;
&lt;br /&gt;
==== Character Specific Commands ====&lt;br /&gt;
* '''Control Tag-T's razorblade bomb:''' Press B then hold a direction to throw them, then tap B.&lt;br /&gt;
* '''Control Silver Sword's Napalm:''' Hold a direction then tap B. The Napalm will fly in the ''opposite'' direction that you held.&lt;br /&gt;
&lt;br /&gt;
==== Garegga Formation Commands (with at least one option) ====&lt;br /&gt;
Handy Notes:&lt;br /&gt;
&lt;br /&gt;
You can change formation while shooting and charging.&lt;br /&gt;
&lt;br /&gt;
To change formation while charging, input the command and push C instead of A.&lt;br /&gt;
&lt;br /&gt;
If you want to perform a charged shot and change formation at the same time, input the command and push A while charged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[Notation with numbers is numpad notation]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Formation !! Directional Input !! Numpad Not.&lt;br /&gt;
|-&lt;br /&gt;
| '''V-formation''' || Right, Down, Down-Right + A || 623+A&lt;br /&gt;
|-&lt;br /&gt;
| '''Front-formation''' || Up, Down, Up + A || 828+A&lt;br /&gt;
|-&lt;br /&gt;
| '''Back-formation''' || Down, Up, Down + A|| 282+A&lt;br /&gt;
|-&lt;br /&gt;
| '''Control-formation''' || Left, Down, Down-Left + A|| 421+A&lt;br /&gt;
|-&lt;br /&gt;
| '''Circle-formation''' || Left, Down-Left, Down, Down-Right, Right + A|| 41236+A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
The following codes are to be done at the title screen after inserting a coin.&lt;br /&gt;
There are also dip switch settings to unlock these as well (if playing on emulator).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Code !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Up Up, Down Down, Left Right, Left Right, A B, Start || Unlocks the guest characters&lt;br /&gt;
|-&lt;br /&gt;
| Up Up, Down Down, Left Right, Left Right, B A, Start || Unlocks single ship team&lt;br /&gt;
|-&lt;br /&gt;
| Up Down, Up Down, Left Right, Left Right, A B, Start || Unlocks Boss Rush mode&lt;br /&gt;
|-&lt;br /&gt;
| Press A + B simultaneously while highlighting mode (normal, adv, etc) || Unlocks Stage Edit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After unlocking Boss Rush mode, highlight Boss Mode and either tap Left/Right to play a special version of a stage, once on normal then on advanced.  &lt;br /&gt;
&lt;br /&gt;
Here are the dip switch settings if you're using MAME (v 0.231 pictured here): &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ MAME dip switch settings&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dip switch settings.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power-ups ===&lt;br /&gt;
&lt;br /&gt;
Like many games in the genre, Armed Police Batrider features a power-up system via items dropped by enemies. &lt;br /&gt;
&lt;br /&gt;
There are 5 different shot levels, and the player can use both small and large Shot items to power up. Picking up a large Shot item will immediately make the character reach the next level, whereas several small items are required in order to level up. The number of items to pick up are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Items required&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| Starting level &lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Special level ups ====&lt;br /&gt;
&lt;br /&gt;
In addition to this, it is possible to achieve Shot and Option special level ups. Doing so will make the corresponding weapon reach the maximum level instantly.&lt;br /&gt;
&lt;br /&gt;
For the '''Shot special level up''', the player has to drop three shot power up icons and pick up the next one. This can be done with either large or small shot icons - these are tallied independently of each other.&lt;br /&gt;
&lt;br /&gt;
For the '''Option special level up''', the same principle applies: the player has to drop three option items and collect the next one.&lt;br /&gt;
&lt;br /&gt;
The player has to be careful when activating those special level ups early in the game, as they will trigger additional bosses at the end of Stage 5 (see the [[Armed_Police_Batrider#High_Way-_Sobut.28Green.29.2C_Blunt.28Yellow.29.2C_Envy.28Red.29|Hidden Boss Requirements]] section for more details) . This may be undesirable to some players.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
==== Selection Options ====&lt;br /&gt;
* '''A:''' Strong '''Shot''', weak ''option''&lt;br /&gt;
* '''B:''' Strong '''Option''', weak ''shot''&lt;br /&gt;
* '''C or A+B:''' Strong '''Shot &amp;amp; Option''', slower ''speed''&lt;br /&gt;
* '''Start:''' Faster '''Speed''', weak ''option &amp;amp; shot''&lt;br /&gt;
&lt;br /&gt;
==== Shot Type ====&lt;br /&gt;
Shot type concerns bullet trajectory/guidance.&lt;br /&gt;
* '''Front''' - shot is front-facing/vertically forward.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Wide''' - shot has a wide arc trajectory.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Search''' - shot is homing.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Garegga''' - shot is respective to Garegga counterpart.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Power Type ====&lt;br /&gt;
Power type concerns bullet properties.&lt;br /&gt;
* '''Vulcan''' - shot that has no special properties.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Beam''' - shot that shoots a beam.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Laser''' - shot that has penetrative properties.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Napalm''' - shot that has explosive properties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;D.D&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;D.D&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#daa520; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:1-DD.png|thumb|Shot type: Wide&amp;lt;br&amp;gt;Power type: Vulcan]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:DD-A.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:DD-B.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:DD-C.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:DD-Start.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Wide shot that becomes a 7-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Diagonal 4-way bullets. &lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Gravity bomb that deals area-of-effect damage.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Shorty&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ef6300; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Shorty&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ef6300; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ef6300; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ef6300; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ef6300; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:2-Shorty.png|thumb|Shot type: Search&amp;lt;br&amp;gt;Power type: Napalm]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:ShortyA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:ShortyB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:ShortyC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:ShortyStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Wide shot that becomes a 6-way shot at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Homing missiles.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Broad laser that attacks an area in the front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Jyuji&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#de0808; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Jyuji&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#de0808; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#de0808; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#de0808; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#de0808; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:3-Jyuji.png|thumb|Shot type: Front&amp;lt;br&amp;gt;Power type: Beam]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:JyujiA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:JyujiB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:JyujiC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:JyujiStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Laser beams. &lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Summons a phoenix to attack an area in front of the ship. &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Maria&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#de299c; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Maria&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#de299c; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#de299c; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#de299c; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#de299c; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:4-Maria.png|thumb|Shot type: Wide&amp;lt;br&amp;gt;Power type: Beam]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:MariaA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:MariaB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:MariaC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:MariaStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Wide shot that becomes a 5-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Pods with a flickering shot. &lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' 6 lock-on turrents that come from behind the ship. &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#0084ff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Golden&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0084ff; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#0084ff; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#0084ff; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#0084ff; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:5-Golden.png|thumb|Shot type: Front&amp;lt;br&amp;gt;Power type: Vulcan]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GoldenA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GoldenB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GoldenC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GoldenStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward shot that becomes a 5-way shot at Level 4.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' 3 cannons on each side that attack an area in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Strawman&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#00007b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Strawman&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00007b; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#00007b; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#00007b; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#00007b; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:6-Strawman.png|thumb|Shot type: Search&amp;lt;br&amp;gt;Power type: Beam]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:StrawmanA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:StrawmanB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:StrawmanC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:StrawmanStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Foward shot that becomes a 8-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Special bullets with lock-on properties.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Winder attack with explosive properties.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Birthday&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#18bd73; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Birthday&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#18bd73; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#18bd73; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#18bd73; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#18bd73; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:7-Birthday.png|thumb|Shot type: Front&amp;lt;br&amp;gt;Power type: Napalm]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:BirthdayA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:BirthdayB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:BirthdayC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:BirthdayStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward shot that becomes a 6-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Special bullets that explode on impact, dealing area-of-effect damage.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' 4 sawblades that come out in a spread formation.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Tag-T&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#00c600; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Tag-T&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#00c600; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#00c600; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#00c600; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#00c600; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:8-Tag-T.png|thumb|Shot type: Search&amp;lt;br&amp;gt;Power type: Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Tag-T_A.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Tag-T_B.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Tag-T_C.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Tag-T_Start.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward shot that becomes a 3-way shot at Level 2.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Homing lasers with penetrative properties.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Spinning razorblade that can be thrown in the ship's movement direction.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Adam&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#007b7b; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Adam&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#007b7b; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#007b7b; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#007b7b; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#007b7b; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:9-Adam.png|thumb|Shot type: Wide&amp;lt;br&amp;gt;Power type: Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:AdamA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:AdamB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:AdamC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:AdamStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Wide 3-way shot.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Penetrating bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Daggers that cover all areas around the ship. &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Silver Sword&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Silver Sword&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:10-Silver_Sword.png|thumb|Shot type: Garegga&amp;lt;br&amp;gt;Power type: Vulcan]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Silver_SwordA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Silver_SwordB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Silver_SwordC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Silver_SwordStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward 3-way shot. &lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Napalm cone aimed in the direction opposite of the ship's movement.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Grasshopper&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Grasshopper&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:11-Grasshopper.png|thumb|Shot type: Garegga&amp;lt;br&amp;gt;Power type: Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GrasshopperA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GrasshopperB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GrasshopperC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GrasshopperStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward shot that gains penetrating bullets at Level 2.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Chain gun that fires bullets in a narrow cone in front of the ship. Spent shell casings are discharged at oblique angles behind the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Flying Baron&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Flying Baron&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#0008ff; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:12-Flying_Baron.png|thumb|Shot type: Garegga&amp;lt;br&amp;gt;Power type: Vulcan]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Flying_BaronA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Flying_BaronB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Flying_BaronC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Flying_BaronStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward 3-way shot that becomes a 4-way shot at level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Barrage of homing missiles.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Wild Snail&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Wild Snail&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#004200; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:13-Wild_Snail.png|thumb|Shot type: Garegga&amp;lt;br&amp;gt;Power type: Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Wild_SnailA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Wild_SnailB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Wild_SnailC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Wild_SnailStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward 3-way shot that becomes a 4-way shot at Level 3. Penetrating bullets at all levels. &lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Standard bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Twin flamethrowers that lock on to nearby targets.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Gain&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Gain&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:14-Gain.png|thumb|Shot type: Front&amp;lt;br&amp;gt;Power type: Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GainA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GainB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GainC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:GainStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward shot that becomes a 3-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Large swords that function as penetrating bullets. &lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Magic circle that deals area-of-effect damage in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Chitta&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#0063e7; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Chitta&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0063e7; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#0063e7; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#0063e7; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#0063e7; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:15-Chitta.png|thumb|Shot type: Wide&amp;lt;br&amp;gt;Power type: Vulcan]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:ChittaA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:ChittaB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:ChittaC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:ChittaStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward 3-way shot.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:'''  &lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Genie in a bottle that hits an area in front of the ship. &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Miyamoto&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#de4a00; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Miyamoto&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#de4a00; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#de4a00; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#de4a00; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#de4a00; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:16-Miyamoto.png|thumb|Shot type: Wide&amp;lt;br&amp;gt;Power type: Napalm]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:MiyamotoA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:MiyamotoB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:MiyamotoC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:MiyamotoStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward shot that becomes wider per shot level.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Special bullets that explode on impact, dealing area-of-effect damage. &lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Sword slashes that propel wind blades in a wide cone in front of the ship.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Bornnam&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#7b00ad; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Bornnam&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#7b00ad; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#7b00ad; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#7b00ad; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#7b00ad; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:17-Bornnam.png|thumb|Shot type: Search&amp;lt;br&amp;gt;Power type: Vulcan]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:BornnamA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:BornnamB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:BornnamC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:BornnamStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:''' Forward 3-way shot that becomes a 5-way shot at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Summons a demon to attack an area in front of the ship. &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Car-pet&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:120%; border:1px solid #222222; background-color:f5f5dc; width: 40%; margin-bottom: 0px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color:#009c63; color:#ffffff;&amp;quot; | &amp;lt;big&amp;gt;Car-pet&amp;lt;/big&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#009c63; color:#ffffff;&amp;quot; | A&lt;br /&gt;
! style=&amp;quot;background-color:#009c63; color:#ffffff;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;background-color:#009c63; color:#ffffff;&amp;quot; | C&lt;br /&gt;
! style=&amp;quot;background-color:#009c63; color:#ffffff;&amp;quot; | Start&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:18-Car-pet.png|thumb|Shot type: Front&amp;lt;br&amp;gt;Power type: Napalm]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Car-petA.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Car-petB.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Car-petC.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
[[File:Car-petStart.png|64px]] &amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-size:85%;&amp;quot; | &lt;br /&gt;
'''Main Shot:'''  Forward shot that becomes a 3-way shot at Level 2. Has penetrating bullets at Level 3.&lt;br /&gt;
&lt;br /&gt;
'''Option Shot:''' Tracable witches with explosive shots. &lt;br /&gt;
&lt;br /&gt;
'''Special Weapon:''' Enlarged area-of-affect ship which can be moved in any direction.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
==== Secret Extends ====&lt;br /&gt;
In addition to score extends (per 1.5 million), there are 3 ways to get more:  &lt;br /&gt;
# On Highway, the large blue hovercraft must be destroyed when it stops in the tunnel. It will be right above the yellow turret craft.  &lt;br /&gt;
# Miss 3 max/large bomb items.  &lt;br /&gt;
# Miss 3 extend items. This special extend will give top your extends up without the rank gain.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
'''Basics'''&lt;br /&gt;
&lt;br /&gt;
From a technical point of view, rank is value which lowers when playing. The lower the rank value gets to zero, the more difficult the game becomes.&amp;lt;br&amp;gt;&lt;br /&gt;
The rank memory address is &amp;lt;code&amp;gt;0x20F9D0&amp;lt;/code&amp;gt;. Depending on the mode (normal, advanced, boss), there is a &amp;quot;starting rank value&amp;quot; at address &amp;lt;code&amp;gt;0x20F9D8&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Normal &amp;quot;starting rank&amp;quot; is valued at &amp;lt;code&amp;gt;16252928&amp;lt;/code&amp;gt;, Advanced at &amp;lt;code&amp;gt;14221312&amp;lt;/code&amp;gt;, and Boss at &amp;lt;code&amp;gt;13205504&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate your current rank, we use this simple formula: &amp;lt;code&amp;gt;(100 - (current_rank / starting_rank) * 100)&amp;lt;/code&amp;gt;. This will give us a human readable value (e.g. 12%).&amp;lt;br&amp;gt;&lt;br /&gt;
To have this percentage make sense, we always compare the &amp;lt;code&amp;gt;current_rank&amp;lt;/code&amp;gt; against Normal &amp;quot;starting rank&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the rank percentage at the Character Select screen (remember, rank starts counting here). So let's take the Advanced mode, which starts at 12.5%, that&amp;lt;br&amp;gt;&lt;br /&gt;
means it's 12.5% more rank compared to Normal start.&lt;br /&gt;
&lt;br /&gt;
'''Starting Rank Warning'''&lt;br /&gt;
&lt;br /&gt;
When Batrider is booted up, it will start with an incredibly high rank value (normal @ 25%, advanced @ 34%, etc) so it is important that you set it to 0% using this method:&lt;br /&gt;
# Enter Service Mode (either through a test menu on PCB or by dip-switch in emulator).&lt;br /&gt;
# Leave the cursor over &amp;quot;GAME MODE&amp;quot; and '''ONLY''' press start to initialize the game.&lt;br /&gt;
From then on, Normal should be at minimum rank, with the other modes starting at their designated minimum rank percents.&lt;br /&gt;
Rank starts calculating on the character select screen only (the screen before it immediately starts stage 1).&lt;br /&gt;
&lt;br /&gt;
'''Extra Credits Warning'''&lt;br /&gt;
&lt;br /&gt;
Having extra credits/coins inserted means more rank during game play (rank = frame rank + # of credits). Make sure to do your attempts/practice with only a '''single credit'''.&lt;br /&gt;
&lt;br /&gt;
'''Mode Rank Percentages'''&lt;br /&gt;
&lt;br /&gt;
Normal starts at '''25%''' (with rank reset it begins at 0%)&amp;lt;br&amp;gt;&lt;br /&gt;
Advanced starts at '''34%''' (12.5%)&amp;lt;br&amp;gt;&lt;br /&gt;
Boss Rush starts at '''39%''' (18.75%)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Extends Rank Increase'''&lt;br /&gt;
&lt;br /&gt;
If you are at full extends, getting another extend increases rank by about 12.9%&amp;lt;br&amp;gt;&lt;br /&gt;
At 2 extends, getting another adds 6%&amp;lt;br&amp;gt;&lt;br /&gt;
Getting an extend on the last life raises rank a little over 3%&lt;br /&gt;
&lt;br /&gt;
'''Rank System - More Information'''&lt;br /&gt;
&lt;br /&gt;
Consult this post at https://shmups.system11.org/viewtopic.php?p=489830&amp;amp;sid=94e548f7fa3f2f36e57812afab0e8a29#p489830&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enemy point values ====&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Armed Police Batrider/Enemy list]]''&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Armed Police Batrider/Bosses]]''&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Hidden Boss Requirements ===  &lt;br /&gt;
Here are the requirements for the hidden bosses in a scoring order.  &lt;br /&gt;
Tips to achieve these will also be added.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;Manhattan City - Bashinet Mk2&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements !! !! &lt;br /&gt;
|-&lt;br /&gt;
| • Destroy the car shop building FIRST then the billboards afterwards. This will make birds fly out of the rubble.&amp;lt;br&amp;gt;• Your team must have one surviving Mahou character.&amp;lt;br&amp;gt;• Will trigger if playing with a single Mahou character team. || [[File:Batrider - Car Dealership.png|frame|left|Destroy the building first THEN the billboard in front]]  || [[File:Batrider_-_Car_Dealership_pt2.png|frame|Birds will fly out from the rubble]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;Sky High - Bashinet&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements !! !! &lt;br /&gt;
|-&lt;br /&gt;
| • Destroy the big blue bombers. You will get an audio cue if they're all destroyed properly: &amp;quot;COOL!&amp;quot;&amp;lt;br&amp;gt;• Your team must have one surviving Mahou character.&amp;lt;br&amp;gt;• Will trigger if playing with a single Mahou character team.|| [[File:Big Blue Bombers.png|frame|left|Destroy these blue planes to trigger Bashinet. Keep in mind their wings are separate parts from the core.]] || [[File:Batrider-skyhigh-bashinet.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;Sewage System - Black Heart&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements !! !! &lt;br /&gt;
|-&lt;br /&gt;
| • Destroy all of the flipping turrets. You will get an audio cue if they're all destroyed properly.&amp;lt;br&amp;gt;• Your team must have one surviving Garegga character.&amp;lt;br&amp;gt;• Will trigger if playing with a single Garegga character team.|| [[File:Batrider-sewer-lasers.png|frame|On Normal difficulty, these will be bullet balls but the requirement is still the same]] || &lt;br /&gt;
[[File:Batrider-sewage-blackheart.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;Zenovia Airport - Gob-Robo&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements !! !! &lt;br /&gt;
|-&lt;br /&gt;
| • Destroy the side panels of the cannon turret. You will also get an audio cue if they're all destroyed properly.&amp;lt;br&amp;gt;• Requires one surviving Mahou character.&amp;lt;br&amp;gt;• Will trigger on single Mahou character team.&amp;lt;br&amp;gt;• After defeating Gob, you will fight Bashinet MkII if you triggered the requirements (see above).|| [[File:Batrider-airport-cannon.png|frame|You must destroy both sides before the main cannon to trigger the requirements]] || [[File:Batrider-airport-gobrobo.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;High Way- Tsumujimaru/Hayatemaru&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements !! !! &lt;br /&gt;
|-&lt;br /&gt;
| • For Tsumuji, your team must have 3 different &amp;quot;shot&amp;quot; types (front, wide, etc).&amp;lt;br&amp;gt;• Tsumuji will appear before the blue hovercraft in the beginning. &amp;lt;br&amp;gt;• For Hayate, your team must have different &amp;quot;power&amp;quot; types (vulcan, beam, laser, etc).&amp;lt;br&amp;gt;• Hayate will appear before the stage boss(es).&amp;lt;br&amp;gt;• Requires one surviving Mahou character.&amp;lt;br&amp;gt;• Will NOT trigger on single Mahou character team.|| [[File:Batrider-tsumuji.png|thumb]] || [[File:Batrider-hayate.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;High Way- Sobut(Green), Blunt(Yellow), Envy(Red)&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Color to Stage !! How boss(es) are determined !! Requirements for multiple&lt;br /&gt;
|-&lt;br /&gt;
| • Sobut/Green corresponds to Sewer System.&amp;lt;br&amp;gt;• Blunt/Yellow corresponds to Sky High.&amp;lt;br&amp;gt;• Envy/Red corresponds to Airport.|| • What you pick for stage 2, 3 &amp;amp; 4 determines what boss(es) you can get at the end of the Highway stage.&amp;lt;br&amp;gt;• You will always face at least the boss corresponding to stage 2. || To trigger more than one boss, these are the requirements:&amp;lt;br&amp;gt;• Bosses for stages 2/3 - Get a shot special level up.&amp;lt;br&amp;gt;• Bosses for stages 2/4 - Get an option special level up.&amp;lt;br&amp;gt;• Bosses for stages 2/3/4 - Get both shot and option special level ups.&amp;lt;br&amp;gt;• Requires a surviving Batrider character for each boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;After High Way Stage- Black Heart MkII&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements !!&lt;br /&gt;
|-&lt;br /&gt;
| • Your team must have at least 2 different ship types (selected through pressing the A, B, C or start button at ship selection, and indicated by the color of the ship).&amp;lt;br&amp;gt;• Requires one surviving Garegga character.&amp;lt;br&amp;gt;• Will NOT trigger on single Garegga character team.|| [[File:Batrider-blackheartmk2.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;Zenovia City- Glow Squid&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements !! !!&lt;br /&gt;
|-&lt;br /&gt;
| • Destroy the 4 circular turrets. There are two near the beginning and two near the end.&amp;lt;br&amp;gt;• Requires one surviving Garegga character.&amp;lt;br&amp;gt;• Battle occurs after Grubby (and Bashinet-R).&amp;lt;br&amp;gt;• This boss has two phases just like its Garegga counterpart. || [[File:Batrider-zenobia-circular-turrets.png|frame|To destroy these turrets, destroy the surround guns, then the bridge that connects both turrets. These turrets have an armored opening that, once up, will allow you to do damage to them.]] || [[File:Batrider-glowsquid.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;h4&amp;gt;Zenovia City- Bashinet-R&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements !! !!&lt;br /&gt;
|-&lt;br /&gt;
| • Destroy these 3 missile turrets, with bombs, that pop out of the ground.&amp;lt;br&amp;gt;• Requires one surviving Mahou character. || [[File:Batrider-bashinetr-turret.png|thumb|Pictured is the first turret you will need to bomb. After this, the next one is beside a green tank and the other is right above the 2nd.]] || [[File:Batrider-bashientr.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
'''2019 AD'''&lt;br /&gt;
&lt;br /&gt;
Zenovia, a man-made island located 2 kilometers south of Manhattan Island.&lt;br /&gt;
&lt;br /&gt;
The island was built 15 years ago as a desperate measure by the government who were concerned about the increasing crime rate due to the high population count and concentration of man-made structures on the island. Gigantec Cybertron (GC), a fast-growing company at the time, built a large facility on the island. People who had given up on Manhattan Island moved to the island one after another.&lt;br /&gt;
This led to the &amp;quot;New New York&amp;quot; boom. However, as time went by, problems over the location and ownership of the island surfaced. Contrary to initial expectations, the crime rate began to increase.&lt;br /&gt;
&lt;br /&gt;
In addition, the expansion of the main body of the island was carried out in parallel with these problems. The island's main body was being enlarged one after another. It was only a matter of time before the island became a slum. A few years later, the island continued to grow in a distorted manner, with the GC building towering in the center of the island. The structures that have continued to proliferate and change into a bizarre appearance. The island has taken on a nightmarish aspect, with the towering GC building at its center, and a structure that has continued to grow and change into an odd shape.&lt;br /&gt;
&lt;br /&gt;
The island is infested with all kinds of crimes. It had become a lawless zone where thugs who have undergone cyborg surgery roam about. And the changes were not limited to the island. The &amp;quot;old&amp;quot; New York City was also experiencing a greater number of violent crimes than ever before.&lt;br /&gt;
&lt;br /&gt;
The government, fed up with the situation, began to take over the police force in exchange for the freedom of criminals captured in secret. The government decided to treat them as an organization outside the police force. Named &amp;quot;Zero Cops,&amp;quot; they were given the name of &amp;quot;cops who are not supposed to exist. They are deployed to crack down on violent crimes and illegal activities.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Zero Cops&amp;quot; are completely controlled by a tiny &amp;quot;chip&amp;quot; implanted in their temples and when they reach a certain level of contribution, they are free to go. However, if they fail to comply with the orders, they will be subjected to pain or a swift death.&lt;br /&gt;
&lt;br /&gt;
Their mission this time is to invade the island of Zenovia in teams of three. &lt;br /&gt;
The GC Corporation will take full control of the island and will be held responsible for cybernetic surgery experimentation and testing newly developed weapons on criminals.&lt;br /&gt;
&lt;br /&gt;
[https://www.8ing.co.jp/museum/prd/batrider/story.html Official 8ing Page of the Batrider Story]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
[https://shmups.wiki/library/Armed_Police_Batrider/Video_Index Armed Police Batrider Video Index]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Note about Training/Easy Mode ===&lt;br /&gt;
While the training/easy mode is only 3 stages and is a gentle introduction to the game, if your character grazes any bullets it will immediately set off the auto-bomb.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?p=489828 System11 Forum Thread]&lt;br /&gt;
# [https://www.8ing.co.jp/museum/prd/batrider/ Official 8ing page]&lt;br /&gt;
# [http://www.world-of-arcades.net/R8zing/Batrider/Batrider.htm World of Arcades]&lt;br /&gt;
# [[User:Dubs|Dubs]]&lt;br /&gt;
# Special thanks to Trap, Satis, Plasmo, Icarus, and Olifante for helping with MAME overlay with ranking percentages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tiger-Heli&amp;diff=22529</id>
		<title>Tiger-Heli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tiger-Heli&amp;diff=22529"/>
		<updated>2023-06-11T17:26:30Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TigerHeli Logo.png|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Tiger-Heli&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = TigerHeli Title.png&lt;br /&gt;
|width = 280px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|publisher = JP:[[Taito]], NA: Romstar&lt;br /&gt;
|music = Tatsuya Uemura&lt;br /&gt;
|releasedate = July 1985&lt;br /&gt;
|nextgame = ''[[Slap Fight]]''&lt;br /&gt;
}}&lt;br /&gt;
''[[Tiger-Heli]]'' ''(タイガー・ヘリ)'' Is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in July of 1985. It is notable for being their very first shooting game, and was popular enough that it paved the way for the company to create even more and greater games, turning them one of the most well-known shoot-em-up developers of all time.&lt;br /&gt;
&lt;br /&gt;
Despite the game's simplistic nature, it is very difficult, and often requires proper routing in order to get far into the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:TigerHeli DipSwitch.png|thumb|right|&amp;lt;center&amp;gt;Default DIP Switch settings.&amp;lt;/center&amp;gt;]]&lt;br /&gt;
''Tiger-Heli'' is only four stages long, which each stage containing a large amount of tanks and turrets which the player must shoot down. Alongside them are various ground targets which can be shot for extra points (eg: rooftops, fences, jets). The player helicopter can fire up to 3 shots on screen, which have limited range up to half the screen's length. The helicopter is also equipped with two bombs on it's sides which can be used a create a large explosion, destroying all enemies and bullets in it's range. Additionally, certain ground targets can provide extra bonuses, such as extra bombs, firepower, and lives. There are no continues in ''Tiger-Heli''.&lt;br /&gt;
&lt;br /&gt;
By default, score extends are at 50,000 points, then every 120,000 points.&lt;br /&gt;
&lt;br /&gt;
All enemies that shoot behave exactly the same, which is to turn their barrels directly at the player and shoot immediately when the barrel lines up close enough. All enemy shots fire directly at the player. [[Help:Glossary#Sealing|Bullet sealing]] is also not a thing, and you can get shot down at point-blank range. On stage 2 onward, larger boss-type enemies will start appearing, which quickly shoot groups of two bullets: one aimed and one at an offset angle.&lt;br /&gt;
===Controls===&lt;br /&gt;
The titular ''Tiger-Heli'' helicopter can move in 8 directions at a rather sluggish pace. The speed can be altered through a DIP switch setting.&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
* '''A''' Fire a shot&lt;br /&gt;
* '''B''' Launch bomb&lt;br /&gt;
===Hitbox===&lt;br /&gt;
The player hitbox is fairly large, which covers most the of the helicopter. The bombs attached to the helicopter have their own hitbox, and when hit, will explode on their own.&lt;br /&gt;
&lt;br /&gt;
Little-Helis that have been picked up can also be shot down.&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
The player always starts with two bombs.&lt;br /&gt;
&lt;br /&gt;
All power-ups are acquired through destroying flashing ground targets. Aside from the diamonds, The target will cycle between three different colors which corresponds to a specific power-up. Destroying the ground target will drop a power-up from the top of the screen that is dependent of what color the target was. Little-Helis provide extra firepower to the helicopter, with the first Little-Heli picked up being on the left, and the second on the right. Only two bombs and Little-Helis can be active.&lt;br /&gt;
&lt;br /&gt;
Each stage ends with a point bonus of 5000 per Bomb and Little-Heli, as well as a full Bomb restock.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Desciption&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Diamond.gif|frameless|none|upright]]'''Diamond'''&lt;br /&gt;
| Periodically appears and disappears at fixed locations. Shoot down 10 of these to earn an extend.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli White.gif|frameless|none|left]][[File:TigerHeli WhiteHeli.gif|frameless|none|right]]'''White Little-Heli'''&lt;br /&gt;
| Summons a white Little-Heli to pick up, which shoots straight forward.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Red.gif|frameless|none|left]][[File:TigerHeli RedHeli.gif|frameless|none|right]]'''Red Little-Heli'''&lt;br /&gt;
| Summons a red Little-Heli to pick up, which shoots sideways.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Grey.gif|frameless|none|left]][[File:TigerHeli Bomb.gif|frameless|none|right]]'''Bomb'''&lt;br /&gt;
| Summons a Bomb pickup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Score bonuses===&lt;br /&gt;
&lt;br /&gt;
There are a few areas where the player can improve their score by performing specific actions.&lt;br /&gt;
&lt;br /&gt;
====10,000 points roof====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:TH Roof.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player shoots enough times at a specific roof in the first stage, the game will offer a 10,000 points bonus and its sprite will change. While autofire greatly helps, it is perfectly possible to obtain it with manual mashing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:10k pts roof.png|40px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the player can earn 10 tick points each time their shots hit the roof.&lt;br /&gt;
&lt;br /&gt;
====10,000 points cars====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:TH car.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At several points in the game, a hidden car can potentially appear. If the player shoots it, they will earn 10,000 points.&lt;br /&gt;
In order to trigger the appearance of the car, the player has to reach designated hidden areas while their total of shots fired since the beginning of the stage is a multiple of 16. &lt;br /&gt;
&lt;br /&gt;
While it can be very hard to keep track of this number while playing, it is possible to get the first bonus car easily, by only firing once at each enemy or destructible part of the scenery, and stopping right after, as the number of necessary shots is exactly 16.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:M2 Secret bonus car.png]] [[File:Shot counter.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If gadgets are enabled, the M2 port displays the hidden areas for the cars' appearance, as well as the number of shots fired, making the bonus much easier to get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
''Disclaimer: The following information on rank is best seen as purely technical knowledge. There is absolutely no way to implement any form of rank control into your gameplay.''&lt;br /&gt;
&lt;br /&gt;
Tiger-Heli uses a simplistic rank formula, which is only affected by the area reached, each area corresponding to a checkpoint. Each stage comprises 8 areas. Note that &lt;br /&gt;
* At the end of the first loop (and only the first loop), the rank will have an abrupt increase equivalent to the traversal of 8 areas, despite the area count remaining unchanged.&lt;br /&gt;
* At the end of subsequent loops, the area count increases by 8 abruptly, likely to make up for the disappearance of the first stage. There is therefore a rank increase corresponding to this change in the area count.&lt;br /&gt;
&lt;br /&gt;
Dying, bombing, picking up or losing a Little-heli has no effect on rank.&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank maxes out in the middle of the third loop.&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank primarily affects the frequency of enemy attacks as well as the frequency at which enemies will rotate their cannons.&lt;br /&gt;
&lt;br /&gt;
Rank has a maximum value of 87 and follows the simplistic formula ''area + cleared_loop1'', where ''cleared_loop1'' equals 8 if the player beat the first loop, and 0 otherwise. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Bullet interval&amp;quot; follows the formula ''75 - (rank - 1)/2'', with the result expressing the number of frames between two attacks from an enemy.&lt;br /&gt;
&lt;br /&gt;
===Loops===&lt;br /&gt;
''Tiger-Heli'' loops indefinitely. After completing the first loop, all loops afterwards will start on Stage 2.&lt;br /&gt;
&lt;br /&gt;
Rank slowly increases as the player makes their way through each area, maxing out near the end of Stage 3 in the third loop (with &amp;quot;Stage 3&amp;quot; being the second playable stage in the loops). This makes the fourth loop the first loop where every stage has its difficulty maxed out, and can be considered, as well as all subsequent loops, the hardest possible loop.&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
Infamously, ''Tiger-Heli'' was ported to the NES a year later, which was developed by Micronics. This version is known for it's bugs and very choppy frame rate. Despite this, it is somewhat playable.&lt;br /&gt;
&lt;br /&gt;
An accurate port was brought to the original PlayStation in the ''Toaplan Shooting Battle 1'' compilation in 1996 by Banpresto. This compilation also includes ''[[Kyuukyoku Tiger]]''.&lt;br /&gt;
&lt;br /&gt;
Today, M2's ''Toaplan Arcade Garage'' series on the Nintendo Switch and PlayStation 4 also includes ''Tiger-Heli'', which includes gadgets that provide extra game-information.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
#Rank information deduced from the gadgets on the M2 port&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tiger-Heli&amp;diff=22471</id>
		<title>Tiger-Heli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tiger-Heli&amp;diff=22471"/>
		<updated>2023-06-05T21:18:45Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TigerHeli Logo.png|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Tiger-Heli&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = TigerHeli Title.png&lt;br /&gt;
|width = 280px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|publisher = JP:[[Taito]], NA: Romstar&lt;br /&gt;
|music = Tatsuya Uemura&lt;br /&gt;
|releasedate = July 1985&lt;br /&gt;
|nextgame = ''[[Slap Fight]]''&lt;br /&gt;
}}&lt;br /&gt;
''[[Tiger-Heli]]'' ''(タイガー・ヘリ)'' Is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in July of 1985. It is notable for being their very first shooting game, and was popular enough that it paved the way for the company to create even more and greater games, turning them one of the most well-known shoot-em-up developers of all time.&lt;br /&gt;
&lt;br /&gt;
Despite the game's simplistic nature, it is very difficult, and often requires proper routing in order to get far into the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:TigerHeli DipSwitch.png|thumb|right|&amp;lt;center&amp;gt;Default DIP Switch settings.&amp;lt;/center&amp;gt;]]&lt;br /&gt;
''Tiger-Heli'' is only four stages long, which each stage containing a large amount of tanks and turrets which the player must shoot down. Alongside them are various ground targets which can be shot for extra points (eg: rooftops, fences, jets). The player helicopter can fire up to 3 shots on screen, which have limited range up to half the screen's length. The helicopter is also equipped with two bombs on it's sides which can be used a create a large explosion, destroying all enemies and bullets in it's range. Additionally, certain ground targets can provide extra bonuses, such as extra bombs, firepower, and lives. There are no continues in ''Tiger-Heli''.&lt;br /&gt;
&lt;br /&gt;
By default, score extends are at 50,000 points, then every 120,000 points.&lt;br /&gt;
&lt;br /&gt;
All enemies that shoot behave exactly the same, which is to turn their barrels directly at the player and shoot immediately when the barrel lines up close enough. All enemy shots fire directly at the player. [[Help:Glossary#Sealing|Bullet sealing]] is also not a thing, and you can get shot down at point-blank range. On stage 2 onward, larger boss-type enemies will start appearing, which quickly shoot groups of two bullets: one aimed and one at an offset angle.&lt;br /&gt;
===Controls===&lt;br /&gt;
The titular ''Tiger-Heli'' helicopter can move in 8 directions at a rather sluggish pace. The speed can be altered through a DIP switch setting.&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
* '''A''' Fire a shot&lt;br /&gt;
* '''B''' Launch bomb&lt;br /&gt;
===Hitbox===&lt;br /&gt;
The player hitbox is fairly large, which covers most the of the helicopter. The bombs attached to the helicopter have their own hitbox, and when hit, will explode on their own.&lt;br /&gt;
&lt;br /&gt;
Little-Helis that have been picked up can also be shot down.&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
The player always starts with two bombs.&lt;br /&gt;
&lt;br /&gt;
All power-ups are acquired through destroying flashing ground targets. Aside from the diamonds, The target will cycle between three different colors which corresponds to a specific power-up. Destroying the ground target will drop a power-up from the top of the screen that is dependent of what color the target was. Little-Helis provide extra firepower to the helicopter, with the first Little-Heli picked up being on the left, and the second on the right. Only two bombs and Little-Helis can be active.&lt;br /&gt;
&lt;br /&gt;
Each stage ends with a point bonus of 5000 per Bomb and Little-Heli, as well as a full Bomb restock.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Desciption&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Diamond.gif|frameless|none|upright]]'''Diamond'''&lt;br /&gt;
| Periodically appears and disappears at fixed locations. Shoot down 10 of these to earn an extend.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli White.gif|frameless|none|left]][[File:TigerHeli WhiteHeli.gif|frameless|none|right]]'''White Little-Heli'''&lt;br /&gt;
| Summons a white Little-Heli to pick up, which shoots straight forward.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Red.gif|frameless|none|left]][[File:TigerHeli RedHeli.gif|frameless|none|right]]'''Red Little-Heli'''&lt;br /&gt;
| Summons a red Little-Heli to pick up, which shoots sideways.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Grey.gif|frameless|none|left]][[File:TigerHeli Bomb.gif|frameless|none|right]]'''Bomb'''&lt;br /&gt;
| Summons a Bomb pickup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Score bonuses===&lt;br /&gt;
&lt;br /&gt;
There are a few areas where the player can improve their score by performing specific actions.&lt;br /&gt;
&lt;br /&gt;
====10,000 points roof====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:TH Roof.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player shoots enough times at a specific roof in the first stage, the game will offer a 10,000 points bonus and its sprite will change. While autofire greatly helps, it is perfectly possible to obtain it with manual mashing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:10k pts roof.png|40px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the player can earn 10 tick points each time their shots hit the roof.&lt;br /&gt;
&lt;br /&gt;
====10,000 points cars====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:TH car.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At several points in the game, a hidden car can potentially appear. If the player shoots it, they will earn 10,000 points.&lt;br /&gt;
In order to trigger the appearance of the car, the player has to reach designated hidden areas while their total of shots fired since the beginning of the stage is a multiple of 16. &lt;br /&gt;
&lt;br /&gt;
While it can be very hard to keep track of this number while playing, it is possible to get the first bonus car easily, by only firing once at each enemy or destructible part of the scenery, and stopping right after, as the number of necessary shots is exactly 16.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:M2 Secret bonus car.png]] [[File:Shot counter.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If gadgets are enabled, the M2 port displays the hidden areas for the cars' appearance, as well as the number of shots fired, making the bonus much easier to get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Tiger-Heli uses a simplistic rank formula, which is only affected by the area reached, each area corresponding to a checkpoint. Note that &lt;br /&gt;
* At the end of the first loop, the rank will have an abrupt increase corresponding to the traversal of 8 areas, despite the area count remaining unchanged.&lt;br /&gt;
* At the end of subsequent loops, the area count increases by 8 abruptly, likely to make up for the disappearance of the first stage. There is therefore a rank increase corresponding to this change in the area count.&lt;br /&gt;
&lt;br /&gt;
Dying, bombing, picking up or losing a Little-heli has no effect on rank.&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank maxes out in the middle of the third loop.&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank primarily affects the frequency of enemy attacks as well as the frequency at which enemies will rotate their cannons.&lt;br /&gt;
&lt;br /&gt;
Rank has a maximum value of 87 and follows the simplistic formula ''area + cleared_loop1'', where ''cleared_loop1'' equals 8 if the player beat the first loop, and 0 otherwise. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Bullet interval&amp;quot; follows the formula ''75 - (rank - 1)/2'', with the result expressing the number of frames between two attacks from an enemy.&lt;br /&gt;
&lt;br /&gt;
===Loops===&lt;br /&gt;
''Tiger-Heli'' loops indefinitely. After completing the first loop, all loops afterwards will start on Stage 2.&lt;br /&gt;
&lt;br /&gt;
Rank slowly increases as the player makes their way through each area, maxing out near the end of Stage 3 in the third loop (with &amp;quot;Stage 3&amp;quot; being the second playable stage in the loops). This makes the fourth loop the first loop where every stage has its difficulty maxed out, and can be considered, as well as all subsequent loops, the hardest possible loop.&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
Infamously, ''Tiger-Heli'' was ported to the NES a year later, which was developed by Micronics. This version is known for it's bugs and very choppy frame rate. Despite this, it is somewhat playable.&lt;br /&gt;
&lt;br /&gt;
An accurate port was brought to the original PlayStation in the ''Toaplan Shooting Battle 1'' compilation in 1996 by Banpresto. This compilation also includes ''[[Kyuukyoku Tiger]]''.&lt;br /&gt;
&lt;br /&gt;
Today, M2's ''Toaplan Arcade Garage'' series on the Nintendo Switch and PlayStation 4 also includes ''Tiger-Heli'', which includes gadgets that provide extra game-information.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
#Rank information deduced from the gadgets on the M2 port&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22464</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22464"/>
		<updated>2023-06-04T21:32:53Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game features an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before. &lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility. &amp;lt;br/&amp;gt;&lt;br /&gt;
However, probably due to a glitch, activating another power-up while the invincibility timer is still running won't reload it. This means that, for an example assuming the timer is 2 seconds, if you activate an upgrade, then 1.5 seconds later upgrade again, you will only have 0.5 seconds of invincibility left instead of another 2 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked. There is no way to lower the ship's speed to a lower level without dying, aside from the small decrease when activating the first Wing upgrade.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens. Whenever one option is destroyed, the one on the other side of the ship is also destroyed.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly. With a good autofire frequency, and by staying close to it all the time, it is possible to earn around 80k points from each, making them a very good source of score. Having options can greatly help connecting as many shots as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible. &lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from clearing several loops, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort. As such, it is possible to reach the counterstop (9,999,990 pts) after around 16 loops by scoring, which could take around 30 loops otherwise.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22458</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22458"/>
		<updated>2023-06-03T15:30:42Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before. &lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility. &amp;lt;br/&amp;gt;&lt;br /&gt;
However, probably due to a glitch, activating another power-up while the invincibility timer is still running won't reload it. This means that, for an example assuming the timer is 2 seconds, if you activate an upgrade, then 1.5 seconds later upgrade again, you will only have 0.5 seconds of invincibility left instead of another 2 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked. There is no way to lower the ship's speed to a lower level without dying, aside from the small decrease when activating the first Wing upgrade.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens. Whenever one option is destroyed, the one on the other side of the ship is also destroyed.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly. With a good autofire frequency, and by staying close to it all the time, it is possible to earn around 80k points from each, making them a very good source of score. Having options can greatly help connecting as many shots as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible. &lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from clearing several loops, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort. As such, it is possible to reach the counterstop (9,999,990 pts) after around 16 loops by scoring, which could take around 30 loops otherwise.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22457</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22457"/>
		<updated>2023-06-03T15:30:12Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before. &lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility. However, probably due to a glitch, activating another power-up while the invincibility timer is still running won't reload it. &amp;lt;br/&amp;gt;&lt;br /&gt;
This means that, for an example assuming the timer is 2 seconds, if you activate an upgrade, then 1.5 seconds later upgrade again, you will only have 0.5 seconds of invincibility left instead of another 2 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked. There is no way to lower the ship's speed to a lower level without dying, aside from the small decrease when activating the first Wing upgrade.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens. Whenever one option is destroyed, the one on the other side of the ship is also destroyed.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly. With a good autofire frequency, and by staying close to it all the time, it is possible to earn around 80k points from each, making them a very good source of score. Having options can greatly help connecting as many shots as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible. &lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from clearing several loops, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort. As such, it is possible to reach the counterstop (9,999,990 pts) after around 16 loops by scoring, which could take around 30 loops otherwise.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22456</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22456"/>
		<updated>2023-06-03T15:27:20Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked. There is no way to lower the ship's speed to a lower level without dying, aside from the small decrease when activating the first Wing upgrade.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens. Whenever one option is destroyed, the one on the other side of the ship is also destroyed.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly. With a good autofire frequency, and by staying close to it all the time, it is possible to earn around 80k points from each, making them a very good source of score. Having options can greatly help connecting as many shots as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible. &lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from clearing several loops, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort. As such, it is possible to reach the counterstop (9,999,990 pts) after around 16 loops by scoring, which could take around 30 loops otherwise.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22455</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22455"/>
		<updated>2023-06-02T19:34:47Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens. Whenever one option is destroyed, the one on the other side of the ship is also destroyed.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly. With a good autofire frequency, and by staying close to it all the time, it is possible to earn around 80k points from each, making them a very good source of score. Having options can greatly help connecting as many shots as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible. &lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from clearing several loops, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort. As such, it is possible to reach the counterstop (9,999,990 pts) after around 16 loops by scoring, which could take around 30 loops otherwise.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tiger-Heli&amp;diff=22454</id>
		<title>Tiger-Heli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tiger-Heli&amp;diff=22454"/>
		<updated>2023-06-02T19:08:37Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TigerHeli Logo.png|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Tiger-Heli&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = TigerHeli Title.png&lt;br /&gt;
|width = 280px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 240px&lt;br /&gt;
|developer = [[Toaplan]]&lt;br /&gt;
|publisher = JP:[[Taito]], NA: Romstar&lt;br /&gt;
|music = Tatsuya Uemura&lt;br /&gt;
|releasedate = July 1985&lt;br /&gt;
|nextgame = ''[[Slap Fight]]''&lt;br /&gt;
}}&lt;br /&gt;
''[[Tiger-Heli]]'' ''(タイガー・ヘリ)'' Is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in July of 1985. It is notable for being their very first shooting game, and was popular enough that it paved the way for the company to create even more and greater games, turning them one of the most well-known shoot-em-up developers of all time.&lt;br /&gt;
&lt;br /&gt;
Despite the game's simplistic nature, it is very difficult, and often requires proper routing in order to get far into the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:TigerHeli DipSwitch.png|thumb|right|&amp;lt;center&amp;gt;Default DIP Switch settings.&amp;lt;/center&amp;gt;]]&lt;br /&gt;
''Tiger-Heli'' is only four stages long, which each stage containing a large amount of tanks and turrets which the player must shoot down. Alongside them are various ground targets which can be shot for extra points (eg: rooftops, fences, jets). The player helicopter can fire up to 3 shots on screen, which have limited range up to half the screen's length. The helicopter is also equipped with two bombs on it's sides which can be used a create a large explosion, destroying all enemies and bullets in it's range. Additionally, certain ground targets can provide extra bonuses, such as extra bombs, firepower, and lives. There are no continues in ''Tiger-Heli''.&lt;br /&gt;
&lt;br /&gt;
By default, score extends are at 50,000 points, then every 120,000 points.&lt;br /&gt;
&lt;br /&gt;
All enemies that shoot behave exactly the same, which is to turn their barrels directly at the player and shoot immediately when the barrel lines up close enough. All enemy shots fire directly at the player. [[Help:Glossary#Sealing|Bullet sealing]] is also not a thing, and you can get shot down at point-blank range. On stage 2 onward, larger boss-type enemies will start appearing, which quickly shoot groups of two bullets: one aimed and one at an offset angle.&lt;br /&gt;
===Controls===&lt;br /&gt;
The titular ''Tiger-Heli'' helicopter can move in 8 directions at a rather sluggish pace. The speed can be altered through a DIP switch setting.&lt;br /&gt;
[[File:Joystick (Two Buttons).png|frameless|none|upright]]&lt;br /&gt;
* '''A''' Fire a shot&lt;br /&gt;
* '''B''' Launch bomb&lt;br /&gt;
===Hitbox===&lt;br /&gt;
The player hitbox is fairly large, which covers most the of the helicopter. The bombs attached to the helicopter have their own hitbox, and when hit, will explode on their own.&lt;br /&gt;
&lt;br /&gt;
Little-Helis that have been picked up can also be shot down.&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
The player always starts with two bombs.&lt;br /&gt;
&lt;br /&gt;
All power-ups are acquired through destroying flashing ground targets. Aside from the diamonds, The target will cycle between three different colors which corresponds to a specific power-up. Destroying the ground target will drop a power-up from the top of the screen that is dependent of what color the target was. Little-Helis provide extra firepower to the helicopter, with the first Little-Heli picked up being on the left, and the second on the right. Only two bombs and Little-Helis can be active.&lt;br /&gt;
&lt;br /&gt;
Each stage ends with a point bonus of 5000 per Bomb and Little-Heli, as well as a full Bomb restock.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Desciption&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Diamond.gif|frameless|none|upright]]'''Diamond'''&lt;br /&gt;
| Periodically appears and disappears at fixed locations. Shoot down 10 of these to earn an extend.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli White.gif|frameless|none|left]][[File:TigerHeli WhiteHeli.gif|frameless|none|right]]'''White Little-Heli'''&lt;br /&gt;
| Summons a white Little-Heli to pick up, which shoots straight forward.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Red.gif|frameless|none|left]][[File:TigerHeli RedHeli.gif|frameless|none|right]]'''Red Little-Heli'''&lt;br /&gt;
| Summons a red Little-Heli to pick up, which shoots sideways.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerHeli Grey.gif|frameless|none|left]][[File:TigerHeli Bomb.gif|frameless|none|right]]'''Bomb'''&lt;br /&gt;
| Summons a Bomb pickup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Score bonuses===&lt;br /&gt;
&lt;br /&gt;
There are a few areas where the player can improve their score by performing specific actions.&lt;br /&gt;
&lt;br /&gt;
====10,000 points roof====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:TH Roof.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player shoots enough times at a specific roof in the first stage, the game will offer a 10,000 points bonus and its sprite will change. While autofire greatly helps, it is perfectly possible to obtain it with manual mashing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:10k pts roof.png|40px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the player can earn 10 tick points each time their shots hit the roof.&lt;br /&gt;
&lt;br /&gt;
====10,000 points cars====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:TH car.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At several points in the game, a hidden car can potentially appear. If the player shoots it, they will earn 10,000 points.&lt;br /&gt;
In order to trigger the appearance of the car, the player has to reach designated hidden areas while their total of shots fired since the beginning of the stage is a multiple of 16. &lt;br /&gt;
&lt;br /&gt;
While it can be very hard to keep track of this number while playing, it is possible to get the first bonus car easily, by only firing once at each enemy or destructible part of the scenery, and stopping right after, as the number of necessary shots is exactly 16.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:M2 Secret bonus car.png]] [[File:Shot counter.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If gadgets are enabled, the M2 port displays the hidden areas for the cars' appearance, as well as the number of shots fired, making the bonus much easier to get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Tiger-Heli uses a simplistic rank formula, which is only affected by the area reached, each area corresponding to a checkpoint. Note that &lt;br /&gt;
* At the end of the first loop, the rank will have an abrupt increase corresponding to the traversal of 8 areas, despite the area count remaining unchanged.&lt;br /&gt;
* At the end of subsequent loops, the area count increases by 8 abruptly, likely to make up for the disappearance of the first stage. There is therefore a rank increase corresponding to this change in the area count.&lt;br /&gt;
&lt;br /&gt;
Dying, bombing, picking up or losing a Little-heli has no effect on rank.&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank maxes out in the middle of the third loop.&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank primarily affects the frequency of enemy attacks as well as the frequency at which enemies will rotate their cannons.&lt;br /&gt;
&lt;br /&gt;
Rank has a maximum value of 87 and follows the simplistic formula ''area + loop'', where ''loop'' equals 8 if the player beat the first loop, and 0 otherwise. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Bullet interval&amp;quot; follows the formula ''75 - (rank - 1)/2'', with the result expressing the number of frames between two attacks from an enemy.&lt;br /&gt;
&lt;br /&gt;
===Loops===&lt;br /&gt;
''Tiger-Heli'' loops indefinitely. After completing the first loop, all loops afterwards will start on Stage 2.&lt;br /&gt;
&lt;br /&gt;
Rank slowly increases as the player makes their way through each area, maxing out near the end of Stage 3 in the third loop (with &amp;quot;Stage 3&amp;quot; being the second playable stage in the loops). This makes the fourth loop the first loop where every stage has its difficulty maxed out, and can be considered, as well as all subsequent loops, the hardest possible loop.&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
Infamously, ''Tiger-Heli'' was ported to the NES a year later, which was developed by Micronics. This version is known for it's bugs and very choppy frame rate. Despite this, it is somewhat playable.&lt;br /&gt;
&lt;br /&gt;
An accurate port was brought to the original PlayStation in the ''Toaplan Shooting Battle 1'' compilation in 1996 by Banpresto. This compilation also includes ''[[Kyuukyoku Tiger]]''.&lt;br /&gt;
&lt;br /&gt;
Today, M2's ''Toaplan Arcade Garage'' series on the Nintendo Switch and PlayStation 4 also includes ''Tiger-Heli'', which includes gadgets that provide extra game-information.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
#Rank information deduced from the gadgets on the M2 port&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22453</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22453"/>
		<updated>2023-06-02T18:43:16Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens. Whenever one option is destroyed, the one on the other side of the ship is also destroyed.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from clearing several loops, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort. As such, it is possible to reach the counterstop (9,999,990 pts) after around 16 loops by scoring, which could take around 30 loops otherwise.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22429</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22429"/>
		<updated>2023-06-01T22:01:38Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from clearing several loops, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort. As such, it is possible to reach the counterstop (9,999,990 pts) after around 16 loops by scoring, which could take around 30 loops otherwise.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22428</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22428"/>
		<updated>2023-06-01T20:33:41Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Loops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from clearing several loops, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort. As such, it is possible to reach the counterstop (9,999,990 pts) after around 16 loops by scoring, which could take around 30 loops otherwise.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22427</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22427"/>
		<updated>2023-06-01T20:30:57Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades. Like most Toaplan titles, it features a checkpoint system, as well as the loss of all power ups after a death.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22426</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22426"/>
		<updated>2023-06-01T20:19:02Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* General secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
* The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22425</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22425"/>
		<updated>2023-06-01T20:18:28Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* General secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
* After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22424</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22424"/>
		<updated>2023-06-01T20:18:04Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
* If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
* In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
* The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22423</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22423"/>
		<updated>2023-06-01T20:15:18Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* General secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing at it with '''Shot'''. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22422</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22422"/>
		<updated>2023-06-01T19:56:55Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* General secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Warp 1.png|160px]] [[File:Slap Fight Warp 2.png|160px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game, and once again with complete Wings and the homing missiles. The longer the player survives, the more points are earned, and the further they will respawn. The earliest occurrence of this trick is if the player can reach the area in the left screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&amp;lt;br/&amp;gt;&lt;br /&gt;
The maximum possible amount of points that are possible to get with this trick appears to be 240,000, and the point to reach is roughly the one depicted in the right screenshot. Any survival beyond this is superfluous. In fact, even if the player can somehow reach beyond the &amp;quot;warp&amp;quot; checkpoint without scoring any point (which is next to impossible in an actual run with no cheats or tools), they will be warped back even if they would otherwise be eligible to a later checkpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing with Shot at it. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_Warp_2.png&amp;diff=22421</id>
		<title>File:Slap Fight Warp 2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_Warp_2.png&amp;diff=22421"/>
		<updated>2023-06-01T19:55:14Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_Warp_1.png&amp;diff=22420</id>
		<title>File:Slap Fight Warp 1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_Warp_1.png&amp;diff=22420"/>
		<updated>2023-06-01T19:54:17Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22417</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22417"/>
		<updated>2023-06-01T19:33:15Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* General secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so. The earliest occurrence of this trick is if the player can reach the area in the screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing with Shot at it. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The extends are always in the same general location, but their exact location differs with each run. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems very inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22416</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22416"/>
		<updated>2023-06-01T19:22:49Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* General secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed. It is also possible to perform this trick at the start of a credit.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &lt;br /&gt;
&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so. The earliest occurrence of this trick is if the player can reach the area in the screenshot above (roughly). In this case, they will be awarded 150,000 points and respawn after the section with the crystal tubes, skipping the first third of the game. Surviving a little longer will award more points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing with Shot at it. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22415</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22415"/>
		<updated>2023-06-01T19:15:32Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing with Shot at it. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped at specific spots, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22414</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22414"/>
		<updated>2023-06-01T19:12:49Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* General secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight 1up 1.png|160px]] [[File:Slap Fight 1up 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two hidden 1-up locations, in the form of a '''?''' item revealed by firing with Shot at it. However, shooting again before collecting the item will destroy the extend and award the player 3,000 points instead. The first 1-up is located at the end of the part with the enemies in the tubes. The exact location of the second 1-up in the desert seems inconsistent, and the item sometimes doesn't seem to be present. &amp;lt;small&amp;gt;More research about this item has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_1up_2.png&amp;diff=22413</id>
		<title>File:Slap Fight 1up 2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_1up_2.png&amp;diff=22413"/>
		<updated>2023-06-01T19:10:51Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_1up_1.png&amp;diff=22412</id>
		<title>File:Slap Fight 1up 1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_1up_1.png&amp;diff=22412"/>
		<updated>2023-06-01T19:10:19Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22410</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22410"/>
		<updated>2023-06-01T18:38:21Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but can deal decent damage to every type of enemy.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. It is inefficient against the rail tube and diamond enemies.&lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally. It is almost useless against the rotating turrets in the second half of the game.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22404</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22404"/>
		<updated>2023-05-31T22:43:23Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed). The first upgrade will make the ship wider and a little slower, while the second and third upgrade will made two options appear each time, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22403</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22403"/>
		<updated>2023-05-31T22:40:44Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. If no targets are on screen, the ship will fire many missiles in all directions. Cannot be fired again until all missiles hit their targets or left the screen, but the '''Side''' secondary weapon will keep shooting normally.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22402</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22402"/>
		<updated>2023-05-31T22:36:47Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight Flower Before.png|80px]] [[File:Slap Fight Flower After.png|80px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_Flower_After.png&amp;diff=22401</id>
		<title>File:Slap Fight Flower After.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_Flower_After.png&amp;diff=22401"/>
		<updated>2023-05-31T22:35:34Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_Flower_Before.png&amp;diff=22400</id>
		<title>File:Slap Fight Flower Before.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_Flower_Before.png&amp;diff=22400"/>
		<updated>2023-05-31T22:35:23Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22399</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22399"/>
		<updated>2023-05-31T22:27:38Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
In many areas of the game, some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22398</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22398"/>
		<updated>2023-05-31T22:27:05Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png|160px]] [[File:Slap Fight Plant.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
Some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22397</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22397"/>
		<updated>2023-05-31T22:26:46Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[File:Slap Fight Roof.png]] [[File:Slap Fight Plant.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
Some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_Plant.png&amp;diff=22396</id>
		<title>File:Slap Fight Plant.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_Plant.png&amp;diff=22396"/>
		<updated>2023-05-31T22:26:28Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_Roof.png&amp;diff=22395</id>
		<title>File:Slap Fight Roof.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_Roof.png&amp;diff=22395"/>
		<updated>2023-05-31T22:25:21Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22394</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22394"/>
		<updated>2023-05-31T22:19:30Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt; [[File:Slap Fight SI Location 1.png|160px]] [[File:Slap Fight SI Location 2.png|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Slap Fight SI.png|110px|center]]&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Slap Fight Missiles bonus.png|center|110px]]&lt;br /&gt;
&lt;br /&gt;
Some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_Missiles_bonus.png&amp;diff=22393</id>
		<title>File:Slap Fight Missiles bonus.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_Missiles_bonus.png&amp;diff=22393"/>
		<updated>2023-05-31T22:18:53Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_SI_Location_2.png&amp;diff=22392</id>
		<title>File:Slap Fight SI Location 2.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_SI_Location_2.png&amp;diff=22392"/>
		<updated>2023-05-31T22:15:18Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_SI_Location_1.png&amp;diff=22391</id>
		<title>File:Slap Fight SI Location 1.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_SI_Location_1.png&amp;diff=22391"/>
		<updated>2023-05-31T22:15:02Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Slap_Fight_SI.png&amp;diff=22390</id>
		<title>File:Slap Fight SI.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Slap_Fight_SI.png&amp;diff=22390"/>
		<updated>2023-05-31T22:14:22Z</updated>

		<summary type="html">&lt;p&gt;NMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22389</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22389"/>
		<updated>2023-05-31T21:56:15Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
Some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also awards 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22388</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22388"/>
		<updated>2023-05-31T21:55:25Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Upgrade Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any shot type or the '''Wing''' power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
Some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also gives you 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22387</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22387"/>
		<updated>2023-05-31T21:52:37Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* General secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any Shot type or the Wing power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping '''Up+Right+A+B''' pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
Some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also gives you 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22386</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22386"/>
		<updated>2023-05-31T21:49:14Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any Shot type or the Wing power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping Up+Right+A+B pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
If the player has the '''Shot''' weapon equipped, an enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
Using the '''Bomb''' in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their '''Laser''' at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
Some metallic things are revealed by shooting '''Homing Missiles''', and give 1,000 points when doing so. Destroying them also gives you 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn up to 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22385</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22385"/>
		<updated>2023-05-31T21:48:17Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1986&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Bar ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
&lt;br /&gt;
The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
&lt;br /&gt;
Activating any Shot type or the Wing power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
&lt;br /&gt;
* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== General secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping Up+Right+A+B pressed.&lt;br /&gt;
&lt;br /&gt;
After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
&lt;br /&gt;
There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
&lt;br /&gt;
If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scoring secrets ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When starting the game while pressing '''Down+Left+B''', the player will be awarded an extra 10,000 points as soon as they earn their first points. A sound can be heard at the start of the game if the command was successful. Note that this secret is also stackable with the points obtained from dying without killing anything, and the 10,000 points will be awarded upon respawn, in addition to the points from the other trick.&lt;br /&gt;
&lt;br /&gt;
If the player has the Shot weapon equipped, this enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
&lt;br /&gt;
Using the bomb in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
&lt;br /&gt;
The player can bloom flowers by repeatedly firing their laser at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
&lt;br /&gt;
Some metallic things are revealed by shooting homing missiles, and give 1,000 points when doing so. Destroying them also gives you 150 additional points.&lt;br /&gt;
&lt;br /&gt;
The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn 240,000 points.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
&lt;br /&gt;
As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22384</id>
		<title>Slap Fight</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Slap_Fight&amp;diff=22384"/>
		<updated>2023-05-31T21:46:11Z</updated>

		<summary type="html">&lt;p&gt;NMS: /* Scoring secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slap Fight Logo.png|center|800px]]&lt;br /&gt;
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{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Slap Fight&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Slap Fight Title Screen.png&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|developer = Toaplan&lt;br /&gt;
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|releasedate = 1986&lt;br /&gt;
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|previousgame = [[Tiger-Heli]]&lt;br /&gt;
|nextgame = [[Hishouzame]]&lt;br /&gt;
}}&lt;br /&gt;
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'''Slap Fight''', also known as '''Alcon''', is a vertically scrolling shoot-em-up developed by [[Toaplan]] and released in 1986. It is notable for its upgrade system similar to [[Gradius]].&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Gameplay Overview ==&lt;br /&gt;
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'''Slap Fight''' is a typical game with 8-way movement, a shot button, and a secondary button to activate upgrades.&lt;br /&gt;
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=== Controls ===&lt;br /&gt;
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* '''A:''' Shoots the equipped weapon&lt;br /&gt;
* '''A (Hold):''' With Laser equipped, the ray will travel further. With other weapons, will fire automatically at a very slow rate.&lt;br /&gt;
* '''B:''' Activates the upgrade highlighted in the bar&lt;br /&gt;
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=== Upgrade Bar ===&lt;br /&gt;
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[[File:Slap Fight Upgrade.png|center|800px]]&lt;br /&gt;
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The game geatures an upgrade bar similar to [[Gradius]]. By collecting stars, the player advances the upgrade bar, and can press the second button to activate the corresponding upgrade. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the player collects a Star while the last upgrade is highlighted, the selection rolls back to the first upgrade again.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the player dies while one upgrade is highlighted, or pressed '''Up+Right+A+B''' upon respawning, they start their next life with the '''Speed''' already highlighted. Otherwise, the player resumes with no upgrade.&lt;br /&gt;
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The '''Shot''', '''Bomb''', '''Laser''' and '''Homing Missiles''' are mutually exclusive, and activating one will deactivate the one that was active before.&lt;br /&gt;
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Activating any Shot type or the Wing power-up will move the ship close to the middle of the screen and award the player around 2 seconds of full invincibility.&lt;br /&gt;
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* '''Speed''': Increases the ship's speed. Up to 5 Speed Ups can be stacked.&lt;br /&gt;
* '''Shot''': Activates the starting shot again. Limited range, but deals decent damage to all enemies.&lt;br /&gt;
* '''Side''': Activates a secondary weapon fired from each side of the ship. Can be stacked with any other weapon.&lt;br /&gt;
* '''Wing''': Can be stacked up to three times, increasing the firepower each time (and, for H. Missiles, the missiles' speed), while making the ship slightly slower. The first upgrade will make the ship wider, the second and third will made two options appear, one on each side of the ship. Options can be destroyed by enemies, and the upgrade can be activated again after this happens.&lt;br /&gt;
* '''Bomb''': Fairly powerful weapon, but with range similar to Shot, and terrible reload time.&lt;br /&gt;
* '''Laser''': Long-range weapon. The player has to keep the button pressed for the shot to hit long distances, otherwise the ray will disappear. &lt;br /&gt;
* '''H. Mis''': Will fire one homing missile for each enemy present on screen, with a few exceptions for some midbosses. Cannot be fired again until all missiles hit their targets or left the screen. If no targets are on screen, the ship will fire many missiles in all directions.&lt;br /&gt;
* '''Shield''': Limited duration shield that can withstand a few hits. Getting hit will decrease the shield's timer.&lt;br /&gt;
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=== Secrets ===&lt;br /&gt;
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==== General secrets ====&lt;br /&gt;
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If the player died with no upgrade pending, it is possible to start the next life as if they collected one star by keeping Up+Right+A+B pressed.&lt;br /&gt;
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After starting a game, if the player dies without having scored any point, they will respawn with complete Wings and the homing missiles, as well as 1,000 points earned. However, no speed up will have been granted, nor the Side shot. &amp;lt;br/&amp;gt;&lt;br /&gt;
After the player reaches a certain point in the game without destroying anything, dying will award the player hundreds of thousands of points and will make them respawn much later in the game. The longer the player survives, the more points are earned, and the further they will respawn. It is possible to earn more than 200,000 points by doing so.&lt;br /&gt;
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There are some hidden 1-up locations by firing with Shot at them. However, shooting again before collecting them will destroy the extend and award the player 3,000 points instead.&lt;br /&gt;
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If the player reaches specific spots while having the Shot equipped, and a certain number of stars collected, a helper ship will come and help them. The helper can only shoot if the Shot is equipped. &amp;lt;small&amp;gt;More research about the exact spawn conditions has to be conducted.&amp;lt;/small&amp;gt;&lt;br /&gt;
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==== Scoring secrets ====&lt;br /&gt;
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When starting the game while pressing '''Down+Left+B''', the first enemy killed will award an extra 10,000 points. A sound can be heard at the start of the game if the command was successful. &lt;br /&gt;
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If the player has the Shot weapon equipped, this enemy from Space Invaders will appear on screen. The player can earn points by shooting at it repeatedly.&lt;br /&gt;
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Using the bomb in some specific spots (mainly in the area after the second midboss) reveals some plants, earning 1,000 points for each. Some roofs can also be destroyed by bombs, earning the player a whopping 170 points. Because these bonuses are low and the bomb is bad, the player may want to neglect those. &lt;br /&gt;
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The player can bloom flowers by repeatedly firing their laser at them. It is possible to earn around 15,000 points per flower. Keeping the button pressed rather than using fast autofire is more efficient. The optimal rythm for points appears to be around 15 frames ON and 2 frames OFF, while being as close to the flower as possible.&lt;br /&gt;
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Some metallic things are revealed by shooting homing missiles, and give 1,000 points when doing so. Destroying them also gives you 150 additional points.&lt;br /&gt;
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The faster the final boss is killed, the more points are earned. With high autofire frequency and the helper ship, it is possible to earn 240,000 points.&lt;br /&gt;
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=== Loops ===&lt;br /&gt;
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The game loops infinitely, with enemy aggression and bullet speed increasing with each loop. However, enemy bullet speed will be reset to a low speed when ''loop % 8'' is equal to 1 (loop 9, 17, 25...), resuming a new cycle of bullet speed increase.&lt;br /&gt;
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As the game loops infinitely, scoring mainly comes from looping the game infinitely, but there are many scoring secrets to take into account in order to reduce the number of loops needed to reach certain score thresholds. A loop with optimized scoring can earn roughly twice as many points as a loop with no scoring effort.&lt;/div&gt;</summary>
		<author><name>NMS</name></author>
		
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